Melty Blood/MBTL/Aoko Aozaki/Combos: Difference between revisions
(→Standard Metered: Typo leftover that's been here for too long & a historical ender.) |
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|data= | |data= | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
| combo = 2A( | | combo = 2A > (2A) > 2B > 2C > 5C > 6C~C~C~C > 5A > 5B > RB1 > Ender | ||
| damage = 3077 | | damage = 3077 | ||
| cost = - | | cost = - | ||
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}} | }} | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
| combo = 2A( | | combo = 2A > (2A) > 2B > 2C~C > 236A~A~[A] > dl.5C > RB1 > Ender | ||
| damage = 3428 | | damage = 3428 | ||
| cost = - | | cost = - | ||
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}} | }} | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
| combo = 3C > j.B > j.C > sjc > j.A > j.C > | | combo = 3C > j.B > j.C > sjc > j.A > j.C > jc > j.C > j.236C | ||
| cost = 1 Bar | | cost = 1 Bar | ||
| location = {{Property-UNI|Corner}} | | location = {{Property-UNI|Corner}} | ||
| notes = *Easy orb safejump ender. Decent damage but the lowest meter gain. | | notes = *Easy orb safejump ender. Decent damage but the lowest meter gain. | ||
* After this combo, land and 1BC, then superjump jC for a safejump. | * After this combo, land and 1BC, then superjump jC for a safejump. | ||
*jc 8 | |||
}} | }} | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
| combo = 3C > j.A > j.B > j.C > jc > j.B > j.C > | | combo = 3C > j.A > j.B > j.C > jc > j.B > j.C > jc > j.A > j.C > j.236C | ||
| cost = 1 Bar | | cost = 1 Bar | ||
| location = {{Property-UNI|Corner}} | | location = {{Property-UNI|Corner}} | ||
| notes = *Orb safejump ender that doesn't require a superjump cancel. Less damage for more meter gain. | | notes = *Orb safejump ender that doesn't require a superjump cancel. Less damage for more meter gain. | ||
* After this combo, land and 1BC, then superjump jC for a safejump. | * After this combo, land and 1BC, then superjump jC for a safejump. | ||
*second jc 7 | |||
}} | }} | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
| combo = 3C > j.B > j.C > sjc > j.C > j.A > j.B > | | combo = 3C > j.B > j.C > sjc > j.C > j.A > j.B > jc > j.B > j.C > j.236C | ||
| cost = 1 Bar | | cost = 1 Bar | ||
| location = {{Property-UNI|Corner}} | | location = {{Property-UNI|Corner}} | ||
| notes = *Harder orb safejump ender that builds more meter and does more damage. | | notes = *Harder orb safejump ender that builds more meter and does more damage. | ||
* After this combo, land and 1BC, then superjump jC for a safejump. | * After this combo, land and 1BC, then superjump jC for a safejump. | ||
*jc 8 | |||
}} | }} | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
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|data= | |data= | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
| combo = 623B~B > j.236C | | combo = (RB) > 623B~B > j.236C | ||
| cost = 1 Bar | | cost = 1 Bar | ||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
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}} | }} | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
| combo = 623B > j.214C | | combo = (RB) > 623B > j.214C | ||
| cost = 1 Bar | | cost = 1 Bar | ||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
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| cost = 1 Bar | | cost = 1 Bar | ||
| location = {{Property-UNI|Midscreen}} | | location = {{Property-UNI|Midscreen}} | ||
| notes = | | notes = *Legacy 1BC Crossup Protection Break knockdown. Mostly here for posterity, pretty much never used today. | ||
*Legacy 1BC Crossup Protection Break knockdown. Mostly here for posterity, pretty much never used today. | |||
