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| |caption= | | |caption= |
| |name=Impact Break | | |name=Impact Break |
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| |data= | | |data= |
| |input=4A+B
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| {{DFC-Data | | {{DFC-Data |
| |damage=x | | |damage=x |
Revision as of 06:24, 14 November 2014
Introduction
Originally from the Sega-AM2 developed arcade series Virtua Fighter. He can be unlocked if the player beat most of the stage without Climax Arts to battle Akira in console version.
Gameplay
A synopsis of this character's play-style, strengths, weaknesses, etc
Pros
- Has a various different moves
- Has a command move
- Has two Extend Actions and two moves as EX only
- Joho Sensho and Teishitsu Dantai are the only way to perform an air solo combo followups
Cons
- His step dash
- His Renkantai is different on the ground and in the air
- Has no projectile moves (not counted this version's Hougeki Unshin Sokousho). Needs Assist Cancels
Recommended Assists
Assist Character - Short description of why this assist is recommended with this character
Potentials
Universal Potential: Increases damage dealt by 10% for 20 seconds when health falls under 30%. If behind in rounds won, increases damage dealt by 20% instead.
Character Potential: Counter hit the opponent twice to increase damage dealt by 10% for 10 seconds. Can be activated three times a round.
Move List
Normal Moves
5A (Chusui)
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
JC, SC, EX, ISC, CAC
|
x
|
-
|
|
|
2A (Hosui)
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
JC, SC, EX, ISC, CAC
|
x
|
-
|
A simple crouching side jab punch. The version of this move is from post-Virtua Fighter 4.
|
|
5B (Rimon Chouchu)
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
JC, SC, EX, ISC, CAC
|
x
|
-
|
This is Akira's famous elbow strike. Unlike in Virtua Fighter and Dead or Alive series where it knock opponent forward, this move juggles juggled opponent and jump cancellable.
|
|
2B (Souka Hosui)
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
JC, SC, EX, ISC, CAC
|
x
|
-
|
A lower crouching punch from Virtua Fighter 4. Unlike in Virtua Fighter and Dead or Alive (After Red Critical attack sign only) series, It does not sweep the opponent.
|
|
5C (Daiten Hosui)
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
SC, EX, ISC, CAC
|
x
|
-
|
His double fist strike debuted in Virtua Fighter 3. Unlike in Virtua Fighter and Dead or Alive series, it does not strike knockdown the opponent, even during juggle.
|
|
5[C] (Daiten Hosui - MAX)
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
SC, EX, ISC, CAC
|
x
|
-
|
The MAX version of Daiten Hosui causes strike knockdown. In this game, it also wallbounce the corner opponent.
|
|
2C (Maho Shouko)
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
SC, EX, ISC, CAC
|
x
|
-
|
Akira's crouching shoulder charge, which was introduced in Virtua Fighter 3. It uses Virtua Fighter attack property as a Launcher-like move instead of Dead or Alive attack property. Possible to perform jump cancel.
|
|
2[C] (Zessho Daiten Hosui)
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
SC, EX, ISC, CAC
|
x
|
-
|
Although this move was introduced in Dead or Alive 5 Ultimate, it uses a same sprite as 2C/Maho Shouko and launches higher.
|
|
j.A (Toku Rakusho)
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
JC, SC, EX
|
x
|
-
|
A simple aerial side jab punch.The version of this move is from post-Virtua Fighter 4.
|
|
j.B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
JC, SC, EX
|
x
|
-
|
An aerial lower side kick. Original to this game.
|
|
j.C (Tankyaku/Utankyaku)
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
JC, SC, EX
|
x
|
-
|
Akira's aerial kick. Although the sprite is more of Utankyaku (which is an aerial side kick), the version of this move is from post-Virtua Fighter 4. Unlike in Virtua Fighter and Dead or Alive series, it does not launches opponent to the air.
|
|
Command Move
666B (Rimon Chouchu・Nishiki)
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
EX, ISC, CAC
|
x
|
-
|
Although in Virtua Fighter and Dead or Alive series called "Yakuho Chouchu", a side switch version of Rimon Chouchu. Unlike in Virtua Fighter and Dead or Alive series, it uses a same sprite as 5B/Rimon Chouchu and does not either launches the opponent forward (DOA version during Critical Hit), instead only knock the opponent, but still jump cancellable during juggle.
|
|
Special Moves
Mo'kou Kohazan 236A
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
EX, CAC
|
x
|
-
|
Akira's old palm fist knockdown from Virtua Fighter 2. In pre-Virtua Fighter 5 onward before command moves later used Chouda Chouchu, with Mo'kou Kohazan command move as a throw followup (such as from Shin'icha throw to Teirou Kanpo stance) and side switch move, it was originally 2[hold for 5 second]36P and not a side switch.
|
|
Byakko Soushoda 236B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
EX, CAC
|
x
|
-
|
Akira's famous double palm strike. In this game, it cause wall bounce on the corner.
|
|
Renkantai 236C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
EX, CAC
|
x
|
-
|
Akira's famous anti-air double kick. In this game, it can freezes opponent to the wall.
|
|
Air Renkantai In the air, 236X
|
The air version of Renkantai is a knockdown set-up unlike the ground version.
