Under Night In-Birth/UNICLR/Wagner/Combos
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Under Construction
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Notation Help | |
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Disclaimer: Combos are written by various writers, so notation may differ slightly from this notation. | |
X+Y | Buttons "X" and "Y" must be input simultaneously. |
X/Y | Input "X" or "Y" can be used. |
dl.X | There should be delay before inputting "X". |
w.X | Attack "X" should whiff and not hit the opponent. |
j.X | Button "X" is input while jumping or in the air. |
dj.X | Button "X" is input after a double jump. |
jc | Jump cancel the previous action. Usually will be omitted due to being obvious. |
md.X | Perform a micro-dash before performing "X". |
TK.X | Indicates the motion "X" is input immediately after leaving the ground. Stands for tiger knee. |
(X) | Input "X" is optional. Typically the combo will be easier if omitted. |
[X] | Input "X" is held down. Also can be known as "Increase" or "IC" for short. Depending on the character, this can indicate that this button is held down and not released until indicated by the release notation. |
]X[ | Input "X" is released. Will only appear if a button is previously held down. |
{X} | Button "X" should only be held down briefly to partially charge the attack, instead of the full increased version. |
X(#) | Attack "X" should only hit # of times. |
X > Y | Cancel "X" into "Y". |
X, Y | Link "X" into "Y", allowing "X" to fully recover before "Y". |
X~Y | This notation has two meanings.
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CH | The first attack must be Counter Hit. |
CS | Perform a Chain Shift, which is performed by inputting D twice. |
CVO | Perform a Cross Cast Veil Off, which is performed by inputting A+B+C. |
IW | Perform an Infinite Worth, which is performed by inputting 41236D or A+B+C during CVO. |
IWEX | Perform an Infinite Worth EXS, which is performed by inputting A+B+C+D. |
Getting Started
For beginners, it is recommended to learn the 5A bread and butter and the 5B bread and butter as these two combos can be used for most situations. For even more combos, visit https://www.evernote.com/shard/s389/sh/1d514165-6279-439f-802e-0432cf3eb216/70f3a55264f5c04b
Theory
Combo theory
- In general, for good starters you get more damage confirming 5B/5C into 2C [FF] rather than 6B 6C [FF].
- Midscreen [FF] routes (also notated as "good starters") can add another 214X after 66C for extra corner carry.
FAQ
My 66C doesn't come out/whiffs in the staircase routes
- Delay the 2C if it looks like the opponent is too high making your 66c whiff. If your 66c looks like it's coming out too late and whiffing, buffer 66C after the j.B.
Enders
Combo | Cost | Location |
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22X | Anywhere | |
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236A~A 2C j2C 22X | Anywhere | |
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236A~A 66C 214B 22X | Anywhere | |
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236A~A wj.A VO | 100 | Anywhere |
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FF 22A 5A 236A~A wj.A VO | 100 | Corner |
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Combos
A Starters
Combo | Damage | Cost | Meter Gain | Location |
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5A/2A 5B 6B 6C 2C 3C j.C j.2C 66C Ender | 0 | Anywhere | ||
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5A/2A 5B 6B 6C 2C 3C 5[C] j.[C] j.A j.B 66C Ender | 2676 | 0 | 58.95 Opp: 30.95 |
Anywhere |
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5A/2A 5B 214B [FF] 22A 2C 3C 214[A] 66C Ender | 3042 | 0 | 58.82 Opp: 49.34 |
Corner |
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5A/2A 5B 6B 5[C] j.[C] j.236B 66C Ender | 2626 | 0 | 48.44 Opp: 29.85 |
Anywhere |
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5A 5B 5[C] j.[C] j.236[B] 66C Ender | 2463 | 0 | 40.18 Opp: 24.66 |
Anywhere |
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5A 5B 6B 3C 6C 2C 5C j.A j.B j.C 66C Ender | 0 | Anywhere | ||
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5A/2A 5C 214B dlFF 2C 3C 5[C] j.[C] j.236[B] 66C 22X | 2805/2789 | 53.40/53.14 Opp: 35.13/35.07 |
Anywhere | |
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5A/2A 2C 6C [FF] 5A 3C j.[C] j.A j.B 66C Ender | 2468/2504 (2709/2750) | 50.93/51.11 Opp: 23.49/23.65 |
Anywhere | |
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B Starters
Combo | Damage | Cost | Meter Gain | Location |
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5B 6B 6C [FF] 22A 66B 214[A] 66C Ender | 3261 | 65.03 Opp: 50.34 |
Anywhere | |
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5B 6B 6C [FF] 22A 66B 3C j[C] j.A j.B 66C Ender | 3219 | 0 | 72.53 Opp: 51.59 |
