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{{BREX Character Intro|char=alice|short=ALI|content= | |||
==Introduction== | ==Introduction== | ||
Alice is a highly versatile character with tools for almost every situation; she can play keepaway or rushdown extremely well. She also has great mobility: fast walk speed, a fast dash that covers a lot of distance, one of the best jumps in the game and various other mobility tools such as sways and slides. Her normals have good range, and she excels at low/mid rushes and frame traps. While in Hyperbeast, her damage output is devastating thanks to her unique trait, Power Legs, which makes all her kicks deal significantly increased damage and gives them Guard Break properties. To play Alice effectively, players must learn every option she has for each situation; because of this, and the fact that she has some of the highest execution requirements in the game (particularly with her instant 6[6]B combos), Alice requires a lot of time to learn. | |||
''' | {{StrengthsAndWeaknesses | ||
| intro = [[File:BREX icon alice.png|32px]] '''Alice''' is a well-rounded character with a large focus on mobility and relentless mixups. | |||
| pros = | |||
* '''Versatile:''' Alice has a well-rounded kit that allows her to play both rushdown and keepaway very effectively. | |||
* '''Mobile:''' Alice is very mobile, with fast walk speeds and dashes, as well as a very fast jump, which makes her air cancel game very threatening. | |||
* '''Rewarding offense:''' Alice's move list gives her myriad ways to mix opponents up with mids, lows and various frame traps, and her Hyperbeast leads to incredible damage. | |||
|cons = | |||
* '''Weak defense:''' Thanks to a below average defense modifier and HP recovery rate, Alice takes hits harder than most other characters. | |||
* '''Poor range in Beast:''' Somewhat counter-intuitively, entering Beast form causes Alice's kick attacks to lose some range, making it more difficult to play her keepaway game. | |||
* '''Technically demanding:''' Alice has access to some incredibly damaging combos, but tight execution requirements make them prone to dropping, with few to no easier alternative combo routes. | |||
| tablewidth = 80 | |||
}} | |||
==Stats== | ==Stats== | ||
{{CharacterData-BREX | |||
| hm-weight = 650 | |||
| hm-atk = 100% | |||
| hm-def = 0.74 | |||
| hm-fwalk = 24.22 | |||
| hm-bwalk = - | |||
| hm-dash = - | |||
| hm-bddist = 18.00 | |||
| hm-bddur = 34 | |||
| hm-jump = - | |||
| bs-weight = 650 | |||
| bs-atk = 133% | |||
| bs-def = 0.91 | |||
| bs-hprec = 22 | |||
| bs-fwalk = 25.07 | |||
| bs-bwalk = - | |||
| bs-dash = - | |||
| bs-bddist = 18.00 | |||
| bs-bddur = 34 | |||
| bs-jump = - | |||
| hb-weight = 650 | |||
| hb-atk = 133% | |||
| hb-def = 0.91 | |||
| hb-hprec = 22 | |||
| hb-fwalk = 25.07 | |||
| hb-bwalk = - | |||
| hb-dash = - | |||
| hb-bddist = 18.00 | |||
| hb-bddur = 34 | |||
| hb-jump = - | |||
}} | |||
===Ability Plus=== | |||
*'''Power Legs:''' All kicks deal significantly more damage, have Guard Break properties and gain the on-hit effects as if they were Counter Hits. | |||
*'''Consecutive Hit (air):''' All attacks have increased hitstun against airborne opponents; hitstun decay still applies. | |||
* ''' | |||
* '''( | |||
==Key Moves== | |||
===P Moves=== | |||
====== <font style="visibility:hidden" size="0">66P</font> ====== | |||
{{MoveData | |||
|image=BREX_ALI_66P.png | |||
|caption= | |||
|name=66P | |||
|subtitle=Sliding Punch | |||
|data= | |||
{{AttackData-BREX | |||
|damage=13 | |||
|attribute=Low | |||
|startup=13 | |||
|active=2 | |||
|recovery=26 | |||
|lightblock=11 | |||
|heavyblock=22 | |||
|hitstun=19 | |||