*Requires that you delay 6CC as much as possible before rapidly inputting 236AA > 236C as quickly as possible. | *Requires that you delay 6CC as much as possible before rapidly inputting 236AA > 236C as quickly as possible. | ||
}} | }} | ||
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|data= | |data= | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
| combo = 623B~B > j.236C > land > | | combo = (RB1) > 623B~B > j.236C > land > 236AAA > 236C > 236B | ||
| cost = 2 Bar | | cost = 2 Bar | ||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = *Used to end rounds, sacrifices hard knockdown for damage. Mind the wallbounce limit in the corner, omit 236AAA if it will hit the limit. | | notes = *Used to end rounds, sacrifices hard knockdown for damage. Mind the wallbounce limit in the corner, omit 236AAA third hit if it will hit the limit. | ||
*Can also be done from a j236C aircombo ender in the corner if the opponent is high enough in the air, but it's extremely tight. | *Can also be done from a j236C aircombo ender in the corner if the opponent is high enough in the air, but it's extremely tight. | ||
}} | }} | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
| combo = 623B~B > j.236C > land > 236AAA > 22C (dash > 3C > Ender) | | combo = (RB1) > 623B~B > j.236C > land > 236AAA > 22C > (dash > 3C > Ender) | ||
| cost = 2 Bar | | cost = 2 Bar | ||
| location = {{Property-UNI|Corner}} | | location = {{Property-UNI|Corner}} | ||
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}} | }} | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
| combo = 623B~B > j.236C > land > 236AAA > 236B+C | | combo = (RB1) > 623B~B > j.236C > land > 236AAA > 236B+C | ||
| cost = 4 Bar | | cost = 4 Bar | ||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
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WIP. | WIP. | ||
==Combos== | ==Combos== | ||
AT Damage/Meter data is always taken from jABC > AT. The more air normals include, the more meter you gain. See the [[{{PAGENAME}}#Air_Combos|air combo section]] for a bit more detail.<br> | |||
j236C Damage/Meter data is always taken from RB > 623BB > j236C unless stated otherwise.<br> | |||
j214C Damage/Meter data is always taken from 623B > j214C unless stated otherwise. | |||
===A Starters=== | ===A Starters=== | ||
{{ComboTable-MBTL | |||
|data= | |||
{{ComboData-MBTL | |||
| combo = 2A > (2A) > 2B > 2C > 5C > 623A > 5B > 6CCCC > 5A > (5B) > Ender | |||
| damage = AT - 3300<br> | |||
j.236C - 3773<br> | |||
j.214C - 3626 | |||
| cost = - / 1 {{P-MBTL|mc}} | |||
| metergain = AT - 84% | |||
j.236C - 75%<br> | |||
j.214C - 70% | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = * 2A BNB, doesn't work from IAD. | |||
* If going from a 2AA starter replace the first 5B with 5A. | |||
* If going into a j.214C ender do 5A 5B 623B and not 5A RB 623B. | |||
}} | |||
{{ComboData-MBTL | |||
| combo = 2A > 2B > 2C > 22A > IAD > j.236A > (dash) > 5C > 6CCCC > 5A > Ender | |||
| damage = AT - 3317<br> | |||
j.236C - 3787 | |||
| cost = - / 1 {{P-MBTL|mc}} | |||
| metergain = AT - 84%<br> | |||
j.236C - 76% | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = * Harder combo that doesn't work from 2AA in exchange for a marginal damage increase. | |||
}} | |||
{{ComboData-MBTL | |||
| combo = 2A > 2B > 2C > 22A > IAD > j.236A > 5C > 623A > 5A > 5B > dl 6CC > Ender | |||
| damage = AT - 3278<br> | |||
j.236C - 3818<br> | |||
| cost = - / 1 {{P-MBTL|mc}} | |||
| metergain = AT - 78%<br> | |||
j.236C - 76%<br> | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = * Same as above but even harder. | |||
}} | |||
{{ComboData-MBTL | |||
| combo = 2A > 2B > 2C > 5[C] > 623B > (6CCCC > 5A > 5B > Ender) OR (5B > 6CC > 623B > j214C) | |||
| damage = AT - 3276<br> | |||
j.236C - 3651<br> | |||
j.214C - 3368 | |||
| cost = - / 1 {{P-MBTL|mc}} | |||
| metergain = AT - 0.85<br> | |||
j.236C - 0.75<br> | |||
