Dengeki Bunko: Fighting Climax/DFCI/Yukina Himeragi: Difference between revisions
m (→Special Moves) |
(→Move List: Added frame data; Added some descriptions) |
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=Move List= | =Move List= | ||
'''L''' = Low, '''H''' = High, '''A''' = Air<br> | |||
'''JC''' = Jump Cancel, '''SC''' = Support Cancel, '''EX''' = EX Cancel<br> | |||
'''ISC''' = Impact Skill Cancel, '''TCC''' = Trump Card Cancel, '''CAC''' = Climax Art Cancel | |||
'''Startup includes the first active frame.''' | |||
==Normal Moves== | ==Normal Moves== | ||
{{DFC-Move | {{DFC-Move | ||
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{{DFC-Data | {{DFC-Data | ||
|damage= 300 | |damage= 300 | ||
|cancel= | |cancel=JC, SC, EX, ISC, TCC, CAC | ||
|guard= | |guard=HLA | ||
|startup= | |startup=7 | ||
|active= | |active=2 | ||
|recovery= | |recovery=15 | ||
|frameAdv=- | |frameAdv=-4<br>+8 (JC) | ||
|hitbox= | |hitbox= | ||
|description=*Standard forward poke with Yukina's halberd, not a low | |description=*Standard forward poke with Yukina's halberd, not a low | ||
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{{DFC-Data | {{DFC-Data | ||
|damage=250 | |damage=250 | ||
|cancel= | |cancel=SC, EX, ISC, TCC, CAC | ||
|guard= | |guard=LA | ||
|startup= | |startup=6 | ||
|active= | |active=3 | ||
|recovery= | |recovery=16 | ||
|frameAdv=- | |frameAdv=-6 | ||
|hitbox= | |hitbox= | ||
|description=*Crouching halberd poke, hits low | |description=*Crouching halberd poke, hits low | ||
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{{DFC-Data | {{DFC-Data | ||
|damage= 500 | |damage= 500 | ||
|cancel= | |cancel=JC, SC, EX, ISC, TCC, CAC | ||
|guard= | |guard=HL | ||
|startup= | |startup=9 | ||
|active= | |active=3 | ||
|recovery= | |recovery=19 | ||
|frameAdv=- | |frameAdv=-7<br>+10 (JC) | ||
|hitbox= | |hitbox= | ||
|description=*Yukina turns around while attacking her opponent with her halberd | |description=*Yukina turns around while attacking her opponent with her halberd | ||
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{{DFC-Data | {{DFC-Data | ||
|damage= 450 | |damage= 450 | ||
|cancel= | |cancel=JC, SC, EX, ISC, TCC, CAC | ||
|guard= | |guard=HL | ||
|startup= | |startup=10 | ||
|active= | |active=3 | ||
|recovery= | |recovery=19 | ||
|frameAdv=- | |frameAdv=-7<br>+10(JC) | ||
|hitbox= | |hitbox= | ||
|description=*Yukina spins her halberd while crouching, hits | |description=*Yukina spins her halberd while crouching, hits mid but is air unblockable. | ||
*Can be jump cancelled. | *Can be jump cancelled. | ||
}} | }} | ||
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{{DFC-Data | {{DFC-Data | ||
|damage= 700 | |damage= 700 | ||
|cancel= | |cancel=SC, EX, ISC, TCC, CAC | ||
|guard= | |guard=HLA | ||
|startup= | |startup=11 | ||
|active= | |active=4 | ||
|recovery= | |recovery=21 | ||
|frameAdv=- | |frameAdv=-8 | ||
|hitbox= | |hitbox= | ||
|description=*Horizontal slash at the knees, not a low hit | |description=*Horizontal slash at the knees, not a low hit | ||
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{{DFC-Data | {{DFC-Data | ||
|damage= 700 | |damage= 700 | ||
|cancel= | |cancel=SC, EX, ISC, TCC, CAC | ||
|guard= | |guard=LA | ||
|startup= | |startup=11 | ||
|active= | |active=4 | ||
|recovery= | |recovery=21 | ||
|frameAdv=- | |frameAdv=-8 | ||
|hitbox= | |hitbox= | ||
|description=*Sweep attack | |description=*Sweep attack | ||
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{{DFC-Data | {{DFC-Data | ||
