Under Night In-Birth/UNICLR/Wagner

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Profile-wagner.jpg

She annihilates. Enveloped in the inherited scorching flame.
Admires the name of the clan, takes an oath of the eternal loyalty to Adelheid.
Without forgiving herself. Without loving herself. She only exerts her sword.
Even when goddess smiles upon, her soul is bound to the battlefield.
Treads on the ash of the dead, waits for the judgement at the endless battlefield.

Story

Wagner is not only the pride of Licht Kreis, but its fourth Executor as well. Despite her title as "Fourth", it is no doubt that she is the strongest of all. Her noble upbringing with ancient ties to Licht Kreis has hardened her to complete her missions at all costs. This attitude has lead her to extreme lengths on more than one occasion, and she is reprimanded by being sent into the outside world to gain an understanding on society and common sense. Now on the outside, she receives a mission from Licht Kreis to assist the current Executor there in exterminating Amnesia.

I am the cleansing flame of Licht Kreis.
I shall burn your evil thoughts to ashes.

Gameplay

Wagner is one of, if not the most changed character going from UNIST to UNICLR. Instead of being a "mid dispenser" with low reward mixups whose key to victory is to lock the opponent in jail and throw away the key, she is now a lot more proactive, gaining the ability to combo off throws and her command stomp; this combined with her unique ability to corner the opponent off any hit along with securing the cycle by ending in veil off without losing any damage means she is now a character with strong mixups and the ability to boost her damage by insane levels. This comes at the cost of having weaker pressure than she did in ST, along with still having the same neutral struggles she had before. Ultimately, CLR Wagner will either kill your opponent in 2 (or maybe even 1) mixups, or struggle to get in and accomplish anything at all, making her a character that feasts more often than she famines.


Strengths Weaknesses
  • Superb Conversions and Combo Reward: High damage from most non-A starters, with good oki – this goes hand-in-hand with her having very strong abare. Can corner carry extremely well. Has a very good anti-air special (623A) that converts into high damage with meter from any hit, and her throw confirms with sword install (22A).
  • Simple, yet Strong Neutral: 5B/5C/6B dominate the spaces they cover against most of the cast. Her horizontal thrust (236A) is both fast (10f) and covers a huge amount of horizontal space, with a surprising amount of vertical coverage. This move by itself prevents many zoners from comfortably applying pressure at range. Finally, she has a relatively good backdash.
  • Special-into-Special Cancel: Specials can cancel into each other to prevent the opponent from having room to breathe or attempt a punish.
  • Great Installs: Good damage and conversions with sword install (22A). With shield install (22B) equipped, her guardpoint moves are extremely powerful and can go through virtually everything except for throws. These guardpoint moves start guardpointing on frame 7, allowing her to reverse the situation against opponents with loose pressure strings.
  • Can Disrespect Pressure: As previously stated thanks to her strong abare and guardpoints, she also has a very good, 5F reversal (623B) that leads into insane damage when combined with vorpal and meter. Notably, her EX reversal (623C) is more difficult to combo with vorpal and leads into worse damage for the meter cost.
  • Great During VO: Extremely strong GRD control by near unlimited access to Veil Off. Her normally weak mixup options gain heavy damage.
  • Pressure Isn't Always Stable: Certain specials can be shielded to end Wagner’s cancel options and provide a punish opportunity. Most of Wagner’s special strings can be fuzzy mashed to beat all of her possible follow-up options. Her overheads are slow and telegraphed, though fortunately not that easy to interrupt (especially when shield install is equipped).
  • Guardpoints Can Be Exploited: Guardpoint moves can lose to multi-hitting specials or reversals, and will lose to many metered reversals, though Wagner can attempt to cancel her guardpoint into her own specials or supers in response.
  • Exploitable Moves: Certain moves can be easily baited or out-spaced, and, while fast and damaging, she can have issues closing range against some characters without resorting to wild 236A usage.
  • Flawed Without VO: Her insane damage is on a timer due to VO, her faster mixup options are far less rewarding when time runs out.
  • All-Or-Nothing: When compared to her suffocating, yet low damaging ST counterpart, CLR Wagner trades stability for improved mix-up options and reward from said mix-up, although one with weakpoints as stated above. All in all, these weaknesses make Wagner have notable flaws at a high level, although she remains as an infamous bully in lower skill-brackets, as her flaws all require a lot of knowledge from the opponent to stop her otherwise oppresive presence at all game states.