j.214C - 0.60 | |||
| location = {{Property-UNI|Midscreen}} | |||
| notes = * Simple sideswap combo, doesn't work from 2AA without omitting 2B. | |||
* j214C requires you to cut the rekka for a knockdown. | |||
}} | |||
{{ComboData-MBTL | |||
| combo = 2A > 2B > 2C > IAD > j.B > j.A > 5B > 5C > 623B > 5A > Ender | |||
| damage = AT - 2976<br> | |||
j.236C - 3404<br> | |||
j.214C - 3230 | |||
| cost = - / 1 {{P-MBTL|mc}} | |||
| metergain = AT - 0.69<br> | |||
j.236C - 0.62<br> | |||
j.214C - 0.57 | |||
| location = {{Property-UNI|Midscreen}} | |||
| notes = * Sideswap combo for terrible starters like 2AAA. | |||
}} | |||
{{ComboData-MBTL | |||
| combo = 2A > (2A) > 2B > 2C~C > 4C > 5B > 236AA[A] > 5[C] > Ender | |||
| damage = AT - 3695<br> | |||
j.236C - 4084<br> | |||
| cost = - / 1 {{P-MBTL|mc}} | |||
| metergain = AT - 0.95<br> | |||
j.236C - 0.89<br> | |||
| location = {{Property-UNI|Corner}} | |||
| notes = * High damage corner 2A BNB. | |||
* Works from terrible starters like 2AA/IAD j.AA. | |||
* Delay the 2nd hit of rekka, then go immediately into the charged 3rd hit to get the height required for 5[C] > 3C or 623B. | |||
}} | |||
}} | |||
===B Starters=== | ===B Starters=== | ||
{{ComboTable-MBTL | {{ComboTable-MBTL | ||
|data= | |data= | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
| combo = 2B > 2C > 5C > IAD j.B > dl. | | combo = 2B > 2C > 5C > IAD > j.B > jc > dl.j.C > dl.j.236A > 623A > 5B > 6CCCC > 5A > (5B) > Ender | ||
| damage = AT - | | damage = AT - 3463<br> | ||
| cost = - / 1 | j.236C - 4002<br> | ||
| metergain = AT - 93% | j.214C - 3888 | ||
| cost = - / 1 {{P-MBTL|mc}} | |||
| metergain = AT - 93%<br> | |||
j.236C - 90%<br> | |||
j.214C - 0.82 | |||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = | | notes = * Grounded B normals can be switched around for more damage. | ||
* Air normals are interchangeable to avoid SMP depending on your starter (e.g. off a falling jB safejump jA > jC > j236A) | |||
*jc 8 | |||
}} | }} | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
| combo = 2B > 2C > | | combo = 2B > 2C > 22A > sjc > j.[C](1) > dl.j.236A > 5C > 623A > 5B > 6CCCC > 5A > (5B) > Ender | ||
| damage = AT- | | damage = AT- 3501<br> | ||
| cost = - / 1 | j.236C - 4033<br> | ||
| metergain = AT- 92% | j.214C - 3916 | ||
| cost = - / 1 {{P-MBTL|mc}} | |||
| metergain = AT- 92%<br> | |||
j.236C - 86%<br> | |||
j.214C - 88% | |||
| location = {{Property-UNI|Midscreen}} | | location = {{Property-UNI|Midscreen}} | ||
| notes = | | notes = * Optimized 2B confirm utilizing 22A. | ||
* You want to hit the opponent with only the laser, which requires a j.9 from a point blank 2B, and a super jump from a mid/far range 2B. | |||
* You'll need to slightly delay the rekkas so the opponent is low enough for 6CCCC to hit, but high enough that the last hit hits meaty allowing a 5A link. | |||
* To end with j.214C, do 5A > 5B > RB > 623B instead of 5A > RB > 623B. | |||
}} | }} | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
| combo = 2B > 2C > 5B > 22A > | | combo = 2B > 2C > 5B > 22A > sjc > j.[C] > dl.j.236A > 623A > 2A > 5C > 6CCCC > 5A > RB1 > Ender | ||
| damage = AT - 3532 / j.236C - 4064 | | damage = AT - 3532 / j.236C - 4064 | ||
| cost = - / 1 | | cost = - / 1 {{P-MBTL|mc}} | ||
| metergain = AT - 97% / j.236C - 91% | | metergain = AT - 97% / j.236C - 91% | ||
| location = {{Property-UNI|Midscreen}} | | location = {{Property-UNI|Midscreen}} | ||
Line 198: | Line 292: | ||
}} | }} | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
| combo = 2B > 2C > 22A > IAD j.236A > 5B > 623A > 5C > 6CCCC > 5A > RB1 > Ender | | combo = 2B > 2C > 22A > IAD > j.236A > 5B > 623A > 5C > 6CCCC > 5A > RB1 > Ender | ||
| damage = AT - 3591 | | damage = AT - 3591<br> | ||
| cost = - / 1 | j.236C - 4076 | ||
