Fight of Animals/Slender Cat: Difference between revisions

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[[File:FOA SlenderCat Profile.png|right|middle|thumb|Play-style: Rushdown, Balanced]]
[[File:FOA SlenderCat Profile.png|right|middle|thumb|Play-style: Rushdown, Balanced]]
== Special move list ==
{{TOClimit|2}}
 
== Move List ==
* 6S: Swing Attack (15 damage first two hits, 25 last hit. 55 damage total. Punishable on block.)
* 6S: Swing Attack (15 damage first two hits, 25 last hit. 55 damage total. Punishable on block.)
* 2S: Beam Attack (30 damage. Punishable on block.)
* 2S: Beam Attack (30 damage. Punishable on block.)
* 4S: Body Charge (55 damage. Punishable on block.)
* 4S: Body Charge (55 damage. Punishable on block.)


== Basic Combos ==
=====<font style="visibility:hidden; float:right">5L</font>=====
{{MoveData
| name    =
| subtitle=
| input  = 5L
| linkname= 5L
| image  = FOA_SlenderCat_5L.jpg
| caption =
| data    =
{{AttackData-FOA
  | version    =
  | subtitle  =
  | damage    =
  | guard      =
  | cancel    =
  | property  =
<!------------>
  |startup    =
  |advantage  =
  |stunTime  =
  |meterGain  =
  |description=
}}
}}
 
=====<font style="visibility:hidden; float:right">5H</font>=====
{{MoveData
| name    =
| subtitle=
| input  = 5H
| linkname= 5H
| image  = FOA_SlenderCat_5H.jpg
| caption =
| data    =
{{AttackData-FOA
  | version    =
  | subtitle  =
  | damage    =
  | guard      =
  | cancel    =
  | property  =
<!------------>
  |startup    =
  |advantage  =
  |stunTime  =
  |meterGain  =
  |description=
}}
}}
 
=====<font style="visibility:hidden; float:right">2L</font>=====
{{MoveData
| name    =
| subtitle=
| input  = 2L
| linkname= 2L
| image  = FOA_SlenderCat_2L.jpg
| caption =
| data    =
{{AttackData-FOA
  | version    =
  | subtitle  =
  | damage    =
  | guard      =
  | cancel    =
  | property  =
<!------------>
  |startup    =
  |advantage  =
  |stunTime  =
  |meterGain  =
  |description=
}}
}}
 
=====<font style="visibility:hidden; float:right">2H</font>=====
{{MoveData
| name    =
| subtitle=
| input  = 2H
| linkname= 2H
| image  = FOA_SlenderCat_2H.jpg
| caption =
| data    =
{{AttackData-FOA
  | version    =
  | subtitle  =
  | damage    =
  | guard      =
  | cancel    =
  | property  =
<!------------>
  |startup    =
  |advantage  =
  |stunTime  =
  |meterGain  =
  |description=
}}
}}
 
=====<font style="visibility:hidden; float:right">jL</font>=====
{{MoveData
| name    =
| subtitle=
| input  = jL
| linkname= jL
| image  = FOA_SlenderCat_jL.jpg
| caption =
| data    =
{{AttackData-FOA
  | version    =
  | subtitle  =
  | damage    =
  | guard      =
  | cancel    =
  | property  =
<!------------>
  |startup    =
  |advantage  =
  |stunTime  =
  |meterGain  =
  |description=
}}
}}
 
=====<font style="visibility:hidden; float:right">jH</font>=====
{{MoveData
| name    =
| subtitle=
| input  = jH
| linkname= jH
| image  = FOA_SlenderCat_jH.jpg
| caption =
| data    =
{{AttackData-FOA
  | version    =
  | subtitle  =
  | damage    =
  | guard      =
  | cancel    =
  | property  =
<!------------>
  |startup    =
  |advantage  =
  |stunTime  =
  |meterGain  =
  |description=
}}
}}
 
=====<font style="visibility:hidden; float:right">5S</font>=====
{{MoveData
| name    =
| subtitle=
| input  = 5S
| linkname= 5S
| image  = FOA_SlenderCat_5S.jpg
| caption =
| data    =
{{AttackData-FOA
  | version    =
  | subtitle  =
  | damage    =
  | guard      =
  | cancel    =
  | property  =
<!------------>
  |startup    =
  |advantage  =
  |stunTime  =
  |meterGain  =
  |description=
}}
}}
 
