Bloody Roar Extreme/Kohryu the Iron Mole: Difference between revisions

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[[File:BREX_profile_kohryu.png|400px|thumb|right|<center><font size="2">'''Kohryu the Iron Mole'''</font></center>]]
## Overview Page
{{TOClimit|2}}


{{BREX Character Intro|char=kohryu|short=koh|content=
==Introduction==
==Introduction==
With a moveset and gameplan similar to Bakuryu's, Kohryu is primarily a hit-and-run character. However, Kohryu is able to play more of a defensive game thanks to his Inferno projectile, Mesmerism air freeze and a better Guard Attack which, uniquely, protects him from throws. Kohryu trades in Bakuryu's Counter attacks for better teleports, and gains several unique followups off of them (including a divekick and homing drill kick). Many of Kohryu's attacks also have better hitboxes than their fleshy counterparts, though at the cost of not having Bakuryu's AoE-based ducking attacks. Unlike Bakuryu, Kohryu is also a heavyweight character, making him much harder to combo; this, combined with his higher defense rating, gives him much more staying power, letting him go toe-to-toe with his opponent far more than Bakuryu.
With a moveset and gameplan similar to Bakuryu's, Kohryu is primarily a hit-and-run character. However, Kohryu is able to play more of a defensive game thanks to his Inferno projectile, Mesmerism air freeze and a better Guard Attack which, uniquely, protects him from throws. Kohryu trades in Bakuryu's Counter attacks for better teleports, and gains several unique followups off of them (including a divekick and homing drill kick). Many of Kohryu's attacks also have better hitboxes than his fleshy counterpart, though at the cost of not having Bakuryu's AoE-based ducking attacks. Unlike Bakuryu, Kohryu is also a heavyweight character, making him much harder to combo; this, combined with his higher defense rating, gives him much more staying power, letting him go toe-to-toe with his opponent far more easily than Bakuryu.


{|
{{StrengthsAndWeaknesses
|-style="text-align:left;"
| intro = [[File:BREX icon kohryu.png|32px]] '''Kohryu''' is a hardy defense-focused character whose array of teleports and projectiles allow him to play a hit-and-run style that holds life leads well.
! Strengths !! Weaknesses
| pros =
|- style="vertical-align:top;text-align:left"
* '''Great Defense:''' Much like his counterpart, Bakuryu, Kohryu has access to great mobility and a very fast jab, which when combined with his exceptionally strong Guard Attack, gives him a lot of options for stopping the opponent's offense in its tracks.
| style="width: 50%;"|
* '''Powerful Space Control:''' On top of the excellent anti-air that is the Izuna Drop, Kohryu also has access to a powerful projectile attack and several teleports, which allow him to control and hold space in whatever way he chooses.
* Good command throw
* '''Hardy:''' One major advantage that Kohryu has over Bakuryu is much better defensive stats. Sporting a naturally high defense modifier and a high weight class, Kohryu gets a lot of second chances when he makes mistakes in neutral or on defense.
* Good teleports
|cons =
* Fast jab
* '''Poor Mixup:''' Being a defensively-focused character means that Kohryu's means of opening up his opponents are few and far between. While he does have access to a very strong command throw, he doesn't have much else to convince opponents to think very hard about how they want to block.
* Good mobility
* '''Has Trouble Accessing Damage:''' Kohryu can deal some pretty significant damage, but the majority of that will come either from his command throw, or from his Hyperbeast form. This means that while his kit gives him a lot of ways to hold a life lead, it doesn't give him much in the way of making up a life deficit.
* Good defense
* '''Low Threat Beast:''' On top of his inconsistent access to high damage, Kohryu's Beast form sports the lowest Beast attack modifier in the entire game, which further compounds the difficulty he faces in making comebacks.
* Great anti-airs
| tablewidth = 80
* Projectile
}}