Character Stats

Health Smart Steer Route
10100 5A 5B 5C 214B 236C
Forward Walk Speed Backward Walk Speed Jump Startup Jump Duration
700 -700 4 42
Dash Startup Initial Dash Speed Dash Acceleration Max Dash Speed
4 2250 300 3200
Backdash Startup Backdash Duration Backdash Distance Backdash Invul
6 28 -56400 1~8 Full
9~10 Throw
Throw Width (pixels) Throw Range (pixels)
200 100
Unique Trait
  • Can install sword and shield buffs which enhance some of her specials.
Vorpal Trait
  • 22A/B recovery decreased.
  • Enchanted sword chip damage increased.
Frame Data Help
Header Tooltip
Damage Damage done by this attack.
(x) denotes combined damage
[x] denotes minimum damage
Guard The way this move must be blocked.
High = Can block standing
Low = Can block crouching
Mid = Can block standing or crouching
Air = Can block in the air
Air Shield = Can block in the air while shielding
Unblockable = Cannot be blocked
Cancel Actions this move can be canceled into on hit or block, unless specially noted.
N = Normal Cancelable
SE = Self Cancelable
SP = Special Cancelable
EX = EX/IW Cancelable
CS = Chain Shift
UNQ = Unique (See description)
TH = Throw Cancelable
J = Jump Cancelable (Hit cancelable only by default)
(X) = Hit cancelable only
-X- = Can additionally be cancelled during whiff
Property Special properties this move has. Click on the property to navigate to an explanation.
Cost The resources this move costs to use.
GRD = GRD Blocks
EXS = EXS Meter
Vorpal = Vorpal
GRD Break = Causes GRD Break
Attribute Attributes of the attack. Mostly used in situations involving invul.
There are two sets of attributes: Strike/Throw and Head/Foot/Dive/Projectile
Every move has a Strike/Throw attribute, but doesn't always have Head/Foot/Dive/Projectile attribute.
---
Strike = Strike (Anything that isn't a Throw is a Strike)
Throw = Throw
---
Head = Head (Most jump normals)
Foot = Foot
Dive = Some air specials
Projectile = Projectile
Startup Frame when the first hitbox is present.
+ denotes the frames before and after super flash.
Active The amount of frames that this move will have a hitbox.
(x) denotes frame gaps where there are no hitboxes is present.
Due to varied blockstuns, (x) frames are difficult to use to determine punish windows. Generally the larger the numbers, the more time you have to punish.
Recovery Frames that this move has after the active frames if not canceled.
Overall Frames that this move takes from start to finish before the character returns to neutral.
Advantage The difference in frames where you can act before your opponent when this move is blocked (assuming the move isn't canceled and the first active frame is blocked).
If the opponent uses a move with startup equal or less than this move's advantage, it will result in opponent hitting that move.
±x~±x denotes a possible range of advantage. The left value is when the active frames hit sooner (generally worse) and the right value is for when the active frames hit later (generally better).
Invul The frames where this move cannot be hit by an attribute.
Full = Fully invincible
Strike = Strike invincible
Throw = Throw invincible
Head = Head invincible
Foot = Foot invincible
Dive = Dive invincible
Projectile = Projectile invincible


Standing Normals

5A
5A
5A
UNI Wagner 5A.png
Damage Guard Cancel Property Cost Attribute
180 Mid N, SP, EX, CS - - Strike
Startup Active Recovery Overall Advantage Invul
5 2 12 18 -2 -

Wagner does a short range horizontal slash.

  • Mid hit with a clutch Anti Air hitbox as it starts.
  • Standard range but still works very well as a meaty.
  • Used in conjunction with 2A for rebeats.
5B
5B
5B
UNI Wagner 5B.png
Damage Guard Cancel Property Cost Attribute
480 Mid N, SP, EX, CS - - Strike
Startup Active Recovery Overall Advantage Invul
7 3 18 27 -5 -

Wagner kicks with her foot fully extended.

  • An excellent horizontal poke and punish tool due to being disjointed at the foot.
  • Its recovery is relatively short, making it difficult to punish by itself, on top of having a large stagger window.
  • One of Wagner's best, most commonly used normals.
5C
5C
5C
UNI Wagner 5C.png
Damage Guard Cancel Property Cost Attribute
680 Mid N, SP, EX, CS - - Strike
Startup Active Recovery Overall Advantage Invul
12 4 23 39 -10 -

Wagner swings her sword and extends her range with her flame power.

  • A sword hit that serves as one of her longest range normals.
  • Normal hit can be a decent anti-air but is mainly used for juggles.
    • 5C rebeat into whiffed A normal leaves Wagner at -1, useful for ending blockstrings as it is normal very unsafe.
Damage Guard Cancel Property Cost Attribute
780 Mid N, SP, EX, CS Launch - Strike
Startup Active Recovery Overall Advantage Invul
20 4 26 50 -13 -
  • Increase hit can be used for frame traps or confirms into high damage.
    • Rebeat advantage is the same as normal hit.

Crouching Normals

2A
2A
2A
UNI Wagner 2A.png
Damage Guard Cancel Property Cost Attribute
150 Low N, SP, EX, CS - - Strike, Foot
Startup Active Recovery Overall Advantage Invul
5 2 12 18 -2 -

Crouching low kick with slightly less range than 5A.

  • Good poke for corner pressure and frequently used in rebeats for shorter recovery.
2B
2B
2B
UNI Wagner 2B.png
Damage Guard Cancel Property Cost Attribute
490 Low N, SP, EX, CS - - Strike, Foot
Startup Active Recovery Overall Advantage Invul
9 2 19 29 -5 -

Wagner performs a crouching horizontal slash.

  • A sword hit that is a good low poke with deceiving range, despite being relatively slow for its strength and proration.
  • Juggles fairly high and is useful there, but it has a pretty short stagger window and may see less use in pressure.
2C
2C
2C
UNI Wagner 2C.png
Damage Guard Cancel Property Cost Attribute
620 Low N, SP, EX, CS Knockdown - Strike, Foot
Startup Active Recovery Overall Advantage Invul
9 5 18 31 -5 -

Decent sweep which moves Wagner forward slightly.