|damage= 250 | |damage= 250 | ||
|cancel= | |cancel=JC, SC, EX, CAC | ||
|guard= | |guard=HA | ||
|startup= | |startup=7 | ||
|active= | |active=2 | ||
|recovery= | |recovery=X+2 | ||
|frameAdv= | |frameAdv=Varies | ||
|hitbox= | |hitbox= | ||
|description=*Yukina does a downward diagonal strike with her halberd | |description=*Yukina does a downward diagonal strike with her halberd | ||
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{{DFC-Data | {{DFC-Data | ||
|damage= 450 | |damage= 450 | ||
|cancel= | |cancel=JC, SC, EX, CAC | ||
|guard= | |guard=HA | ||
|startup= | |startup=9 | ||
|active= | |active=3 | ||
|recovery= | |recovery=X+3 | ||
|frameAdv= | |frameAdv=Varies | ||
|hitbox= | |hitbox= | ||
|description=*Aerial downward strike with her halberd | |description=*Aerial downward strike with her halberd | ||
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{{DFC-Data | {{DFC-Data | ||
|damage=650 | |damage=650 | ||
|cancel= | |cancel=JC, SC, EX, CAC | ||
|guard= | |guard=HA | ||
|startup= | |startup=11 | ||
|active= | |active=4 | ||
|recovery= | |recovery=X+4 | ||
|frameAdv= | |frameAdv=Varies | ||
|hitbox= | |hitbox= | ||
|description=*Yukina swings her halberd with a crescent slash in the air | |description=*Yukina swings her halberd with a crescent slash in the air | ||
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|version=A | |version=A | ||
|damage= 700 | |damage= 700 | ||
|cancel= | |cancel=SC, EX, TCC, CAC | ||
|guard= | |guard=HLA | ||
|startup= | |startup=13 | ||
|active= | |active=4 | ||
|recovery= | |recovery=27 | ||
|frameAdv= | |frameAdv=-14 | ||
|hitbox= | |hitbox= | ||
|description= A stationary forward thrust- fairly fast startup and hits midscreen | |description= A stationary forward thrust- fairly fast startup and hits midscreen | ||
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|version=B | |version=B | ||
|damage= 750 | |damage= 750 | ||
|cancel= | |cancel=SC, EX, TCC, CAC | ||
|guard= | |guard=HLA | ||
|startup= | |startup=12 | ||
|active= | |active=4 | ||
|recovery= | |recovery=33 | ||
|frameAdv= | |frameAdv=-20 | ||
|hitbox= | |hitbox= | ||
|description= Same as A version, but moves her forward a very short distance | |description= Same as A version, but moves her forward a very short distance | ||
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|version=C | |version=C | ||
|damage= 800 | |damage= 800 | ||
|cancel= | |cancel=SC, EX, TCC, CAC | ||
|guard= | |guard=HLA | ||
|startup= | |startup=11 | ||
|active= | |active=4 | ||
|recovery= | |recovery=37 | ||
|frameAdv= | |frameAdv=-24 | ||
|hitbox= | |hitbox= | ||
|description= Moves her a decent distance forward, | |description= Moves her a decent distance forward, technically has fastest startup out of the three, but also has the most recovery. | ||
}} | }} | ||
{{DFC-Data | {{DFC-Data | ||
|version=EX | |version=EX | ||
|damage= 1400 | |damage= 1400 | ||
|cancel= | |cancel=SC, TCC, CAC | ||
|guard= | |guard=HLA | ||
|startup= | |startup=11 | ||
|active= | |active=4 | ||
|recovery= | |recovery=62 | ||
|frameAdv= | |frameAdv=Lance only: -33<br>With Follow-up: -14 | ||
|hitbox= | |hitbox= | ||
|description= Adds 2A+B to the move as a follow-up and knocks the opponent away, wall bounces if done in the corner | |description= Adds 2A+B to the move as a follow-up and knocks the opponent away, wall bounces if done in the corner | ||
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|data= | |data= | ||
