Daemon Bride/Shiffon

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Shiffon

Profile

  • Nationality: ?
  • Date of birth: ?
  • Zodiac sign: ?
  • Age: ?
  • Height: 132 cm.
  • Weight: 28 kg.
  • Blood type: B
  • Angel: Leviathan
  • Voice actress: Emiri Katou

Overview

Normal Moves

Standing

5A
5A
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
1200 Ground, any 11 6 15 -5 - -

Tap with your index finger. Even if it rampages, it will be crushed, so it can not be said that it occurs quickly.

5B
5B
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
3000 Ground, Any 20 4 31 -24 - -

Swing down with an ax from directly above.

Becomes an overhead when charged.

Charged 3600 High 31 6 35 -18 - -


2A
2A
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
1000 Low 9 4 12 0 - -

Just like Standing A, tap with your index finger. lower row

2B
2B
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
2600 Low 15 3 32 -9 - -

Knocks down on hit.

6A
6A
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
1800 - 13 6 21 -6 - -

chop. Has a stronger hit than A, and can function as an anti-aircraft depending on the situation.

6A
3A
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
1600 - 15 3 16 -1 - -

Chop like 6A.

6A
6B
Version Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
normal 800x7 - 34 3 21 -1 - -

Attacks forward with a giant chainsaw. Has a shaving effect. Can be held for more hits.

Version Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
charged 800x17 - 34 3x6·1 21 -1 - -
6A
4B
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
3000 - 14 3x16·1 38 -20 - -

Attack with both hands while falling. blow away.

Jumping

j5A
jA
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
1400 - 13 6 16 - - -

Ok air-to-air.

j5B
jB
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
2800 - 20 4 35 - - -

An ax just like on the ground. This can also be accumulated, and changes to the opponent's bounce. If you block it, the stiffness is very large, and if the opponent doesn't use Reflect, you can create a situation where the horror show will be confirmed.In the

simple mode, if you enter J2A, you can perform it in a single shot.

Charged 3200 High 31 6 39 - - -
j5B
j2A
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
1800 - 15 7 18 - - -

Chop downwards. Relatively good as an anti-ground skill

Dashing

DA
DA
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
2400 - 8 15 20 - - -

Rush attack with Leviathan's nose. Can follow up on counter hit

DB
DB
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
3000 - 15 4 22 - - -

A cymbal attack with a motion similar to DA. The judgment is strong, but the stiffness is large, and various cancels are not effective at all.

DB
DC
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
2800/3000/3200 - 18+1 5 45 - 25% (+25% for Dash=50%) -

Shoots a huge ball out of its mouth. Can obliterate enemy small projectiles. Since the recovery is very small, it is possible to follow up from there if you hit it at close range.

Special Moves

DB
236A/B/AB
Let's Eat!
Let's Eat!
Version Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
A 4800 - 23 3 32 - - -

Command Grab.

A close-to-medium selective throwing technique. Grabs a distant enemy with both hands, eats it, and blows it away. It's treated as a throw, so naturally you can't grab opponents who are guarding or in the air. ・Cannot be included in a combo ・Weak and strong have a hand-shaking judgment grabs about 1 character ahead

Version Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
B 4800 - 26 3 25 - - -

grabs about 3 characters ahead

Version Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
AB 6600 - 16 3 23 - - -

Since EX has an invincibility time, it can be used as a reversal.

DB
623A/B/AB (Air OK)
One Punch
One Punch
Version Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
A 2200x2 - 14 8 34 -3 - -
B 2400x2 - 29 8(14)4 30 +9 - -
AB 2200x4 - 20 7(13)5(22)8 42 -10 - -

Attack twice with a punch forward. There is no invincibility in weak, strong, and EX. <Ground> ・Weak Attacks on the spot. Search for some opponents. ・Strength Once it goes down. ・EX Change to attack 3 times on the spot. <Aerial> ・Weak: Attack diagonally downward. ・Strength: Attack forward ・EX: Exact search for the opponent. long range

Bride Moves

5C
5C/j.C
Version Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
Normal - - 29 320 46 - 12% -