  • Leads to solid juggles even after a whiffed A normal, as you can pick up after the knockdown.
  • Trades in your favor against anything that doesn't knock down or stagger.

Air Normals

j.A
j.A
jA
UNI Wagner j.A.png
Overheads unlocked
Damage Guard Cancel Property Cost Attribute
140 High, Air Shield N, SP, EX, CS - - Strike, Head
Startup Active Recovery Overall Advantage Invul
8 3 17
[2 on landing]
- Varies -

Jumping kick that cover from her 3 angle to (pretty much) her 6 angle.

  • Good air-to-ground move but has somewhat poor range.
  • Borderline unreactable when done out of an assault, confirming into around 2.3K with CS or serving to get a GRD Break if they low shield.
j.B
j.B
jB
UNI Wagner j.B.png
Damage Guard Cancel Property Cost Attribute
420 High, Air Shield N, SP, EX, CS - - Strike, Head
Startup Active Recovery Overall Advantage Invul
9 4 18
[3 on landing]
- Varies -

Wagner does an aerial shield swing.

  • Decent all purpose air normal with range around and below her.
  • j.B hits slightly closer to her, making it more useful than j.C for midscreen installed 236A~X pressure.
Damage Guard Cancel Property Cost Attribute
650 High, Air Shield N, SP, EX, CS Tumble on ground hit - Strike, Head
Startup Active Recovery Overall Advantage Invul
17 4 20
[3 on landing]
- Varies 12~20 Null Projectile
  • j.[B] hits below and behind her, allowing for cross-ups when time is available to charge it.
  • Sees some more use in certain confirms than j.C due to having better scaling.
  • j.[B] is a new addition in CLR, offering increased damage, projectile nullification, and tumbling ground opponents.
j.C
j.C
jC
UNI Wagner j.C.png
Damage Guard Cancel Property Cost Attribute
590 High, Air Shield N, SP, EX, CS - - Strike, Head
Startup Active Recovery Overall Advantage Invul
12 3 4 on landing - Varies -

Wagner swings her sword in the air.

  • Curvy hitbox that covers Wagner from the front and below.
  • Normal hit has comparable range to 5C.
    • It is useful out of assaults or as an air-to-ground button.
Damage Guard Cancel Property Cost Attribute
750 High, Air Shield N, SP, EX, CS Knockdown on air hit - Strike, Head
Startup Active Recovery Overall Advantage Invul
20 3 4 on landing - Varies -
  • Increase hit is slightly larger.
    • Mostly used in combos & her safejump set-ups.
    • You are generally plus when this is blocked, and it's still your turn if this gets shielded.

Command Normals

2A+D
Filthy Dog!
この犬が!
2A+D
UNI Wagner 2AD.png
2A+D
Filthy Dog!
Damage Guard Cancel Property Cost Attribute
1199 Low EX on block, CS Knockdown - Strike
Startup Active Recovery Overall Advantage Invul
10 3 17 29 -2 -

Wagner steps on her opponent so hard they explode.

  • Safe low hitting move which counts as a special and hits further than it looks.
  • Mostly used for the half-charged Force Function -> Low mixup, to make some improperly spaced moves safe, or throw out an unexpected low if you've conditioned them to look for an overhead.
  • Can be useful at the end of combos to add a little meter-less damage when you find yourself ending a combo with both buffs already equipped.
  • Because this move exists, you need to input 3AD for 2A throw tech OS.
2[A]+[D]
Filthy Dog! (IC)
Damage Guard Cancel Property Cost Attribute
1362 Low EX on block, CS Knockdown - Strike
Startup Active Recovery Overall Advantage Invul
10 3 - 29 -2 -
2[A]+[D]
Filthy Dog! (IC Enhance)
Damage Guard Cancel Property Cost Attribute
1498 Low EX on block, CS Knockdown - Strike
Startup Active Recovery Overall Advantage Invul
10 3 - 29 -2 -
  • 2[A+D] is a new addition to CLR.
    • It can consume a Sword Enhance to gain different properties.
6B
6B
6B
UNI Wagner 6B.png
Damage Guard Cancel Property Cost Attribute
480, 690 Mid N, SP, EX, CS Launch on 2nd hit - Strike
Startup Active Recovery Overall Advantage Invul
8, 18 2, 3 24 46 -9 -

Wagner does a two-hit slash with her sword.

  • Useful to confirm into large combos out of nearly any short set of normals beforehand.
  • Particularly strong when Rebeat to 5/2A.
    • Rebeating the first hit leaves Wagner -2, while rebeating the second hit only leaves her -1.
  • Can be chained with 5C, [5C], or 6C for juggles.
  • The good range and speed on this move makes it a great pressure tool.
3C
3C
3C
UNI Wagner 3C.png
Damage Guard Cancel Property Cost Attribute
660 Mid N, SP, EX, CS Launch - Strike
Startup Active Recovery Overall Advantage Invul
9 3 26 37 -11 7~11 Head

Wagner does a rising hit with her shield.

  • Wagner's standard anti-air.
  • Smaller hitbox than 5C but 3f faster and much easier to confirm on counter hit.
  • Leads to good juggles and also used in her high damage combos.
6C
6C
6C
UNI Wagner 6C.png
Damage Guard Cancel Property Cost Attribute
690 High SP, EX, CS Tumble - Strike
Startup Active Recovery Overall Advantage Invul
26 4 19 46 -5 10~27 Foot

Wagner hops into the air and drops her heel onto her opponent.

