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| Fang, real name Yuuga Tsukigami, is a guest character hailing from ''Bloody Roar: The Fang'', a manga series based on the ''Bloody Roar'' franchise. In ''Bloody Roar Extreme'', Fang is a rekka character who is able to force his way in and deal huge damage. | | Fang, real name Yuuga Tsukigami, is a guest character hailing from ''Bloody Roar: The Fang'', a manga series based on the ''Bloody Roar'' franchise. In ''Bloody Roar Extreme'', Fang is a rekka character who is able to force his way in and deal huge damage. |
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| While he shares some similarities with Yugo, his moveset is much more simple due to being based on Yugo's original ''Hyper Beast Duel'' incarnation, giving him a fairly easy learning curve. Like Yugo, he has a strong command throw in the form of his Clinch, which has multiple follow-ups. He also has Yugo's running slide, letting him get in on his opponents with ease. Fang's unique Beast Drive, Wolfgang Silver Knuckle, emulates his source material and forces his opponent out of their Beast Form regardless of how much meter they had. Overall, Fang is a simple, yet solid rushdown character with high damage output. | | While he shares some similarities with Yugo, his moveset is much more simple due to being based on Yugo's original ''Hyper Beast Duel'' incarnation, giving him a fairly easy learning curve. Like Yugo, he has a strong command throw in the form of his Clinch, which has multiple follow-ups. He also has Yugo's running slide, letting him get in on his opponents with ease. Fang's unique Beast Drive, Wolfgang Silver, emulates his source material and forces his opponent out of their Beast Form regardless of how much meter they had. Overall, Fang is a simple, yet solid rushdown character with high damage output. |
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Revision as of 11:56, 29 May 2022
Introduction
Fang, real name Yuuga Tsukigami, is a guest character hailing from Bloody Roar: The Fang, a manga series based on the Bloody Roar franchise. In Bloody Roar Extreme, Fang is a rekka character who is able to force his way in and deal huge damage.
While he shares some similarities with Yugo, his moveset is much more simple due to being based on Yugo's original Hyper Beast Duel incarnation, giving him a fairly easy learning curve. Like Yugo, he has a strong command throw in the form of his Clinch, which has multiple follow-ups. He also has Yugo's running slide, letting him get in on his opponents with ease. Fang's unique Beast Drive, Wolfgang Silver, emulates his source material and forces his opponent out of their Beast Form regardless of how much meter they had. Overall, Fang is a simple, yet solid rushdown character with high damage output.
Strengths |
Weaknesses
|
- Great damage output
- Can force his way in with ease
- Very strong rushdown
- One of his Beast Drives can remove the opponent's Beast Form
- Good Hyperbeast
- Easy to play
|
- Lacks versatility due to his simple nature
- All of his mid-range pokes have forward momentum, making it difficult for him to maintain space if needed
- Mediocre Middle attacks outside of Wolf Strike rekka
|
Stats
Attribute
|
Human
|
Beast
|
Hyper
|
Attack
|
100%
|
140%
|
140%
|
Defense
|
0.77
|
1.00
|
1.00
|
Recovery
|
N/A
|
17
|
17
|
Weight
|
650
|
650
|
650
|
Forward Walk
|
-
|
-
|
-
|
Back Walk
|
-
|
-
|
-
|
Backdash dist.
|
-
|
-
|
-
|
Backdash frame
|
-
|
-
|
-
|
Dash/Run
|
|
|
|
Jump Height
|
|
|
|
Ability Plus
- Consecutive Hit: All attacks have increased hitstun and blockstun.
- Any Cancel B: All normals and specials become special-cancelable; a special cannot cancel into itself, but can be canceled into other specials.
Moves
P Moves
5P
5P
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
10
|
High
|
8
|
1
|
16
|
10
|
19
|
16
|
17
|
|
|
6P
6P
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
12
|
Mid
|
15
|
2
|
28
|
11
|
21
|
18
|
20
|
|
|
4P
4P
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
20
|
High
|
23
|
2
|
24
|
15
|
29
|
26
|
29
|
- Guard Break move that has a Cancel Point.
- Notes 2
|
|
2P
2P
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
8
|
Lowmid
|
9
|
1
|
16
|
10
|
17
|
16
|
16
|
|
|
1P
1P
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
8
|
Lowmid
|
13
|
3
|
36
|
10
|
19
|
16
|
17
|
|
|
3P
3P
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
13
|
Midhigh
|
15
|
2
|
19
|
11
|
22
|
19
|
21
|
|
|
7/8/9P
7/8/9P
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
16
|
High
|
19
|
2
|
24
|
13
|
25
|
22
|
25
|
|
|
bt.P
bt.P 5P while facing backwards
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
13
|
High
|
13
|
4
|
30
|
15
|
29
|
26
|
29
|
|
|
bt.2P
bt.2P 2P while facing backwards
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
10
|
Mid
|
17
|
2
|
25
|
12
|
24
|
21
|
23
|
|
|
66P
66P
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
15
|
High
|
10
|
1
|
27
|
12
|
24
|
21
|
23
|
|
|
6[6]P
6[6]P
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
25
|
Mid
|
14
|
6
|
27
|
19
|
37
|
34
|
39
|
|
|
22P
22P / 2[2]P
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
JP
j.P
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
8
|
Midhigh
|
4
|
6
|
19
|
10
|
17
|
16
|
16
|
|
|
J4/6P
J4/6P
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
25
|
Mid
|
19
|
5
|
27
|
17
|
34
|
31
|
35
|
|
|
Pursuit P
Pursuit P 2P near a downed opponent
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
7
|
Mid
|
14
|
8
|
34
|
10
|
16
|
16
|
16
|
|
|
K Moves
5K
5K
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
13
|
High
|
11
|
2
|
25
|
13
|
26
|
23
|
26
|
|
|
6K
6K
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
10
|
Mid
|
16
|
3
|
23
|
10
|
19
|
16
|
17
|
|
|
4K
4K
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
20
|
Mid
|
23
|
3
|
33
|
15
|
29
|
26
|
29
|
- Guard Break and Knockdown on hit.
