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[[image:character.png|<center><font size="3"><b>character</b></font></center>|frame|right]]
{{BREX Character Intro|char={{{char}}}|short={{{short}}}|content=
[[image:palettes.png|<center><font size="2"><b>palettes</b></font></center>|frame|right]]
 
==Introduction==
==Introduction==
''we made a funny about every character in this game because we don't take it too seriously we promise''
{{{char}}} is on a quest to become king of the furries
 
'''Character''' does some stuff
 
'''Slash''' lets Character do xyz specific things


'''Bust''' lets Character do xyz specific things, but like, different from Slash's xyz specific things
{{StrengthsAndWeaknesses
| intro = [[File:BREX icon {{{char}}}.png|32px]] '''{{{char}}}''' is a character who can punch kick and beast
| pros =
* '''pro:''' they do this thing good
|cons =
* '''con:''' they do this thing less good
| tablewidth = 80
}}


==Stats==
==Stats==
{{CharacterData-BREX
| hm-weight        = -
| hm-atk            = -
| hm-def            = -
| hm-fwalk          = -
| hm-bwalk          = -
| hm-dash          = -
| hm-bddist        = -
| hm-bddur          = -
| hm-jump          = -
| bs-weight        = -
| bs-atk            = -
| bs-def            = -
| bs-hprec          = -
| bs-fwalk          = -
| bs-bwalk          = -
| bs-dash          = -
| bs-bddist        = -
| bs-bddur          = -
| bs-jump          = -
| hb-weight        = -
| hb-atk            = -
| hb-def            = -
| hb-hprec          = -
| hb-fwalk          = -
| hb-bwalk          = -
| hb-dash          = -
| hb-bddist        = -
| hb-bddur          = -
| hb-jump          = -
}}


Damage taken: ---%<br>
===Ability Plus===
Rage rate: ---%<br>
'''{{{ability plus}}}:''' describe their ability plus here
Rage duration: --- seconds
 
==Normal Moves==
===Far Slashes===
 
{| border="0" cellspacing="5" width="100%"
| width="" style="background:#f0f0f0;"|''' <font size = "3">5A</font>  '''
:Properties:
:
 
|-
| width="" |''' <font size = "3">5B</font> '''
:Properties:
:
 
|-
| width="" style="background:#f0f0f0;"|''' <font size = "3">5C</font> '''
:Properties:
:
 
|-
| width="" |''' <font size = "3">2A</font>  '''
:Properties:
:
 
|-
| width="" style="background:#f0f0f0;"|''' <font size = "3">2B</font> '''
:Properties:
:
 
|-
| width="" |''' <font size = "3">2C</font> '''
:Properties:
:
 
|}
 
===Near Slashes===
 
{| border="0" cellspacing="5" width="100%"
 
|-
| width="" |''' <font size = "3">n.5A</font>'''
:Properties:
:
 
|-
| width="" style="background:#f0f0f0;"|''' <font size = "3">n.5B</font> '''
:Properties:
:
 
|-
| width="" |''' <font size = "3">n.5C</font> '''
:Properties:
:
 
|-
| width="" style="background:#f0f0f0;"|''' <font size = "3">n.2A</font>'''
:Properties:
:
 
|-
| width="" |''' <font size = "3">n.2B</font> '''
:Properties:
:
 
|-
| width="" style="background:#f0f0f0;"|''' <font size = "3">n.2C</font> '''
:Properties:
:
 
|}
 
===Overheads===
 
{| border="0" cellspacing="5" width="100%"
 
 
|-
| width="" |''' <font size = "3">5BC</font>'''
:Properties:
:
 
|-
| width="" style="background:#f0f0f0;"|''' <font size = "3">u.5BC</font> '''
:Properties:
:
 
|}
 
===Kicks===
 
{| border="0" cellspacing="5" width="100%"
 
 
|-
| width="" |''' <font size = "3">5D</font> '''
:Properties:
:
 
|-
| width="" style="background:#f0f0f0;"|''' <font size = "3">6D</font>'''
:Properties:
:
 
|-
| width="" |''' <font size = "3">2D</font> '''
:Properties:
:
 
|-
| width="" style="background:#f0f0f0;"|''' <font size = "3">3D</font> '''
:Properties:
:
 
|}
 
===Jumping Normals===
 
{| border="0" cellspacing="5" width="100%"
 
 
|-
| width="" |''' <font size = "3">j.A</font>'''
:Properties:
:
 
|-
| width="" style="background:#f0f0f0;"|''' <font size = "3">j.B</font> '''
:Properties:
:
 
|-
| width="" |''' <font size = "3">j.C</font>'''
:Properties:
:
 
|-
| width="" style="background:#f0f0f0;"|''' <font size = "3">j.D</font> '''
:Properties:
:
 
|}
 
===Dashing Normals===
 
{| border="0" cellspacing="5" width="100%"
 
 
|-
| width="" |''' <font size = "3">66A</font>'''
:Properties:
:
 
|-
| width="" style="background:#f0f0f0;"|''' <font size = "3">66B</font> '''
:Properties:
:
 
|-
| width="" |''' <font size = "3">66C</font>'''
:Properties:
:
 
|-
| width="" style="background:#f0f0f0;"|''' <font size = "3">66D</font> '''
:Properties:
:
 
|}
 
===Unarmed Normals===
 
{| border="0" cellspacing="5" width="100%"
 
 
|-
| width="" |''' <font size = "3">u.5S</font>'''
:Properties:
:
 
