Bloody Roar Extreme/Jenny the Bat: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
Line 1,443: Line 1,443:
| colspan="6" align="center" | '''Beast Combos'''
| colspan="6" align="center" | '''Beast Combos'''
|-
|-
|236B (ac) j.6P 236B j.6P 236B j.6P 236B xx 2369K
|236B (ac) j.6P, 236B (ac) j.6P, 236B (ac) j.6P 236B xx 2369K
|
|
|can be started from j.6P
|can be started from j.6P
|-
|-
|236B (ac) j.6P 236B j.6P 236B j.6P 236B xx 2142147B
|236B (ac) j.6P, 236B (ac) j.6P, 236B (ac) j.6P 236B xx 2142147B
|
|
|can be started from j.6P
|can be started from j.6P

Revision as of 04:56, 12 May 2022

Introduction

Jenny is a complex character who excels in the air: she has increased aerial mobility with airdashes and flight, as well as advanced air chains and attacks unique to her. On the ground, she can use her Twist stance to maintain pressure, strong ducking options to create high/low 50/50s and good normals in neutral to control space, making her a versatile character. While in Beast Form, Jenny is able to deal huge damage with her air combos, but her opportunities to convert into those big damage combos is limited outside of Hyperbeast; once there, Jenny gets the unique Life Drain trait, causing all of her attacks to steal a portion of her opponent's health.

Strengths Weaknesses
  • Very high damage combos
  • Air mobility allows her to escape many situations
  • Good normals
  • Unblockable Beast Drive
  • Can steal life back with Hyperbeast
  • Guard Attack has lots of armor
  • Strong options from ducking
  • Below-average defense rating
  • Mediocre backdash
  • Slow passive blue life recovery while in Hyperbeast
  • Difficult to convert into damage from most attacks

Stats

Attribute Human Beast Hyper
Attack 100% 143% 143%
Defense 0.74 0.91 0.91
Recovery N/A 20 40
Weight 650 650 650
Forward Walk - - -
Back Walk - - -
Backdash dist. - - -
Backdash frame - - -
Dash/Run
Jump Height

Ability Plus

  • Life Drain: Attacks steals a portion of the damage dealt to restore Jenny's health.
  • Power Launcher: All launchers become untechable.

Moves

P Moves

5P
5P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
6P
6P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
4P
4P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
2P
2P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
1P
1P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
3P
3P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
7/8/9P
7/8/9P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
bt.P
bt.P
5P while facing backwards
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
bt.2P
bt.2P
2P while facing backwards
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
66P
66P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
6[6]P
6[6]P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
22P
22P / 2[2]P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
JP
JP
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
J4/6P
J4/6P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Pursuit P
Pursuit P
2P near a downed opponent
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2

K Moves

5K
5K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
6K
6K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
4K
4K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
2K
2K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
1K
1K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
3K
3K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
7/8/9K
7/8/9K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
bt.K
bt.K
5K while facing backwards
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
bt.2K
bt.2K
2K while facing backwards
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
66K
66K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
6[6]K
6[6]K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
22K
22K / 2[2]K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
JK
JK
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
J4/6K
J4/6K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Pursuit K
Pursuit K
2K near a downed opponent
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2

B Moves

5B
5B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
6B
6B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
4B
4B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
2B
2B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
1B
1B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
3B
3B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
7/8/9B
7/8/9B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
bt.B
bt.B
5B while facing backwards
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
bt.2B
bt.2B
2B while facing backwards
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
66B
66B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
6[6]B
6[6]B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
22B
22B / 2[2]B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
JB
JB
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
J4/6B
J4/6B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Pursuit B
Pursuit B
2B near a downed opponent
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2

Throws

Neutral Throw
Neutral Throw
6G against a standing opponent
Version Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
Human - - - - - - - - -
  • Notes 1
  • Notes 2
Beast - - - - - - - - -
  • Notes 1
  • Notes 2
Crouching Throw
Crouching Throw
6G against a crouching opponent
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Back Throw
Back Throw
6G against a backturned opponent
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Command Throw
Command Throw
236G
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2

Special Moves

Special Move 1
Special Move 1
236P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Special Move 2
Special Move 2
214P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Special Move 3
Special Move 3
236K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Special Move 4
Special Move 4
214K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Special Move 5
Special Move 5
236B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Special Move 6
Special Move 6
214B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2

Beast Drives

Beast Drive 1
Beast Drive 1
236236B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Beast Drive 2
Beast Drive 2
214214K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2

Combos

Combo Damage Notes
Human Combos
4P xx 214P, 3K, 3K, 2K, 2K
4P xx 236K
Beast Combos
236B (ac) j.6P, 236B (ac) j.6P, 236B (ac) j.6P 236B xx 2369K can be started from j.6P
236B (ac) j.6P, 236B (ac) j.6P, 236B (ac) j.6P 236B xx 2142147B can be started from j.6P
Hyper Combos
j.6P, 22B (unjump) 22KK (ac) j.6P, 236B (ac) j.2B, btB xx 2147P(G) 22KK, 8P (backdash) 3P xx 214P(G) 22KK 2362369B

Note: j.6P must be done as close to the ground as possible, you can normally get around 4 reps before gravity scaling gets too strong and drops but it depends on the opponents character.

See also

General
FAQ
Controls
Stages
HUD
System
Advanced Mechanics
Character Data
Glossary
Debug Menu
Characters
Alice the Rabbit
Bakuryu the Mole
Busuzima the Chameleon
Cronos the Phoenix
Fang the Wolf
Gado the Lion
Ganesha the Elephant
Jenny the Bat
Kohryu the Iron Mole
Long the Tiger
Marvel the Leopard
Shenlong the Tiger
Stun the Insect
Uranus the Chimera
Uriko the Half-Beast
Xion the Unborn
Yugo the Wolf