{{DFC-Data | {{DFC-Data | ||
|damage= | |damage=A: 400<br>B:480 <br>C:560 | ||
|cancel= | |cancel=SC, EX, TCC, CAC | ||
|guard= | |guard=HLA | ||
|startup= | |startup=A: 5<br>B: 6 <br>C: 7 | ||
|active= | |active=4 | ||
|recovery= | |recovery=A: 28<br>B: 29 <br>C: 30 | ||
|frameAdv=- | |frameAdv=A: -9<br>B: -10 <br>C: -11 | ||
|hitbox= | |hitbox= | ||
|description= Pulls the opponent in and knocks them down in front of you | |description= Pulls the opponent in and knocks them down in front of you | ||
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{{DFC-Data | {{DFC-Data | ||
|version=A | |version=A | ||
|damage= | |damage= 700 | ||
|cancel= | |cancel=SC, EX, CAC | ||
|guard= | |guard=HLA | ||
|startup= | |startup=21 | ||
|active= | |active=11 | ||
|recovery= | |recovery=26 | ||
|frameAdv= | |frameAdv=-10 or worse | ||
|hitbox= | |hitbox= | ||
|description= | |description=Yukina rises into the air and lunges forward with her spear. When Yukina reaches the apex of her hop, you can cancel that animation into the A, B, or C follow-ups immediately on hit or on whiff. You can also use the follow-ups after lunging forward from 214X. | ||
}} | }} | ||
{{DFC-Data | {{DFC-Data | ||
|version=B | |version=B | ||
|damage= | |damage= 700 | ||
|cancel= | |cancel=SC, EX, CAC | ||
|guard= | |guard=HLA | ||
|startup= | |startup=23 | ||
|active= | |active=13 | ||
|recovery= | |recovery=31 | ||
|frameAdv= | |frameAdv=-15 or worse | ||
|hitbox= | |hitbox= | ||
|description= | |description=Nearly identical to the A version, but Yukina rises to roughly the opponent's head's height before lunging. | ||
}} | }} | ||
{{DFC-Data | {{DFC-Data | ||
|version=C | |version=C | ||
|damage= | |damage= 700 | ||
|cancel= | |cancel=SC, EX, CAC | ||
|guard= | |guard=HLA | ||
|startup= | |startup=25 | ||
|active= | |active=15 | ||
|recovery= | |recovery=34 | ||
|frameAdv= | |frameAdv=-15 or worse | ||
|hitbox= | |hitbox= | ||
|description= | |description=Yukina rises to about her jump height before lunging forward with her spear. Technically only hits airborne opponents. | ||
}} | }} | ||
{{DFC-Data | {{DFC-Data | ||
|version=EX | |version=EX | ||
|damage= | |damage=1457 | ||
|cancel= | |cancel=SC, CAC | ||
|guard= | |guard=HLA | ||
|startup= | |startup=12 | ||
|active= | |active=9 | ||
|recovery= | |recovery=49 | ||
|frameAdv= | |frameAdv=-5 | ||
|hitbox= | |hitbox= | ||
|description= | |description=The move starts similar to the B version, but Yukina will always follow up with Kahou Tosshin. The follow up creates a large ground shockwave surrounding Yukina. | ||
*Adds 10% to Burst meter on execution, regardless of hit/block/whiff | *Adds 10% to Burst meter on execution, regardless of hit/block/whiff | ||
}} | }} | ||
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|data= | |data= | ||
{{DFC-Data | {{DFC-Data | ||
|damage= | |damage=900 | ||
|cancel= | |cancel=SC, EX, CAC | ||
|guard= | |guard=HLA | ||
|startup= | |startup=14 | ||
|active= | |active=8 | ||
|recovery= | |recovery=X+26 | ||
|frameAdv=- | |frameAdv=-32 or worse | ||
|hitbox= | |hitbox= | ||
|description= | |description=The A follow-up to her 214X series. You can easily traverse a whole screen using this after a 214. Highly unsafe on block, however. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{DFC-Data | {{DFC-Data | ||
|damage= | |damage=700 | ||
|cancel= | |cancel=SC, EX, TCC, CAC | ||
|guard= | |guard=HLA | ||
|startup= | |startup=B: 26<br>[B]/[C]: 39<br>C: 29 | ||
