Duelists of Eden/Chiretta: Difference between revisions

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(Created page with "{{DoE Character Intro|char=Chiretta|short=chi|content= ==Profile== Sharpened her needlework as a field medic, and eventually opened up a shop in Eden. With an understanding of human anatomy and a needle, Chiretta can either give or take life. ==Overview== Chiretta likes to use Sewture and Hew to create deadly combos or force her opponents into traps she has set up. With Hew, Chiretta can pressure her opponents at a safe angle and can drag them repeatedly upon hitting th...")
 
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* Chiretta swings her needle 3 tiles away and Push upwards.
* Chiretta swings her needle 3 tiles away and Push upwards.
* Chiretta also creates an hitbox 3 tiles away that has their own frame data.
* Chiretta also creates an single hitbox 3 tiles away and below that has their own frame data.
* Hew can loop itself if tile is above target is occupied or Broken.
* Hew can loop itself if tile is above target is occupied or Broken.
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Revision as of 18:53, 15 February 2024


Profile

Sharpened her needlework as a field medic, and eventually opened up a shop in Eden. With an understanding of human anatomy and a needle, Chiretta can either give or take life.

Overview

Chiretta likes to use Sewture and Hew to create deadly combos or force her opponents into traps she has set up. With Hew, Chiretta can pressure her opponents at a safe angle and can drag them repeatedly upon hitting the sweetspot of the weapon. Sewture makes her just as dangerous if her opponent wants to get up close and personal. By pushing her opponents to the back, Chiretta gains unique combos routes that deal devastating amounts of damage.

Playstyle
Chiretta is pressure character with heavy damage and good frame data for combos.
Pick if you like Avoid if you dislike
  • High Damage:
  • Being strong in the front row:
  • Simple weapons:
  • Strong control:
  • Poor backrow coverage:
  • Aiming sweetspots:
  • Difficulty fighting traps:


Weapons

Weapon 1
DoE chi W1.png
Hew Weapon 1
Damage Startup Active Recovery Velocity
1, 2 7, 6 4 25 -
On Hit On Shield Cost Cooldown Air Time
16, 24 4, 12 1 30 -
  • Chiretta swings her needle 3 tiles away and Push upwards.
  • Chiretta also creates an single hitbox 3 tiles away and below that has their own frame data.
  • Hew can loop itself if tile is above target is occupied or Broken.
Weapon 2
DoE rev W2.png
Sewture Weapon 2
Damage Startup Active Recovery Velocity
1 3, 15, 27 12 28 -
On Hit On Shield Cost Cooldown Air Time
-2 -14 1 42 -
  • Chiretta sends her needle as a Push wave 3 times.
  • Very fast and very spammable, making the best tool for Chiretta to contest front columns.

Recommended Spells

Spell Name
Spell Name
Damage Startup Active Recovery Velocity
On Hit On Shield Cost Cooldown Air Time
-
  • Things about the spell and how the character uses it

Colors

Players to Watch

Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.

Usual Color Handles/Links Region Status Notes
Player United States
United States
Active Example Play

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