Fight of Animals/Crowrilla

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FOA Crowrilla Full.png

Overview

Crowrilla is a slow, short-range character who uses his arcing projectile and unique flight to approach the opponent and overwhelm them with high-low mixups. His tall anti-air and rekka allow him to trap the opponent in the corner and keep them from ever leaving. Also has the coolest super.

Move List

Normal Attacks

5L
5L
FOA Crow 5L.png
Damage Guard Chip Invincible Hit
20 M - - 20
Startup Active Recovery Advantage Block
6 1 13 -10 3
Cancel options
5H, 2H on Block during frames 10 - 20.
5L, 2L on Block during frames 19 - 20.
5H
5H
FOA Crow 5H.png
Damage Guard Chip Invincible Hit
40 M 6 - 25
Startup Active Recovery Advantage Block
13 1 21 -13 8
Cancel options
6S, 4S, 2S, Super on Hit during frames 16 - 35.
2L
2L
FOA Crow 2L.png
Damage Guard Chip Invincible Hit
20 L 0 - 20
Startup Active Recovery Advantage Block
5 1 14 -11 3
Cancel options
5H, 2H on Block during frames 12 - 17.
5L , 2L on Block during frames 19 - 20.
2H
2H
FOA Crow 2H.png
Damage Guard Chip Invincible Hit
40 M 6 - 25
Startup Active Recovery Advantage Block
11 3 26 -20 8
Cancel options
5H, 6S, 4S, 2S on Hit during frames 15 - 35.
jL
jL
FOA Crow jL.png
Damage Guard Chip Invincible Hit
20 H 5 - 20
Startup Active Recovery Advantage Block
6 3 - - 5
jH
jH
FOA Crow jH.png
Damage Guard Chip Invincible Hit
45 H 7 - 20
Startup Active Recovery Advantage Block
12 9 - - 10

Skills

5S
5S
FOA Crow 5S.png
monke flip
monke flip
Damage Guard Chip Invincible Hit
50 H 8 - 16
Startup Active Recovery Advantage Block
21 2 22 -18 5
Cancel options
5H, 2H on Hit during frames 25 - 40.
6S
6S
FOA Crow 6S.png
FOA Crow 6SS.png
6S Damage Guard Chip Invincible Hit
20 M - - 20
Startup Active Recovery Advantage Block
12 3 45 -42 5
Cancel options
6S - 2 on Hit or Block during frames 17 - 30.
6S Follow-up Damage Guard Chip Invincible Hit
35 M - - 20
Startup Active Recovery Advantage Block
12 3 28 -25 5
Cancel options
4S, 2S, Super, 66 on Hit during frames 20 - 40.
j6S
j6S
FOA Crow j6S.png
FOA Crow j6SS.png
Fly
Neutral/Forward j6S
Damage Guard Chip Invincible Hit
- - - - -
Startup Active Recovery Advantage Block
- - - - -
Cancel options
6S Follow-up on Hit or Block during frames 22 - 42.

Crowrilla flies a short distance forward upward and forward. Can only be performed while jumping directly up or forward. Cancels into Dive Bomb follow up.

6S Follow-up Damage Guard Chip Invincible Hit
35 H - - 20
Startup Active Recovery Advantage Block
15 3 32 -29 5
Cancel options
4S, 2S, Super, 66, 5H, 2H on Hit during frames 17 - 37.

Crowrilla is the only character in the game with a special in the air. Despite this Dive Bomb is very telegraphed due to requiring the long Fly animation to start before canceling into Dive Bomb.

4S
4S
FOA Crow 4S.png
Damage Guard Chip Invincible Hit
60 M - - 20
Startup Active Recovery Advantage Block
19 3 41 -38 5
Cancel options
2S, Super, 66 on Hit during frames 25 - 50.
2S
2S
FOA Crow 2S.png
Damage Guard Chip Invincible Hit
25 M - - 20
Startup Active Recovery Advantage Block
15 Projectile 53 - 5
Cancel options
66 on Hit during frames 28 - 53.

Throws a projectile a short arc upward. Whether a Banana or Poop is thrown doesn't change anything about the actual move properties. Can be dash canceled once it hits the ground if it does not connect with the opponent.

Super
Super
FOA Crow Super1.png
Cutscene
Cutscene
FOA Crow Super2.png
Attack
Attack
Damage Guard Chip Invincible Hit
200 M 8 0 - 100 35
Startup Active Recovery Advantage Block
94 5 47 -36 15

Combos

Note: If you're not sure what these mean or how to read them, make sure to check out Controls.
66 = Dash Cancel (➝ ➝)
j. = Jump

BnBs

2LLH 5H 2S 66 2H 5H 2S 66 2H 5H 6SS 4S
5L 5H 4S 66 2H 5H 2S 66 2H 5H 4S 66 5S 2H 5H 4S
j.H 2LL (2H 5H 4S 66 5S)x2 2H 5H 4S Super*
  • Super in corner only

Overhead starter

5S 5H 2S 66 2H 5H 2S 66 2H 5H 6SS 4S


General
FAQ
Controls
Glossary
HUD
Strategy
System
Links
Characters
Bad Dog
Crowrilla
Egg Dog
Fluffy Sheep
Kungfu Dachshund
Magic Squirrel
Mighty Fox
Muscle Beluga
Power Hook Dog
Slender Cat
Tricky Fox
Walking Cat