|active= | |active=B: 4<br>[B]: 5<br>C/[C]: 6 | ||
|recovery= | |recovery=B/C: X+28<br>[B]/[C]: X+26 | ||
|frameAdv=- | |frameAdv=B: -5<br>[B]: +3<br>C: -7<br>[C]: +1 | ||
|hitbox= | |hitbox= | ||
|description= | |description=A downward pierce usable on hit or whiff on 214X. The B version is active roughly at head height, whereas the C version rises further up before Yukina strikes downward. Fully charging the move provides frame advantage on block. | ||
}} | }} | ||
}} | }} | ||
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{{DFC-Data | {{DFC-Data | ||
|version=A | |version=A | ||
|damage= | |damage=A: 700<br>[A]: 800 | ||
|cancel= | |cancel=SC, EX, TCC, CAC | ||
|guard= | |guard=HLA | ||
|startup= | |startup=A: 17<br>[A]: 32 | ||
|active= | |active=7 | ||
|recovery= | |recovery=A: 31<br>[A]: 25 | ||
|frameAdv= | |frameAdv=A: -10<br>[A]: +2 to -2 | ||
|hitbox= | |hitbox= | ||
|description= | |description=Functionally the same as Yukina's B or C follow-ups to her 214X series, except that you can do in from a free air state. You can charge the move to make it safer. | ||
}} | }} | ||
{{DFC-Data | {{DFC-Data | ||
|version=B | |version=B | ||
|damage= | |damage=B: 700<br>[B]: 800 | ||
|cancel= | |cancel=SC, EX, TCC, CAC | ||
|guard= | |guard=HLA | ||
|startup= | |startup=B: 24<br>[A]: 39 | ||
|active= | |active=8 | ||
|recovery= | |recovery=B: 28<br>[B]: 22 | ||
|frameAdv= | |frameAdv=B: -7<br>[B]: +2 to +1 | ||
|hitbox= | |hitbox= | ||
|description= | |description=Almost the same as the A version, but Yukina rises further up before attacking. Fully charging the move guarantees plus frames. | ||
}} | }} | ||
{{DFC-Data | {{DFC-Data | ||
|version=C | |version=C | ||
|damage= | |damage=C: 700<br>[C]: 800 | ||
|cancel= | |cancel=SC, EX, TCC, CAC | ||
|guard= | |guard=HLA | ||
|startup= | |startup=C: 27<br>[C]: 42 | ||
|active= | |active=6 | ||
|recovery= | |recovery=C: 28<br>[C]: 22 | ||
|frameAdv= | |frameAdv=C: -6<br>[C]: +3 to +1 | ||
|hitbox= | |hitbox= | ||
|description= | |description=Yukina rises to the top of the screen before charging downward. | ||
}} | }} | ||
{{DFC-Data | {{DFC-Data | ||
|version=EX | |version=EX | ||
|damage= | |damage=1354 | ||
|cancel= | |cancel=SC, TCC, CAC | ||
|guard= | |guard=HLA | ||
|startup= | |startup=8 | ||
|active= | |active=6 | ||
|recovery= | |recovery=18 | ||
|frameAdv= | |frameAdv=+6 | ||
|hitbox= | |hitbox= | ||
|description= | |description=The quickest version of Heavy Strike. It hits twice, with the second hit causing a shockwave on the ground. | ||
*Adds 10% to Burst meter on execution, regardless of hit/block/whiff | *Adds 10% to Burst meter on execution, regardless of hit/block/whiff | ||
}} | }} | ||
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{{DFC-Data | {{DFC-Data | ||
|damage= 1100 | |damage= 1100 | ||
|cancel= | |cancel=SC, EX, TCC, CAC | ||
|guard= | |guard=N/A | ||
|startup= | |startup=4 | ||
|active= | |active=1 | ||
|recovery= | |recovery=99 | ||
|frameAdv= | |frameAdv=+33 (hit) | ||
|hitbox= | |hitbox= | ||
|description= Knocks the opponent back | |description= Knocks the opponent back. It's somewhat difficult to follow up as Yukina shoves them too far back. | ||
*Both versions can be canceled into EX Wild Strike and EX Arrow Strike | *Both versions can be canceled into EX Wild Strike and EX Arrow Strike | ||
*Both versions can be canceled into Strike the Blood and Sacred Howling | *Both versions can be canceled into Strike the Blood and Sacred Howling | ||
