Fight of Animals/Walking Cat

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FOA WalkingCat Full.png

Overview

Walking Cat is a short-range but threatening character, possessing the only non-universal defensive option via a parry that allows him to approach the opponent with impunity. Once in, Walking Cat can use his quick overhead and low as a form of mixup, as well as a rekka that can lead to a full combo as another. Walking Cat can struggle with keeping the opponent in the corner, as his anti-air is middling and his air moves have short range.

Move List

Normal Attacks

5L
5L
FOA Walking 5L.png
Damage Guard Chip Invincible Hit
20 M 0 - 20
Startup Active Recovery Advantage Block
6 1 13 -10 3
Cancel options
5H, 2H on Block during frames 13 - 20.
5L, 2L on Block during frames 19 - 20.
5H
5H
FOA Walking 5H.png
Damage Guard Chip Invincible Hit
15,15,15 M 2,2,2 - 25
Startup Active Recovery Advantage Block
11 8 21 -20 8
Cancel options
6S, 2S, Super on Hit during frames 25 - 35.
2L
2L
FOA Walking 2L.png
Damage Guard Chip Invincible Hit
20 L 0 - 20
Startup Active Recovery Advantage Block
5 1 14 -11 3
Cancel options
5H, 2H on Block during frames 12 - 20.
5L , 2L on Block during frames 19 - 20.
2H
2H
FOA Walking 2H.png
Damage Guard Chip Invincible Hit
15,15,15 M 2,2,2 - 25
Startup Active Recovery Advantage Block
11 20 26 -37 8
Cancel options
5H, 6S, 2S, 66 on Hit during frames 40 - 57.
jL
jL
FOA Walking jL.png
Damage Guard Chip Invincible Hit
20 H 5 - 20
Startup Active Recovery Advantage Block
6 3 - - 5
jH
jH
FOA Walking jH.png
Damage Guard Chip Invincible Hit
45 H 7 - 20
Startup Active Recovery Advantage Block
12 3 - - 10

Skills

5S
5S
FOA Walking 5S.png
Damage Guard Chip Invincible Hit
50 H 8 - 15
Startup Active Recovery Advantage Block
21 2 22 -18 5
Cancel options
5H, 2H on Hit during frames 25 - 40.
6S
6S
FOA Walking 6S.png
6S
6S
FOA Walking 6SS.png
6SS Follow-up
6SS Follow-up
6S Damage Guard Chip Invincible Hit
20 M 3 - 25
Startup Active Recovery Advantage Block
15 1 24 -14 10
Cancel options
6S - 2 on Hit or Block during frames 25 - 40.
6SS Follow-up Damage Guard Chip Invincible Hit
35 M 6 - 25
Startup Active Recovery Advantage Block
13 1 36 -26 10
Cancel options
Super, 66 on Hit during frames 14 - 40.
4S
4S
FOA Walking 4S.png
Damage Guard Chip Invincible Hit
60 M 10 - 20
Startup Active Recovery Advantage Block
0 40 44 -78 5
2S
2S
FOA Walking 2S.png
Damage Guard Chip Invincible Hit
55 M 9 - 20
Startup Active Recovery Advantage Block
10 2 33 -29 5
Cancel options
6S, 66 on Hit during frames 20 - 40.
Super on Hit during frames 25 - 45.
Super
Super
FOA Walking Super.png
FOA Walking Super2.png
Damage Guard Chip Invincible Hit
200 M 33 0 - 85 35
Startup Active Recovery Advantage Block
70 9 52 -45 15

Combos

Note: If you're not sure what these mean or how to read them, make sure to check out Controls.
66 = Dash Cancel (➝ ➝)
j. = Jump

BnBs

5H 6SS 66 5H 6SS 5H 2S 6SS
2LL 5LH 6SS 66 5H 6SS 66 2H 6SS 66 2H 2S 6SS
2L 5H 2S 66 2S 66 2S 66 2HS 66 2HS

Overhead combos

5SH 6SS 66 5H 6SS 66 2H 6SS 66 2H 2S 6SS
5SH 2S 66 2S 66 2HS 66 2S
5SH 2S 66 2S 66 2S 66 2HS 66 2HS


General
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Characters
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Egg Dog
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Walking Cat