Fight of Animals/Slender Cat: Difference between revisions
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m (change stunTime to chip in template, replaced: stunTime → chip (11)) |
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|startup = | |startup = | ||
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|description= | |description= | ||
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|startup = | |startup = | ||
|advantage = | |advantage = | ||
| | |chip = | ||
|meterGain = | |meterGain = | ||
|description= | |description= | ||
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|startup = | |startup = | ||
|advantage = | |advantage = | ||
| | |chip = | ||
|meterGain = | |meterGain = | ||
|description= | |description= | ||
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|startup = | |startup = | ||
|advantage = | |advantage = | ||
| | |chip = | ||
|meterGain = | |meterGain = | ||
|description= | |description= | ||
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|startup = | |startup = | ||
|advantage = | |advantage = | ||
| | |chip = | ||
|meterGain = | |meterGain = | ||
|description= | |description= | ||
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|startup = | |startup = | ||
|advantage = | |advantage = | ||
| | |chip = | ||
|meterGain = | |meterGain = | ||
|description= | |description= | ||
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|startup = | |startup = | ||
|advantage = | |advantage = | ||
| | |chip = | ||
|meterGain = | |meterGain = | ||
|description= Universal overhead. | |description= Universal overhead. | ||
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| startup = | | startup = | ||
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| | | chip = | ||
| meterGain = | | meterGain = | ||
| description= | | description= | ||
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| startup = | | startup = | ||
| advantage = | | advantage = | ||
| | | chip = | ||
| meterGain = | | meterGain = | ||
| description= | | description= | ||
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| startup = | | startup = | ||
| advantage = | | advantage = | ||
| | | chip = | ||
| meterGain = | | meterGain = | ||
| description= | | description= | ||
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| description= | | description= |
Revision as of 08:30, 1 March 2021
Move List
5L
5H
2L
2H
jL
jH
5S
6S
2S
Ultratech's finest Ultratech's finest
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4S
Super
Combos
Note: If you're not sure what these mean or how to read them, make sure to check out Controls.
DC = Dash Cancel (➝ ➝)
j. = Jump
BnBs
j.H/ 5LLL/ 5H/ 2S/ 4S/ DC/ 5H/ 6S/ DC/ 2H/ 5H/ 6S/ DC/ 2H/ 5H/ 2S/ Super
5LL/ 5H/ 2S/ DC/ (2H, 5H, 6S, DC)x2/ 2H/ 5H/ 6S/ 2S
j.H/ 2L/ 5L/ 5H/ 2S/ 4S/ DC/ 2H/ 5H/ 2S/ 4S/ 6S/ DC/ 5S/ 2H/ 5H/ 6S/ 2S/ 4S/ Super
combo timings vary on character
Overhead Combos
5S/ 5H/ 2S/ 4S/ (5H, 6S, DC)x2/ DC/ 2H/ 5H/ 6S/ 2S