Under Night In-Birth/UNICLR/Mika/Combos: Difference between revisions
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(→Theory: im not the best mika player.. but here are my simple tricks for combo theory!!) |
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===Theory=== | ===Combo Theory=== | ||
Here are the simplest tips for Mika combo theory! (These may not be perfectly optimal, but they are surprisingly easy!) | |||
* | |||
'''Pop up into air (3C, 2B OTG) > j.C j.B j.AA > B+C > Ender''' | |||
*This is my go to conversion for alot of things. It's super simple! Alot of things funnel into this sequence. However, there are certainly more optimal routes out there! | |||
214X > Microdash > 3C > Up Above | |||
*Whenever you land a 214A or 214B, this is a simple way to continue the combo! Dash far enough so that you are in range for 3C. Then, go into the sequence up above! | |||
66B > 214X > Up above | |||
66C > j.236B > 214X > Up above | |||
*The j.236B and 214X have somewhat tight timings - if you're having issues landing 214B, 214A will also reach, just for less damage! | |||
j.[C] > 2B OTG > Up above | |||
623X > 236C ~ 7C ~ 2C ~ 2B OTG > Up above | |||
===FAQ=== | ===FAQ=== |
Revision as of 00:02, 10 February 2021
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Under Construction
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Notation Help | |
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Disclaimer: Combos are written by various writers, so notation may differ slightly from this notation. | |
X+Y | Buttons "X" and "Y" must be input simultaneously. |
X/Y | Input "X" or "Y" can be used. |
dl.X | There should be delay before inputting "X". |
w.X | Attack "X" should whiff and not hit the opponent. |
j.X | Button "X" is input while jumping or in the air. |
dj.X | Button "X" is input after a double jump. |
jc | Jump cancel the previous action. Usually will be omitted due to being obvious. |
md.X | Perform a micro-dash before performing "X". |
TK.X | Indicates the motion "X" is input immediately after leaving the ground. Stands for tiger knee. |
(X) | Input "X" is optional. Typically the combo will be easier if omitted. |
[X] | Input "X" is held down. Also can be known as "Increase" or "IC" for short. Depending on the character, this can indicate that this button is held down and not released until indicated by the release notation. |
]X[ | Input "X" is released. Will only appear if a button is previously held down. |
{X} | Button "X" should only be held down briefly to partially charge the attack, instead of the full increased version. |
X(#) | Attack "X" should only hit # of times. |
X > Y | Cancel "X" into "Y". |
X, Y | Link "X" into "Y", allowing "X" to fully recover before "Y". |
X~Y | This notation has two meanings.
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CH | The first attack must be Counter Hit. |
CS | Perform a Chain Shift, which is performed by inputting D twice. |
CVO | Perform a Cross Cast Veil Off, which is performed by inputting A+B+C. |
IW | Perform an Infinite Worth, which is performed by inputting 41236D or A+B+C during CVO. |
IWEX | Perform an Infinite Worth EXS, which is performed by inputting A+B+C+D. |
Getting Started
Starter Combos
Combos to start off with
Combo | Damage | Cost | Meter Gain | Location |
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5A 5B Ender | Anywhere | |||
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Combo Theory
Here are the simplest tips for Mika combo theory! (These may not be perfectly optimal, but they are surprisingly easy!)
Pop up into air (3C, 2B OTG) > j.C j.B j.AA > B+C > Ender
- This is my go to conversion for alot of things. It's super simple! Alot of things funnel into this sequence. However, there are certainly more optimal routes out there!
214X > Microdash > 3C > Up Above
- Whenever you land a 214A or 214B, this is a simple way to continue the combo! Dash far enough so that you are in range for 3C. Then, go into the sequence up above!
66B > 214X > Up above 66C > j.236B > 214X > Up above
- The j.236B and 214X have somewhat tight timings - if you're having issues landing 214B, 214A will also reach, just for less damage!
j.[C] > 2B OTG > Up above
623X > 236C ~ 7C ~ 2C ~ 2B OTG > Up above
FAQ
How do I do x?
Delay x buttton
Enders
Combo | Cost | Location |
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236X ~ 2X | Anywhere | |
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623X | Anywhere | |
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214X | Anywhere | |
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CVO IW | 100 EXS, Vorpal | Anywhere |
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Combos
A Starters
Combo | Damage | Cost | Meter Gain | Location |
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5A Ender | Anywhere | |||
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2A Ender | Anywhere | |||
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Assault Starters
Combo | Damage | Cost | Meter Gain | Location |
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6D j.C Ender | Anywhere | |||
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6D j.A CS Ender | Corner | |||
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Anti-Air Starters
Combo | Damage | Cost | Meter Gain | Location |
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3C Ender | Anywhere | |||
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CH 623A Ender | Anywhere | |||
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Other Starters
Combo | Damage | Cost | Meter Gain | Location |
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j.A Ender | Anywhere | |||
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Videos
External Links
Mika Wiki Roadmap
Click here for the UNICLR roadmap.
Page last edited on: 2021-02-10 by Inblooks.
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