| metergain = AT - 93% | | cost = - / 1 {{P-MBTL|mc}} | ||
| metergain = AT - 93%<br> | |||
j.236C - 87%<br> | |||
| location = {{Property-UNI|Midscreen}} | | location = {{Property-UNI|Midscreen}} | ||
| notes = | | notes = | ||
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}} | }} | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
| combo = 5B > 2C > 22A > | | combo = 5B > 2C > 22A > sjc > j.[C] > dl.j.236A > 623A > 2B > 5C > 6CCCC > 5A > RB1 > Ender | ||
| damage = AT - 3570 | | damage = AT - 3570<br> | ||
| cost = - / 1 | j.236C - 4102 | ||
| metergain = AT - 96% | | cost = - / 1 {{P-MBTL|mc}} | ||
| metergain = AT - 96%<br> | |||
j.236C - 91% | |||
| location = {{Property-UNI|Midscreen}} | | location = {{Property-UNI|Midscreen}} | ||
| notes = | | notes = | ||
}} | }} | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
| combo = 2B > 2CC > 236B > 5C | | combo = 2B > 2C > 5[C] > 623B > 623A > 5A > 5B > 6CCCC > 5A > Ender | ||
| damage = AT - 3724 | | damage = AT - 3435<br> | ||
| cost = - / 1 | j.236C - 3893<br> | ||
| metergain = AT - 100% | j.214C - 3811 | ||
| cost = - / 1 {{P-MBTL|mc}} | |||
| metergain = AT - 93%<br> | |||
j.236C - 87%<br> | |||
j.214C - 85% | |||
| location = {{Property-UNI|Midscreen}} | |||
| notes = * Sideswap route with 5[C]. | |||
* Doesn't work at max range, use the route below if it's a max range 2B. | |||
* To end with j.214C, do 5A > 5B > RB > 623B instead of 5A > RB > 623B. | |||
}} | |||
{{ComboData-MBTL | |||
| combo = 2B > 2C > IAD > j.B > 5B > 5C > 623B > 623A > 5A > 6CCCC > 5A > Ender | |||
| damage = AT - 3381<br> | |||
j.236C - 3868<br> | |||
j.214C - 3773 | |||
| cost = - / 1 {{P-MBTL|mc}} | |||
| metergain = AT - 91%<br> | |||
j.236C - 86%<br> | |||
j.214C - 81% | |||
| location = {{Property-UNI|Midscreen}} | |||
| notes = * Sideswap route for distances where 623B won't connect after 5[C]. | |||
* To end with j.214C, do 5A > 5B > 623B instead of 5A > RB > 623B. | |||
}} | |||
{{ComboData-MBTL | |||
| combo = 2B > 2CC > 236B > 623A > 5C > 236A~AA > 5A > 5B > 6CC > Ender | |||
| damage = AT - 3724<br> | |||
j.236C - 4269 | |||
| cost = - / 1 {{P-MBTL|mc}} | |||
| metergain = AT - 100%<br> | |||
j.236C - 98% | |||
| location = {{Property-UNI|Corner}} | | location = {{Property-UNI|Corner}} | ||
| notes = | | notes = * Corner 2B BNB, works from most ranges where 2CC would wallbounce, but may require a delay on the 623A depending on how far the opponent is from the corner. | ||
*For AT route, omit 6C half rekka and go for the rapid beat combo. | *For AT route, omit 6C half rekka and go for the rapid beat combo. | ||
*Delay the second laser to let the opponent be on level for 5A to hit. | *Delay the second laser to let the opponent be on level for 5A to hit. | ||
}} | }} | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
| combo = 2B > 2CC > dl j.C > j.236A > 5C | | combo = 2B > 2CC > dl.j.C > j.236A > 623A > 5C > 236A~AA > 5A > 5B > 6CC > Ender | ||
| damage = AT - 3715 | | damage = AT - 3715<br> | ||
| cost = - / 1 | j.236C - 4290 | ||
| metergain = AT - 101% | | cost = - / 1 {{P-MBTL|mc}} | ||
| metergain = AT - 101%<br> | |||
j.236C - 99% | |||
| location = {{Property-UNI|Corner}} | | location = {{Property-UNI|Corner}} | ||
| notes = | | notes = * Slight optimization of the above combo at the cost of not working unless they're really close to the corner. | ||
}} | }} | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
| combo = 2B > 2CC > 4C > 22A > 5C > 623A > 236AAA > 5A > 5B > 6CC > Ender | | combo = 2B > 2CC > 4C > 22A > 5C > 623A > 236AAA > 5A > 5B > 6CC > Ender | ||
| damage = AT - 3769 | | damage = AT - 3769<br> | ||
| cost = - / 1 | j.236C - 4314 | ||
| metergain = AT - 102% | | cost = - / 1 {{P-MBTL|mc}} | ||
| metergain = AT - 102%<br> | |||
j.236C - 99% | |||