- MGT
|
|
2K
2K
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
10
|
Low
|
13
|
2
|
27
|
11
|
21
|
18
|
20
|
|
|
1K
1K
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
20
|
Low
|
16
|
4
|
47
|
15
|
29
|
26
|
29
|
|
|
3K
3K
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
Low
|
22
|
1
|
21
|
-
|
-
|
-
|
-
|
- This move is a roll; doesn't cause any damage.
- However, it has a Cancel Point.
|
|
7/8/9K
7/8/9K
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
20
|
Mid
|
25
|
4
|
27
|
17
|
34
|
31
|
35
|
- Causes Knockdown on hit
- MD
|
|
bt.K
bt.K 5K while facing backwards
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
bt.2K
bt.2K 2K while facing backwards
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
66K
66K
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
6[6]K
6[6]K
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
16
|
Midhigh
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
22K
22K / 2[2]K
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
9
|
Low
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
JK
JK
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
J4/6K
J4/6K
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Pursuit K
Pursuit K 2K near a downed opponent
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
B Moves
5B
5B
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
6B
6B
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
Mid
|
15
|
19
|
2
|
34
|
12
|
24
|
21
|
23
|
|
|
4B
4B
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
20
|
Mid
|
17
|
2
|
35
|
17
|
33
|
30
|
34
|
|
|
2B
2B
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
1B
1B
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
3B
3B
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
7/8/9B
7/8/9B
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
bt.B
bt.B 5B while facing backwards
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
bt.2B
bt.2B 2B while facing backwards
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
66B
66B
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
6[6]B
6[6]B
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
22B
22B / 2[2]B
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
JB
JB
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
J4/6B
J4/6B
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Pursuit B
Pursuit B 2B near a downed opponent
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Throws
Neutral Throw
Neutral Throw 6G against a standing opponent
|
Version
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
Human
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Beast
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Crouching Throw
Crouching Throw 6G against a crouching opponent
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Back Throw
Back Throw 6G against a backturned opponent
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Command Throw
Command Throw 236G
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Special Moves
Special Move 1
Special Move 1 236P
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Special Move 2
Special Move 2 214P
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Special Move 3
Special Move 3 236K
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Special Move 4
Special Move 4 214K
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
18
|
Mid
|
12
|
7
|
58
|
17
|
34
|
31
|
35
|
|
|
Special Move 5
Special Move 5 236B
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Special Move 6
Special Move 6 214B
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Beast Drives
Beast Drive 1
Beast Drive 1 236236B
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
22 (still need to find total)
|
Mid
|
25
|
4
|
31
|
15
|
29
|
26
|
29
|
|
|
Beast Drive 2
Beast Drive 2 214214B
|
Base Damage
|
Attribute
|
Startup
|
Active
|
Recovery
|
Light Guard Blockstun
|
Heavy Guard Blockstun
|
Hitstun
|
Counter Hit Hitstun
|
20 (still need to find total)
|
Mid
|
32
|
3
|
37
|
15
|
29
|
26
|
29
|
- If it hits, it will drain the Opponent's Beast Drive gauge. It drains 75% from Human form, and 100% if in Beast/Hyper form.)
- MD
|
|
Combos
Combo
|
Damage
|
Notes
|
Human Combos
|
PK
|
|
|
PPP
|
|
|
9PP
|
|
|
9K, 9P
|
|
|
9KK
|
|
|
6K, 6K
|
|
|
4P, 236P (First shoulder hit)
|
|
|
4K, 4K
|
|
|
(If the first kick lands) KK, 214K
|
|
|
236G
|
|
|
236K, K
|
|
|
Beast Combos
|
(Full Crouch) 2KK, 236B
|
|
|
9K/P, 4B
|
|
|
9K/P, 236B
|
|
|
9K (Human), 5B (Beast Kick)
|
|
|
9K (Human), 5B (Beast Kick), 236PPP [hold forward]
|
|
|
236G, P (Punch Grab), 9(Jump Cancel), PPB
|
|
|
9K/P (Human Kick or Punch), 5B (Beast Kick), DC (Dash Cancel), 236G
|
|
|
236G, P (Punch Grab), 9(Jump Cancel), 6P, PP
|
|
|
9K/P (Human Kick or Punch), 5B (Beast Kick), 236PP (Cancel), PKK
|
|
|
9K/P (Human Kick or Punch), 6B
|
|
|
9K/P (Human Kick or Punch), 6B, 6B
|
|
|
9K/P (Human Kick or Punch), 6K (Knee)
|
|
|
9K/P (Human Kick or Punch), 6K (Knee), P
|
|
|
Hyper Combos
|
4P, Double 236B
|
|
|
4K, Double 236B
|
|
|
PPK, Double 236B
|
|
|
236PP, (Cancel into), Double 236B
|
|
|
BB, 236P (Cancel second punch into), Double 236B
|
|
|
4P (Cancel into) Double 236B
|
|
|
236K (Cancel into), 236B
|
|
|
KK, Double 236B
|
|
|
236K (Cancel the slide into) Double 236B
|
|
|
236K (Cancel the slide into) 236P (Cancel shoulder tackle into) B
|
|
|
8K, 236K, Double 236B
|
|
|
See also