|chstun=21 | |||
|description= | |||
*Causes Trip on Counter Hit | |||
Alice slides forward and attacks the opponent's feet. | |||
}} | |||
}} | |||
==== | ====== <font style="visibility:hidden" size="0">7/8/9K</font> ====== | ||
{{MoveData | |||
|image=BREX_ALI_8K.png | |||
|caption= | |||
|name=7/8/9K | |||
|subtitle=Necrodesire Kick | |||
|data= | |||
{{AttackData-BREX | |||
|damage=5, 10 | |||
|attribute=Middle | |||
|startup=18 | |||
|active=4(3)4 | |||
|recovery=43 | |||
|lightblock=10x2 | |||
|heavyblock=14, 19 | |||
|hitstun=16x2 | |||
|chstun=16, 17 | |||
|description= | |||
*() are for the gap between hits. | |||
*Low Crush between frames 14-37 | |||
*Considered airborne between frames 14-26 | |||
*Stagger on Counter Hit for the first hit | |||
*Groundbounce on Counter Hit for the second hit | |||
Alice does a front flip, attacking with each foot. | |||
}} | |||
}} | |||
=== | ====== <font style="visibility:hidden" size="0">6[6]B</font> ====== | ||
{{MoveData | |||
|image=BREX_ALI_Running_B.png | |||
|caption= | |||
|name=6[6]B | |||
|subtitle=Dash Somersault Kick | |||
|data= | |||
{{AttackData-BREX | |||
|damage=26 | |||
|attribute=Middle | |||
|startup=17 | |||
|active=5 | |||
|recovery=34 | |||
|lightblock=18 | |||
|heavyblock=35 | |||
|hitstun=32 | |||
|chstun=37 | |||
|description= | |||
*Heavy Attack | |||
*Causes Spinfall on hit | |||
*Air Cancel OK | |||
Alice performs a backflip while sliding forward. | |||
}} | |||
}} | |||
}} | |||
{{Navbox-BloodyRoarEX}} | |||
[[Category:Bloody Roar Extreme]] |
Revision as of 03:02, 5 July 2022
Introduction
Alice is a highly versatile character with tools for almost every situation; she can play keepaway or rushdown extremely well. She also has great mobility: fast walk speed, a fast dash that covers a lot of distance, one of the best jumps in the game and various other mobility tools such as sways and slides. Her normals have good range, and she excels at low/mid rushes and frame traps. While in Hyperbeast, her damage output is devastating thanks to her unique trait, Power Legs, which makes all her kicks deal significantly increased damage and gives them Guard Break properties. To play Alice effectively, players must learn every option she has for each situation; because of this, and the fact that she has some of the highest execution requirements in the game (particularly with her instant 6[6]B combos), Alice requires a lot of time to learn.
File:BREX icon alice.png Alice is a well-rounded character with a large focus on mobility and relentless mixups. | |
Pros | Cons |
|
|
Stats
Human
Weight | Attack | Defense | Walk (Forward) | Walk (Backward) | Dash/Run | Backdash (Distance) | Backdash (Duration) | Jump Height |
---|---|---|---|---|---|---|---|---|
650 | 100% | 0.74 | 24.22 | - | - | 18.00 | 34 | - |
Beast
Weight | Attack | Defense | HP Recovery | Walk (Forward) | Walk (Backward) | Dash/Run | Backdash (Distance) | Backdash (Duration) | Jump Height |
---|---|---|---|---|---|---|---|---|---|
650 | 133% | 0.91 | 22 | 25.07 | - | - | 18.00 | 34 | - |
Hyperbeast
Weight | Attack | Defense | HP Recovery | Walk (Forward) | Walk (Backward) | Dash/Run | Backdash (Distance) | Backdash (Duration) | Jump Height |
---|---|---|---|---|---|---|---|---|---|
650 | 133% | 0.91 | 22 | 25.07 | - | - | 18.00 | 34 | - |
Ability Plus
- Power Legs: All kicks deal significantly more damage, have Guard Break properties and gain the on-hit effects as if they were Counter Hits.
- Consecutive Hit (air): All attacks have increased hitstun against airborne opponents; hitstun decay still applies.
Key Moves
P Moves
66P
66P
Sliding Punch |
---|
7/8/9K
7/8/9K
Necrodesire Kick |
---|
6[6]B
6[6]B
Dash Somersault Kick |
---|