Anywhere |
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5B 2C [FF] 22A 5C 3C j.[B] j.236[B] 66C Ender | 3516 | 0 | 67.63 Opp: 54.76 |
Corner |
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5B 6B 6C [FF] 22A 5C j.[B] j.236[B] 66C Ender | 3398 | 0 | 70.63 Opp: 57.62 |
Corner |
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5B 6B 6C [FF] 22A 5C j.C j.[B] 66B 214[A] 66C Ender | 3370 | 0 | 77.30 Opp: 61.60 |
Anywhere |
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5B 6B 6C [FF] 22A 3C 6C 2B j.A j.B j.C 66C Ender | 3166 | 0 | 74.00 Opp: 53.18 |
Anywhere |
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6B 6C [FF] 22A 66B 214[A] 66C Ender | 3261 | 0 | 65.03 Opp: 50.34 |
Anywhere |
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2B 6B 6C 2C 3C 5[C] j.[C] j.A j.B 66C Ender | 2842 | 0 | 58.61 Opp: 30.12 |
Anywhere |
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(Air hit) 5B 6B(1) 5[C] 6C [FF] 22A 66B 214[A] 66CEnder | 3311 | 0 | 65.90 Opp: 53.29 |
Anywhere |
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C Starters
Combo | Damage | Cost | Meter Gain | Location |
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5C 6B 6C [FF] 22A 66B 214[A] 66C Ender | 3028 | 0 | 44.38 Opp: 24.56 |
Anywhere |
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5C 214X 6B 6C [FF] 22A 66b > 214[A] > 66C Ender | 3255 | 0 | 67.45 Opp: 57.47 |
Anywhere |
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5C 2C [FF] 22A 5B 3C j.[B] j.236[B] 66C Ender | 3667 | 0 | 68.26 Opp: 54.85 |
Corner |
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2C 2B 6C [FF] 22A 66B 214[A] 66C Ender | 3291 | 0 | 61.59 Opp: 47.69 |
Anywhere |
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6C [FF] 22A 2C 5C 214[A] 66C Ender | 2551 | 0 | 53.63 Opp: 43.37 |
Anywhere |
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j.2C [FF] 22A 66B 214[A] 66C 3C Ender | 3350 | 0 | 54.23 Opp: 45.93 |
Anywhere |
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Assault Starters
Combo | Damage | Cost | Meter Gain | Location |
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6D j.C 5B 6B 6C 3C 5[C] j.[C] j.A j.B 66C Ender | 2412 | 0 | 54.99 Opp: 27.40 |
Anywhere |
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6D CH j.C 5B 2C [FF] 22A 66B 214[A] 66C Ender | 3188 | 0 | 60.25 Opp: 47.24 |
Anywhere |
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6D j.A CS j.B 214B [FF] 22A 3C 214[A] 66C Ender | 2552 | 0 | 26.06 Opp: 43.36 |
Corner |
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Anti-Air Starters
Combo | Damage | Cost | Meter Gain | Location |
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3C 2A(whiff) 5B 6B 6C [FF] 22A 66B 214[A] 66C Ender | 3277 | 0 | 61.62 Opp: 49.89 |
Anywhere |
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3C j.C j.2C [FF] 22A 66B 214[A] 66C Ender | 3273 | 0 | 62.01 Opp: 47.68 |
Anywhere |
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3C 5C 6C [FF] 22A 66B 214[A] 66C Ender | 3401 | 0 | 63.67 Opp: 48.31 |
Anywhere |
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623A 236C md 2B 6C 3C 5[C] j.[C] j.A j.B 66C Ender | 3161 | 100 | 18.18 Opp: 38.70 |
Anywhere |
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Other Starters
Combo | Damage | Cost | Meter Gain | Location |
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CH 214[X] dash 5C 6C [FF] 22A 66B 3C j.[C] j.A j.B 66C Ender | 3792 | 0 | 70.99 Opp: 57.04 |
Anywhere |
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CH 214[X] 5[C] [FF] 22A 236B~B j.236[B] 3C j.A j.B j.C 66C Ender | 4025 | 0 | 61.86 Opp: 54.95 |
Corner |
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CH j.236A 5A 5B 6C [FF] 22A 66B 214[A] 66C Ender | 3756 | 0 | 63.29 Opp: 57.66 |
Anywhere |
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2AD CS 5[C] [FF] 22A 236B~B j.236[B] 3C j.A j.B j.C 66C Ender | 3474 | 0 | 30.26 Opp: 51.36 |
Corner |
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236A~A 2C 3C 5[C] j.[C] j.236[B] 66C Ender | 3300 | 0 | 51.28 Opp: 39.26 |
Anywhere |
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236A~A j.236C 3C j.C j.2C 66C Ender | 2410 | 100 | 13.02 Opp: 24.46 |
Anywhere |
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236C md 2B 6C 2C 3C 5[C] j.[C] j.A j.B 66C Ender | 100 | Anywhere | ||
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Videos
External Links
Wagner Wiki Roadmap
Click here for the UNICLR roadmap.
Page last edited on: 2023-01-17 by Knotts.
60% complete | ||
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Page | Completed | To-do | Score |
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40/50 | |
Strategy |
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15/25 |
Combos |
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5/25 |