Melty Blood/MBTL/Red Arcueid: Difference between revisions

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=== Universal Mechanics ===
=== Universal Mechanics ===
===== Rapid beat 2 =====
{{MoveDataCargo
| title    = rapid beat 2
| subtitle =
| input    = {{#invoke:InputsUNI|toIcons|X X}}
| images  =
{{MoveDataCargoImage|re_rapid2|caption=}}
| info    =
{{AttackDataCargo-MBTL/Query|re_rapid2}}
* Placeholder
}}
===== Rapid beat 3 =====
{{MoveDataCargo
| title    = rabid beat 3
| subtitle =
| input    = {{#invoke:InputsUNI|toIcons|X X X}}
| images  =
{{MoveDataCargoImage|re_rapid3|caption=}}
| info    =
{{AttackDataCargo-MBTL/Query|re_rapid3}}
* Same animation as 3C
}}
===== Ground Throw =====
{{MoveDataCargo
| title    = throw
| subtitle =
| input    = {{#invoke:InputsUNI|toIcons|4}}/{{#invoke:InputsUNI|toIcons|6AD}}
| images  =
{{MoveDataCargoImage|re_throw|caption=}}
| info    =
{{AttackDataCargo-MBTL/Query|re_throw}}
* Placeholder
}}
===== Air Throw =====
{{MoveDataCargo
| title    = airthrow
| subtitle =
| input    = {{#invoke:InputsUNI|toIcons|j4}}/{{#invoke:InputsUNI|toIcons|6AD}}
| images  =
{{MoveDataCargoImage|re_airthrow|caption=}}
| info    =
{{AttackDataCargo-MBTL/Query|re_airthrow}}
* Universal air combo ender.
}}


=== Special Moves ===
=== Special Moves ===

Revision as of 16:48, 29 September 2021

Story

Due to the effects of coming back from a "certain accident," her vampiric impulses and overwhelming desires have taken over. Driven by instinct, she arrives in a lowly human city. Controlled by pure emotion, her actions and words are quite dangerous, but her underlying personality remains mostly unchanged. The only big difference is her increased selfishness and changed attitude toward humans.

Gameplay

Red Arcueid, often shortened to Warc, is a zoner with armored moves to complement her offense. She also takes some design cues from Archetype: Earth in Type Lumina.

Strengths Weaknesses
  • The skirt's back!
  • Coming soon.

Character Summary

Move list

Coming soon.

Stats & vitals

Coming soon.

Quick combo reference

Coming soon.

Move Analysis

Normal Moves

Standing Normals

5A
5A
5A
MBTL Warc 5A.png
Damage Guard Cancel Property Cost Attribute
180 LH -N-, -SE-, -SP-, -RB-, -EX-, -MD-, (J) - - -
First Active Active Recovery Overall Advantage Invul
5 2 11 17 -1 -
  • Placeholder
5B
5B
5B
MBTL Warc 5B.png
Damage Guard Cancel Property Cost Attribute
480 LH N, SP, RB, EX, MD, (J) - - -
First Active Active Recovery Overall Advantage Invul
9 ~ 13 4 17 29 ~ 33 -6 -
  • Placeholder
Damage Guard Cancel Property Cost Attribute
400*2 (768) H N, SP, RB, EX, MD, (J) Armor - -
First Active Active Recovery Overall Advantage Invul
29 4 22 54 -10 Armor 13-30
  • Placeholder
5C
5C
5C
MBTL Warc 5C.png
Damage Guard Cancel Property Cost Attribute
610 LH N, SP, RB, EX, MD, (J) - - -
First Active Active Recovery Overall Advantage Invul
10 ~ 17 4 23 36 ~ 43 -10 -
  • Placeholder
Damage Guard Cancel Property Cost Attribute
550*2 (1045) LH N, SP, RB, EX, MD, (J) Armor - -
First Active Active Recovery Overall Advantage Invul
21 4 22 46 -8 Armor 16-21
  • Placeholder

