Asuka 120 LimitOver/Asuka Honda

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Asuka Honda
A120LO Asuka-Portrait.png
Info
Stun: 22
Playstyle
Shoto, Okizeme
Colors

1.Color 1 for Asuka Honda 2.Color 2 for Asuka Honda 3.Color 3 for Asuka Honda 4.Color 4 for Asuka Honda

Profile

Overview

Playstyle

Strength & Weakness

✔️ Strengths ❌ Weaknesses
  • Good projectile game overall ("rekka" Fireball + Phenomenon rash for Oki/Clash).
  • One of the best throw in the game:
    1. Combo after her ground & Air throw.
    2. You can decide to side-switch or stay on the same side.
    3. OTG Throw ok 👌.
  • 1 ground unblockable super.
  • Really brutal & useful jC:
    1. Spike on the ground fast.
    2. jC(1) can turn your opponent around so you can throw them .
    3. jC allows a lot of OTG throw setups.
  • Some Unblockable possible with jB or 214B (check this tweet)
  • her DP can miss on crouchers (hit once & whiff the rest).
  • Not the best GC 5C (doesn't launch or bounce).

Normal Moves

Standing

5A
5A
A120LO Asuka 5A.png
Damage Stun Guard Startup Active Recovery Adv. on Hit Adv. on Block Hit Attribute
2 1 All - - - - - -

Woop aaa

6A
6A
A120LO Asuka 6A.png
6A
A120LO Asuka 6AA.png
6AA
A120LO Asuka 6AAA.png
6AAA
Version Damage Stun Guard Startup Active Recovery Adv. on Hit Adv. on Block Hit Attribute
6A - - All - - - - - -

Woop Description first hit

6AA - - All - - - - - -

Woop Description second hit

6AAA - - All - - - - - -

Woop Description third hit

5B
5B
A120LO Asuka 5B.png
Damage Stun Guard Startup Active Recovery Adv. on Hit Adv. on Block Hit Attribute
- - All - - - - - -

Woop

6B
6B
A120LO Asuka 6B.png
Damage Stun Guard Startup Active Recovery Adv. on Hit Adv. on Block Hit Attribute
- - High - - - - - -

Woop

5C
5C
A120LO Asuka 5C-1.png
A120LO Asuka 5C-2.png
Damage Stun Guard Startup Active Recovery Adv. on Hit Adv. on Block Hit Attribute
- - All - - - - - -

Woop woop

Crouching

2A
2A
A120LO Asuka 2A.png
Damage Stun Guard Startup Active Recovery Adv. on Hit Adv. on Block Hit Attribute
- - Low - - - - - -

Woop

3A
3A
A120LO Asuka 3A.png
Damage Stun Guard Startup Active Recovery Adv. on Hit Adv. on Block Hit Attribute
- - Low - - - - - -

Woop

2B
2B
A120LO Asuka 2B.png
Damage Stun Guard Startup Active Recovery Adv. on Hit Adv. on Block Hit Attribute
- - Low - - - - - -

Woop

Jumping

jA
jA
A120LO Asuka jA.png
Damage Stun Guard Startup Active Recovery Adv. on Hit Adv. on Block Hit Attribute
- - high - - - - - -

Woop

j6A
j6A
A120LO Asuka j6A.png
Damage Stun Guard Startup Active Recovery Adv. on Hit Adv. on Block Hit Attribute
- - high - - - - - -

Woop

j.B
jB
A120LO Asuka jB-1.png
A120LO Asuka jB-2.png
Damage Stun Guard Startup Active Recovery Adv. on Hit Adv. on Block Hit Attribute
- - high - - - - - -

Woop


j.C
jC
A120LO Asuka jC.png
Damage Stun Guard Startup Active Recovery Adv. on Hit Adv. on Block Hit Attribute
- - high - - - - - -

Woop

Throws

Throw
Throw
A120LO Asuka Throw-1.png
A120LO Asuka Throw-2.png
Version Damage Stun Guard Startup Active Recovery Adv. on Hit Adv. on Block Hit Attribute
Ground - - Throw - - - - - -

Woop Leaves opponent airborne.

Air - - Throw - - - - - -

Woop Description for B version.