  • Slow ground overhead with a pretty big hitbox and good reach with low crush properties.
  • Will hit grounded opponent but also airborn opponent within its reach, though it is only active as her heel starts to come down past around the 45 degree angle.
  • Special cancellable, mostly used in combos to lead into [FF].
  • A good juggle and pressure tool in general.
j.2C
j.2C
j2C
UNI Wagner j.2C.png
Damage Guard Cancel Property Cost Attribute
650 Mid, Air Shield SP [hit only], EX [hit only], CS [hit only] Knockdown - Strike, Head
Startup Active Recovery Overall Advantage Invul
14 Until Land 13 - -2~-5 -

Wagner does a midair stomp to the ground.

  • Knocks down opponents even if they are airborne.
  • Can be useful to alter her jump arc and fake the opponent out, but is generally not that great as a divekick and is most often used at the end of air combos.
  • Only the landing recovery is cancellable.

Dash Normals

66B
66B
66B
UNI Wagner 66B.png
Damage Guard Cancel Property Cost Attribute
610 Mid SP, EX, CS Tumble on counter - Strike
Startup Active Recovery Overall Advantage Invul
9 2 13 23 -3 -
Damage Guard Cancel Property Cost Attribute
350, 350 Mid SP, EX, CS Tumble on counter - Strike
Startup Active Recovery Overall Advantage Invul
9 2 13 23 -2 -

Wagner does a forward advancing thrust.

  • Faster than a majority of dash B normals, but is mostly used in combos or as a frame kill before oki in order to time a meaty or bait the opponent into a pressing a button.
  • Wide special cancel window allows for frame traps.
  • Sword Enhance turns the move into a 2-hit attack.
66C
66C
66C
UNI Wagner 66C.png
Damage Guard Cancel Property Cost Attribute
660 Low SP, EX, CS Knockdown - Strike, Foot
Startup Active Recovery Overall Advantage Invul
10 3 26 38 -11 -
Damage Guard Cancel Property Cost Attribute
490, 490 Low SP, EX, CS Knockdown - Strike, Foot
Startup Active Recovery Overall Advantage Invul
10 3 26 38 -9 -

Wagner does a forward advancing sword sweep.

  • Can catch opponents attempting to walk away or backdash.
  • Can lead to beefy confirms with slightly delayed FF or 214X.
  • Generally used as a combo ender, giving a good amount of advantage after equipping a buff.
  • Sword Enhance turns the move into a 2-hit attack.
  • At max range, it can be difficult to punish on block.

Universal Mechanics

Force Function

Schild Zack
シルトツァック
B+C
UNI Wagner BC.png
B+C
Schild Zack
Damage Guard Cancel Property Cost Attribute
720 Mid SP, EX [whiff OK], CS [whiff OK] Tumble on ground, Wall Bounce in air 1 GRD, Shield Enhance if available Strike
Startup Active Recovery Overall Advantage Invul
15 2 27 43 -2 3~16 Null Projectile
Enhance: 7~14 Guard Point
B+C
Schild Zack (Vorpal)
Damage Guard Cancel Property Cost Attribute
720 Mid SP, EX [whiff OK], CS [whiff OK] Tumble on ground, Wall Bounce in air 0.5 GRD, Shield Enhance if available Strike
Startup Active Recovery Overall Advantage Invul
15 2 27 43 -2 3~16 Null Projectile
Enhance: 7~14 Guard Point

Wagner does a backhand shield slap.

  • Near the corner, can cause a wall bounce in juggles.
  • A powerful move that is very easy to confirm off of.
  • Commonly used in frame traps, linking specials during pressure, and generally maintaining offense.
  • Can be partially charged to delay startup and act as a frame trap.
  • With Shield Enhance, it has guard point and is very difficult to contest.
  • Can be special cancelled after destroying projectiles.
[B+C]
Schild Zack (IC)
Damage Guard Cancel Property Cost Attribute
1050 High SP, EX [whiff OK], CS [whiff OK] Snare 1 GRD, Shield Enhance if available Strike
Startup Active Recovery Overall Advantage Invul
28 2 36 65 -10 3~28 Null Projectile
Enhance: 7~27 Guard Point
[B+C]
Schild Zack (IC Vorpal)
Damage Guard Cancel Property Cost Attribute
1050 High SP, EX [whiff OK], CS [whiff OK] Snare 0.5 GRD, Shield Enhance if available Strike
Startup Active Recovery Overall Advantage Invul
28 2 36 65 -10 3~28 Null Projectile
Enhance: 7~27 Guard Point
  • Increase version is a powerful overhead move.
  • Though unsafe on block, it still has the cancel windows of the normal version.
  • Typically used in combos to cancel into 22X.
  • Strong pressure tool especially with Shield Enhance.
Throw
Throw
A+D
UNI Wagner AD.png
Take the throw
A+D
Throw
Damage Guard Cancel Property Cost Attribute
1644 Unblockable - - - Throw
Startup Active Recovery Overall Advantage Invul
4 1 22 26 - -

Wagner grabs, burns, and explodes her opponent.