Crouching Normals

2A
2A
2A
MBTL Warc 2A.png
Damage Guard Cancel Property Cost Attribute
150 L -N-, -SE-, -SP-, -RB-, -EX-, -MD-, (J) - - -
First Active Active Recovery Overall Advantage Invul
6 2 11 18 -1 -
  • Placeholder
2B
2B
2B
MBTL Warc 2B.png
Damage Guard Cancel Property Cost Attribute
420 L N, SP, RB, EX, MD, (J) - - -
First Active Active Recovery Overall Advantage Invul
7 4 15 25 -4 -
  • Placeholder
2C
2C
2C
MBTL Warc 2C.png
Damage Guard Cancel Property Cost Attribute
620 L N, SP, RB, EX, MD, (J) - - -
First Active Active Recovery Overall Advantage Invul
8 5 23 35 -11 -
  • Placeholder

Jumping Normals

j.A
j.A
jA
MBTL Tohno jA.png
Damage Guard Cancel Property Cost Attribute
140 HA N, SP, RB, EX, MD, J - - -
First Active Active Recovery Overall Advantage Invul
5 4 11 19 - -
  • Placeholder
j.B
j.B
jB
MBTL Tohno jB.png
Damage Guard Cancel Property Cost Attribute
392 HA N, SP, RB, EX, MD, J CD - -
First Active Active Recovery Overall Advantage Invul
6 2,2 - - - -
  • Placeholder
j.C
j.C
jC
MBTL Tohno jC.png
Damage Guard Cancel Property Cost Attribute
560 HA N, SP, RB, EX, MD, J - - -
First Active Active Recovery Overall Advantage Invul
10 7 - - - -
  • Placeholder
Damage Guard Cancel Property Cost Attribute
900 HA N, SP, RB, EX, MD, J GB, L - -
First Active Active Recovery Overall Advantage Invul
20 7 - - - 15-19 Clash
  • Placeholder

Command Normals

3C
3C
3C
MBTL Warc 3C.png
Damage Guard Cancel Property Cost Attribute
700 LH SP, EX, MD LR - -
First Active Active Recovery Overall Advantage Invul
10 3 25 37 -11 Air 5-12
  • Placeholder
6C
6C
6C
MBTL Warc 6C.png
Damage Guard Cancel Property Cost Attribute
700 L SP, EX, MD - - -
First Active Active Recovery Overall Advantage Invul
23 4 20 46 -7 -
  • Placeholder
2C~2C
2C~2C
2C~2C
MBTL Warc 2C 2C.png
Damage Guard Cancel Property Cost Attribute
780 LH SP, EX, MD, (J) - - -
First Active Active Recovery Overall Advantage Invul
12 3 22 36 -8 -
  • Placeholder
j.2C
j.2C
j2C
MBTL Warc j2C.png
Damage Guard Cancel Property Cost Attribute
260*6 (1332) HA - Armor - -
First Active Active Recovery Overall Advantage Invul
5 8 (1) 2 (2) 2 (5) 2 10 - - 13-25 Armor
  • Placeholder

Universal Mechanics

Rapid beat 2
rapid beat 2
X>X
Lua error in Module:MoveDataParser at line 88: attempt to index field '?' (a nil value).
No results
  • Placeholder
Rapid beat 3
rabid beat 3
X>X>X
Lua error in Module:MoveDataParser at line 88: attempt to index field '?' (a nil value).
No results
  • Same animation as 3C
Ground Throw
throw
4/6AD
MBTL Warc throw.png
Damage Guard Cancel Property Cost Attribute
300, 1000 (1300) N/A - - - -
First Active Active Recovery Overall Advantage Invul
4 3 - - - -
  • Placeholder
Air Throw
airthrow
j4/6AD
MBTL Warc airthrow.png
Damage Guard Cancel Property Cost Attribute
1200 - - - - -
First Active Active Recovery Overall Advantage Invul
- 3 - - - -
  • Universal air combo ender.

Special Moves

Moon Skills

Super Moves

Reverse Beats

Customization

Palette options

Character Page Roadmap

MBTL Navigation

The Game
Getting Started
FAQ
Glossary
HUD & UI
Links
Customization
News & updates
The Battle System
Controls
Offense
Defense
Movement
Resources
Game Data
Characters
Shiki Tohno
Arcueid Brunestud
Akiha Tohno
Ciel
Hisui
Kohaku
Hisui & Kohaku
Miyako Arima
Kouma Kishima
Noel
Michael Roa Valdamjong
Vlov Arkhangel
Red Arcueid
Saber
Aoko Aozaki
Dead Apostle Noel
Mario Gallo Bestino
Powered Ciel
Neco-Arc
Mash Kyrielight
Ushiwakamaru
Monte Cristo