Bloody Roar Extreme/Controls

From Mizuumi Wiki
Jump to navigation Jump to search

Default Controls

BREX Gamecube Graphic.png

Bloody Roar Extreme uses a 7-button setup:

  • Punch: assigned to the B Button by default, this button performs all Punch-classified attacks. Notated as P.
  • Kick: assigned to the A Button by default, this button performs all Kick-classified attacks. Notated as K.
  • Beast: assigned to the X Button by default, this button allows players to perform a Beast Change, transforming the fighter into their Zoanthrope form; if a fighter has already transformed, this button performs all Beast-specific attacks. Notated as B.
  • Guard: assigned to the Y Button by default, this button triggers a Heavy Guard for the character. Holding 6 on the Control Stick and pressing G when near a character initiates a Throw, while performing the aforementioned motion against an opponent's throw causes a Throw Break. Notated as G.
  • Hyper: assigned to the Z Button by default, this triggers the character's Hyperbeast mode, enhancing the fighter temporarily.[1] Notated as H.
  • Near Side and Far Side: assigned to the L and R Buttons by default, these are the character's sidesteps, with Near Side sidestepping towards the foreground and Far Side towards the background. Notated as L-Step and R-Step, respectively.
    • Both sidesteps convert into a sidewalk if either input is held down just after sidestepping, and can be oriented forward or backward in tandem with any sideways direction while sidewalking.[2]

Each of the attack buttons (P, K and B) can be used in conjunction with a direction to perform a different normal attack, for a total of 12 standing normal attacks and 9 crouching normal attacks, as well as various special moves and branching attack strings.

Notes

  1. Hyper can also be performed by holding down P/K+G (Punch/Kick and Guard buttons) while pressing B (Beast button).
  2. Sidewalking can also be performed by holding P/K+G (Punch/Kick and Guard buttons), then holding Up or Down.

Universal Commands

  • Walking = 4 and 6
  • Dashing = 44 and 66
  • Running = 6[6]
  • Jumping = 7 (away) / 8 (neutral) / 9 (toward)
  • Crouching = 2
  • Crouch-walking = 1 or 3
  • Ducking = 22 (can hold)
  • Rolling = 6/4/2/8 (hold while lying on the ground)
  • Throwing = 6G
  • Rising Attack = K (while knocked down; button can be mashed but not held)
  • Basic Command Throw = 236G (not available for Marvel)
  • Guard Attacks = 214P/K (character-dependent)
  • Quick Recovery = Rotate the joystick (grounded stun only)
  • Air Recovery = P/K/B/G (only G allows directional teching; button can be mashed but not held)

Navigation

General
FAQ
Controls
Stages
HUD
System
Glossary
Debug Menu
Characters
Alice the Rabbit
Bakuryu the Mole
Busuzima the Chameleon
Cronos the Phoenix
Fang the Wolf
Gado the Lion
Ganesha the Elephant
Jenny the Bat
Kohryu the Iron Mole
Long the Tiger
Marvel the Leopard
Shenlong the Tiger
Stun the Insect
Uranus the Chimera
Uriko the Half-Beast
Xion the Unborn
Yugo the Wolf