=====<font style="visibility:hidden; float:right">6S</font>=====
{{MoveData
| name    =
| subtitle=
| input  = 6S
| linkname= 6S
| image  = FOA_SlenderCat_6S.jpg
| caption =
| data    =
{{AttackData-FOA
  | version    =
  | subtitle  =
  | damage    =
  | guard      =
  | cancel    =
  | property  =
<!------------>
  | startup    =
  | advantage  =
  | stunTime  =
  | meterGain  =
  | description=
}}
}}
 
=====<font style="visibility:hidden; float:right">2S</font>=====
{{MoveData
| name    =
| subtitle=
| input  = 2S
| linkname= 2S
| image  = FOA_SlenderCat_2S.jpg
| caption =
| data    =
{{AttackData-FOA
  | version    =
  | subtitle  =
  | damage    =
  | guard      =
  | cancel    =
  | property  =
<!------------>
  | startup    =
  | advantage  =
  | stunTime  =
  | meterGain  =
  | description=
}}
}}
 
=====<font style="visibility:hidden; float:right">4S</font>=====
{{MoveData
| name    =
| subtitle=
| input  = 4S
| linkname= 4S
| image  = FOA_SlenderCat_4S.png
| caption =
| data    =
{{AttackData-FOA
  | version    =
  | subtitle  =
  | damage    =
  | guard      =
  | cancel    =
  | property  =
<!------------>
  | startup    =
  | advantage  =
  | stunTime  =
  | meterGain  =
  | description=
}}
}}
 
=====<font style="visibility:hidden; float:right">Super</font>=====
{{MoveData
| name    =
| subtitle=
| input  = Super
| linkname= Super
| image  = FOA_SlenderCat_Super_1.jpg
| image2  = FOA_SlenderCat_Super_2.jpg
| caption =
| data    =
{{AttackData-FOA
  | version    =
  | subtitle  =
  | damage    =
  | guard      =
  | cancel    =
  | property  =
<!------------>
  | startup    =
  | advantage  =
  | stunTime  =
  | meterGain  =
  | description=
}}
}}
 
== Combos ==
''Note: If you're not sure what these mean or how to read them, make sure to check out [[Fight of Animals/Controls|Controls]].''
''Note: If you're not sure what these mean or how to read them, make sure to check out [[Fight of Animals/Controls|Controls]].''



Revision as of 20:23, 27 February 2021

Play-style: Rushdown, Balanced

Move List

  • 6S: Swing Attack (15 damage first two hits, 25 last hit. 55 damage total. Punishable on block.)
  • 2S: Beam Attack (30 damage. Punishable on block.)
  • 4S: Body Charge (55 damage. Punishable on block.)
5L
Damage Guard Chip
- - -
Startup Advantage Cancel
- - -
5H
Damage Guard Chip
- - -
Startup Advantage Cancel
- - -
2L
Damage Guard Chip
- - -
Startup Advantage Cancel
- - -
2H
Damage Guard Chip
- - -
Startup Advantage Cancel
- - -
jL
Damage Guard Chip
- - -
Startup Advantage Cancel
- - -
jH
Damage Guard Chip
- - -
Startup Advantage Cancel
- - -
5S
Damage Guard Chip
- - -
Startup Advantage Cancel
- - -
6S
Damage Guard Chip
- - -
Startup Advantage Cancel
- - -
2S
Damage Guard Chip
- - -
Startup Advantage Cancel
- - -
4S
Damage Guard Chip
- - -
Startup Advantage Cancel
- - -
Super
Damage Guard Chip
- - -
Startup Advantage Cancel
- - -

Combos

Note: If you're not sure what these mean or how to read them, make sure to check out Controls.

DC = Dash Cancel (➝ ➝)

j. = Jump

BnBs

j.H/ 5LLL/ 5H/ 2S/ 4S/ DC/ 5H/ 6S/ DC/ 2H/ 5H/ 6S/ DC/ 2H/ 5H/ 2S/ Super

5LL/ 5H/ 2S/ DC/ (2H, 5H, 6S, DC)x2/ 2H/ 5H/ 6S/ 2S

Overhead Combos

5S/ 5H/ 2S/ 4S/ (5H, 6S, DC)x2/ DC/ 2H/ 5H/ 6S/ 2S


General
FAQ
Controls
Glossary
HUD
Strategy
System
Links
Characters
Bad Dog
Crowrilla
Egg Dog
Fluffy Sheep
Kungfu Dachshund
Magic Squirrel
Mighty Fox
Muscle Beluga
Power Hook Dog
Slender Cat
Tricky Fox
Walking Cat