Dengeki Bunko: Fighting Climax/DFCI/Akira Yuki: Difference between revisions
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|frameAdv=-6 | |frameAdv=-6 | ||
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|description=The Extend Action version of Daiden/Chouzan Housui | |description=The Extend Action version of Daiden/Chouzan Housui's damage properties is the same as its 3D fighting game counterpart causing strike knockdown. Additionally however, it can also wallbounces opponents in the corner. | ||
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|frameAdv=-2 | |frameAdv=-2 | ||
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|description=A palm fist: this move causes knockdown. Originally before Version 1.21 (Console Version), it was one of only two special moves. | |description=A palm fist: this move causes knockdown, and very fast against guarded opponent, so Akira able to guard from opponent's attacks quickly. Originally before Version 1.21 (Console Version), it was one of only two special moves. | ||
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|frameAdv=-22 (1 hit)<br>-13 (both hits) | |frameAdv=-22 (1 hit)<br>-13 (both hits) | ||
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|description=One of Akira's famous attacks, an anti-air double kick. It causes wall bounce. Originally before Version 1.21 (Console Release), it was an Air C normal. | |description=One of Akira's famous attacks, an anti-air double kick. It causes wall bounce in the corner or if the opponent is airborne. Originally before Version 1.21 (Console Release), it was an Air C normal. | ||
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|frameAdv=-20 | |frameAdv=-20 | ||
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|description=This EX move references Akira's very first three-hit command combo. It starts from Saiten, goes to Rimon Chouchu, then ends with Tetsuzankou. | |description=This EX move references Akira's very first three-hit command combo since Virtua Fighter 3. It starts from Saiten, goes to Rimon Chouchu, then ends with Tetsuzankou. | ||
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|frameAdv=+50 (hit) | |frameAdv=+50 (hit) | ||
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|description=An unblockable uppercut-like move. It '''ONLY hits standing opponents'''. Akira performs the Teishitsu Dantai launcher and Shura Haoh Ko'kazan juggle combo. It cannot be cancelled into anything else. | |description=An unblockable uppercut-like move. It '''ONLY hits standing opponents'''. If the standing opponent is hit, Akira performs the Teishitsu Dantai launcher and Shura Haoh Ko'kazan juggle combo. It cannot be cancelled into anything else. | ||
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|frameAdv=-7 | |frameAdv=-7 | ||
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|description=A rise-and-push down attack, which has the same command direction input | |description=A rise-and-push down attack, which has the same command direction input and damage properties on causing ground bounce against airborne opponents like its 3D fighting game counterpart. | ||
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|frameAdv=-28 | |frameAdv=-28 | ||
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|description=This is Akira's knee launcher, which is widely known in 3D fighting games for its infamous 1 frame tap G command set-up. However, it's neither jump cancellable nor does it cause hard knockdown. Before Version 1.21 (Console Version), it was the only Impact Skill. | |description=This is Akira's knee launcher, which is widely known in 3D fighting games for its infamous 1 frame tap G command set-up. However, it's neither jump cancellable nor does it cause hard knockdown, but good as a first hit like Impact Break, then an air combo followup. Before Version 1.21 (Console Version), it was the only Impact Skill. | ||
* Input A two frames after A + B to increase the attack power to 1300 (you'll see a white flash on Akira to indicate you did it correctly). | * Input A two frames after A + B to increase the attack power to 1300 (you'll see a white flash on Akira to indicate you did it correctly). | ||
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|frameAdv=-23 | |frameAdv=-23 | ||
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|description=One of Akira's famous attacks, a throw combo. It is invincible on start-up. Akira performs a ki blast-like move on Sosho move/3rd hit. Before the console release (Version 1.21), it had no invuln. on startup and was originally the only Climax Art. | |description=One of Akira's famous attacks, a throw combo. It is invincible on start-up. Akira performs a ki blast-like move on Sosho move/3rd hit. Before the console release (Version 1.21), it had no invuln. on startup and was originally the only Climax Art, until it got fixed into akin to its 3D fighting game counterpart's damage properties, along an utter change on Air C, new moves and a new sprites for new moves in console release. | ||
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Revision as of 07:54, 21 January 2015
Introduction
Originally from the Sega-AM2 developed arcade series Virtua Fighter. A champion of the second tournament who seeks to know what true strength is. He was unplayable in the pre-console release arcade versions, but he can now be unlocked in the console version if the player finishes Arcade Mode using very few Climax Art finishes. However, Akira has no storyline in neither Arcade nor Dream Duel Mode. He was added to the arcade version via the Version 1.30 update. However for an unknown reason, Akira can be played in Single play Arcade Mode in arcade version, and it is unknown if he has his arcade story or hasn't, just like Labrys (both versions) and Elizabeth in original Persona 4 Arena.