| style="width: 50%;"|
==Stats==
* Can struggle to open people up
{{CharacterData-BREX
* Can have difficuly dealing damage outside of command throw and Hyperbeast
| hm-weight        = 1050
* Lowest Beast damage modifier in the game
| hm-atk            = 100%
* Booster sounds get annoying after a while
| hm-def            = 0.80
|-
| hm-fwalk          = -
|}
| hm-bwalk          = -
| hm-dash          = -
| hm-bddist        = -
| hm-bddur          = -
| hm-jump          = -
| bs-weight        = 1600
| bs-atk            = 119%
| bs-def            = 1.00
| bs-hprec          = 21
| bs-fwalk          = -
| bs-bwalk          = -
| bs-dash          = -
| bs-bddist        = -
| bs-bddur          = -
| bs-jump          = -
| hb-weight        = 1600
| hb-atk            = 119%
| hb-def            = 1.00
| hb-hprec          = 21
| hb-fwalk          = -
| hb-bwalk          = -
| hb-dash          = -
| hb-bddist        = -
| hb-bddur          = -
| hb-jump          = -
}}


==Stats==
===Ability Plus===
{| class="wikitable"
'''Any Cancel B:''' All normals and specials become special-cancelable; a special cannot cancel into itself, but can cancel into other specials.
! Attribute
! Human
! Beast
! Hyper
|-
|'''Attack'''
| 100%
| 119%
| 119%
|-
|'''Defense'''
| 0.80
| 1.00
| 1.00
|-
|'''Recovery'''
| N/A
| 21
| 21
|-
|'''Weight'''
| 1050
| 1600
| 1600
|-
|'''Forward Walk'''
| -
| -
| -
|-
|'''Back Walk'''
| -
| -
| -
|-
|'''Backdash dist.'''
| -
| -
| -
|-
|'''Backdash frame'''
| -
| -
| -
|-
|'''Dash/Run'''
|
|
|
|-
|'''Jump Height'''
|
|
|
|}


==Ability Plus==
'''Power Launcher:''' All launching attacks disable the opponent's ability to Air Tech.
*'''Any Cancel B''': All normals and specials become special-cancelable; a special cannot cancel into itself, but can be canceled into other specials.
*'''Power Launcher:''' All launchers become untechable.


==Moves==
==Key Moves==
===P Moves===
====== <font style="visibility:hidden" size="0">5P</font> ======
====== <font style="visibility:hidden" size="0">5P</font> ======
{{MoveData
{{MoveData
|image=BREX_KOH_5P.png
|image=BREX_{{{char}}}_5P.png
|caption=
|caption=
|name=5P
|name=5P
|input=
|subtitle={{{name}}}
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">6P</font> ======
{{MoveData
|image=BREX_KOH_6P.png
|caption=
|name=6P
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">4P</font> ======
{{MoveData
|image=BREX_KOH_4P.png
|caption=
|name=4P
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">2P</font> ======
{{MoveData
|image=BREX_KOH_2P.png
|caption=
|name=2P
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">1P</font> ======
{{MoveData
|image=BREX_KOH_1P.png
|caption=
|name=1P
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">3P</font> ======
{{MoveData
|image=BREX_KOH_3P.png
|caption=
|name=3P
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">7/8/9P</font> ======
{{MoveData
|image=BREX_KOH_8P.png
|caption=
|name=7/8/9P
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">bt.P</font> ======
{{MoveData
|image=BREX_KOH_bt_P.png
|caption=
|name=bt.P
|input=5P while facing backwards
|data=
|data=
  {{AttackData-BREX
  {{AttackData-BREX
  |damage=
  |damage=-
  |attribute=  
  |attribute=-
  |startup=
  |startup=-
  |active=
  |active=-
  |recovery=
  |recovery=-
  |lightblock=
  |lightblock=-
  |heavyblock=
  |heavyblock=-
  |hitstun=
  |hitstun=-
  |chstun=
  |chstun=-
  |description=
  |description=
*Notes 1
*special property
*Notes 2
}}
}}


====== <font style="visibility:hidden" size="0">bt.2P</font> ======
move description
{{MoveData
|image=BREX_KOH_bt_2P.png
|caption=
|name=bt.2P
|input=2P while facing backwards
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">66P</font> ======
{{MoveData
|image=BREX_KOH_66P.png
|caption=
|name=66P
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">6[6]P</font> ======
{{MoveData
|image=BREX_KOH_Running_P.png
|caption=
|name=6[6]P
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
}}


