Overview
Crowrilla is a slow, short-range character who uses his arcing projectile and unique flight to approach the opponent and overwhelm them with high-low mixups. His tall anti-air and rekka allow him to trap the opponent in the corner and keep them from ever leaving. Also has the coolest super.
Move List
Normal Attacks
5L
5L
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
20
|
M
|
-
|
-
|
20
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
6
|
1
|
13
|
-10
|
3
|
- Cancel options
- 5H, 2H on Block during frames 10 - 20.
- 5L, 2L on Block during frames 19 - 20.
|
|
5H
5H
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
40
|
M
|
6
|
-
|
25
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
13
|
1
|
21
|
-13
|
8
|
- Cancel options
- 6S, 4S, 2S, Super on Hit during frames 16 - 35.
|
|
2L
2L
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
20
|
L
|
0
|
-
|
20
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
5
|
1
|
14
|
-11
|
3
|
- Cancel options
- 5H, 2H on Block during frames 12 - 17.
- 5L , 2L on Block during frames 19 - 20.
|
|
2H
2H
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
40
|
M
|
6
|
-
|
25
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
11
|
3
|
26
|
-20
|
8
|
- Cancel options
- 5H, 6S, 4S, 2S on Hit during frames 15 - 35.
|
|
jL
jL
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
20
|
H
|
5
|
-
|
20
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
6
|
3
|
-
|
-
|
5
|
|
jH
jH
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
45
|
H
|
7
|
-
|
20
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
12
|
9
|
-
|
-
|
10
|
|
Skills
5S
5S monke flip monke flip
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
50
|
H
|
8
|
-
|
16
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
21
|
2
|
22
|
-18
|
5
|
- Cancel options
- 5H, 2H on Hit during frames 25 - 40.
|
|
6S
6S
|
6S
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
20
|
M
|
-
|
-
|
20
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
12
|
3
|
45
|
-42
|
5
|
- Cancel options
- 6S - 2 on Hit or Block during frames 17 - 30.
|
6S Follow-up
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
35
|
M
|
-
|
-
|
20
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
12
|
3
|
28
|
-25
|
5
|
- Cancel options
- 4S, 2S, Super, 66 on Hit during frames 20 - 40.
|
|
j6S
j6S
|
Fly Neutral/Forward j6S
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
-
|
-
|
-
|
-
|
-
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
-
|
-
|
-
|
-
|
-
|
- Cancel options
- 6S Follow-up on Hit or Block during frames 22 - 42.
Crowrilla flies a short distance forward upward and forward. Can only be performed while jumping directly up or forward. Cancels into Dive Bomb follow up.
|
6S Follow-up
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
35
|
H
|
-
|
-
|
20
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
15
|
3
|
32
|
-29
|
5
|
- Cancel options
- 4S, 2S, Super, 66, 5H, 2H on Hit during frames 17 - 37.
Crowrilla is the only character in the game with a special in the air. Despite this Dive Bomb is very telegraphed due to requiring the long Fly animation to start before canceling into Dive Bomb.
|
|
4S
4S
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
60
|
M
|
-
|
-
|
20
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
19
|
3
|
41
|
-38
|
5
|
- Cancel options
- 2S, Super, 66 on Hit during frames 25 - 50.
|
|
2S
2S
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
25
|
M
|
-
|
-
|
20
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
15
|
Projectile
|
53
|
-
|
5
|
- Cancel options
- 66 on Hit during frames 28 - 53.
Throws a projectile a short arc upward. Whether a Banana or Poop is thrown doesn't change anything about the actual move properties. Can be dash canceled once it hits the ground if it does not connect with the opponent.
|
|
Super
Super Cutscene Cutscene Attack Attack
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
200
|
M
|
8
|
0 - 100
|
35
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
94
|
5
|
47
|
-36
|
15
|
|
Combos
- Note: If you're not sure what these mean or how to read them, make sure to check out Controls.
- 66 = Dash Cancel (➝ ➝)
- j. = Jump
BnBs
- 2LLH 5H 2S 66 2H 5H 2S 66 2H 5H 6SS 4S
- 5L 5H 4S 66 2H 5H 2S 66 2H 5H 4S 66 5S 2H 5H 4S
- j.H 2LL (2H 5H 4S 66 5S)x2 2H 5H 4S Super*
Overhead starter
- 5S 5H 2S 66 2H 5H 2S 66 2H 5H 6SS 4S