Gameplay
Akira is one of the few Shoto type characters in the game, although Akira's is more similar to Capcom's original Shoto character from Street Fighter, Ryu. His moves are references from his series and Dead or Alive 5, except some of their properties are different due to the transition from 3D to 2D fighting. Akira is an unique character to play, and unlike his 3D fighting game versions, he's a beginner-friendly character.
Akira is one of two characters (the other being Rentaro) to have a command move and be able to perform solo air combos without an assist or EX moves (like Kirino and Rentaro etc.). Being a character who doesn't have a projectile, he focuses on short-ranged ground attack punishes, akin to his playstyle in 3D fighting games. Most of his moves' properties are strikes and knockdowns. He is also the only character in Dengeki Bunko: Fighting Climax to have a step dash.
Before the Version 1.21 console release, he was incomplete, with "Mouko Kouhazan" and "Jouhou Senshou" as his only special moves. His Air C was Renkantai before it downgraded to "Tankyaku/Utankyaku." The "Shura Haoh Koukazan's" first hit was Mouko Kouhazan's and "Teishitsu Dantai" was the only Impact Skill move. Finally, "Hougeki Unshin Soukoshou" didn't have invuln. start-up and was his only Climax Art.
Pros
- Has many moves with versatile uses, including two Extend Actions.
- Feels very familiar to fighting game veterans.
- His step dash allows him to outmaneuver opponents at close range.
- Has a repeatable normal chain combos when Trump Card is activated.
Cons
- His step dash can be a liability against zoning characters.
- Has no projectile move; requires an Assist character who has a projectile with either fast start-up or long-range.
Recommended Assists
Pai Chan - His default assist. You can combo into an untechable launcher.
Dokuro Mitsuaki - during an air combo, Support Cancel 5S from Renkantai to extend combos. Her 5S dive attack provides Akira ample time to perform combo extensions into Climax Arts or to gain meter from a Power-Up Blast.
Potentials
Universal Potential: Increases damage dealt by 10% for 20 seconds when health falls under 30%. If behind in rounds won, increases damage dealt by 20% instead.
Character Potential: Counter hit the opponent twice to increase damage dealt by 10% for 10 seconds. Can be activated three times a round.
Move List
L = Low, H = High, A = Air, UNB = Unblockable
JC = Jump Cancel, SC = Support Cancel, EX = EX Cancel
ISC = Impact Skill Cancel, TCC = Trump Card Cancel, CAC = Climax Art Cancel
Startup includes the first active frame.