| location = {{Property-UNI|Corner}} | | location = {{Property-UNI|Corner}} | ||
| notes = | | notes = * The corner BNB for any hits close to the corner. | ||
}} | }} | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
| combo = 5B > 2CC > 4C > 22A > 5C > 623A > 236AAA > 5A > 6CC > Ender | | combo = 5B > 2CC > 4C > 22A > 5C > 623A > 236AAA > 5A > 6CC > Ender | ||
| damage = AT - 3781 | | damage = AT - 3781<br> | ||
| cost = - / 1 | j.236C - 4326 | ||
| metergain = AT - 99% | | cost = - / 1 {{P-MBTL|mc}} | ||
| metergain = AT - 99%<br> | |||
j.236C - 97% | |||
| location = {{Property-UNI|Corner}} | | location = {{Property-UNI|Corner}} | ||
| notes = | | notes = | ||
}} | }} | ||
}} | |||
===C Starters=== | ===C Starters=== | ||
{{ComboTable-MBTL | |||
|data= | |||
{{ComboData-MBTL | |||
| combo = 5C | |||
| damage = AT - <br> | |||
j.236C - <br> | |||
| cost = - / 1 {{P-MBTL|mc}} | |||
| metergain = AT - %<br> | |||
j.236C - %<br> | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = * | |||
}} | |||
}} | |||
===Shield Starters=== | ===Shield Starters=== | ||
===Anti-Air Starters=== | ===Anti-Air Starters=== | ||
Line 261: | Line 408: | ||
===MD Routes=== | ===MD Routes=== | ||
===Pre MD Routes=== | ===Pre MD Routes=== | ||
==FAQ== | ==FAQ== | ||
WIP. | WIP. |
Latest revision as of 17:32, 15 December 2023
Notation Help | |
---|---|
Disclaimer: Combos are written by various writers, so notation may differ slightly from this notation. | |
X > Y | X input is cancelled into Y. |
X, Y | X input is linked into Y, meaning Y is done after X's recovery period. |
X+Y | Buttons "X" and "Y" must be input simultaneously. |
X/Y | Input "X" or "Y" can be used. |
dl | There should be delay before inputting "X". |
w.X or Xw | Attack "X" should whiff and not hit the opponent. |
j.X | Button "X" is input while jumping or in the air. |
dj.X | Button "X" is input after a double jump. |
jc | Jump cancel the previous action. Will occasionally be omitted due to being obvious. Will occasionally be notated with 7/9 to indicate backwards/forwards. |
sj | Perform a superjump, which is performed by inputting 2~8. |
sjc | Superjump cancel the previous action. |
IAD | Instant Air Dash. |
AT | Air throw, often used as a combo ender that leads to knockdown. |
md.X | Perform a micro-dash before performing "X". Unused in favor of writing "microdash." |
tk.X | Indicates the motion "X" is input immediately after leaving the ground. Stands for tiger knee. |
(X) | Input "X" is optional. Typically the combo will be easier if omitted. |
[X] | Input "X" is held down. Also can be known as "Increase" or "IC" for short. Depending on the character, this can indicate that this button is held down and not released until indicated by the release notation. |
]X[ | Input "X" is released. Will only appear if a button is previously held down. |
{X} | Button "X" should only be held down briefly to partially charge the attack, instead of the full increased version. |
X(#) | Attack "X" should only hit # of times. |
X~Y | This notation has two meanings.
|
(...) OR (...) | Use only one between the two alternative routes. |
RB1/2 | The first or second hit of Rapid Beat auto combo. |
CH | The first attack must be Counter Hit. |
FC | The first attack must be Fatal Counter. |
MD | Perform a Moon Drive, which is inputted by pressing 5B+C. |
Heat | Perform Heat, which is performed by inputting A+B+C. |
AD | Perform an Arc Drive, which is performed by inputting 236B+C. Characters with more than one Arc Drive will have theirs notated by input. |
LA | Perform a Last Arc, which is performed by inputting A+B+C+D or successfully Shielding in Blood Heat. |
Combos
Combos are ordered from least to most difficult within their individual sections. These are not all guaranteed to be optimal and are subject to change as more labbing gets done.
