Melty Blood/MBTL/Shiki Tohno/Strategy: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
Line 16: Line 16:
'''...>3C>AT>66>''' You can always just runup and meaty from an early Airthrow.<BR>
'''...>3C>AT>66>''' You can always just runup and meaty from an early Airthrow.<BR>
'''>j4AAAB>AT>IAD>wjX>land''' Gives consistent hight for a meaty. It works best in the corner since you land quite far away from the enemy Midscreen.<BR> <BR>
'''>j4AAAB>AT>IAD>wjX>land''' Gives consistent hight for a meaty. It works best in the corner since you land quite far away from the enemy Midscreen.<BR> <BR>
Corner Safejump(thanks to ][https://twitter.com/hare082/status/1560719151001350144?cxt=HHwWgMCt2Y_z5KgrAAAA @hare082)<BR>
Corner Safejump(thanks to ][https://twitter.com/hare082/status/1560719151001350144?cxt=HHwWgMCt2Y_z5KgrAAAA @hare082)<BR>
'''...>3C>jBC>66>AT>dl9>jC>(D)>:'''
'''...>3C>jBC>66>AT>dl9>jC>(D)>:'''
j9 has to be input a little later then half the way down
j9 has to be input a little later then half the way down<BR>
Midscreen Pseudo Safejump: [https://www.youtube.com/watch?v=9HvaALTL-AA Goofy pseudo safejump]<BR>
'''...>3C>jb>jC>AD>AT>sjc>jC~D...'''


Midscreen Safejump:<BR>
Midscreen Safejump:<BR>
'''...>3C>jABC>8jc>jAB>j236C>w2a>9>jC>...'''<BR>
'''...>3C>jABC>8jc>jAB>j236C>w2a>9>jC>...'''<BR>
[https://mobile.twitter.com/reiji_stv/status/1562318923886108672 @reiji_stv)<BR>
[https://mobile.twitter.com/reiji_stv/status/1562318923886108672 @reiji_stv)<BR>
Line 28: Line 28:
'''...>236C>w236A>9jC>...'''<BR>
'''...>236C>w236A>9jC>...'''<BR>


Midscreen Pseudo Safejump: [https://www.youtube.com/watch?v=9HvaALTL-AA Goofy pseudo safejump]<BR>
'''...>3C>jb>jC>AD>AT>sjc>jC~D...'''


Any normal that low profiles sufficiently (most crouching normals) just flat out make the jump-in whiff which causes the OS to give you a shield So mashing 2A on wakeup beats this OS<BR>
Any normal that low profiles sufficiently (most crouching normals) just flat out make the jump-in whiff which causes the OS to give you a shield So mashing 2A on wakeup beats this OS<BR>

Revision as of 05:55, 25 August 2022

Offense

Okizeme

There are not a lot of safejumps for Thono. So most OKI is done grounded
Examples:
OS vs Heat and DPs: meaty 2A>2A~D>...
IAD >jX vs lowshield
dl. Grab vs shield
...

Throw:
j8/9>wjA>land j8 in corner j9 Midscreen

Airthrow:
...>3C>AT>66> You can always just runup and meaty from an early Airthrow.
>j4AAAB>AT>IAD>wjX>land Gives consistent hight for a meaty. It works best in the corner since you land quite far away from the enemy Midscreen.

Corner Safejump(thanks to ][https://twitter.com/hare082/status/1560719151001350144?cxt=HHwWgMCt2Y_z5KgrAAAA @hare082)
...>3C>jBC>66>AT>dl9>jC>(D)>: j9 has to be input a little later then half the way down
Midscreen Pseudo Safejump: Goofy pseudo safejump
...>3C>jb>jC>AD>AT>sjc>jC~D...

Midscreen Safejump:
...>3C>jABC>8jc>jAB>j236C>w2a>9>jC>...
[https://mobile.twitter.com/reiji_stv/status/1562318923886108672 @reiji_stv)

...>236C>w236A>9jC>...


Any normal that low profiles sufficiently (most crouching normals) just flat out make the jump-in whiff which causes the OS to give you a shield So mashing 2A on wakeup beats this OS
It also loses to Ciel 22B, DAN 623B/C, and Miyako Arc Drive

Mdscreen Metered Left/Right:
...>5BB>236A>236C>w2A>sj>wjA>land early wjA means sameside, late wjA means Sideswitch, The siwtch occurs slightly before you would crossup.

j236C left/right
old routing not possible after 19.08. Patch: @ralialidell
new routing quite difficult: @TheLonePhantom


The Game
Getting Started
FAQ
Glossary
HUD & UI
Links
Customization
News & updates
The Battle System
Controls
Offense
Defense
Movement
Resources
Game Data
Characters
Shiki Tohno
Arcueid Brunestud
Akiha Tohno
Ciel
Hisui
Kohaku
Hisui & Kohaku
Miyako Arima
Kouma Kishima
Noel
Michael Roa Valdamjong
Vlov Arkhangel
Red Arcueid
Saber
Aoko Aozaki
Dead Apostle Noel
Mario Gallo Bestino
Powered Ciel
Neco-Arc
Mash Kyrielight
Ushiwakamaru
Monte Cristo