|-
| width="" style="background:#f0f0f0;"|''' <font size = "3">u.2S</font> '''
:Properties:
:
 
|-
| width="" |''' <font size = "3">uj.S</font>'''
:Properties:
:
 
|-
| width="" style="background:#f0f0f0;"|''' <font size = "3">u.66S</font> '''
:Properties:
:
 
|}
 
==Special Moves==
 
===Universal===
 
{| border="0" cellspacing="5" width="100%"
| width="" style="background:#f0f0f0;"|'''<font size = "3"> - 「-」 - 236+[Attack]  </font>'''
* '''(Description)''' -
* '''(A version)''' -
* '''(B version)''' -
* '''(C version)''' -
 
|-
| width="" |'''<font size = "3"> - 「-」 - 623+[Attack]  </font>[In air]'''
* '''(Description)''' -
 
|-
| width="" style="background:#f0f0f0;"|'''<font size = "3"> - 「-」 - 646+[Attack] </font>'''
* '''(Description)''' -
 
|-
| width="" |'''<font size = "3"> - 「-」 - ABC </font>'''
* '''(Description)''' -
 
|-
| width="" style="background:#f0f0f0;"|'''<font size = "3"> - 「-」 - 214+[Attack] </font>'''
* '''(Description)''' -
 
 
|}
 
===Slash===
 
{| border="0" cellspacing="5" width="100%"
| width="" style="background:#f0f0f0;"|'''<font size = "3"> - 「-」 - 236+[Attack]  </font>'''
* '''(Description)''' -
* '''(A version)''' -
* '''(B version)''' -
* '''(C version)''' -
 
|-
| width="" |'''<font size = "3"> - 「-」 - 623+[Attack]  </font>[In air]'''
* '''(Description)''' -
 
|-
| width="" style="background:#f0f0f0;"|'''<font size = "3"> - 「-」 - 646+[Attack] </font>'''
* '''(Description)''' -
 
|-
| width="" |'''<font size = "3"> - 「-」 - ABC </font>'''
* '''(Description)''' -
 
|-
| width="" style="background:#f0f0f0;"|'''<font size = "3"> - 「-」 - 214+[Attack] </font>'''
* '''(Description)''' -
 
 
|}
 
===Bust===
 
{| border="0" cellspacing="5" width="100%"
| width="" style="background:#f0f0f0;"|'''<font size = "3"> - 「-」 - 236+[Attack]  </font>'''
* '''(Description)''' -
* '''(A version)''' -
* '''(B version)''' -
* '''(C version)''' -
 
|-
| width="" |'''<font size = "3"> - 「-」 - 623+[Attack]  </font>[In air]'''
* '''(Description)''' -
 
|-
| width="" style="background:#f0f0f0;"|'''<font size = "3"> - 「-」 - 646+[Attack] </font>'''
* '''(Description)''' -
 
|-
| width="" |'''<font size = "3"> - 「-」 - ABC </font>'''
* '''(Description)''' -
 
|-
| width="" style="background:#f0f0f0;"|'''<font size = "3"> - 「-」 - 214+[Attack] </font>'''
* '''(Description)''' -
 
 
|}
 
==Strategy==
 
both techniques press buttons and make combos happen sometimes
 
===Slash===
 
slash plays honest good honest foosies and nostrils
 
===Bust===
 
bust unga bunga do a infinite
 
==Combos==
 
====Universal====
 
crombo


===Slash===
==Key Moves==
===P Moves===
====== <font style="visibility:hidden" size="0">5P</font> ======
{{MoveData
|image=BREX_{{{char}}}_5P.png
|caption=
|name=5P
|subtitle={{{name}}}
|data=
{{AttackData-BREX
|damage=-
|attribute=-
|startup=-
|active=-
|recovery=-
|lightblock=-
|heavyblock=-
|hitstun=-
|chstun=-
|description=
*special property


it's short for
move description
}}
}}


===Bust===
}}


crombination attack
{{Navbox-BloodyRoarEX}}
[[Category:Bloody Roar Extreme]]

Latest revision as of 09:56, 5 July 2022

Introduction

{{{char}}} is on a quest to become king of the furries

Playstyle
[[File:BREX icon {{{char}}}.png|32px]] {{{char}}} is a character who can punch kick and beast
Pros Cons
  • pro: they do this thing good
  • con: they do this thing less good

Stats

Human

Weight Attack Defense Walk (Forward) Walk (Backward) Dash/Run Backdash (Distance) Backdash (Duration) Jump Height
- - - - - - - - -

Beast

Weight Attack Defense HP Recovery Walk (Forward) Walk (Backward) Dash/Run Backdash (Distance) Backdash (Duration) Jump Height
- - - - - - - - - -

Hyperbeast

Weight Attack Defense HP Recovery Walk (Forward) Walk (Backward) Dash/Run Backdash (Distance) Backdash (Duration) Jump Height
- - - - - - - - - -

Ability Plus

{{{ability plus}}}: describe their ability plus here

Key Moves

P Moves

5P
5P
{{{name}}}
[[File:BREX_{{{char}}}_5P.png | 175x250px | center|class=lazyimg]]
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • special property

move description


General
FAQ
Controls
Stages
HUD
System
Advanced Mechanics
Character Data
Glossary
Debug Menu
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Long the Tiger
Marvel the Leopard
Shenlong the Tiger
Stun the Insect
Uranus the Chimera
Uriko the Half-Beast
Xion the Unborn
Yugo the Wolf