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
A
|
x
|
x
|
x
|
x
|
x
|
EX, CAC
|
x
|
-
|
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
B
|
x
|
x
|
x
|
x
|
x
|
EX, CAC
|
x
|
-
|
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
C
|
x
|
x
|
x
|
x
|
x
|
EX, CAC
|
x
|
-
|
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
EX
|
x
|
x
|
x
|
x
|
x
|
CAC
|
x
|
-
|
Higher air jumping and fully hard knockdown the opponent.
|
|
Shura Haoh Ko'kazan 236A+B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
CAC
|
x
|
-
|
Akira's three hit combo from Virtua Fighter 3 until it doesn't last on 4th then return in Dead or Alive 5 as a Power Blow move. In this game, it act as one of EX version.
|
|
Joho Senshou 214A
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
EX, CAC
|
x
|
-
|
This is Akira forward palm stun knockdown from Virtua Fighter 3. Although in Virtua Fighter and Dead or Alive can be followed into a combo in less another way, in this game can combo into other moves freely as an OTG-like move.
|
|
Kaiko 214B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
EX, CAC
|
x
|
-
|
Akira's unblockable uppercut-like move from Virtua Fighter 4. In this game if the opponent is hit, Akira performs Teishitsu Dantai launcher and Shura Haoh Ko'kazan juggle combo.
|
|
Koboku 214C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
EX, CAC
|
x
|
-
|
Akira's rise and push down attack from Virtua Fighter 4. Although since Virtua Fighter 5 R added a bound system, it cause ground bounce when opponent is in the air.
|
|
Koboku (MAX) 214[C]
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
EX, CAC
|
x
|
-
|
A charge version of Koboku can ground bounce the opponent either if their in the air or on the ground.
|
|
Youhou 214A+B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
CAC
|
x
|
-
|
Akira's famous fist launcher. It act as one of the EX moves and its hard knockdown. The version of this move is from post-Virtua Fighter 3.
|
|
Throw
Shin'icha 6C or 4C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
SC, ISC, EX, CAC
|
x
|
-
|
Akira's shoulder throw. Unlike in Virtua Fighter and Dead or Alive series which is stagger throw, it is strike throw.
|
|
Trump Card
Tetsuzanko A+C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
x
|
x
|
-
|
Akira's famous shoulder strike.
|
|
Impact Skill
Tenzanko A+B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
EX, CAC
|
x
|
-
|
This side step shoulder strike is introduced in original Dead or Alive 5. This version uses side step down version, but moves forward instead of side stepping like in Dead or Alive 5.
|
|
Teishitsu Dantai 2A+B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
EX, CAC
|
x
|
-
|
Akira's later known infamous 1 frame tap knee launcher. In this game (and sometimes also in Dead or Alive), performing this move is much easier.
|
|
Impact Break
Impact Break
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
-x
|
x
|
x
|
-
|
Akira goes to Toku Rakusho then Youhou.
|
|
Climax Arts
Hougeki Unshin Soukosho 41236+B+C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
x
|
x
|
x
|
-
|
This is Akira's famous throw combo. Unlike in Virtua Fighter and Dead or Alive series, it act as invuln. startup and performs a ki blast-like move on Sosho/3rd hit.
|
|
Yuki-ryu Hakkyoku-ken Hiden Guren・Hozan 63214+B+C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard
|
Hitbox
|
x
|
x
|
x
|
x
|
x
|
x
|
x
|
-
|
Original to this game. Akira goes to the opponent and perform Kaiko then Utankyaku, followed by a rapid fire Chusui juggle combo based on one of his Virtua Fighter rapid fire Chusui combo and ended with Youhou.
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|
Combos
Midscreen Starter
fluff
Corner Starter
fluff
Throw Starter
fluff
Colors
Color 1
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Color 2
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Color 3
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Color 4
|
|
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Color 5
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Color 6
|
Color 7
|
Color 8
|
|
|
|
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Color 9
|
Color 10
|
Color 11
|
Color 12
|
|
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Color 13
|
Color 14
|
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