Dengeki Bunko: Fighting Climax/DFCI/Akira Yuki: Difference between revisions
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|description=Rimon | |description=Rimon Chouchu is Akira's famous elbow strike. This move juggles juggled opponent and jump cancellable. | ||
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|description=Maho | |description=Maho Shouko is Akira's crouching shoulder charge. | ||
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|hitbox= | |hitbox= | ||
|description=Tankyaku/Utankyaku is Akira's aerial kick. Although the sprite is more of Utankyaku (which is an aerial side kick), it does not launches opponent to the air. | |description=Tankyaku/Utankyaku is Akira's aerial kick. Although the sprite is more of Utankyaku (which is an aerial side kick), it does not launches the ground opponent to the air. It also good for anti-air against aerial opponent. | ||
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|image=DFC.Akira.666B.jpg | |image=DFC.Akira.666B.jpg | ||
|caption= | |caption= | ||
|name=666B | |name=Rimon Chouchu Lv.2 | ||
|input=666B | |||
|data= | |data= | ||
{{DFC-Data | {{DFC-Data | ||
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|hitbox= | |hitbox= | ||
|description= | |description=Or otherwise known as Yakuho Chouchu (a side stepped version of Rimon Chouchu), uses a same sprite as 5B and does not either launches the opponent forward, instead only knock the opponent, but still jump cancellable during juggle. It can be chained to another normals. | ||
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|description=Akira's | |description=Akira's palm fist, this move damage property is a knockdown. | ||
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|description=Akira's famous double palm strike. It cause wall bounce on the corner. | |description=Akira's famous double palm strike. It cause wall bounce on the corner or if opponent is in high air. | ||
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|description=Akira's three hit combo, EX | |description=Akira's three hit combo, act as one of EX moves. | ||
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|hitbox= | |hitbox= | ||
|description=Akira's rise and push down attack, | |description=Akira's rise and push down attack, it cause ground bounce against an airborne opponent. | ||
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|hitbox= | |hitbox= | ||
|description=Akira's shoulder throw. | |description=Shin'icha is Akira's shoulder throw. It cause knockdown on the opponent. | ||
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|hitbox= | |hitbox= | ||
|description= | |description=Akira's side step shoulder strike. Being in 2D fighting game area, its attack only move forward. | ||
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|hitbox= | |hitbox= | ||
|description=Akira's known infamous 1 frame tap | |description=Akira's knee launcher, which is known in 3D fighting game area for its infamous 1 frame tap command set up. | ||
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|hitbox= | |hitbox= | ||
|description=Akira goes to the opponent and perform Kaiko then Utankyaku, followed by a rapid fire Chusui juggle combo based on one of his rapid fire Chusui combo and ended with Youhou. | |description=Akira goes to the opponent until it hit them and perform Kaiko then Utankyaku, followed by a rapid fire Chusui juggle combo based on one of his infinite rapid fire Chusui combo and ended with Youhou. | ||
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Revision as of 10:50, 18 November 2014
Introduction
Originally from the Sega-AM2 developed arcade series Virtua Fighter. He can be unlocked if the player beat most of the stage without Climax Arts to battle Akira in console version.
Gameplay
A synopsis of this character's play-style, strengths, weaknesses, etc
Pros
- Has a various different moves
- Has a command move
- Has two Extend Actions and two moves as EX only
- Joho Sensho and Teishitsu Dantai are the only way to perform an air solo combo followups without wasting Level gauge
Cons
- His step dash
- His Renkantai is different on the ground and in the air
- Has no projectile moves (not counted this version's Hougeki Unshin Sokousho). Needs Assist Cancels
Recommended Assists
Pai Chan - allow to perform untechable launcher
Dokuro Mitsuaki - during an air combo in higher air, it is good for assist cancel into a dive attack for Akira to perform special moves/Impact Skills then EX to Climax Arts
Potentials
Universal Potential: Increases damage dealt by 10% for 20 seconds when health falls under 30%. If behind in rounds won, increases damage dealt by 20% instead.
Character Potential: Counter hit the opponent twice to increase damage dealt by 10% for 10 seconds. Can be activated three times a round.
Move List
Normal Moves
5A |
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2A |
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5B |
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2B |
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5C |
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5[C] |
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2C |
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2[C] |
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j.A |
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j.B |
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j.C |
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Command Normal
Rimon Chouchu Lv.2 666B |
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Special Moves
Mo'kou Kohazan 「猛虎硬爬山」 236A |
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Byakko Soushoda 「白虎双掌打」 236B |
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Renkantai 「連環腿」 236C |
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Renkantai (Air Version) 「連環腿(空中可)」 j.236X |
The air version of Renkantai is a knockdown set-up unlike the ground version. |
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Shura Haoh Ko'kazan 「修羅覇王靠華山」 236A+B |
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Joho Senshou 「上歩川掌」 214A |
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Kaiko 214B 「開跨」 |
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Koboku 「虎撲」 214C |
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Koboku (MAX) 「虎撲 (MAX)」 214[C] |
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Youhou 「揚炮」 214A+B |
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Universal Mechanics
Throw 6C or 4C |
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Impact Skill Tenzanko 「貼山靠」 5A+B |
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Impact Skill Teishitsu Dantai 「提膝弾腿」 2A+B |
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Impact Break 4A+B |
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Trump Card Tetsuzanko 「鉄山靠」 5A+C |
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Climax Arts
Hougeki Unshin Soukosho 「崩撃雲身双虎掌」 41236B+C |
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Yuki-ryu Hakkyoku-ken Hiden Guren・Hozan 「結城流八極拳秘伝・崩山」 63214B+C |
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Combos
Midscreen Starter
fluff
Corner Starter
fluff
Throw Starter
fluff
Colors
Color 1 | Color 2 | Color 3 | Color 4 |
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Color 5 | Color 6 | Color 7 | Color 8 |
Color 9 | Color 10 | Color 11 | Color 12 |
Color 13 | Color 14 | ||