Asuka 120 LimitOver/Cathy Wild
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Cathy Wild | |||
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Colors | |||
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Profile
Gender | Birthday | Zodiac | Height | Weight | Blood Type | Likes | Dislikes | Dream / Goal | |||
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Female | February 20 | Pisces | 176cm | 56kg | O | Karaoke | Sitting Japanese style | To be "ruler champion" of the WWWA (Women's World Wrestling Association) | |||
Favorite Words | |||||||||||
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Year | Class | Attendance # | Favorite Subject | Disliked Subject | Love Status | Charm Point |
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3rd / Senior | C | 8 | Japanese language | History | Has a fiancee | Her large bust |
Overview
Playstyle
- Info
- stun: 26
- Playstyle
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- Grappler, Aggressive
Strength & Weakness
Playstyle
Cathy is THE grappler of the game! She has a range problem & trouble to approach due to her stubby normals & slow run speed... But once in, Cathy pressure/mixups can be one of the scariest in the game! | |
Pros | Cons |
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Move List
Standing Normals
5A
5A
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6A
6A
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5B
5B
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6B
6B
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5C
5C
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Crouching Normals
2A
2A
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3A
3A
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2B
2B
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3B
3B
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Jumping Normals
j.A
jA
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j.6A
j6A
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j.B
jB
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j.C
jC
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Throws
Throw
Throw
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Air Throw
Air Throw
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Special Moves
66A
66A
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66B
66B
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Dash Knee
Dash Knee
236A/B |
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Shoulder Crash
Shoulder Crash
214A |
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Triple Headbutt
Triple Headbutt
214B |
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Northern Light Bomb
Northern Light Bomb
623A/B |
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Cathy Lariat
Cathy Lariat
22A/B |
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Supers
Cathy Bomb
Cathy Bomb
236C |
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Itekomashi Special
Itekomashi Special
214C |
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Buchikamashi Lariat
Buchikamashi Lariat
22C |
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Combos
Combo Notation Guide: |
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True combo
- 2A 2B 66A jB(2) jC (dash) 214B (micro-dash) 2AAA 6A (6B 3B) 66B 22C
- Use meter. This stun combo is "compact" enbough that you can start from a bit further than midscreen and still works if you end in the corner (from the 214B).
- See it in action here
Corner combo
- (...) 2A{x2~4} 6A 3A (6B) 3B > 623B / 22C or 214C
- Corner BnB, keep them grounded & can work from a 214B at ≤8hits adding a good amount of stun.
- Omit the 6B if you're too far from them. Even though it's moving forward, it can be somewhat unreliable. if you're close, you can 6BB to ground slam them.
- Meterless: 623B will deal more damage & let you closer to them than 66B, who send them closer to midscreen.
- With meter: 214C will do more damage, but will ruin your stun. While 22C is the opposite.
- Check more corner combos & resets in this tweet.
Missed tech punish
- (micro dash) 2BB 623X > 2B 623X > 2BB 623X
- Work anytime they stay on the ground (≤ 8hits), by example after an air throw.