  • Frame advantage after a normal throw allows for enough time to buff up!
    • Buffing with 22a leaves Wagner +0, extended to a maximum of +3 in Vorpal.
    • Buffing with 22b leaves Wagner -2, extended to a maximum of +1 in Vorpal.
  • The primary focus of Wagner's mixup game; it can be kara cancelled into with 6B.
[A+D]
Throw (IC)
Damage Guard Cancel Property Cost Attribute
1684 Unblockable - - - Throw
Startup Active Recovery Overall Advantage Invul
4 1 - 26 - -
[A+D]
Throw (IC Enhance)
Damage Guard Cancel Property Cost Attribute
1703 Unblockable EX, CS - Sword Enhance Throw
Startup Active Recovery Overall Advantage Invul
4 1 - 26 - -
  • New to CLR is the ability to increase the throw for more damage.
    • If Wagner has Sword Enhance, Increase Throw will consume it and Wagner will perform Wackenroder (623X) after the initial throw.
    • Sword Enhance allows Wagner to cancel the throw with CS after the full attack, or with an EX move upon landing.
Guard Thrust
Guard Thrust
214D
UNI Wagner 5B.png
214D
Guard Thrust
Damage Guard Cancel Property Cost Attribute
0 Mid - Launch 100 EXS, GRD Break Strike
Startup Active Recovery Overall Advantage Invul
15 5 26 45 -12 1~15 Full, 16~45 Full on hit
214D
Guard Thrust (Vorpal)
Damage Guard Cancel Property Cost Attribute
0 Mid - Launch Vorpal Strike
Startup Active Recovery Overall Advantage Invul
12 5 26 42 -12 1~12 Full, 13~42 Full on hit

Blows the opponent away on hit.

  • Usable only during blockstun.
  • Generally better to use while in Vorpal as it's faster and costs less resources.
Veil Off
Veil Off
A+B+C
UNI Wagner ABC.png
A+B+C
Veil Off
Damage Guard Cancel Property Cost Attribute
0 Mid, Air - Launch 100+ EXS Strike
Startup Active Recovery Overall Advantage Invul
20 2 7 (3 on hit) on landing 58 (53 on hit) -13 1~30 Full
[A]+[B]+[C]
Veil Off (Increase)
Damage Guard Cancel Property Cost Attribute
0 Mid, Air - Launch 100+ EXS Strike
Startup Active Recovery Overall Advantage Invul
68 2 7 (2 on hit) on landing 108 (103 on hit) -14 1~91 Full

Universal reversal that blows the opponent back on hit.

  • Airborne: 1~52, Standing: 53~59.
    • For Full Charge version: Airborne: 1~101, Standing: 102~108.
  • Requires at least 100 meter and puts you in Veil Off state which grants 20% more damage, but drains your meter at a slow rate.
  • Meter drains much slower when health is below 30% (orange health).
  • You can hold down A+B+C to delay activation and gain a few extra benefits, but doing so is highly unrecommended unless trying to run the clock as this move already has a long start up as is.
A+B+C
Cross Cast Veil Off
Damage Guard Cancel Property Cost Attribute
0 Mid, Air - Launch 100+ EXS Strike
Startup Active Recovery Overall Advantage Invul
2 4 20 25 +3 1~19 Full

Cancels an action and launches the opponent high into the air on hit.

  • Airborne: 1~25.
  • CVO cancel is treated the same as EX cancel, you can only CVO when you can EX and the opponent is in hit/blockstun.
    • Including in the air.
  • Requires at least 100 meter and consumes vorpal state and drains meter at a fast rate.
  • Has a lot of hitstun, making it easy to combo from.
  • Grants an additional bounce if both have been used in the combo so far.
    • If the opponent does end up hitting the ground during the combo, damage is prorated.
  • Pressing A+B+C can be used for a shortcut for Infinite Worth.
  • Used mostly as a way to tack on extra damage, or to reliably close out the round.

Special Moves

236X
Kugel Blitz
クーゲルブリッツ
236X
UNI Wagner 236A.png
UNI Wagner 236X.png
236A
Kugel Blitz (A)
Damage Guard Cancel Property Cost Attribute
1200
Enhance: 1236
Mid UNQ, EX, CS Launch - Strike
Startup Active Recovery Overall Advantage Invul
10 16 4
[21 on landing]
29 -5 10~ Foot

Wagner charges with her sword in a drill-like attack.

