Fight of Animals/Bad Dog: Difference between revisions

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=====<font style="visibility:hidden; float:right">6S</font>=====
=====<font style="visibility:hidden; float:right">6S</font>=====
{{MoveData
{{MoveData
| name    =  
| name    = Power Punch
| subtitle=  
| subtitle= 3-hit rekka
| input  = 6S
| input  = 6S
| linkname= 6S
| linkname= 6S
| image  = FOA_BadDog_6S.jpg
| image  = FOA_BadDog_6S.jpg
| image2  = FOA_BadDog_6SS.jpg
| image3  = FOA_BadDog_6SSS.jpg
| caption =  
| caption =  
| data    =  
| data    =  
  {{AttackData-FOA
  {{AttackData-FOA
   | version    =  
   | version    = 6S
   | subtitle  =  
   | subtitle  = Power Punch
   | damage    =
   | damage    = 15
   | guard      =
   | guard      = M
  | cancel    =
  | property  =
<!------------>
  | startup    =
  | advantage  =
  | stunTime  =
  | meterGain  =
  | description=
}}
{{AttackData-FOA
  | version    = 6SS
  | subtitle  = Bone Swing
  | damage    = 20
  | guard      = M
  | cancel    =
  | property  =
<!------------>
  | startup    =
  | advantage  =
  | stunTime  =
  | meterGain  =
  | description=
}}
{{AttackData-FOA
  | version    = 6SSS
  | subtitle  = Bone Swipe
  | damage    = M
  | guard      = 25
   | cancel    =  
   | cancel    =  
   | property  =  
   | property  =  

Revision as of 18:38, 28 February 2021

Play-style: Rushdown

Move List

  • 6S: Power Punch, Follow-up 6S: Bone Swing, Follow-up 6S: Bone Swipe (15 damage first hit, 20 second, 25 final. 60 in total. Punishable on block.)
  • 2S: Huge Fist (55 damage. Punishable on block.)
  • 4S: Power Charge (60 damage. Punishable on block.)
5L
Damage Guard Chip
- - -
Startup Advantage Cancel
- - -
5H
Damage Guard Chip
- - -
Startup Advantage Cancel
- - -
2L
Damage Guard Chip
- - -
Startup Advantage Cancel
- - -
2H
Damage Guard Chip
- - -
Startup Advantage Cancel
- - -
jL
Damage Guard Chip
- - -
Startup Advantage Cancel
- - -
jH
Damage Guard Chip
- - -
Startup Advantage Cancel
- - -
5S
Damage Guard Chip
- - -
Startup Advantage Cancel
- - -
6S
Power Punch
3-hit rekka
6S
6S
Power Punch
Damage Guard Chip
15 M -
Startup Advantage Cancel
- - -
6SS
Bone Swing
Damage Guard Chip
20 M -
Startup Advantage Cancel
- - -
6SSS
Bone Swipe
Damage Guard Chip
M 25 -
Startup Advantage Cancel
- - -
2S
Damage Guard Chip
- - -
Startup Advantage Cancel
- - -
4S
Damage Guard Chip
- - -
Startup Advantage Cancel
- - -
Super
Damage Guard Chip
- - -
Startup Advantage Cancel
- - -

Combos

Note: If you're not sure what these mean or how to read them, make sure to check out Controls.

DC = Dash Cancel (➝ ➝)

j. = Jump

BnBs

2L/ 5H/ 6SSS/ 2S/ DC/ 2H/ 5H/ 6SSS/ 2S

j.H/ 5LL/ 5H/ 2S/ 4S/ DC/ 2H/ 5H/ 2S/ 4S/ DC/ 2H/ 5H/ 6SSS/ 2S

Over Head Combos

5S/ 5H/ 6SSS/ DC/ 2H/ 5H/ 6SSS/ 2S

5S/ 5H/ 2S/ 4S/ DC/ 2H/ 5H/ 2S/ 4S/ DC/ 2H/ 5H/ 6SSS/ 2S


General
FAQ
Controls
Glossary
HUD
Strategy
System
Links
Characters
Bad Dog
Crowrilla
Egg Dog
Fluffy Sheep
Kungfu Dachshund
Magic Squirrel
Mighty Fox
Muscle Beluga
Power Hook Dog
Slender Cat
Tricky Fox
Walking Cat