Duelists of Eden/Spells/Strike

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Spells

Acid Rain

DoE AcidRain.png
Acid Rain
Acid Rain
Damage Startup Active Recovery Velocity
4×2 13, 40 2 34 -
On Hit On Shield Cost Air Time Category
-4 -16 3 - Strike
  • Call down 2 waves of arrows in a 3×3 area 4 tiles away that applies 6 Poison Poison on-hit. Applies additional 2 Poison Poison per Frost Frost stack.
  • Each arrow from each wave is created 2F after the one. Acid Rain hit first 4 tiles away, then in a clock-wise pattern.
  • Acid Rain is one of the few spells that uses two Keywords to interact with each-other.

Backstab

DoE Backstab.png
Backstab
Backstab
Damage Startup Active Recovery Velocity
6 6 4 18 -
On Hit On Shield Cost Air Time Category
12 0 1 - Strike
  • Hits the last column of enemy grid and Pull on-hit.
  • Due to fast startup, Backstab can be used to force opponents to move to the front.
  • One of the most solid spells in the game, for both combo, neutral and pressure tools.

Barricade

DoE Barricade.png
Barricade
Barricade
Damage Startup Active Recovery Velocity
6 9 1 17 -
On Hit On Shield Cost Air Time Category
16 (On-Frost: 30) 4 2 - Strike
  • Hits in a small column 3 tiles away and applies Frost Frost.
  • Also summons 3 ice blocks with decaying 6HP. Can only summon the ice block if the tile is occupied.
  • Ice Blocks can be avoided if owner is hit on startup.

Brushfire

DoE Brushfire.png
Brushfire
Brushfire
Damage Startup Active Recovery Velocity
4 9 2 22 -
On Hit On Shield Cost Air Time Category
11 -1 1 - Shot

Combust

DoE Combust.png
Combust
Combust
Damage Startup Active Recovery Velocity
7 9 2 22 -
On Hit On Shield Cost Air Time Category
11 1 1 - Strike
  • Hits tiles with Flame Flames and refresh their duration.
  • Fairly fast and a considerable option to increase Flame Flames counter on the grid.
  • Combust synergies with Flame Flame deck focused, and can be a considerable option to Gunner.

Compactor

DoE Compactor.png
Compactor
Compactor
Damage Startup Active Recovery Velocity
On Hit On Shield Cost Air Time Category

Crackroots

DoE Crackroots.png
Crackroots
Crackroots
Damage Startup Active Recovery Velocity
On Hit On Shield Cost Air Time Category

Crevasse

DoE Crevasse.png
Crevasse
Crevasse
Damage Startup Active Recovery Velocity
On Hit On Shield Cost Air Time Category

Dark Grasp

DoE DarkGrasp.png
Dark Grasp
Dark Grasp
Damage Startup Active Recovery Velocity
On Hit On Shield Cost Air Time Category

Earthquake

DoE Earthquake.png
Earthquake
Earthquake
Damage Startup Active Recovery Velocity
On Hit On Shield Cost Air Time Category

Glitter

DoE Glitter.png
Glitter
Glitter
Damage Startup Active Recovery Velocity
On Hit On Shield Cost Air Time Category

Guillotine

DoE Guillotine.png
Guillotine
Guillotine
Damage Startup Active Recovery Velocity
On Hit On Shield Cost Air Time Category

Hailstone

DoE Hailstone.png
Hailstone
Hailstone
Damage Startup Active Recovery Velocity
On Hit On Shield Cost Air Time Category

Ion Cannon

DoE IonCannon.png
Ion Cannon
Ion Cannon
Damage Startup Active Recovery Velocity
On Hit On Shield Cost Air Time Category

Jackhammer

DoE Jackhammer.png
Jackhammer
Jackhammer
Damage Startup Active Recovery Velocity
On Hit On Shield Cost Air Time Category

Lockdown

DoE Lockdown.png
Lockdown
Lockdown
Damage Startup Active Recovery Velocity
On Hit On Shield Cost Air Time Category

Magic Claw

DoE MagicClaw.png
Magic Claw
Magic Claw
Damage Startup Active Recovery Velocity
On Hit On Shield Cost Air Time Category

Meteors

DoE Meteors.png
Meteors
Meteors
Damage Startup Active Recovery Velocity
On Hit On Shield Cost Air Time Category

Paragon

DoE Paragon.png
Paragon
Paragon
Damage Startup Active Recovery Velocity
On Hit On Shield Cost Air Time Category

Ragnarok

DoE Ragnarok.png
Ragnarok
Ragnarok
Damage Startup Active Recovery Velocity
On Hit On Shield Cost Air Time Category

Seize

DoE Seize.png
Seize
Seize
Damage Startup Active Recovery Velocity
On Hit On Shield Cost Air Time Category

Thunder

DoE Thunder.png
Thunder
Thunder
Damage Startup Active Recovery Velocity
On Hit On Shield Cost Air Time Category

Tri Thunder

DoE TriThunder.png
Tri Thunder
Tri Thunder
Damage Startup Active Recovery Velocity
On Hit On Shield Cost Air Time Category

Twinferno

DoE Twinferno.png
Twinferno
Twinferno
Damage Startup Active Recovery Velocity
On Hit On Shield Cost Air Time Category

Whirl

DoE Whirl.png
Whirl
Whirl
Damage Startup Active Recovery Velocity
On Hit On Shield Cost Air Time Category

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