Note that wherever you see j.B > j.C > dj.B > dj.C > AT, you can simplify the inputs as j.BB > dj.BBB and get the same result.
Getting Started
Starter Combos
These are beginner-level combos to get you playing the character. You can also try out Mission Mode, but they don't cover her better okizeme enders.
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2A > (2A) > 2B > 2C > 5C > 6C~C~C~C > 5A > 5B > RB1 > Ender | 3077 | - | 71.99% Opp: 35.96% |
Anywhere |
| ||||
2A > (2A) > 2B > 2C~C > 236A~A~[A] > dl.5C > RB1 > Ender | 3428 | - | 83.95% Opp: 39.81% |
Near Corner |
| ||||
D~A > j.A > dl.j.B > dl.j.236A > dl.623B > 5B > RB1 > 22B > sjc > j.B > AT | 3008 | - | 71.14% Opp: 36.24% |
Anywhere |
| ||||
3C > j.A > dl.j.B > dl.j.236A > dl.623B > 5B > RB1 > 22B > sjc > j.B > AT | 2660 | - | 67.06% Opp: 34.98% |
Anywhere |
|
WIP. Check resources in the meantime.
Enders
Air Combos
Aoko's j236C has variable frame advantage that depends on the opponent's height relative to Aoko. Using Aoko's plethora of air options, she can generate the frame advantage to 1B+C and safejump with nedge orbs.
The difference in damage between these metered enders is minimal and often changes depending on the preceding route, so you should use whatever's comfortable for you while trying to maximize meter gain.
Combo | Cost | Location |
---|---|---|
3C > j.A > j.B > j.C > (j.A > j.B > j.C > jc > j.A > j.B > j.C) > AT | Anywhere | |
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3C > j.B > j.C > sjc > j.A > j.C > jc > j.C > j.236C | 1 Bar | Corner |
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3C > j.A > j.B > j.C > jc > j.B > j.C > jc > j.A > j.C > j.236C | 1 Bar | Corner |
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3C > j.B > j.C > sjc > j.C > j.A > j.B > jc > j.B > j.C > j.236C | 1 Bar | Corner |
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3C > j.B > j.C > j.A > sjc > j.A > j.B > j.C > sjc > j.A > j.A > j.B > j.C > j.236C | 1 Bar | Corner |
|
Standard Metered
Combo | Cost | Location |
---|---|---|
(RB) > 623B~B > j.236C | 1 Bar | Anywhere |
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(RB) > 623B > j.214C | 1 Bar | Anywhere |
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236AAA > 236C | 1 Bar | Anywhere |
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6C~C > 236AA > 236C | 1 Bar | Midscreen |
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Bardumps
Combo | Cost | Location |
---|---|---|
(RB1) > 623B~B > j.236C > land > 236AAA > 236C > 236B | 2 Bar | Anywhere |
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(RB1) > 623B~B > j.236C > land > 236AAA > 22C > (Dash > 3C > Ender) | 2 Bar | Corner |
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(RB1) > 623B~B > j.236C > land > 236AAA > 236B+C | 4 Bar | Anywhere |
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Combo Theory
WIP.
Combos
AT Damage/Meter data is always taken from jABC > AT. The more air normals include, the more meter you gain. See the air combo section for a bit more detail.
j236C Damage/Meter data is always taken from RB > 623BB > j236C unless stated otherwise.
j214C Damage/Meter data is always taken from 623B > j214C unless stated otherwise.
A Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2A > (2A) > 2B > 2C > 5C > 623A > 5B > 6CCCC > 5A > (5B) > Ender | AT - 3300 j.236C - 3773 |
- / 1 Magic Circuit | AT - 84%
j.236C - 75% |
Anywhere |
| ||||
2A > 2B > 2C > 22A > IAD > j.236A > (Dash) > 5C > 6CCCC > 5A > Ender | AT - 3317 j.236C - 3787 |
- / 1 Magic Circuit | AT - 84% j.236C - 76% |
Anywhere |
| ||||
2A > 2B > 2C > 22A > IAD > j.236A > 5C > 623A > 5A > 5B > dl.6CC > Ender | AT - 3278 j.236C - 3818 |
- / 1 Magic Circuit | AT - 78% j.236C - 76% |
Anywhere |
| ||||
2A > 2B > 2C > 5[C] > 623B > (6CCCC > 5A > 5B > Ender) OR (5B > 6CC > 623B > j.214C) | AT - 3276 j.236C - 3651 |
- / 1 Magic Circuit | AT - 0.85 j.236C - 0.75 |
Midscreen |
| ||||
2A > 2B > 2C > IAD > j.B > j.A > 5B > 5C > 623B > 5A > Ender | AT - 2976 j.236C - 3404 |
- / 1 Magic Circuit | AT - 0.69 j.236C - 0.62 |
Midscreen |
| ||||
2A > (2A) > 2B > 2C~C > 4C > 5B > 236AA[A] > 5[C] > Ender | AT - 3695 j.236C - 4084 |
- / 1 Magic Circuit | AT - 0.95 j.236C - 0.89 |
Corner |
|
B Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2B > 2C > 5C > IAD > j.B > jc > dl.j.C > dl.j.236A > 623A > 5B > 6CCCC > 5A > (5B) > Ender | AT - 3463 j.236C - 4002 |
- / 1 Magic Circuit | AT - 93% j.236C - 90% |
Anywhere |
| ||||
2B > 2C > 22A > sjc > j.[C](1) > dl.j.236A > 5C > 623A > 5B > 6CCCC > 5A > (5B) > Ender | AT- 3501 j.236C - 4033 |
- / 1 Magic Circuit | AT- 92% j.236C - 86% |
Midscreen |
| ||||
2B > 2C > 5B > 22A > sjc > j.[C] > dl.j.236A > 623A > 2A > 5C > 6CCCC > 5A > RB1 > Ender | AT - 3532 / j.236C - 4064 | - / 1 Magic Circuit | AT - 97% / j.236C - 91% | Midscreen
|
2B > 2C > 22A > IAD > j.236A > 5B > 623A > 5C > 6CCCC > 5A > RB1 > Ender | AT - 3591 j.236C - 4076 |
- / 1 Magic Circuit | AT - 93% j.236C - 87% |
Midscreen |
| ||||
5B > 2C > 22A > sjc > j.[C] > dl.j.236A > 623A > 2B > 5C > 6CCCC > 5A > RB1 > Ender | AT - 3570 j.236C - 4102 |
- / 1 Magic Circuit | AT - 96% j.236C - 91% |
Midscreen
|
2B > 2C > 5[C] > 623B > 623A > 5A > 5B > 6CCCC > 5A > Ender | AT - 3435 j.236C - 3893 |
- / 1 Magic Circuit | AT - 93% j.236C - 87% |
Midscreen |
| ||||
2B > 2C > IAD > j.B > 5B > 5C > 623B > 623A > 5A > 6CCCC > 5A > Ender | AT - 3381 j.236C - 3868 |
- / 1 Magic Circuit | AT - 91% j.236C - 86% |
Midscreen |
| ||||
2B > 2CC > 236B > 623A > 5C > 236A~AA > 5A > 5B > 6CC > Ender | AT - 3724 j.236C - 4269 |
- / 1 Magic Circuit | AT - 100% j.236C - 98% |
Corner |
| ||||
2B > 2CC > dl.j.C > j.236A > 623A > 5C > 236A~AA > 5A > 5B > 6CC > Ender | AT - 3715 j.236C - 4290 |
- / 1 Magic Circuit | AT - 101% j.236C - 99% |
Corner |
| ||||
2B > 2CC > 4C > 22A > 5C > 623A > 236AAA > 5A > 5B > 6CC > Ender | AT - 3769 j.236C - 4314 |
- / 1 Magic Circuit | AT - 102% j.236C - 99% |
Corner |
| ||||
5B > 2CC > 4C > 22A > 5C > 623A > 236AAA > 5A > 6CC > Ender | AT - 3781 j.236C - 4326 |
- / 1 Magic Circuit | AT - 99% j.236C - 97% |
Corner |
C Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5C | AT - j.236C - |
- / 1 Magic Circuit | AT - % j.236C - % |
Anywhere |
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Shield Starters
Anti-Air Starters
IAD Starters
Special Starters
Throw Combos
Air to Air Starters
Moonskill Starters
MD Routes
Pre MD Routes
FAQ
WIP.
Video Examples
Nubtactics' "Quick Guide: How to not drop Aoko's BnB" (12/20/2022):
Taka's "【メルブラ/MBTL】青子コンボ動画" | "[MBTL] Aoko Combo Video" (01/07/2023):