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{{DFC-Data | {{DFC-Data | ||
|damage= 1096 | |damage= 1096 | ||
|cancel= | |cancel=SC, EX, TCC, CAC<br>(hit only) | ||
|guard= | |guard=HLA | ||
|startup= | |startup=12 | ||
|active= | |active=8 | ||
|recovery= | |recovery=73 | ||
|frameAdv=- | |frameAdv=-33 | ||
|hitbox= | |hitbox= | ||
|description= | |description=Yukina slashes forward twice, then hops back in recoil. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{DFC-Data | {{DFC-Data | ||
|damage= | |damage= 1100 | ||
|cancel= | |cancel=SC, EX, TCC, CAC | ||
|guard= | |guard=HLA | ||
|startup= | |startup=12 | ||
|active= | |active=4 | ||
|recovery= | |recovery=38 | ||
|frameAdv=- | |frameAdv=-27 | ||
|hitbox= | |hitbox= | ||
|description= | |description=A standing "reversal." Good reach 45 degrees above and before her, but somewhat easy to safe jump. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{DFC-Data | {{DFC-Data | ||
|damage= | |damage=First hit: 900<br>Launcher: 800 | ||
|cancel= | |cancel=First hit: N/A<br>Launcher: SC, EX, TCC, CAC | ||
|guard= | |guard=First hit: HA<br>Launcher: HLA | ||
|startup= | |startup=First hit: 22<br>Launcher: 9 | ||
|active= | |active=First hit: 8<br>Launcher: 2 | ||
|recovery= | |recovery=First hit: 14<br>Launcher: 50 | ||
|frameAdv=- | |frameAdv=First hit: -2<br>Launcher: -37 | ||
|hitbox= | |hitbox= | ||
|description= | |description=Standard universal overhead. Although it looks similar to Yukina's j.B, the horizontal range is slightly smaller. | ||
}} | }} | ||
}} | }} | ||
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{{DFC-Data | {{DFC-Data | ||
|damage= 3000 | |damage= 3000 | ||
|cancel= | |cancel=N/A | ||
|guard= | |guard=H | ||
|startup= | |startup=25 | ||
|active= | |active=3 | ||
|recovery= | |recovery=51 | ||
|frameAdv=- | |frameAdv=-27 | ||
|hitbox= | |hitbox= | ||
|description= Yukina slashes downward with her spear, sending the opponent flying | |description= Yukina slashes downward with her spear, sending the opponent flying. Both an overhead and air unblockable move. | ||
*Has a bit of a slow startup | *Has a bit of a slow startup | ||
*Combo ender | *Combo ender | ||
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{{DFC-Data | {{DFC-Data | ||
|damage= 3510 | |damage= 3510 | ||
|cancel= | |cancel=N/A | ||
|guard= | |guard=HLA | ||
|startup= | |startup=13 | ||
|active= | |active=2 | ||
|recovery= | |recovery=X+21 | ||
|frameAdv= | |frameAdv=-41 or worse | ||
|hitbox= | |hitbox= | ||
|description= Yukina jumps into the air and does a crescent slash- if it connects she does a brief incantation followed by a rising slash | |description= Yukina jumps into the air and does a crescent slash- if it connects she does a brief incantation followed by a rising slash | ||
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{{DFC-Data | {{DFC-Data | ||
|damage=2960 | |damage=2960 | ||
|cancel= | |cancel=N/A | ||
|guard= | |guard=HLA | ||
|startup= | |startup=7 | ||
|active= | |active=23 | ||
|recovery= | |recovery=20 | ||
|frameAdv= | |frameAdv=-28 | ||
|hitbox= | |hitbox= | ||
|description= Yukina runs forward after a quick incantation, if she hits the opponent she follows up with a series of strikes that knocks the opponent airborne | |description= Yukina runs forward after a quick incantation, if she hits the opponent she follows up with a series of strikes that knocks the opponent airborne |
Revision as of 14:06, 2 January 2015
Introduction
Originally from the light novel Strike the Blood.