====== <font style="visibility:hidden" size="0">22P</font> ======
{{MoveData
|image=BREX_KOH_Ducking_P.png
|caption=
|name=22P / 2[2]P
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">JP</font> ======
{{MoveData
|image=BREX_KOH_JP.png
|caption=
|name=JP
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">J4/6P</font> ======
{{MoveData
|image=BREX_KOH_J6P.png
|caption=
|name=J4/6P
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">Pursuit P</font> ======
{{MoveData
|image=BREX_KOH_Pursuit_P.png
|caption=
|name=Pursuit P
|input=2P near a downed opponent
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
===K Moves===
====== <font style="visibility:hidden" size="0">5K</font> ======
{{MoveData
|image=BREX_KOH_5K.png
|caption=
|name=5K
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">6K</font> ======
{{MoveData
|image=BREX_KOH_6K.png
|caption=
|name=6K
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">4K</font> ======
{{MoveData
|image=BREX_KOH_4K.png
|caption=
|name=4K
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">2K</font> ======
{{MoveData
|image=BREX_KOH_2K.png
|caption=
|name=2K
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">1K</font> ======
{{MoveData
|image=BREX_KOH_1K.png
|caption=
|name=1K
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">3K</font> ======
{{MoveData
|image=BREX_KOH_3K.png
|caption=
|name=3K
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">7/8/9K</font> ======
{{MoveData
|image=BREX_KOH_8K.png
|caption=
|name=7/8/9K
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">bt.K</font> ======
{{MoveData
|image=BREX_KOH_bt_K.png
|caption=
|name=bt.K
|input=5K while facing backwards
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">bt.2K</font> ======
{{MoveData
|image=BREX_KOH_bt_2K.png
|caption=
|name=bt.2K
|input=2K while facing backwards
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">66K</font> ======
{{MoveData
|image=BREX_KOH_66K.png
|caption=
|name=66K
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">6[6]K</font> ======
{{MoveData
|image=BREX_KOH_Running_K.png
|caption=
|name=6[6]K
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">22K</font> ======
{{MoveData
|image=BREX_KOH_Ducking_K.png
|caption=
|name=22K / 2[2]K
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">JK</font> ======
{{MoveData
|image=BREX_KOH_JK.png
|caption=
|name=JK
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">J4/6K</font> ======
{{MoveData
|image=BREX_KOH_J6K.png
|caption=
|name=J4/6K
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">Pursuit K</font> ======
{{MoveData
|image=BREX_KOH_Pursuit_K.png
|caption=
|name=Pursuit K
|input=2K near a downed opponent
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
===B Moves===
====== <font style="visibility:hidden" size="0">5B</font> ======
{{MoveData
|image=BREX_KOH_5B.png
|caption=
|name=5B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">6B</font> ======
{{MoveData
|image=BREX_KOH_6B.png
|caption=
|name=6B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">4B</font> ======
{{MoveData
|image=BREX_KOH_4B.png
|caption=
|name=4B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">2B</font> ======
{{MoveData
|image=BREX_KOH_2B.png
|caption=
|name=2B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">1B</font> ======
{{MoveData
|image=BREX_KOH_1B.png
|caption=
|name=1B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">3B</font> ======
{{MoveData
|image=BREX_KOH_3B.png
|caption=
|name=3B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">7/8/9B</font> ======
{{MoveData
|image=BREX_KOH_8B.png
|caption=
|name=7/8/9B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">bt.B</font> ======
{{MoveData
|image=BREX_KOH_bt_B.png
|caption=
|name=bt.B
|input=5B while facing backwards
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">bt.2B</font> ======
{{MoveData
|image=BREX_KOH_bt_2B.png
|caption=
|name=bt.2B
|input=2B while facing backwards
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">66B</font> ======
{{MoveData
|image=BREX_KOH_66B.png
|caption=