Air Throw
Air Throw
A120LO Asuka AirThrow.png
Damage Stun Guard Startup Active Recovery Adv. on Hit Adv. on Block Hit Attribute
- - Throw - - - - - -

Woop

Special Moves

66A
66A
A120LO Asuka 66A-1.png
A120LO Asuka 66A-2.png
Damage Stun Guard Startup Active Recovery Adv. on Hit Adv. on Block Hit Attribute
- - Mid - - - - - -

boop

66B
66B
A120LO Asuka 66B.png
Damage Stun Guard Startup Active Recovery Adv. on Hit Adv. on Block Hit Attribute
- - High - - - - - -

boop

Mach Jabs
Mach Jabs
mash A or B
A120LO Asuka mash.png
A120LO Asuka mashB-1.png
B vers. 1rst hit
Version Damage Stun Guard Startup Active Recovery Adv. on Hit Adv. on Block Hit Attribute
A - - All - - - - - -

Woop Description for A version.

B - - All - - - - - -

Woop Description for B version.

Enshin Hasai Ken
Enshin Hasai Ken
236A/B
A120LO Asuka 236A.png
Version Damage Stun Guard Startup Active Recovery Adv. on Hit Adv. on Block Hit Attribute
A - - All - - - - - -

Woop Description for A version.

B - - All - - - - - -

Woop Description for B version.

Phenomenon Crash
Phenomenon Crash
214A/B
A120LO Asuka 214A.png
214A
A120LO Asuka 214B.png
214B
Version Damage Stun Guard Startup Active Recovery Adv. on Hit Adv. on Block Hit Attribute
A - - All - - - - - -

Woop Description for A version.

B - - All - - - - - -

Woop Description for B version.

Air Phenomenon Crash
Air Phenomenon Crash
j214A/B
A120LO Asuka j214X.png
Version Damage Stun Guard Startup Active Recovery Adv. on Hit Adv. on Block Hit Attribute
A - - All - - - - - -

Woop Description for A version.

B - - All - - - - - -

Woop Description for B version.


Chemical Impact
Chemical Impact
22A/B
A120LO Asuka 22A.png
A120LO Asuka jC.png
Version Damage Stun Guard Startup Active Recovery Adv. on Hit Adv. on Block Hit Attribute
A - - All - - - - - -

Woop Description for A version.

B - - All - - - - - -

Woop Description for B version.

Supers

Enshin Ren Satsu Ken
Enshin Ren Satsu Ken
236C
A120LO Asuka 236A.png
Version Damage Stun Guard Startup Active Recovery Adv. on Hit Adv. on Block Hit Attribute
Ground - - All - - - - - -

Woop Description for ground version.

Chou Phenomenon Crash
Chou Phenomenon Crash
214C
A120LO Asuka 214C.png
Ground Version
A120LO Asuka j214C.png
Air Version
Version Damage Stun Guard Startup Active Recovery Adv. on Hit Adv. on Block Hit Attribute
Ground - - All - - - - - -

Woop Description for ground version.

Version Damage Stun Guard Startup Active Recovery Adv. on Hit Adv. on Block Hit Attribute
Air - - All - - - - - -

Woop Description for air version.

???
???
22C
A120LO Asuka 22C.png
Ground unblockable but air blockable.
Version Damage Stun Guard Startup Active Recovery Adv. on Hit Adv. on Block Hit Attribute
Ground - - All - - - - - -

Woop Description for ground version.


Combos

Combo Notation Guide:
( ) = optional, typically the combo will be easier if omitted.
[ ] = Input is held.
~ = Delay the next hit.
/ = Option to choose between multiple actions.
+ = Multiple buttons are pressed simultaneously.
{}xN = That part can be repeated N number of times, range provided.
X(#) = Next action is taken after a certain number of hits from X move.
xx = Cancel A into B (A xx B), mainly written when it needs to be really fast.
CH = Counter Hit.

True combo - Untechable

Missed tech punish

  • jC ※missed tech → OTG Throw 2B 22B [jump cancel] j6A 2B 22B → air series > j214C
Trying to be optimal after an immediate jC/OTG throw. Can be somewhat tight depending the weight of your opponent.
first part of this tweet https://twitter.com/TheSailorVick/status/1266393504730828804
  • 2A 2B 22B jA j6A ~ jC ※missed tech → OTG Throw 2B 22B → air series > j214C
To change which side you throw an OTG throw: try to be as close as possible, you'll generally need to dash, and once you're close to their body immediately 4B.
Check the second part of this tweet video https://twitter.com/TheSailorVick/status/1266393504730828804

Videos

General
FAQ
Controls
Systems
Netplay
Links
Characters
Asuka Honda
Ryuko Yamazaki
Torami Houjyou
Megumi Suzuki
Kumi Ookubo
Tamaki Shindou
Karina Toyota
Nana Owada
Kiyoko Mitarai
Cathy Wild
Shinobu Kawasaki
Tetsuko Ougigaya
Genichirou Shindou