Overview
Kungfu Dachshund is a high speed character with a large offensive presence that can easily turn a whiff punish into rushdown. Kungfu Dachshund's combos have high corner carry and lead to difficult to deal with left-right mixups. As his buttons have short range, he must rely on his lunges to quickly put pressure on the opponent.
Move List
Normal Attacks
5L
5L
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
20
|
M
|
0
|
-
|
20
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
6
|
1
|
13
|
-10
|
3
|
- Cancel options
- 5H, 2H on Block during frames 13 - 20.
- 5L, 2L on Block during frames 19 - 20.
|
|
5H
5H
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
40
|
M
|
6
|
-
|
25
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
11
|
2
|
21
|
-14
|
8
|
- Cancel options
- 6S, 4S, 2S, Super on Hit during frames 14 - 25.
|
|
2L
2L
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
20
|
L
|
0
|
-
|
20
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
5
|
1
|
14
|
-11
|
3
|
- Cancel options
- 5H, 2H on Block during frames 12 - 20.
- 5L , 2L on Block during frames 19 - 20.
|
|
2H
2H
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
40
|
M
|
6
|
-
|
25
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
11
|
3
|
26
|
-20
|
8
|
- Cancel options
- 5H, 6S, 4S, 2S on Hit during frames 15 - 35.
|
|
jL
jL
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
20
|
H
|
5
|
-
|
20
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
6
|
3
|
-
|
-
|
5
|
|
jH
jH
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
45
|
H
|
7
|
-
|
20
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
12
|
3
|
-
|
-
|
10
|
|
Skills
5S
5S
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
50
|
H
|
8
|
-
|
15
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
21
|
2
|
22
|
-18
|
5
|
- Cancel options
- 5H, 2H on Hit during frames 25 - 40
|
|
6S
6S
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
55
|
M
|
9
|
-
|
25
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
18
|
3
|
32
|
-26
|
8
|
- Cancel options
- 2S, Super, 66 on Hit during frames 20 - 53.
|
|
4S
4S
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
10*3,30
|
M
|
2*3,5
|
-
|
25
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
13
|
27
|
20
|
-41
|
5
|
- Cancel options
- 6S, 2S, Super, 66 on Hit during frames 39 - 60.
|
|
2S
2S
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
20,20,20
|
M
|
10,10,10
|
-
|
20
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
6
|
31
|
29
|
-54
|
5
|
- Cancel options
- 66 on Hit during frames 50 - 66.
|
|
Super
Super
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
50,150
|
M
|
8,25
|
0 - 70
|
35
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
29
|
25
|
46
|
-55
|
15
|
|
Combos
- Note: If you're not sure what these mean or how to read them, make sure to check out Controls.
- 66 = Dash Cancel (➝ ➝)
- j. = Jump
BnBs
- 2LL 5H 4S 6S 66 2H 5H 4S 6S 66 2H 5H 4S 2S
- 2LL 5H 4S 6S 66 2H 4S 6S 66 2H 5H 4S Super
Anti-air
- 2H 5H 4S 6S 2S 66 2H 5H 4S 6S 2S
- 2S 66 2H 5H 4S 66 2H 5H 4S 6S 2S