Profile
- Nationality: Japanese
- Date of birth: December 14th
- Zodiac sign: Sagittarius
- Age: 13
- Height: 146 cm.
- Weight: 38 kg.
- Blood type: A
- Angel: Zadkiel
- Voice actress: Kana Hanazawa
Overview
What do you call a Nina mirror?
Normal Moves
Standing
5A
5A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
1000
|
Ground, any
|
8
|
4
|
15
|
-3[+15]
|
-
|
-
|
Swing the scissors straight in front of you.
It comes up quickly and is useful for breaking the opponent's air guard.
|
|
5B
5B
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
normal
|
1400
|
-
|
10
|
6
|
23
|
-14[+4]
|
-
|
-
|
charged
|
1400·1600
|
-
|
10
|
6(10)3
|
17
|
+1[+12]
|
-
|
-
|
Raise the scissors with one hand.
Hold the button to trigger the second stage.
The second step is a mid-level judgment that swings down the scissors.
Be careful because it is easy to be the target of reflection.
|
|
2A
2A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
700
|
Low
|
6
|
3
|
12
|
-3[+23]
|
-
|
-
|
Swing the scissors straight in front of you from a crouched state.
It's easy to use in combos with lower hits, but the
drawback is that it requires damage compensation.
|
|
2B
2B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
1900
|
-
|
13
|
4
|
25
|
-8[+1]
|
-
|
-
|
Bend down and hit the scissors straight in front of you.
The reach is also moderate in the lower judgment.
Where you want to connect to a shooting attack and transition to an aerial combo.
|
|
6A
6A
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
normal
|
1400
|
-
|
14
|
4
|
16
|
-4[+13]
|
-
|
-
|
charged
|
2400
|
-
|
23
|
4
|
15
|
+6[-1]
|
-
|
-
|
|
6A
6B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
2200
|
-
|
16
|
6
|
23
|
-6[-2]
|
-
|
-
|
Stick out the scissors while leaning forward.
The theory is that you can cancel from various B attacks and 6A, and from
here you can connect to special moves and shooting techniques to increase damage.
|
|
6A
3B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
2400
|
-
|
17
|
2
|
33
|
-14[-5]
|
-
|
-
|
From a crouched state, lean forward and stick out the scissors at your feet.
Since it is a technique that has a lower judgment and a low posture, you can attack while diving a technique with a high hit point.
It is also possible to continue from crouching B.
Especially in the Dies Ile battle, he can dive through the Sonic Boom,
so he will be very helpful.
|
|
Jumping
j5A
jA
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
swing the scissors.
The start-up is quicker than other aerial moves, but it wo
n't function well as an air-to-air unless it's launched slightly upward.
It can also be used for flipping.
|
|
j5B
jB
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
swing down the scissors.
If you hit an opponent in the air, they will be forced down.
The judgment is strong, but the startup is a little slow, so be
careful of the opponent's interception.
|
|
j5B
j2B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Push the scissors diagonally downward.
There is no forced down effect here, and the judgment is specialized in the downward direction.
However, since it is weakened horizontally, it does not function as an air-to-air.
Completely for surprise attack or continuous technique.
|
|
Dashing
DA
DA
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Thrust the scissors forward from the dash motion.
Although the shooting invincibility time is short,
it can be canceled with a special move, so the return on hit is large.
|
|
DB
DB
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
The shooting invincibility period lasts even after attacking, so if you want to break through the opponent's barrage, this is it.
It's a charm that you can't follow up when you're guarded, and the counterattack is confirmed.
|
|
DB
DC
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
-
|
-
|
-
|
-
|
-
|
-
|
25% (+25% for Dash=50%)
|
-
|
Zadkiel charges straight down.
The motion is unusually fast, and
the opponent bounces on hit, allowing for follow-up attacks.
Taking advantage of the speed of movement,
you can use it to shake the guard direction left and right while slipping through with a dash.
|
|
Special Moves
DB
236A/B/AB Elegant Waltz Elegant Waltz
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Charge while swinging the scissors.
It occurs quickly, and if you stop it on the first hit, there is little opening. Blow away the opponent with additional input.
There is shooting invincibility just before the attack detection occurs, and if you match the timing, you can attack while slipping through the shooting.
|
|
DB
623A/B/AB Seraph Slash Seraph Slash
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Jump up while swinging the scissors.
A is invincible in hitting, B is invincible in shooting, and EX version is completely invincible.
The RBI is high, and it is easy to whiff against opponents on the ground.
|
|
DB
214A/B/AB Saint Scissor Saint Scissor
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Stab it with scissors while diving from the sky.
The ground version attacks after jumping up, and the air version attacks from the spot.