  • Can be cancelled into a follow-up attack by pressing any attack button.
  • 236A is a forward attack.
    • Mainly used in pressure with Sword Enhance to extend pressure and go for a mixup after the followup.
    • Risky poke or backdash callout at midscreen.
    • Leads to a full confirm with Sword Enhance, CS, or 100 meter > (j.)236C.
236B
Kugel Blitz (B)
Damage Guard Cancel Property Cost Attribute
1258
Enhance: 1294
Mid UNQ, EX [whiff OK], CS [whiff OK] Launch - Strike
Startup Active Recovery Overall Advantage Invul
10 16 16
[14 on landing]
42 -14 4~ Foot
  • 236B is a ground-to-air attack.
    • Gung-ho anti-air tool with slight anti-air invul to cover the space in front of and above Wagner.
    • In combos it does slightly more damage than 236A.
    • If used with an Enhance at the end, leads to a safejump setup.
236C
Kugel Blitz (C)
Damage Guard Cancel Property Cost Attribute
1890 Mid CS Knockdown 100 EXS Strike
Startup Active Recovery Overall Advantage Invul
1+6 12 24
[13 on landing]
43 -26 1~3 Throw, 3~ Head
  • 236C covers the same angle as 236B.
    • Strong air normal invuln anti-air option which leads to a full confirm.
    • Converts with dash up and relaunch afterwards due to the extended knockdown time.
    • Particularly useful after a 623A confirm to put them back in the corner and deal a significant chunk of damage.
    • Will lose or trade with air specials if spaced and/or timed improperly
j.236X
Sturm Schlag
シュトルムシュラーク
j236X
UNI Wagner j.236X.png
236A
Kugel Blitz (A)
Damage Guard Cancel Property Cost Attribute
1200
Enhance: 1236
Mid UNQ, EX, CS Launch - Strike
Startup Active Recovery Overall Advantage Invul
10 16 4
[21 on landing]
29 -5 10~ Foot

No results Wagner does a sword thrust toward the ground.

  • Despite appearances, this move is not an overhead.
  • Similar follow up to the ground version, done by pressing any button during or after the move.
  • j.236A hits at close-range.
    • Powerful combo starter on counterhit and mainly a conversion tool.
    • With resources like Sword Enhance, can be used to make conversions easier.
236B
Kugel Blitz (B)
Damage Guard Cancel Property Cost Attribute
1258
Enhance: 1294
Mid UNQ, EX [whiff OK], CS [whiff OK] Launch - Strike
Startup Active Recovery Overall Advantage Invul
10 16 16
[14 on landing]
42 -14 4~ Foot

No results

  • j.236B hits at a greater range than j.236A.
    • Mainly a combo tool, though less used.
    • Cannot be converted without resources.
  • Both Increase versions gain knockdown which allows for easier and meterless conversions.
236C
Kugel Blitz (C)
Damage Guard Cancel Property Cost Attribute
1890 Mid CS Knockdown 100 EXS Strike
Startup Active Recovery Overall Advantage Invul
1+6 12 24
[13 on landing]
43 -26 1~3 Throw, 3~ Head
  • j.236C covers a similar angle to j.236B.
    • Strong whiff punish tool that can easily convert to a combo on hit.
    • Can be used to make 623A safe on block.
    • Frame advantage makes it a useful pressure reset tool.
236X~X
Zerlegen
ツェアレーゲン
236X~X
UNI Wagner 236X X.png
236A~X
Zerlegen (A follow-up)
Damage Guard Cancel Property Cost Attribute
1512 Mid EX, CS - - Strike
Startup Active Recovery Overall Advantage Invul
- - 9 on landing - -12 -
236A~X
Zerlegen (A follow-up Enhance)
Damage Guard Cancel Property Cost Attribute
1632 Mid SP, EX, CS - Sword Enhance Strike
Startup Active Recovery Overall Advantage Invul
- - 9 on landing - -8 -
236B~X
Zerlegen (B follow-up)
Damage Guard Cancel Property Cost Attribute
1582 Mid EX, CS - - Strike
Startup Active Recovery Overall Advantage Invul
- - 9 on landing - -27 -
236B~X
Zerlegen (B follow-up Enhance)
Damage Guard Cancel Property Cost Attribute
1705 Mid SP, EX, CS - Sword Enhance Strike
Startup Active Recovery Overall Advantage Invul
- - 9 on landing - -14 -
j236X~X
Zerlegen (Air follow-up)
Damage Guard Cancel Property Cost Attribute
1738 Mid EX, CS - - Strike
Startup Active Recovery Overall Advantage Invul
- - 9 on landing - -18 -
j236X~X
Zerlegen (Air follow-up Enhance)
Damage Guard Cancel Property Cost Attribute
1845 Mid SP, EX, CS - Sword Enhance Strike
Startup Active Recovery Overall Advantage Invul
- - 9 on landing - - -
j236[X]~X
Zerlegen (Air IC follow-up)
Damage Guard Cancel Property Cost Attribute
1858 Mid EX, CS - - Strike
Startup Active Recovery Overall Advantage Invul
- - 9 on landing - -18 -
j236[X]~X
Zerlegen (Air IC follow-up Enhance)
Damage Guard Cancel Property Cost Attribute
1962 Mid SP, EX, CS - Sword Enhance Strike
Startup Active Recovery Overall Advantage Invul
- - 9 on landing - - -

Wagner does a follow-up attack to Kugel Blitz or Sturm Schlag.

  • Damage was calculated as the total of the maximum hits of the initial attack and the follow-up.
  • When Sword Enhance is consumed, the follow-up can be cancelled into Sturm Schlag or an air normal can be used.
    • This can be done even on block, allowing for extended pressure.
623X
Wackenroder
バッケンローダー
623X
UNI Wagner 623X.png
623A
Wackenroder (A)
Damage Guard Cancel Property Cost Attribute
1244 Mid EX, CS Launch - Strike
Startup Active Recovery Overall Advantage Invul
5 19 34
[14 on landing]
- -26 9~18 Head, 5~ Dive

Wagner rises in the air with a spinning sword slash.