Draw 3 butterflies from the card. When accumulated, it becomes gigantic and increases flight distance. Explosion and attack judgment occur in response to attacks using hands. Note that there is no judgment until it explodes

Charged - - 41 320 58 - - -
2C
2C
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
2000 - 29 4 60 -4 10% -

Lightly bounces upwards and lands, causing an earthquake. It's unverified, so it's unclear if it's treated as a projectile, but if the opponent is dashing (with their feet off the ground), it won't hit, so there's also the possibility of the lower shot. Can be canceled with a double jump or a special move during a small jump. The hit judgment of the earthquake shock wave is extended according to the Engage Lv. Also, some of the junk released in 6C & J2C due to the impact of the earthquake bounces and has an attack judgment

6C
6C
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
- - 19 - 47 - 20% -
j2C
j.2C
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
1600 - 13 6 36 - 20% -

Scatter junk diagonally in front of you. It can also be used as a look-ahead anti-air.

On j.2C, Shiffon throws the items below her.

List of items:

Pots, stuffed animals, iron arrays, chikuwa, and books

The items bounce upwards if hit with a 5B or the 2C shockwave

・The iron ball bounces a little when hit with a 2C shock wave.

・The iron block becomes an obstacle and hinders movement

. However, the opponent can also be taken

・If you get a star, you will be invincible for 2 seconds

・If you get a chikuwa, you will get +100 arcade points(no gameplay use).

DB
236C (Air OK)
Doki Doki Slow Knife
Doki Doki Slow Knife
Version Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
normal 700/800/900 - 14 - 50 +3 30% -
air 700/800/900 - 17 - 53 - 30% -

Throws 3 knives on each side. Additional input is possible up to 2 times. 18 in total. Bride LVMAX & high damage if hit close

DB
623C
Excited Juggling
Excited Juggling
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
1600x2/1100x4/1000x6 - 9 12(11)12/4·8(11)4·8/4x3(11)4x3 26 -10/-6/-2 30% -

Anti-aircraft. Juggling with balls of light. Invincible upper body.

DB
63214C
Glitter Rainbow
Glitter Rainbow
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
- - 80 - 83 - 30% -

Creates a pillar of light that searches for opponents. When hit, it reduces the opponent's Force Gauge, but since it starts up slowly, there are few opportunities to use it.

Super Move

5C
236236AB
Lucky Horror Show
Lucky Horror Show
Version Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
Normal 0·13200 - 0+15 2 48 - - -
Version Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
climax 0·13200·4000 - 0+15 2 48 - - -

Costs 3 Force Bars or Climax. Damage is enhanced during Climax.

Unblockable & Ground Strike Throw. After catching the opponent, turn your back to the screen and crunch it with something like a knife. During the climax, the opponent is further launched with fireworks...

The amount of damage changes depending on whether it is a direct hit or when a combo is incorporated. If you hit it directly, you can use it in a combo, which is a brutal technique that takes away nearly half of the opponent's physical strength, but it doesn't seem to occur quickly, so if you activate it normally, you can avoid it by jumping. If you don't incorporate it into a combo, you can aim at the opponent's rigidity or use it as an interrupt, but if you block the ground or jump charge B, you can go to grab it from above the guard (rigidity) as it is (reflected out)

General Strategy

Combos

  • A > 6A > B > weak punch

Basic combo. It is OK to replace with 2A and 3A

  • JA > J2A > JB > weak punch
  • A > 6A > Doki Doki Slow Knife > Additional input

Deals lots of damage at Engagement Level MAX.

  • 5[B] > 6DC > (double jump) > JA > J2A > JB > weak punch punch
  • 5[B] > 2C > (double jump) > JA > J2A > JB > Weak one-two punch
  • 5A > 6A > Lucky ~ Horror Show
  • Doki Doki Slow Knife > Additional Input x2 > Jump Cancel & Engage Climax
  • Triggered > Lucky ~ Horror Show
  • Air Throw > JA or J2A > Weak or EX Wantsu Punch
  • 5[B] B > 6DC > 9DC > EX One Punch
  • j.[B] > 3DC > 5DC > EX One Punch

Videos

Match footage [1] [2]

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