Duelists of Eden/Glossary

From Mizuumi Wiki
Jump to navigation Jump to search
  • "Gap" - a gap is the number of frames between hits wherein the enemy is not stunned. Thus a negative gap is a combo that hits the enemy while they have remaining stun frames, while a positive gap is one wherein the enemy has already become unstunned.
  • "Hitstep" - to Hitstep is to begin moving before being hit, thus resulting in you being stunned but still completing your movement to the tile you're progressing towards.
  • "True Combo" - a true combo is a combo wherein there are no "gaps", the enemy consequentially has no tools to escape it. Once the combo has landed it's first strike without the enemy doing something to disrupt it, it will continue so long as the player performing the combo executes correctly.
  • "Sweetspot" - some spells have an additional advantage for hitting a particular area of it on the enemy, for example Twinferno has a "sweetspot" where the two hits of the spell overlap. It also has two smaller sweetspots wherein a flame will appear, thus dealing additional damage.
  • "Tipper" - This is a sweetspot that hits the "tip" of a spell, for example Violette's primary weapon has a "tipper" that does additional damage and pushes an enemy back.
  • "Sourspot" - This is the inverse of a sweetspot, the spots that are still hits but do not carry as much benefit in most cases.
  • "Framewalk" - In some cases, cards can be walked "through" with precise timing, from a tile that's about to be hit to a tile that was just being hit. This is usually, but not always, frame-perfect and a mostly inconsistent strategy. As an example, Cataclysm can be frame walked.

Navigation

General
FAQ
Controls
HUD
Spells
System
Glossary
Patches
Characters
Saffron
Selicy
Hazel
Terra
Shiso
Violette
Reva
Chiretta
Gunner
Shopkeeper
Harissa
Dreadwyrm
Neera
Queen
Maypul
Spells
Laser Spells
Melee Spells
Missile Spells
Shot Spells
Step Spells
Strike Spells
Wave Spells
Utility Spells