  • Each version has different forms of invulnerability.
  • 623A is a handy anti-air tool.
    • EX moves can be used to stay safe on block.
    • Landing recovery can be cancelled on whiff.
    • Useful for converting into CVO routes or as a combo ender.
623B
Wackenroder (B)
Damage Guard Cancel Property Cost Attribute
1520 Mid CS Launch - Strike
Startup Active Recovery Overall Advantage Invul
5 18 36
[14 on landing]
- -33 1~11 Full, 1~22 Head, 1~ Dive
  • 623B is Wagner's meterless reversal move.
    • Full invul on frame 1 allows Wagner to wake up with it, though not without risk.
    • CS can be used to convert into a combo.
    • Sometimes useful as a combo ender.
623C
Wackenroder (C)
Damage Guard Cancel Property Cost Attribute
1854 Mid CS Launch 100 EXS Strike
Startup Active Recovery Overall Advantage Invul
1+2 21 44
[21 on landing]
- -39 1~18 Full
  • 623C has slightly more range than 623B.
    • One of the few moves in the game that comes out in 3 frames.
    • Excellent punish tool that can be extended further with CS.
    • Strong combo ender for more damage when necessary.
214X
Sturm Brecher
シュトルムブレハ
214X
UNI Wagner 214X.png
Charging Star!
214A
Sturm Brecher (A)
Damage Guard Cancel Property Cost Attribute
700 Mid SP, EX [whiff OK], CS [whiff OK] Tumble - Strike
Startup Active Recovery Overall Advantage Invul
12~19 9 14 34 -5~+3 -
214A
Sturm Brecher (A Enhance)
Damage Guard Cancel Property Cost Attribute
700 Mid SP, EX [whiff OK], CS [whiff OK] Tumble Shield Enhance Strike
Startup Active Recovery Overall Advantage Invul
12~19 9 14 34 0~+8 4~20 Projectile, 7~11 Guard Point
214[A]
Sturm Brecher (IC A)
Damage Guard Cancel Property Cost Attribute
1410 Mid SP, EX [whiff OK], CS [whiff OK] Knockdown - Strike
Startup Active Recovery Overall Advantage Invul
22~30 9 19 49 -3~+5 -
214[A]
Sturm Brecher (IC A Enhance)
Damage Guard Cancel Property Cost Attribute
1410 Mid SP, EX [whiff OK], CS [whiff OK] Knockdown Shield Enhance Strike
Startup Active Recovery Overall Advantage Invul
22~30 9 19 49 +4~+12 4~30 Projectile, 7~21 Guard Point

Wagner charges forward with her shield.

  • Useful for advancing and closing space in pressure thanks to the many cancel opportunities available.
    • Special cancel property is lost if the move is shielded.
  • Shield Enhance grants guard point frames and projectile invulnerability, as well as making all versions safer.
  • Increase extends range and damage in exchange for slower startup.
  • 214A covers a short distance.
    • Great oki tool that leads to plus frames if it hits meaty.
    • Works well as a confirm from ranged hit normals like 5B, 2B, and 5C.
214B
Sturm Brecher (B)
Damage Guard Cancel Property Cost Attribute
700 Mid SP, EX [whiff OK], CS [whiff OK] Tumble - Strike
Startup Active Recovery Overall Advantage Invul
12~23 12 14 37 -8~+3 -
214B
Sturm Brecher (B Enhance)
Damage Guard Cancel Property Cost Attribute
700 Mid SP, EX [whiff OK], CS [whiff OK] Tumble Shield Enhance Strike
Startup Active Recovery Overall Advantage Invul
12~23 12 14 37 -3~+8 4~23 Projectile, 7~11 Guard Point
214[B]
Sturm Brecher (IC B)
Damage Guard Cancel Property Cost Attribute
1410 Mid SP, EX [whiff OK], CS [whiff OK] Knockdown - Strike
Startup Active Recovery Overall Advantage Invul
22~33 12 19 52 -6~+5 -
214[B]
Sturm Brecher (IC B Enhance)
Damage Guard Cancel Property Cost Attribute
1410 Mid SP, EX [whiff OK], CS [whiff OK] Knockdown Shield Enhance Strike
Startup Active Recovery Overall Advantage Invul
22~33 12 19 52 +1~+12 4~33 Projectile, 7~21 Guard Point
  • 214B travels further than 214A.
    • Generally used in combos instead of pressure as its range makes it near impossible to gain frame advantage out of Wagner's normals.
    • Range makes 5C confirms stronger, as well as allowing for easier confirms when the opponent is far out.
214C
Sturm Brecher (C)
Damage Guard Cancel Property Cost Attribute
1708 Mid CS Wall Bounce 100 EXS Strike
Startup Active Recovery Overall Advantage Invul
1+7~25 20 20 47 -6~-4 3~27 Projectile, 1~3 Throw
  • 214C travels a full screen's distance.
    • Very situational as it is slower, prorates heavily, and is always unsafe on block.
22X
Lohen Schneide / Lohe Garde
ローエンシュナイデ / ローエンガルデ
22X
UNI Wagner 22A.png
UNI Wagner 22B.png
22A
Lohen Schneide
Damage Guard Cancel Property Cost Attribute
- - CS Sword Enhance - -
Startup Active Recovery Overall Advantage Invul
- - - 37
Vorpal: 34
- -

Wagner enchants her weapons with her flame powers.

