Fight of Animals/Bad Dog: Difference between revisions

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=====<font style="visibility:hidden; float:right">5L</font>=====
=====<font style="visibility:hidden; float:right">5L</font>=====
{{MoveData
{{MoveData
|image=FOA_BadDog_5L.png
|image=FOA_Bad_5L.png
|input=5L
|input=5L
|data=
|data=
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=====<font style="visibility:hidden; float:right">5H</font>=====
=====<font style="visibility:hidden; float:right">5H</font>=====
{{MoveData
{{MoveData
|image=FOA_BadDog_5H.png
|image=FOA_Bad_5H.png
|input=5H
|input=5H
|data=
|data=
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=====<font style="visibility:hidden; float:right">2L</font>=====
=====<font style="visibility:hidden; float:right">2L</font>=====
{{MoveData
{{MoveData
|image=FOA_BadDog_2L.png
|image=FOA_Bad_2L.png
|input=2L
|input=2L
|data=
|data=
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=====<font style="visibility:hidden; float:right">2H</font>=====
=====<font style="visibility:hidden; float:right">2H</font>=====
{{MoveData
{{MoveData
|image=FOA_BadDog_2H.png
|image=FOA_Bad_2H.png
|input=2H
|input=2H
|data=
|data=
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=====<font style="visibility:hidden; float:right">jL</font>=====
=====<font style="visibility:hidden; float:right">jL</font>=====
{{MoveData
{{MoveData
|image=FOA_BadDog_jL.png
|image=FOA_Bad_jL.png
|input=jL
|input=jL
|data=
|data=
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=====<font style="visibility:hidden; float:right">jH</font>=====
=====<font style="visibility:hidden; float:right">jH</font>=====
{{MoveData
{{MoveData
|image=FOA_BadDog_jH.png
|image=FOA_Bad_jH.png
|input=jH
|input=jH
|data=
|data=
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=====<font style="visibility:hidden; float:right">5S</font>=====
=====<font style="visibility:hidden; float:right">5S</font>=====
{{MoveData
{{MoveData
|image=FOA_BadDog_5S.png
|image=FOA_Bad_5S.png
|input=5S
|input=5S
|data=
|data=
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|subtitle=3-hit rekka
|subtitle=3-hit rekka
|input=6S
|input=6S
|image=FOA_BadDog_6S.jpg
|image=FOA_Bad_6S.png
|image2=FOA_BadDog_6SS.jpg
|image2=FOA_Bad_6SS.png
|image3=FOA_BadDog_6SSS.jpg
|image3=FOA_Bad_6SSS.png
|data=  
|data=  
  {{AttackData-FOA-2
  {{AttackData-FOA-2
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=====<font style="visibility:hidden; float:right">4S</font>=====
=====<font style="visibility:hidden; float:right">4S</font>=====
{{MoveData
{{MoveData
|image=FOA_BadDog_4S.png
|image=FOA_Bad_4S.png
|input=4S
|input=4S
|data=
|data=
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=====<font style="visibility:hidden; float:right">2S</font>=====
=====<font style="visibility:hidden; float:right">2S</font>=====
{{MoveData
{{MoveData
|image=FOA_BadDog_2S.png
|image=FOA_Bad_2S.png
|input=2S
|input=2S
|data=
|data=
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=====<font style="visibility:hidden; float:right">Super</font>=====
=====<font style="visibility:hidden; float:right">Super</font>=====
{{MoveData
{{MoveData
|image=FOA_BadDog_Super.png
|image=FOA_Bad_Super1.png
|caption=Cutscene
|image2= FOA_Bad_Super2.png
|caption2=Attack
|input=Super
|input=Super
|data=
|data=