Intermediate judgment. The A version has few gaps, and the B version has high tracking performance.
The EX version locks the opponent and stabs them three times when the first hit hits.
After attacking, you can use the left and right levers to determine the direction of movement, so you can aim for flipping.
|
|
Bride Moves
5C
5C
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
Normal
|
-
|
-
|
-
|
-
|
-
|
-
|
12%
|
-
|
Creates a pillar of lightning directly in front of you.
It comes up quickly, and the pillar of lightning
covers the entire distance from directly in front of Nina to about 3 characters in front, so it's pretty easy to use.
It is good to use 6C and 6C depending on the position of the opponent.
Can be canceled by jumping, dashing, and special moves.
Dash/jump/special/super cancellable e.g. 5C jc j.C to fire the projectiles twice.
|
|
2C
2C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
-
|
-
|
-
|
-
|
-
|
-
|
10%
|
-
|
A thunderball that explodes when touched is placed diagonally above Nina.
The stagnation time of the lightning ball is generally short at any level, so it is mainly used for anti-aircraft interception and rampage
by anticipating the movement of the enemy that attacks from the air. On hit, you can aim for a continuous move from jumping and dash canceling, so you should pay attention to the fact that the return is higher than safely intercepting with Seraph Slash, which has an invincible time .
|
|
6C
6C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
-
|
-
|
-
|
-
|
-
|
-
|
20%
|
-
|
Generate pillars of thunder one after another at a distance.
Since it can attack in an instant, it is better to use it like stabbing an opponent who is trying to develop a shooting from a distance
.
However, even if it hits, you can hardly expect to increase the damage, so it's good to connect it with
a Bride special move such as Morning Thunder or Afternoon Thunder
to set up a barrage and approach, or
boldly approach with a dash.
|
|
2C
j.C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
-
|
-
|
-
|
-
|
-
|
-
|
10%
|
-
|
Install a lightning ball in front of Nina.
Although the jump can be canceled early, the
thunderball itself is slow to occur.
In addition, the stagnation time is not long as in crouching C on the ground.
A technique that doesn't have much use at the moment.
|
|
6C
j.6C/j.2C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
-
|
-
|
-
|
-
|
-
|
-
|
20%
|
-
|
Fires a thunder arrow in front of Nina(j.6C) or diagonally downwards (j.2C).
The bullet speed is fast and it reaches the edge of the screen, so it is very easy to use.
|
|
DB
236C (Air OK) Morning Thunder Morning Thunder
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
-
|
-
|
-
|
-
|
-
|
-
|
30%
|
-
|
Zadkiel shoots multiple arrows of lightning.
Startup and bullet speed are slow, but the attack range is wide and can be used as a check.
|
|
DB
623C (Air OK) Afternoon Thunder Afternoon Thunder
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
-
|
-
|
-
|
-
|
-
|
-
|
30%
|
-
|
Zadkiel creates lightning strikes.
Lightning strikes the coordinates of the opponent immediately after input. The occurrence is slow, but there is an occurrence guarantee.
|
|
DB
63214C (Air OK) Electric Sweets Electric Sweets
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
-
|
-
|
-
|
-
|
-
|
-
|
30%
|
-
|
The next special move or shooting will be multi-staged only once.
|
|
Super Move
5C
2363214AB Luminous Cantabile Luminous Cantabile
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
Normal
|
big
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Costs 3 Force Bars or Climax. Damage is enhanced during Climax.
A wild dance technique in which you attack continuously while swinging your scissors.
There is complete invincibility at the start, and it can be used for continuous moves and interrupts because it starts quickly.
|
|
General Strategy
Combos
- 5A 5B 6B 5C 236a 236a (worked on Yui but not Nina on test, so not sure if it'll work on everyone)
- 5A 5B 5C 236A 236A (not sure if it'll work on every character, worked on Nina but not Yiu on testing)
- starter>236A>236AB >A+B+C >2363214AB (Max Engagement Level Only, probably have to be a certain distance from the corner)
BNBS:
- 5A 6A 6B Elegant Waltz A -> Finish
- 2A 5B 5C (JC) [JA J2B] (BD) 6D dA EX Scissor
- 2A 5B 6B 3B (BD) 6D EX Scissor
Air Combos:
- CH 2B 5C (JC) [JA J2B J6C] (BD) 6D [dA x Seraph Slash]
Throw Combos:
- Forward Throw, (BD), 6D [dA -> A Scissors] -> JA x Seraph Slash
Climax Move Combo
- (Wall) 2A, 5B, 6B, 5C, A Elegant Waltz -> EX Elegant Waltz Finish, Luminous Cantor
Videos
Match footage [1] [2] [3] [4]
Safejump 50/50 off of EX