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| {{DoE Character Intro|char=Gunner|short=gun|content= | | {{DoE Character Intro|char=Gunner|short=gun|content= |
| ==Profile== | | ==Profile== |
Revision as of 21:31, 16 February 2024
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Under Construction
- This page is a work in progress.
- Please be patient and check back later for additional changes.
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Profile
Weilding a big gun, Gunner can take down any target.
Overview
Explanation about Gunner playstyle
Playstyle
Gunner brief explanation about the character.
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Pick if you like |
Avoid if you dislike
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- Thing 1: Explanation about Thing 1.
- Thing 2: Explanation about Thing 2.
- Thing 3: Explanation about Thing 3.
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- Thing 1: Explanation about Thing 1.
- Thing 2: Explanation about Thing 2.
- Thing 3: Explanation about Thing 3.
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Weapons
Weapon 1
Charge Beam
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Damage
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Startup
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Active
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Recovery
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Velocity
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1
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13
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6
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1
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-
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On Hit
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On Shield
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Cost
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Cooldown
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Air Time
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24
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12
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1
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26
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-
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- Gunner fires a beam, every third cast is upgraded to Big Beam.
- Can't pierce targets, still can be blocked.
- First cast creates a green effect and the second cast creates a blue effect.
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Big Beam
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Big Beam
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Weapon 1 Follow-Up
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Damage
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Startup
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Active
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Recovery
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Velocity
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4
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13
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6
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33
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-
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On Hit
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On Shield
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Cost
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Cooldown
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Air Time
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5
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-7
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0
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-
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-
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- Gunner fires a big beam, on cast he'll step backward.
- Beam particle and sounds is different from others casts.
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Weapon 2
Cherry Bomb
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Damage
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Startup
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Active
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Recovery
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Velocity
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1
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10
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4
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26
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-
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On Hit
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On Shield
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Cost
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Cooldown
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Air Time
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14
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2
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1
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26
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-
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- Gunner explodes in a T hitbox in front.
- He'll also push himself to last column.
- On-hit create an Flame on target.
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Recommended Spells
Spell Name
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Damage
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Startup
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Active
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Recovery
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Velocity
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On Hit
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On Shield
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Cost
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Cooldown
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Air Time
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-
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- Things about the spell and how the character uses it
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Colors
Players to Watch
Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Usual Color |
Handles/Links |
Region |
Status |
Notes
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Player
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United States
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Active
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Example Play
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Navigation
General
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Characters
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Spells
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