Fight of Animals/Fluffy Sheep

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FOA FluffySheep Full.png

Overview

Fluffy Sheep is a highly defensive character who revolves on his long normals and big wool projectile to keep the opponent out. On offense, Fluffy Sheep can utilize his high chip damage to whittle the opponent down and force a button out of them.

Move List

Normal Attacks

5L
5L
FOA Sheep 5L.png
Damage Guard Chip Invincible Hit
20 M 0 - 20
Startup Active Recovery Advantage Block
6 1 13 -10 3
Cancel options
5H, 2H on Block during frames 13 - 20.
5L, 2L on Block during frames 19 - 20.

Has rather high range for a jab and is very useful for checking dashes or cutting combos short for a reset, but it is slower than most other jabs in the game so be cautious while using it up-close.

5H
5H
FOA Sheep 5H.png
FEEL THE POWER OF MY HALF SCREEN BUTTON
FEEL THE POWER OF MY HALF SCREEN BUTTON
Damage Guard Chip Invincible Hit
40 M 6 - 25
Startup Active Recovery Advantage Block
11 2 21 -14 8
Cancel options
6S, 4S, 2S, Super on Hit during frames 14 - 34.

Sheep's gigantic range button that fills many purposes; it's his primary combo starter and launcher, it's a decent anti-air (especially for punishing 6S jump-over attempts) with a hitbox above him, is his primary long-range pressure tool aside from 6S, and is excellent for whiff-punishing - all around an incredibly useful move that Sheep should be using frequently.

2L
2L
FOA Sheep 2L.png
Damage Guard Chip Invincible Hit
20 L 0 - 20
Startup Active Recovery Advantage Block
5 1 14 -11 3
Cancel options
5H, 2H on Block during frames 12 - 20.
5L , 2L on Block during frames 19 - 20.
2H
2H
FOA Sheep 2H.png
Damage Guard Chip Invincible Hit
40 M 6 - 25
Startup Active Recovery Advantage Block
11 3 26 -20 8
Cancel options
5H, 6S, 4S, 2S on Hit during frames 15 - 40.

Mostly used for combos, but a decent anti-air option if 2S or 5H are too slow for the situation. Has a large diagonal hitbox.

jL
jL
FOA Sheep jL.png
Damage Guard Chip Invincible Hit
20 H - - 20
Startup Active Recovery Advantage Block
6 3 - - 5
jH
jH
FOA Sheep jH.png
Damage Guard Chip Invincible Hit
15,15,15 H 7,7,7 - 20
Startup Active Recovery Advantage Block
12 2 - - 10

Skills

5S
5S
FOA Sheep 5S.png
Damage Guard Chip Invincible Hit
50 H 8 - 15
Startup Active Recovery Advantage Block
21 2 22 -18 5
Cancel options
5H, 2H on Hit during frames 25 - 40.
6S
6S
FOA Sheep 6S.png
Damage Guard Chip Invincible Hit
40 M 6 - 20
Startup Active Recovery Advantage Block
15 Projectile 50 - 6
Cancel options
66 on Hit during frames 26 - 55.

The bulk of Sheep's gameplan involves this move; used extensively in neutral and frequently in combos, 6S is one of the largest fireballs in the game and can be awkward for certain characters to jump around, due to it's sheer size and fast speed.

4S
4S
FOA Sheep 4S.png
Damage Guard Chip Invincible Hit
55 M 9 - 25
Startup Active Recovery Advantage Block
17 3 34 -31 5
Cancel options
6S, Super on Hit during frames 21 - 54.
4S, 66 on Hit during frames 25 - 54.

Charging wool-punch. Far hitting 5H's can be combo'd into this special and further Dash Cancelled into a full combo, making Sheep's long range hit-confirms very scary, but it can also be used as a pretty capable anti-air. Immensely unsafe on block.

2S
2S
FOA Sheep 2S.png
Damage Guard Chip Invincible Hit
20,20,20 M 10,10,10 - 20
Startup Active Recovery Advantage Block
6 25 39 -58 5
Cancel options
66 on Hit during frames 45 - 70.
Super
Super
FOA Sheep Super.png
FOA Sheep Super2.png
Damage Guard Chip Invincible Hit
200 M 0 0 - 60 35
Startup Active Recovery Advantage Block
47 Projectile 53 - 10

The back part of the super has no hitbox. Starts up incredibly fast and can very easily beat most jump-ins, and is invincible on it's first few frames, making it a scary reversal. Also sees use as a simple combo ender for extra damage stuffing. This super interestingly does no chip damage, and is one of the only supers (or even specials) in the game to not do chip damage.

Combos

Note: If you're not sure what these mean or how to read them, make sure to check out Controls.
66 = Dash Cancel (➝ ➝)
j. = Jump

BnBs

5LL 5H 6S 66 5S 2H 5H 4S 66 5H Super
  • 545 damage - does not work on every character perfectly, particularly Egg Dog
5H (tail end of hitbox) 4S 66
  • Long range hit confirm, can follow up however you like after the dash cancel but do mind character specific routes you might have to use.
General
FAQ
Controls
Glossary
HUD
Strategy
System
Links
Characters
Bad Dog
Crowrilla
Egg Dog
Fluffy Sheep
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Magic Squirrel
Mighty Fox
Muscle Beluga
Power Hook Dog
Slender Cat
Tricky Fox
Walking Cat