Fight of Animals/Bad Dog: Difference between revisions
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[[File:FOA BadDog Full.png|right| | [[File:FOA BadDog Full.png|right|300px|border]] | ||
{{TOClimit|3}} | {{TOClimit|3}} | ||
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|damage=40 | |damage=40 | ||
|guard=M | |guard=M | ||
|chip= | |chip=8 | ||
|startup=11 | |startup=11 | ||
|active=2 | |active=2 | ||
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|damage=40 | |damage=40 | ||
|guard=M | |guard=M | ||
|chip= | |chip=6 | ||
|startup=11 | |startup=11 | ||
|active=3 | |active=3 | ||
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|damage=15 | |damage=15 | ||
|guard=M | |guard=M | ||
|chip= | |chip=2 | ||
|startup=14 | |startup=14 | ||
|active=3 | |active=3 | ||
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|damage=20 | |damage=20 | ||
|guard=M | |guard=M | ||
|chip= | |chip=3 | ||
|startup=13 | |startup=13 | ||
|active=3 | |active=3 | ||
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|damage=25 | |damage=25 | ||
|guard=M | |guard=M | ||
|chip= | |chip=4 | ||
|startup=14 | |startup=14 | ||
|active=4 | |active=4 | ||
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|damage=60 | |damage=60 | ||
|guard=M | |guard=M | ||
|chip= | |chip=10 | ||
|startup=15 | |startup=15 | ||
|active=12 | |active=12 | ||
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|damage=55 | |damage=55 | ||
|guard=M | |guard=M | ||
|chip= | |chip=9 | ||
|startup=10 | |startup=10 | ||
|active=4 | |active=4 | ||
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|data= | |data= | ||
{{AttackData-FOA-2 | {{AttackData-FOA-2 | ||
|damage= | |damage=200 | ||
|guard= | |guard=M | ||
|chip= | |chip=29* | ||
|inv=0 - 105 | |inv=0 - 105 | ||
|startup=39 | |startup=39 | ||
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|hit=20 | |hit=20 | ||
|block=5 | |block=5 | ||
|description=<nowiki>*</nowiki>29 Chip damage with the character against the wall, at midscreen a single hit of the super will always whiff and cause 27 chip. | |||
}} | }} | ||
}} | }} |
Latest revision as of 01:23, 23 May 2021
Overview
Bad Dog is the evil version of Power Hook Dog, trading out his well-rounded defensive specials for highly damaging and offensive ones. He uses his large anti-air and long universal overhead to make the opponent approach, where he can then use his rekka and great cross-up jump-in to mix them up for high damage.
Move List
Normal Attacks
5L
5L
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5H
5H
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2L
2L
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2H
2H
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jL
jL
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jH
jH
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Skills
5S
5S
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6S
6S
3-hit rekka |
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4S
4S
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2S
2S
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Super
Super Cutscene Cutscene Attack Attack
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Combos
- Note: If you're not sure what these mean or how to read them, make sure to check out Controls.
- 66 = Dash Cancel (➝ ➝)
- j. = Jump
BnBs
- 2L 5H 6SSS 2S 66 2H 5H 6SSS 2S
- j.H 5LL 5H 2S 4S 66 2H 5H 2S 4S 66 2H 5H 6SSS 2S
Overhead starter
- 5S 5H 6SSS 66 2H 5H 6SSS 2S
- 5S 5H 2S 4S 66 2H 5H 2S 4S 66 2H 5H 6SSS 2S