Asuka 120 LimitOver/Karina Toyota
Jump to navigation
Jump to search
Karina Toyota | |||
---|---|---|---|
Colors | |||
1 | 2 | 3 | 4 |
Profile
Gender | Birthday | Zodiac | Height | Weight | Blood Type | Likes | Dislikes | Dream / Goal | |||
---|---|---|---|---|---|---|---|---|---|---|---|
Female | May 9 | Taurus | 151cm | 45kg | B | Frogs | Snakes | To becomes a Biologist | |||
Favorite Words | |||||||||||
|
Year | Class | Attendance # | Favorite Subject | Disliked Subject | Love Status | Charm Point |
---|---|---|---|---|---|---|
1st / Freshman | B | 22 | Life Science / Biology | Chemistry | Never had a boyfriend | "Hold" of her hair |
Overview
Stats
Strength & Weakness
Playstyle
Karina is a pseudo-puppet character, mainly focused on mixup & crazy damage conversion with her frog super, 236C. | |
Pros | Cons |
|
|
Move List
Standing Normals
5A
5A
|
---|
6A
6A
|
---|
4A
4A
|
---|
5B
5B
|
---|
6B
6B
|
---|
5C
5C
|
---|
Crouching Normals
2A
2A
|
---|
3A
3A
|
---|
2B
2B
|
---|
Jumping Normals
j.A
jA
|
---|
j6A
j6A
|
---|
j.B
jB
|
---|
j.C
jC
|
---|
Throws
Neutral Throw
Throw
|
---|
Air Throw
Air Throw
|
---|
Special Moves
66A
66A
|
---|
66B
66B
|
---|
KeroKero Attack
KeroKero Attack
236A/B |
---|
Air - KeroKero Attack
Air - KeroKero Attack
j236A/B |
---|
Kero-pyon setup
Kero-pyon setup
214A/B |
---|
Bio Impact
Bio Impact
22X |
---|
Supers
Kerokero Mega Heat
Kerokero Mega Heat
236C |
---|
Kerokero Angler
Kerokero Angler
214C |
---|
???
???
22C |
---|
Combos
Combo Notation Guide: |
---|
|
True combo
- 2A 6A 3A 6B 66A 236C (68 dmg - ±7-8 stun)
- Corner combo to maximize damage.
- Don't use 66B(2) instead of 66A, it deals less damage & will launch on third hit.
- 2A 4A(AAA...) 6A(A) 6B 66A 236C (31 dmg - ±10-11 stun)
- Corner combo to maximize stun.
- Only use it if you feel you're close to the stun: it's somewhat strict & for only +2 stun compared to the previous combo...
Missed tech punish
- (≤8 hits) ... jC ※ OTG grab > (jA) j6A [land] 5A 5B jA j6A jB djA j6A jB jC
- (past 8 hits) ... jC ※ OTG grab > jA j6A jB djA j6A jB jC
- After any jC you can air series.
- If you started the combo with a jC>OTG grab you can add a j6A > land or get more creative.
- ... jC ※ OTG grab 236C [crossover] → jA j6A jB djA j6A jB jC
- ... jC ※ OTG grab 236C [crossover] → 66Bxx236C
- You can cancel your grab on the first hit to combo into 236C. Toolate and they'll be able to block immediately.
- After the 236C, you can go into your air series, or try to time a 66B into another 236C. Timing is somewhat strict but it'll give you more damage.