Revision as of 06:24, 20 May 2021

Play-style: Rushdown

Move List

Normal Attacks

5L
5L
FOA Bad 5L.png
Damage Guard Chip Invincible Hit
- - - - -
Startup Active Recovery Advantage Block
6 1 13 Hit: +20 Block: -2 -
Cancel options
5H, 2H on Block during frames 13 - 20.
5L, 2L on Block during frames 19 - 20.
5H
5H
FOA Bad 5H.png
Damage Guard Chip Invincible Hit
- - - - -
Startup Active Recovery Advantage Block
11 2 21 Hit: +25 Block: -8 -
Cancel options
6S, 4S, 2S, Super on Hit during frames 14 - 25.
2L
2L
FOA Bad 2L.png
Damage Guard Chip Invincible Hit
- - - - -
Startup Active Recovery Advantage Block
5 1 14 Hit: +20 Block: -3 -
Cancel options
5H, 2H on Block during frames 12 - 17.
5L , 2L on Block during frames 19 - 20.
2H
2H
FOA Bad 2H.png
Damage Guard Chip Invincible Hit
- - - - -
Startup Active Recovery Advantage Block
11 3 26 Hit: +25 Block: -8 -
Cancel options
5H, 6S, 4S, 2S on Hit during frames 15 - 35.
jL
jL
FOA Bad jL.png
Damage Guard Chip Invincible Hit
- - - - -
Startup Active Recovery Advantage Block
6 2 - Hit: +20 Block: -5 -
jH
jH
FOA Bad jH.png
Damage Guard Chip Invincible Hit
- - - - -
Startup Active Recovery Advantage Block
12 3 - Hit: +20 Block: -10 -

Special Attacks

5S
5S
FOA Bad 5S.png
Damage Guard Chip Invincible Hit
- H - - -
Startup Active Recovery Advantage Block
21 2 22 Hit: +15 Block: -5 -
Cancel options
5H, 2H on Hit during frames 25 - 40.
6S
6S
3-hit rekka
FOA Bad 6S.png
FOA Bad 6SS.png
FOA Bad 6SSS.png
6S Damage Guard Chip Invincible Hit
15 M - - -
Startup Active Recovery Advantage Block
14 3 31 Hit: +25 Block: -5 -
Cancel options
6SS, 2S, 4S, Super, 66 on Hit during frames 16 - 40.
6SS on Block during frames 16 - 40.
6SS Damage Guard Chip Invincible Hit
20 M - - -
Startup Active Recovery Advantage Block
13 3 37 Hit: +25 Block: -5 -
Cancel options
6SSS, 2S, 4S, Super, 66 on Hit during frames 15 - 40.
6SSS on Block during frames 15 - 40.
6SSS Damage Guard Chip Invincible Hit
25 M - - -
Startup Active Recovery Advantage Block
14 4 35 Hit: +25 Block: -10 -
Cancel options
2S, 4S, Super, 66 on Hit during frames 20 - 50.
4S
4S
FOA Bad 4S.png
Damage Guard Chip Invincible Hit
60 M - - -
Startup Active Recovery Advantage Block
15 12 29 Hit: +20 Block: -5 -
Cancel options
6S, 2S, Super, 66 on Hit during frames 30 - 50.
2S
2S
FOA Bad 2S.png
Damage Guard Chip Invincible Hit
55 M - - -
Startup Active Recovery Advantage Block
10 4 40 Hit: +25 Block: -5 -
Cancel options
4S, Super, 66 on Hit during frames 20 - 40.
6S on Hit during frames 25 - 40.
Super
Super
FOA Bad Super1.png
Cutscene
Cutscene
FOA Bad Super2.png
Attack
Attack
Damage Guard Chip Invincible Hit
- - - 0 - 105 -
Startup Active Recovery Advantage Block
39 49 53 Hit: +20 Block: -5 -

Combos

Note: If you're not sure what these mean or how to read them, make sure to check out Controls.

DC = Dash Cancel (➝ ➝)

j. = Jump

BnBs

2L/ 5H/ 6SSS/ 2S/ DC/ 2H/ 5H/ 6SSS/ 2S

j.H/ 5LL/ 5H/ 2S/ 4S/ DC/ 2H/ 5H/ 2S/ 4S/ DC/ 2H/ 5H/ 6SSS/ 2S

Over Head Combos

5S/ 5H/ 6SSS/ DC/ 2H/ 5H/ 6SSS/ 2S

5S/ 5H/ 2S/ 4S/ DC/ 2H/ 5H/ 2S/ 4S/ DC/ 2H/ 5H/ 6SSS/ 2S


General
FAQ
Controls
Glossary
HUD
Strategy
System
Links
Characters
Bad Dog
Crowrilla
Egg Dog
Fluffy Sheep
Kungfu Dachshund
Magic Squirrel
Mighty Fox
Muscle Beluga
Power Hook Dog
Slender Cat
Tricky Fox
Walking Cat