Overview
Tricky Fox is the evil version of Mighty Fox, losing his counterpart's strong defensive options for a highly "tricky" mixup game. Tricky Fox's combos all allow him to control where the opponent will end up, easily leading to sideswitches or corner carries. Combined with a fast, long ranged super and a far, low-hitting 2H, he can easily punish the opponent's mistakes and force them to constantly guess afterwards.
Move List
Normal Attacks
5L
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
20
|
M
|
0
|
-
|
20
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
6
|
1
|
13
|
-11
|
2
|
- Cancel options
- 5H, 2H on Block during frames 13 - 20.
- 5L, 2L on Block during frames 19 - 20.
|
|
5H
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
40
|
M
|
-
|
-
|
25
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
11
|
2
|
21
|
-14
|
8
|
- Cancel options
- 6S, 4S, 2S, Super on Hit during frames 15 - 25.
|
|
2L
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
20
|
L
|
0
|
-
|
20
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
6
|
1
|
13
|
-10
|
3
|
- Cancel options
- 5H, 2H on Block during frames 12 - 20.
- 5L , 2L on Block during frames 19 - 20.
|
|
2H
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
40
|
L
|
-
|
-
|
25
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
11
|
3
|
26
|
-20
|
8
|
- Cancel options
- 5H, 6S, 4S, 2S on Hit during frames 14 - 34.
|
|
jL
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
20
|
H
|
5
|
-
|
20
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
6
|
3
|
-
|
-
|
5
|
|
jH
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
45
|
H
|
7
|
-
|
20
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
12
|
3
|
-
|
-
|
10
|
|
Skills
5S
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
50
|
H
|
8
|
-
|
15
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
21
|
2
|
22
|
-18
|
5
|
- Cancel options
- 5H, 2H on Hit during frames 25 - 40.
|
|
6S
6S Starter 6S Starter 6S Follow-up 6S Follow-up 4S Follow-up 4S Follow-up
|
6S
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
40
|
M
|
6
|
-
|
20
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
14
|
2
|
34
|
-30
|
5
|
- Cancel options
- 6S > 2S, 6S > 6S on Block during frames 24 - 45.
- 2S, Super, 66 on Hit during frames 24 - 45.
Tricky Fox does a forward knee attack that can lead into 6S or 4S follow-ups.
|
6S Follow-up
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
10,10,10
|
M
|
2,2,2
|
-
|
20
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
16
|
4
|
30
|
-28
|
5
|
- Cancel options
- 2S, Super, 66 on Hit during frames 25 - 40.
|
4S Follow-up
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
40
|
M
|
6
|
-
|
20
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
15
|
12
|
29
|
-35
|
5
|
- Cancel options
- 2S, Super, 66 on Hit during frames 30 - 50.
|
|
2S
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
60
|
M
|
10
|
-
|
20
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
6
|
5
|
49
|
-48
|
5
|
- Cancel options
- 66 on Hit during frames 38 - 55.
|
|
4S
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
55
|
M
|
9
|
-
|
25
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
15
|
3
|
27
|
-19
|
10
|
- Cancel options
- 2S, Super on Hit during frames 17 - 45.
- 6S ,66 on Hit during frames 18 - 45.
|
|
Super
Cutscene Cutscene Attack Attack
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
10, 10, 10, 10, 10, 10, 140
|
M
|
2, 2, 2, 2, 2, 2, 23
|
0 - 75
|
25
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
46
|
11
|
55
|
-55
|
10
|
|
Combos
- Note: If you're not sure what these mean or how to read them, make sure to check out Controls.
- 66 = Dash Cancel (➝ ➝)
- j. = Jump
BnBs
- 2LL 5LH 6S 6S 66 5H 6S 6S 66 2H 5H 4S 2S
- 2LL 5LH 6S 2S 66 5H 6S 4S 66 5H 2S
- 2LL 5LH 6S 2S 66 5H 6S 4S 66 4S Super
Overhead combos
- 5S 5H 6S 6S 66 5H 6S 6S 66 2H 5H 4S 2S
- 5S 5H 6S 2S 66 5H 6S 4S 66 5H 2S
Anti-air combos
- 2S 66 5H 6S 4S 66 2H 5H 6S 2S
- 2S 66 5H 6S 4S 66 2H 5H 6S 4S Super