Gameplay
A synopsis of this character's play-style, strengths, weaknesses, etc
Pros
- Example 1
- Example 2
- Example 3
Cons
- Example 1
- Example 2
- Example 3
Recommended Assists
Assist Character - Short description of why this assist is recommended with this character
Assist Character - Short description of why this assist is recommended with this character
Assist Character - Short description of why this assist is recommended with this character
Potentials
Universal Potential: Increases damage dealt by 10% for 20 seconds when health falls under 30%. If behind in rounds won, increases damage dealt by 20% instead.
Character Potential: Use EX specials 2 times to disable the opponent's use of Reflection Guard for 20 seconds.
Move List
L = Low, H = High, A = Air
JC = Jump Cancel, SC = Support Cancel, EX = EX Cancel
ISC = Impact Skill Cancel, TCC = Trump Card Cancel, CAC = Climax Art Cancel
Startup includes the first active frame.
Normal Moves
5A |
---|
2A |
---|
5B |
---|
2B |
---|
5C |
---|
2C |
---|
j.A |
---|
j.B |
---|
j.C |
---|
Special Moves
Wild Strike 「牙撃 -ワイルドストライク-」 236X |
---|
Hikiyoseru (Pull In) 「引き寄せる」 A, B, or C after Wild Strike |
---|
Arrow Strike 「空撃 -アローストライク-」 214X |
---|
Zenpou Tosshin (Forward Charge) 「前方突進」 A After 214X |
---|
Kahou Tosshin (Descending Rush) 「下方突進」 B or C After 214X |
---|
Heavy Strike 「重撃 -ヘビーストライク-」 j.236X |
---|
Universal Mechanics
Throw 6C or 4C |
---|
Impact Skill Twin Strike 「双撃 -ツインストライク-」 5A+B |
---|
Impact Skill Young Thunder 「若雷」 2A+B |
---|
Impact Break 4A+B |
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Trump Card Howl of the Wolf 「狼の咆哮」 5A+C |
---|
Climax Arts
Strike the Blood 「神槍解放 -ストライク・ザ・ブラッド-」 41236B+C |
---|
Sacred Howling 「雪霞繚乱 -セイクリッド・ハウリング-」 63214B+C |
---|
Combos
Midscreen
5A Starter
- 5A > 5B > 5C > etc
- Notes about this particular combo
2A Starter
- 2A > 5A > 5B > 5C > 236A
- Notes about this particular combo
- 2A > 2B > 5C > A+B
- Notes about this particular combo
- 2A > 2B > 5C > A+B > 214A+B
- Notes about this particular combo
- 2A > 2B > 5C > A+B > A+C
- Notes about this particular combo
- 2A > 2B > 5C > A+B > 214A+B > A+C
- Notes about this particular combo
6C Starter
- 6C > 214A+B
- Notes about this particular combo
- 6C > 214A+B > 41236B+C
- Notes about this particular combo
4A+B Starter
- 4A+B > B > j.A > etc
- Notes about this particular combo
Corner
5A Starter
- 5A > 5B > 5C > etc
- Notes about this particular combo
4A+B Starter
- 4A+B > B > j.A > etc
- Notes about this particular combo
Assists
Assist Character 1
- 5A > 5B > 5C > 5D > etc
- Notes about this particular combo
Assist Character 2
- 5A > 5B > 5C > 6D > etc
- Notes about this particular combo
Colors
Color 1 | Color 2 | Color 3 | Color 4 |
---|---|---|---|
Color 5 | Color 6 | Color 7 | Color 8 |
Color 9 | Color 10 | Color 11 | Color 12 |
Color 13 | Color 14 | ||