Melty Blood/MBTL/Monte Cristo/Strategy: Difference between revisions
< Melty Blood | MBTL | Monte Cristo
Jump to navigation
Jump to search
(Add header/footer) |
mNo edit summary |
||
Line 3: | Line 3: | ||
== Strategy == | == Strategy == | ||
¯\_(ツ)_/¯ | ¯\_(ツ)_/¯ | ||
== Offense == | |||
'''Corner''' | |||
* 4C(1) > j.214A > tk j.236B is a good corner pressure string to catch people jumping and mashing, while autoconfirming into 4.6k or 4.5k respectively, beware of getting shielded. This string leaves you +2 and you can go for 2C to catch mashing and 236A~A to jail into air unblockable. (Note: This string into the 236A~A jail does not work on Red Arcueid, as her jump allows her to escape. | |||
{{Navbox-MBTL}} | {{Navbox-MBTL}} | ||
[[Category:Melty Blood: Type Lumina]] | [[Category:Melty Blood: Type Lumina]] | ||
[[Category:Monte Cristo]] | [[Category:Monte Cristo]] |
Revision as of 23:09, 2 September 2023
Strategy
¯\_(ツ)_/¯
Offense
Corner
- 4C(1) > j.214A > tk j.236B is a good corner pressure string to catch people jumping and mashing, while autoconfirming into 4.6k or 4.5k respectively, beware of getting shielded. This string leaves you +2 and you can go for 2C to catch mashing and 236A~A to jail into air unblockable. (Note: This string into the 236A~A jail does not work on Red Arcueid, as her jump allows her to escape.