Overview
Bad Dog is the evil version of Power Hook Dog, trading out his well-rounded defensive specials for highly damaging and offensive ones. He uses his large anti-air and long universal overhead to make the opponent approach, where he can then use his rekka and great cross-up jump-in to mix them up for high damage.
Move List
Normal Attacks
5L
5L
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
20
|
M
|
-
|
-
|
20
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
6
|
1
|
13
|
-11
|
2
|
- Cancel options
- 5H, 2H on Block during frames 13 - 20.
- 5L, 2L on Block during frames 19 - 20.
|
|
5H
5H
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
40
|
M
|
8
|
-
|
25
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
11
|
2
|
21
|
-14
|
8
|
- Cancel options
- 6S, 4S, 2S, Super on Hit during frames 14 - 25.
|
|
2L
2L
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
20
|
L
|
-
|
-
|
20
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
5
|
1
|
14
|
-11
|
3
|
- Cancel options
- 5H, 2H on Block during frames 12 - 17.
- 5L , 2L on Block during frames 19 - 20.
|
|
2H
2H
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
40
|
M
|
6
|
-
|
25
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
11
|
3
|
26
|
-20
|
8
|
- Cancel options
- 5H, 6S, 4S, 2S on Hit during frames 15 - 35.
|
|
jL
jL
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
20
|
H
|
-
|
-
|
20
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
6
|
2
|
-
|
-
|
5
|
|
jH
jH
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
45
|
H
|
-
|
-
|
20
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
12
|
3
|
-
|
-
|
10
|
|
Skills
5S
5S
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
50
|
H
|
-
|
-
|
15
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
21
|
2
|
22
|
-18
|
5
|
- Cancel options
- 5H, 2H on Hit during frames 25 - 40.
|
|
6S
6S 3-hit rekka
|
6S
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
15
|
M
|
2
|
-
|
25
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
14
|
3
|
31
|
-28
|
5
|
- Cancel options
- 6SS, 2S, 4S, Super, 66 on Hit during frames 16 - 40.
- 6SS on Block during frames 16 - 40.
|
6SS
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
20
|
M
|
3
|
-
|
25
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
13
|
3
|
37
|
-34
|
5
|
- Cancel options
- 6SSS, 2S, 4S, Super, 66 on Hit during frames 15 - 40.
- 6SSS on Block during frames 15 - 40.
|
6SSS
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
25
|
M
|
4
|
-
|
25
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
14
|
4
|
35
|
-28
|
10
|
- Cancel options
- 2S, 4S, Super, 66 on Hit during frames 20 - 50.
|
|
4S
4S
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
60
|
M
|
10
|
-
|
20
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
15
|
12
|
29
|
-35
|
5
|
- Cancel options
- 6S, 2S, Super, 66 on Hit during frames 30 - 50.
|
|
2S
2S
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
55
|
M
|
9
|
-
|
25
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
10
|
4
|
40
|
-38
|
5
|
- Cancel options
- 4S, Super, 66 on Hit during frames 20 - 40.
- 6S on Hit during frames 25 - 40.
|
|
Super
Super Cutscene Cutscene Attack Attack
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
200
|
M
|
29*
|
0 - 105
|
20
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
39
|
49
|
53
|
-96
|
5
|
*29 Chip damage with the character against the wall, at midscreen a single hit of the super will always whiff and cause 27 chip.
|
|
Combos
- Note: If you're not sure what these mean or how to read them, make sure to check out Controls.
- 66 = Dash Cancel (➝ ➝)
- j. = Jump
BnBs
- 2L 5H 6SSS 2S 66 2H 5H 6SSS 2S
- j.H 5LL 5H 2S 4S 66 2H 5H 2S 4S 66 2H 5H 6SSS 2S
Overhead starter
- 5S 5H 6SSS 66 2H 5H 6SSS 2S
- 5S 5H 2S 4S 66 2H 5H 2S 4S 66 2H 5H 6SSS 2S