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Asuka 120 LimitOver/Cathy Wild
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Asuka Honda |
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Profile
Overview
Playstyle
Strength & Weakness
✔️ Strengths | ❌ Weaknesses |
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Normal Moves
Standing
5A
5A
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6A
6A
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5B
5B
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6B
6B 6B 6BB
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5C
5C
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Crouching
2A
2A
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3A
3A
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2B
2B
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3B
3B
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Jumping
j.A
jA
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j.6A
j6A
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j.B
jB
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j.C
jC
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Throws
Throw
Throw
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Air Throw
Air Throw
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Special Moves
66A
66A
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66B
66B *Weeeeeee*
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Dash Knee
Dash Knee
236A/B |
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Shoulder Crash
Shoulder Crash
214A |
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Triple Headbutt
Triple Headbutt 214B 214B whiff Mash B 2-3 times to get more headbutts
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Northern Light Bomb
Northern Light Bomb
623A/B |
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Cathy Lariat
Cathy Lariat
22A/B |
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Supers
???
???
236C |
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???
???
214C |
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Itekomashi Special
Itekomashi Special
22C |
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Combos
Combo Notation Guide: |
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True combo - Untechable
- 2A 2B 66A jB(2) jC (dash) 214B (micro-dash) 2AAA 6A (6B 3B) 66B 22C
- Use meter. This stun combo is "compact" enbough that you can start from a bit further than midscreen and still works if you end in the corner (from the 214B).
- See it in action here
Corner combo
- (...) 2A{x2~4} 6A 3A (6B) 3B > 623B / 22C or 214C
- Corner BnB, keep them grounded & can work from a 214B at ≤8hits adding a good amount of stun.
- Omit the 6B if you're too far from them. Even though it's moving forward, it can be somewhat unreliable. if you're close, you can 6BB to ground slam them.
- Meterless: 623B will deal more damage & let you closer to them than 66B, who send them closer to midscreen.
- With meter: 214C will do more damage, but will ruin your stun. While 22C is the opposite.
- Check more corner combos & resets in this tweet.
Missed tech punish
- (micro dash) 2BB 623X > 2B 623X > 2BB 623X
- Work anytime they stay on the ground (≤ 8hits), by example after an air throw.