Fight of Animals/Magic Squirrel

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FOA MagicSquirrel Full.png

Overview

Magic Squirrel is a balanced character with great options from many ranges. By using his Water Ball, Magic Squirrel easily controls neutral, as he can dash cancel behind the ball to pressure the opponent and score a highly damaging combo. His optimal combos require tight execution, but if landed are highly rewarding.

Move List

Normal Attacks

5L
FOA Squirrel 5L.png
Damage Guard Chip Invincible Hit
20 M 0 - 20
Startup Active Recovery Advantage Block
6 1 13 -10 3
Cancel options
5H, 2H on Block during frames 13 - 20.
5L, 2L on Block during frames 19 - 20.
5H
FOA Squirrel 5H.png
Damage Guard Chip Invincible Hit
40 M 6 - 25
Startup Active Recovery Advantage Block
11 2 21 -14 8
Cancel options
6S, 4S, 2S, Super on Hit during frames 13 - 25.
2L
FOA Squirrel 2L.png
Damage Guard Chip Invincible Hit
20 L 0 - 20
Startup Active Recovery Advantage Block
5 1 14 -11 3
Cancel options
5H, 2H on Block during frames 12 - 17.
5L , 2L on Block during frames 19 - 20.
2H
FOA Squirrel 2H.png
Damage Guard Chip Invincible Hit
40 M 6 - 25
Startup Active Recovery Advantage Block
11 3 26 -20 8
Cancel options
5H, 6S, 4S, 2S on Hit during frames 15 - 40.
jL
FOA Squirrel jL.png
Damage Guard Chip Invincible Hit
20 H 5 - 20
Startup Active Recovery Advantage Block
6 3 - - 5
jH
FOA Squirrel jH.png
Damage Guard Chip Invincible Hit
20,20 H 3,3 - 20
Startup Active Recovery Advantage Block
12 7 - - 10

Skills

5S
FOA Squirrel 5S.png
Damage Guard Chip Invincible Hit
25,25 H 4,4 - 15
Startup Active Recovery Advantage Block
21 2 22 -18 5
Cancel options
5H, 2H on Hit during frames 25 - 40.
6S
FOA Squirrel 6S.png
Damage Guard Chip Invincible Hit
40 M 6 - 20
Startup Active Recovery Advantage Block
15 Projectile 40 - 6
Cancel options
Super, 66 on Hit during frames 33 - 50.
2S
FOA Squirrel 2S.png
Damage Guard Chip Invincible Hit
50 M 8 - 20
Startup Active Recovery Advantage Block
15 4 35 -33 5
Cancel options
6S, Super, 66 on Hit during frames 25 - 50.
4S
FOA Squirrel 4S.png
Damage Guard Chip Invincible Hit
30,30 M 5 - 20
Startup Active Recovery Advantage Block
14 3 43 -40 5
Cancel options
6S, 2S, 66 on Hit during frames 20 - 40.
Super
FOA Squirrel Super.png
Cutscene
Cutscene
FOA Squirrel Super2.png
Attack
Attack
Damage Guard Chip Invincible Hit
25*8 M 32 0 - 150 35
Startup Active Recovery Advantage Block
99 50 51 -85 15

Combos

Note: If you're not sure what these mean or how to read them, make sure to check out Controls.
66 = Dash Cancel (➝ ➝)
j. = Jump

BnBs

5LLL 5H 4S 6S 66 2H 5H 2S 66 4S 2S
5LL 5H 4S 2S 66 2S 66 2H 5H 4S 2S

Anti-air Combos

2S 66 2S 66 2S 66 2H 5H 4S 6S

Overhead starter

5SH 4S 2S 66 2S 66 2H 5H 6S
5SH 2S 66 2S 66 2S 66 2H 5H 4S 6S
5SH 4S 6S 66 2S 66 2H 5H 6S


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