|name=66B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">6[6]B</font> ======
{{MoveData
|image=BREX_KOH_Running_B.png
|caption=
|name=6[6]B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">22B</font> ======
{{MoveData
|image=BREX_KOH_Ducking_B.png
|caption=
|name=22B / 2[2]B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">JB</font> ======
{{MoveData
|image=BREX_KOH_JB.png
|caption=
|name=JB
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">J4/6B</font> ======
{{MoveData
|image=BREX_KOH_J6B.png
|caption=
|name=J4/6B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">Pursuit B</font> ======
{{MoveData
|image=BREX_KOH_Pursuit_B.png
|caption=
|name=Pursuit B
|input=2B near a downed opponent
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
==Throws==
====== <font style="visibility:hidden" size="0">Neutral Throw</font> ======
{{MoveData
|image=BREX_KOH_6G_(Neutral,_Human).png
|caption=
|image2=BREX_KOH_6G_(Neutral,_Beast).png
|caption2=
|name=Neutral Throw
|input=6G against a standing opponent
|data=
{{AttackData-BREX
|version=Human
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
{{AttackData-BREX
|damage=
|attribute=
|version=Beast
|header=no
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">Crouching Throw</font> ======
{{MoveData
|image=BREX_KOH_6G_(Crouching).png
|caption=
|name=Crouching Throw
|input=6G against a crouching opponent
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">Back Throw</font> ======
{{MoveData
|image=BREX_KOH_6G_(Back).png
|caption=
|name=Back Throw
|input=6G against a backturned opponent
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">Command Throw</font> ======
{{MoveData
|image=BREX_KOH_236G.png
|caption=
|name=Command Throw
|input=236G
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
==Special Moves==
====== <font style="visibility:hidden" size="0">Special Move 1</font> ======
{{MoveData
|image=BREX_KOH_236P.png
|caption=
|name=Special Move 1
|input=236P
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">Special Move 2</font> ======
{{MoveData
|image=BREX_KOH_214P.png
|caption=
|name=Special Move 2
|input=214P
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">Special Move 3</font> ======
{{MoveData
|image=BREX_KOH_236K.png
|caption=
|name=Special Move 3
|input=236K
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">Special Move 4</font> ======
{{MoveData
|image=BREX_KOH_214K.png
|caption=
|name=Special Move 4
|input=214K
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">Special Move 5</font> ======
{{MoveData
|image=BREX_KOH_236B.png
|caption=
|name=Special Move 5
|input=236B
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">Special Move 6</font> ======
{{MoveData
|image=BREX_KOH_214B.png
|caption=
|name=Special Move 6
|input=214B
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
==Beast Drives==
====== <font style="visibility:hidden" size="0">Beast Drive 1</font> ======
{{MoveData
|image=BREX_KOH_236236B.png
|caption=
|name=Beast Drive 1
|input=236236B
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">Beast Drive 2</font> ======
{{MoveData
|image=BREX_KOH_214214K.png
|caption=
|name=Beast Drive 2
|input=214214K
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
==Combos==
{| border="1em" cellpadding="3" cellspacing="0"
| align="center" style="background:#f0f0f0;"|'''Combo'''
| align="center" style="background:#f0f0f0;"|'''Damage'''
| align="center" style="background:#f0f0f0;"|'''Notes'''
|-
| colspan="6" align="center" | '''Human Combos'''
|-
|(3K)KK xx 236P
|
|
|-
|236G, 236P
|
|
|-
| colspan="6" align="center" | '''Beast Combos'''
|-
|214B xx 2147K
|
|
|-
|(CH) 214B (ac) j.6B, 236P
|
|
|-
|(CH) 3P,P xx 214214B
|
|
|-
|(CH) 214B xx 236236B, 3K,K
|
|
|-
| colspan="6" align="center" | '''Hyper Combos'''
|-
|66K or 1B, 4B xx 214B (ac) j.6B 236P
|
|
|-
|6K4K xx 2362369B, 3K,K
|
|
|-
|(214B) (ac) j.K, j.P, j.B (xN4) 236P
|
|
|-
|4B xx 214K(G) (xN) 236236B
|
|
|-
|}
==See also==
{{Navbox-BloodyRoarEX}}
{{Navbox-BloodyRoarEX}}
[[Category:Bloody Roar Extreme]]
[[Category:Bloody Roar Extreme]]