Normal Moves
Chusui 「冲捶」 5A |
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Housui 「崩捶」 2A |
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Rimon Chouchu 「裡門頂肘」 5B |
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Souka Housui 「捜下崩捶」 2B |
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Chouzan Housui/Daiden Housui 「跳山崩捶」/「大電崩捶」 5C |
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Chouzan Housui (MAX)/Daiden Housui (MAX) 「跳山崩捶 (MAX)」/「大電崩捶 (MAX)」 5[C] |
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Maho Shoukou 「馬歩衝靠」 2C |
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Zesshou Daiden Hosui/Maho Shoukou (MAX) 「絶書大電崩捶」/「馬歩衝靠 (MAX)」 2[C] |
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Touku Rakushou 「投句洛書」 j.A |
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j.B |
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Tankyaku/Utankyaku 「端脚」/「右端脚」 j.C |
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Command Normal
Rimon Chouchu Lv.2/Yakuho Chouchu 「裡門頂肘・二式 」/「薬舗頂肘」 666B |
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Special Moves
Mouko Kouhazan 「猛虎硬爬山」 236A |
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Byakko Soushouda 「白虎双掌打」 236B |
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Renkantai 「連環腿」 236C |
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Renkantai (Air Version) 「連環腿(空中可)」 j.236X |
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Shura Haoh Koukazan 「修羅覇王靠華山」 236A+B |
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Jouho Senshou 「上歩川掌」 214A |
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Kaiko 214B 「開跨」 |
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Koboku 「虎撲」 214C |
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Koboku (MAX) 「虎撲 (MAX)」 214[C] |
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Youhou 「揚炮」 214A+B |
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Universal Mechanics
Throw Shin'iha 「心意把」 6C or 4C |
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Impact Skill Tenzankou 「貼山靠」 5A+B |
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Impact Skill Teishitsu Dantai 「提膝弾腿」 2A+B |
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Impact Break 4A+B |
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Trump Card Tetsuzankou 「鉄山靠」 5A+C |
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Climax Arts
Hougeki Unshin Soukoshou 「崩撃雲身双虎掌」 41236B+C |
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Yuki-ryu Hakkyoku-ken Hiden Guren・Hozan 「結城流八極拳秘伝・崩山」 63214B+C |
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Combos
Midscreen Starter
2A> 5B> 5C> 214A> 5A> 5B> jc> JA> JB> jc> JB> JC> j236C (> j236AB > Assist: Dokuro > 5AB (> 236AB (> ABC > 214[C] > 236AB)) > CA (Hougeki/Yuki-ryu))
4AB> additional input> JB> JC> jc> JB> JC> j236C (> j236AB > Assist: Dokuro > 5AB (> 236AB (> ABC > 214[C] > 236AB)) > CA (Hougeki/Yuki-ryu))
214[C]> dash 2A> 2B> 2C> 236B > JB > JC > sjB > JC > jc > JB > JC > j236C (> j236AB > Assist: Dokuro > 5AB (> 236AB (> ABC > 214[C] > 236AB)) > CA (Hougeki/Yuki-ryu))
214[C]> 214AB> 5B> jc> JB> JC> jc > JB> JC> j236C (> j236AB > Assist: Dokuro > 5AB (> 236AB (> ABC > 214[C] > 236AB)) > CA (Hougeki/Yuki-ryu))
Dash 6B> 2[C]> 214A> 5A> 5B> jc> JA> JB> jc > JB> JC> j236C (> j236AB > Assist: Dokuro > 5AB (> 236AB (> ABC > 214[C] > 236AB)) > CA (Hougeki/Yuki-ryu))
Dash 6B> 5[C]> 214A> 5B> 2C> 214AB> JC> jc> JB> JC> j236C (> j236AB > Assist: Dokuro > 5AB (> 236AB (> ABC > 214[C] > 236AB)) > CA (Hougeki/Yuki-ryu))
5A -> 5B -> 5C -> 214A -> 2A -> 2C -> 236C -> 5B -> 236B -> 236AB -> CA (Hougeki/Yuki-ryu)
JC -> 5B -> 5C -> 214A -> 2A -> 2C -> 236C -> 5B -> 236B -> 236AB -> CA (Hougeki/Yuki-ryu)
Corner Starter
fluff
Throw Starter
fluff
Colors
Color 1 | Color 2 | Color 3 | Color 4 |
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Color 5 | Color 6 | Color 7 | Color 8 |
Color 9 | Color 10 | Color 11 | Color 12 |
Color 13 | Color 14 | ||