  • Sword Enhance and Shield Enhance are colloquially referred to as "installs" or "buffs" by the community.
  • Each Enhance is active until it is consumed by a specific move or Wagner gets hit.
    • If both are active at the same time, the most recent Enhance to be activated will be lost.
  • 22X animation can be cancelled with CS after an Enhance is active.
  • 22A grants Sword Enhance.
    • Sword Enhance grants all sword normals chip damage (5A, 2B, 5C, j.C, 66B, 66C.)
    • 66B and 66C become 2-hit attacks.
    • 236X~X can be cancelled with a special move in the air, and also recovers earlier to allow usage of air normals.
    • Commonly used mid-combo to allow for combo extensions.
22B
Lohe Garde (B)
Damage Guard Cancel Property Cost Attribute
- - CS Shield Enhance - -
Startup Active Recovery Overall Advantage Invul
- - - 39
Vorpal: 36
- -
  • 22B grants Shield Enhance.
    • Shield Enhance grants all shield normals chip damage (3C, j.B.)
    • FF and 214X gain guard point frames, allowing them to absorb attacks from frame 7 until the frame they become active.
    • Commonly used to enhance Wagner's neutral and pressure.
22C
Lohe Garde (C)
Damage Guard Cancel Property Cost Attribute
1304 Mid CS Launch, Sword Enhance, Shield Enhance 100 EXS, Sword Enhance , Shield Enhance Projectile
Startup Active Recovery Overall Advantage Invul
1+6 6 26 38 +9 1~3 Throw
  • 22C grants both Sword Enhance and Shield Enhance.
    • If Wagner already has one Enhance active, she will also receive the other.
    • If Wagner already has both active, 22C will instead consume both Enhances to inflict a unique "burn" effect on the opponent on hit.
    • The burn effect will inflict up to 950 damage over time, varying with Wagner's proximity to the opponent.
    • 22C has unique frame advantage that makes it one of Wagner's most important tools for both pressure and confirms.

Super Moves

Infinite Worth

Hitze Falke
ヒッツェフォーゲル
41236D
UNI Wagner 41236D.png
41236D
Hitze Falke
Damage Guard Cancel Property Cost Attribute
3241 Mid - Knockdown 200 EXS Strike
Startup Active Recovery Overall Advantage Invul
1+9~25 19 20 on landing 65 -46~-30 1~43 Full

Wagner rises like a bird and ignites the air around her.

  • Excellent half-screen punish tool that has an absurd amount of advantage on hit, granting enough time for Wagner to use both 22A and 22B.
  • Typically used as a high damage ender or for CVO routes.

Infinite Worth EXS

Meggido L'or Celeste Grace
メギドの天炎(メギド オーセレステ グレーセ)
A+B+C+D
UNI Wagner ABCD.png
A+B+C+D
Meggido L'or Celeste Grace
Damage Guard Cancel Property Cost Attribute
3760 Mid, Air - Knockdown 200 EXS, Vorpal or GRD Break Strike
Startup Active Recovery Overall Advantage Invul
1+15 6 46 67 -25 1~26 Full

Wagner becomes surrounded by a pillar of light which goes into a cinematic on hit.

  • Must have less than 30% health (orange health) to use.
  • After the cinematic, characters will be moved to the middle of the stage, regardless of where they were positioned before.
  • Due to the cost, it is usually not recommended to use this move unless it will kill the opponent.

Notable Rebeats and Gaps

Rebeat Table
Attack Chain Advantage
6B/5C/2C/3C 5A/2A -1
6B(1) 5A/2A -2
5B/2B 5A/2A -3
Gap Table
Attack Chain Frame Gap
5A/2A 5C 1f
6B/2C/3C 5[C] 3f
6B(1) 5[C] 4f
5B/2B 5[C] 5f

Videos

Wagner Tutorial by Redblade

External Links

Colors

Default Unlocks

001 Judgement Blazer
002 White Lily
003 Viking Blue
004 Dark Nebula
005 Sharply Uvarovite
006 Abyss Walker
007 Eschscholtzia
008 Shadowy Iris
009 Beauty Gladiator
010 Vermillion Edge

Customization Unlocks (2000 IP Each)

011 Eis Herrscher
012 Bloodlust
013 Rapturous Green
014 Hazy Moon Night
015 Tiefsee Botschafter
016 Noble Fencer
017 Vivid Scarlet
018 Amethyst Sowrd
019 Sand Rose
020 Rage of Nature
021 Schelt Frau
022 Nacht Garten
023 Sakura Blade
024 Sacred Sabre
025 Autumn Abundance
026 Maidenly Rose
027 Dripping Blood
028 Icicle Pink
029 Vidofnir Feather
030 Longevity Witch


Wagner Wiki Roadmap

Click here for the UNICLR roadmap.

Page last edited on: 2024-01-18 by Crakestraw.

60% complete
Page Completed To-do Score

Overview

  • Frame data added for nearly all moves.
  • New moves have been added.
  • Rebeats and gaps listed.
  • Gameplay summary was written during UNIST, may need revising.
  • Move descriptions may need revising.
  • Minor frame data still needed.
40/50
Strategy
  • Most strategy sections have been filled with content
  • Fill in character match-up data
15/25
Combos
  • Started adding combos
  • Add more combos
5/25


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