Revision as of 01:37, 7 July 2022

    1. Overview Page

Introduction

With a moveset and gameplan similar to Bakuryu's, Kohryu is primarily a hit-and-run character. However, Kohryu is able to play more of a defensive game thanks to his Inferno projectile, Mesmerism air freeze and a better Guard Attack which, uniquely, protects him from throws. Kohryu trades in Bakuryu's Counter attacks for better teleports, and gains several unique followups off of them (including a divekick and homing drill kick). Many of Kohryu's attacks also have better hitboxes than his fleshy counterpart, though at the cost of not having Bakuryu's AoE-based ducking attacks. Unlike Bakuryu, Kohryu is also a heavyweight character, making him much harder to combo; this, combined with his higher defense rating, gives him much more staying power, letting him go toe-to-toe with his opponent far more easily than Bakuryu.

Playstyle
File:BREX icon kohryu.png Kohryu is a hardy defense-focused character whose array of teleports and projectiles allow him to play a hit-and-run style that holds life leads well.
Pros Cons
  • Great Defense: Much like his counterpart, Bakuryu, Kohryu has access to great mobility and a very fast jab, which when combined with his exceptionally strong Guard Attack, gives him a lot of options for stopping the opponent's offense in its tracks.
  • Powerful Space Control: On top of the excellent anti-air that is the Izuna Drop, Kohryu also has access to a powerful projectile attack and several teleports, which allow him to control and hold space in whatever way he chooses.
  • Hardy: One major advantage that Kohryu has over Bakuryu is much better defensive stats. Sporting a naturally high defense modifier and a high weight class, Kohryu gets a lot of second chances when he makes mistakes in neutral or on defense.
  • Poor Mixup: Being a defensively-focused character means that Kohryu's means of opening up his opponents are few and far between. While he does have access to a very strong command throw, he doesn't have much else to convince opponents to think very hard about how they want to block.
  • Has Trouble Accessing Damage: Kohryu can deal some pretty significant damage, but the majority of that will come either from his command throw, or from his Hyperbeast form. This means that while his kit gives him a lot of ways to hold a life lead, it doesn't give him much in the way of making up a life deficit.
  • Low Threat Beast: On top of his inconsistent access to high damage, Kohryu's Beast form sports the lowest Beast attack modifier in the entire game, which further compounds the difficulty he faces in making comebacks.

Stats

Human

Weight Attack Defense Walk (Forward) Walk (Backward) Dash/Run Backdash (Distance) Backdash (Duration) Jump Height
1050 100% 0.80 - - - - - -

Beast

Weight Attack Defense HP Recovery Walk (Forward) Walk (Backward) Dash/Run Backdash (Distance) Backdash (Duration) Jump Height
1600 119% 1.00 21 - - - - - -

Hyperbeast

Weight Attack Defense HP Recovery Walk (Forward) Walk (Backward) Dash/Run Backdash (Distance) Backdash (Duration) Jump Height
1600 119% 1.00 21 - - - - - -

Ability Plus

Any Cancel B: All normals and specials become special-cancelable; a special cannot cancel into itself, but can cancel into other specials.

Power Launcher: All launching attacks disable the opponent's ability to Air Tech.

Key Moves

5P
5P
{{{name}}}
[[File:BREX_{{{char}}}_5P.png | 175x250px | center|class=lazyimg]]
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • special property

move description


General
FAQ
Controls
Stages
HUD
System
Advanced Mechanics
Character Data
Glossary
Debug Menu
Characters
Alice the Rabbit
Bakuryu the Mole
Busuzima the Chameleon
Cronos the Phoenix
Fang the Wolf
Gado the Lion
Ganesha the Elephant
Jenny the Bat
Kohryu the Iron Mole
Long the Tiger
Marvel the Leopard
Shenlong the Tiger
Stun the Insect
Uranus the Chimera
Uriko the Half-Beast
Xion the Unborn
Yugo the Wolf