Under Night In-Birth/UNICLR/Yuzuriha/Strategy: Difference between revisions

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===Option Selects===
===Option Selects===
inputs that cover multiple situations
inputs that cover multiple situations
==GRD and Vorpal Management==


==Counter Strategies==
==Counter Strategies==

Revision as of 21:34, 19 June 2021

Profile-yuzuriha.png

Disclaimer: This is a community written page and may contain opinions that not all players may agree with. Use at your own discretion.

General Gameplan

Because Yuzuriha can convert off almost any hit and has moves that cover almost the entire screen she is very good at operating in her opponents weak zones. If her opponent is a zoner she can get close to mid range and prevent opponents from fully utilizing their zoning tools, but if her opponent is more of a rushdown character she can keep them at bay with her large normals and command normals. Her 421X can be used to either get in or confuse your opponent, but it can be predicted so you don't want to use it to often and make sure to mix up if you use the A, B or C version. Proper utilization of her stance provides powerful zoning options, but can be dangerous if whiffed.

Neutral

Yuzuriha's neutral game heavily relies on her long reaching normals and command normals. Both her 6A/B/C and her 236X are all great tools with long range, good for controlling space and poking enemies. Her 421X can also be used to maintain proper spacing against her opponent with the C variant putting her above and behind the opponent potentially confusing them. Jumping while in her stance puts her high into the air relatively quickly and puts her in a favorable position due to her having good air normals.

Approach

Yuzuriha in general does not want to get too close to her opponent as she functions best at long to mid range. However she does have some good tools to do so when the situation arises. Her dash has a slow startup but is decently fast and can be used to cover ground. Her main tools for getting in, however, are her 214, her 421 and her stance 44. 214 sends Yuzu flying in the air forward and has a hitbox unlike her other options for approaching. While it is a good move to cover ground, she is also weak to anti airs when doing this, so be careful. Her 421 is a teleport that puts her in one of three locations. The A version puts her directly in front of the opponent, the B version puts her directly behind the opponent and the C version puts her above and behind the opponent. These moves do have invulnerability, but they are also easily telegraphed so make sure to use them wisely and mix up which option you choose. The main advantage to this option is it puts you in your stance allowing for quick attacks and can confuse opponents if used properly. Her 66 in stance is a teleport dash with 10 frames of invulnerability, while it doesn't cover much ground, it is fast compared to some of her other options and allows her to stay in her stance.

Keep Away

To keep her opponents away Yuzu has a plethora of options. Her main option is her 236X. It covers the majority of the and puts her in stance which is very useful. The A variant is good for catching aerial opponents and the B variant is long and horizontal allowing her good ground control. I the B hits it results in a wall bounce which can lead to one of Yuzu's bread and butter combos making it a very powerful tool. By delaying a second attack in her stance Yuzu can prevent opponents from getting to close out of fear of getting hit, or if they block an attack, delaying another attack in the stance can catch them as they exit their shield.

Offense

how to keep the advantage

Pressure

tools to frame trap, blockstring,

Okizeme

lead up enders and tools to help in keeping pressure on opponents waking up

Gimmicks

Yuzu's biggest gimmicks are her j.A and 4B. j.A is a very active aerial with a small hitbox. It can be useful in comboing into some basic combos. It is also very active so it can catch opponents off guard and can be used on unprepared opponents or to extend pressure on opponents who dash too often in neutral. 4B is a counter that functions similarly as a throw. It has a decently sized hitbox but the slow startup and recovery make it not super useful in general. If you opponent is going to make a predictable attack it can be a good option, but if the opponent is not very predictable this move will find very little use besides an anti air.

Defense

how to defend against, break, or escape pressure

Reversal Tools

tools that are invincible, strong, or fast at getting out of pressure/okizeme

Option Selects

inputs that cover multiple situations

GRD and Vorpal Management

Counter Strategies

general ways to aid players having trouble fighting against this character

Match Ups

Hyde
Uni hyde icon.png
Hyde[No Data]
[character page][match videos]
Linne
Uni linne icon.png
Linne[No Data]
[character page][match videos]
Waldstein
Uni waldstein icon.png
Waldstein[No Data]
[character page][match videos]
Carmine
Uni carmine icon.png
Carmine[No Data]
[character page][match videos]
Orie
Uni orie icon.png
Orie[No Data]
[character page][match videos]
Gordeau
Uni gordeau icon.png
Gordeau[No Data]
[character page][match videos]
Merkava
Uni merkava icon.png
Merkava[No Data]
[character page][match videos]
Vatista
Uni vatista icon.png
Vatista[No Data]
[character page][match videos]
Seth
Uni seth icon.png
Seth[No Data]
[character page][match videos]
Yuzuriha
Uni yuzuriha icon.png
Yuzuriha[No Data]
(Mirror)
[character page][match videos]
Hilda
Uni hilda icon.png
Hilda[No Data]
[character page][match videos]
Chaos
Uni chaos icon.png
Chaos[No Data]
[character page][match videos]
Nanase
Uni nanase icon.png
Nanase[No Data]
[character page][match videos]
Byakuya
Uni byakuya icon.png
Byakuya[No Data]
[character page][match videos]
Phonon
Uni phonon icon.png
Phonon[No Data]
[character page][match videos]
Mika
Uni mika icon.png
Mika[No Data]
[character page][match videos]
Wagner
Uni wagner icon.png
Wagner[No Data]
[character page][match videos]
Enkidu
Uni enkidu icon.png
Enkidu[No Data]
[character page][match videos]
Londrekia
Uni londrekia icon.png
Londrekia[No Data]
[character page][match videos]
Eltnum
Uni eltnum icon.png
Eltnum[No Data]
[character page][match videos]
Akatsuki
Uni akatsuki icon.png
Akatsuki[No Data]
[character page][match videos]

Videos

External Links

Yuzuriha Wiki Roadmap

Click here for the UNICLR roadmap.

Page last edited on: 2021-06-19 by Mavi.

73% complete
Page Completed To-do Score

Overview

  • Created base page with basic formatting
  • Added gameplay summary, new move, move descriptions, and frame data.
  • All colors added.
  • Review FD and evaluate formatting for stance data, especially recovery.
  • Expand rebeat/gap table if needed
48/50
Strategy
  • All non-matchup sections filled out
  • Reformat content for consistency, clarity, and ease of reading.
  • Add matchup notes
15/25
Combos
  • Created base pages
  • Combo theory outline and notation notes added.
  • Combo additions underway.
  • Finish adding combos.
  • Add damage values for primary enders.
10/25
General
FAQ
Controls
HUD
System
Strategy
Glossary
Patch Notes
Characters
Hyde
Linne
Waldstein
Carmine
Orie
Gordeau
Merkava
Vatista
Seth
Yuzuriha
Hilda
Chaos
Nanase
Byakuya
Phonon
Mika
Wagner
Enkidu
Londrekia
Eltnum
Akatsuki
Frame Data
Hyde
Linne
Orie
Seth
Hilda
Chaos
Mika