Asuka 120 LimitOver/Asuka Honda
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Asuka Honda | |||
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Colors | |||
1 | 2 | 3 | 4 |
Profile
Gender | Birthday | Zodiac | Height | Weight | Blood Type | Likes | Dislikes | Dream / Goal | |||
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Female | April 15 | Aries | 151cm | 44kg | A | Yakime-daifuku (cake) | Sulfur & eggs | To become a chemist. | |||
Favorite Words | |||||||||||
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Year | Class | Attendance # | Favorite Subject | Disliked Subject | Love Status | Charm Point |
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1st / Freshman | C | 26 | Chemistry | Japanese Language | 3yrs w/o a boyfriend | Her eyes |
Overview
Stats
- Stun
22
- Playstyle
Shoto, Okizeme
Strength & Weakness
Playstyle
Asuka is the shoto of the game, with a big focus on okizeme with her Phenomenon Crash & tricky throw mixup/combos. | |
Pros | Cons |
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Movelist
Standing Normals
5A
5A
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6A
6A
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5B
5B
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6B
6B
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5C
5C
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Crouching Normals
2A
2A
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3A
3A
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2B
2B
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Jumping Normals
jA
jA
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j6A
j6A
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j.B
jB
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j.C
jC
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Throws
Throw
Throw
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Air Throw
Air Throw
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Special Moves
66A
66A
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66B
66B
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Mach Jabs
Mach Jabs
mash A or B |
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Enshin Hasai Ken
Enshin Hasai Ken
236A/B |
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Phenomenon Crash
Phenomenon Crash
214A/B |
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Air Phenomenon Crash
Air Phenomenon Crash
j214A/B |
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Chemical Impact
Chemical Impact
22A/B |
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Supers
Enshin Ren Satsu Ken
Enshin Ren Satsu Ken
236C |
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Chou Phenomenon Crash
Chou Phenomenon Crash
214C |
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Final Impact
Final Impact
22C |
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Combos
Combo Notation Guide: |
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Combos
- Easy univeral combo
- 2A 2BB jAB jABC
- 2A 2BB jA j6A [land] 5A 5B jAB jABC
- Advanced combos
- 2A 2B 22B(1) (jA) j6A [Land] 2B 22B jA j6A jB djA j6A (jB) j214C
- Loops
- {2BBxx2C}x4 jA j6A jB djA j6A j214C
- 2BB loop, maybe Max damage?
- {2B 22B(1) jA j6A}x2 5B jA j6A jB djA(AA…) j6A j214C
- Damage should be good but the stun is 👌, reached 27 max.
- The Infinite
- It's dumb and allowed in tournament, we need to see how broken it is ^^.
- Possible from lows (2A) or overheads (6B).
Corner combos:
- 2/5A(AA) 6AA (3A) 6B 5Y 236C/22C
- To avoid corner teching & adding as much stun as you can.
- 236C should add stun but might allow them to tech → need 2P testing.
Missed tech punish
- ... jC ※missed tech → OTG Throw 2B 22B [jump cancel] j6A 2B 22B → air series > j214C
- Trying to be optimal after an immediate jC/OTG throw. Can be somewhat tight depending the weight of your opponent.
- first part of this tweet https://twitter.com/TheSailorVick/status/1266393504730828804
- 2A 2B 22B jA j6A ~ jC ※missed tech → OTG Throw 2B 22B → air series > j214C
- To change which side you throw an OTG throw: try to be as close as possible, you'll generally need to dash, and once you're close to their body immediately 4B.
- Check the second part of this tweet video https://twitter.com/TheSailorVick/status/1266393504730828804