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| ===Weapon 1=== | | ===Weapon 2=== |
| {{MoveData-DoE | | {{MoveData-DoE |
| | pic=[[File:DoE ter W2.png|126px]] | | | pic=[[File:DoE ter W2.png|126px]] |
Revision as of 19:49, 22 February 2024
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Under Construction
- This page is a work in progress.
- Please be patient and check back later for additional changes.
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“
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A reformed wielder of destructive magic. Terra has to go out of her way not to break things.
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Overview
Terra is a 4-away tile master with fasts weapons and a summon that can control space.She also excels at mining the grid, begin able to crack tiles and Dark Matter with the abilty to hit in 3x3 area.
Pick if you like |
Avoid if you dislike
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- Cracking and breaking tiles: Terraform cracks tiles and can be used again on a cracked tile to break it.
- Forcing opponent to move: Dark Matter hits in a large area on detonation, forcing the opponent to either move or take a defensive action.
- 4 away tiles confirms: Terraform is excellent for connecting spells that hit at +4 range.
- Fast weapons: Terraform has a fast startup and low recovery.
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- Poor melee coverage: Neither of Terra's weapons hit directly in front of her.
- Small synergy pool of spells: There are a limited number of spells that apply effects on cracked tiles that benefit Terra.
- High difficulty: Terra's combo strings are difficult to land and perform.
- Tracking the opponent: Terraform requires strong tracking to land since it only hits one tile. Terra also needs to react to the opponents movements in response to Dark Matter.
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Weapons
Weapon 1
Terraform
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Damage
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Startup
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Active
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Recovery
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Velocity
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2
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6
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4
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18
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On Hit
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On Shield
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Cost
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Cooldown
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Air Time
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13
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1
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1
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28
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- Terra calls down a beam 4 tiles away, the beam also Cracks the tile.
- Primarily used to extend combos from various spells.
- Its ability to crack tiles can help disengage opponents from hoarding specific positions.
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Weapon 2
Dark Matter
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Damage
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Startup
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Active
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Recovery
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Velocity
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2
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26
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3
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27
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-
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On Hit
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On Shield
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Cost
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Cooldown
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Air Time
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24
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12
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1
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70
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- Terra calls down a 3HP orb that melts 4 tiles away.
- Dark Matter can be countered if hit before deployment.
- Dark Matter explodes upon death, and both players can interact with the orb as a summon.
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Dark Matter (explosion)
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Dark Matter (explosion)
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Weapon 2 Follow-Up
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Damage
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Startup
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Active
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Recovery
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Velocity
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2
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26
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3
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27
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-
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On Hit
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On Shield
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Cost
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Cooldown
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Air Time
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24
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12
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1
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70
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- Terra calls down a 3HP orb that melts 4 tiles away.
- Dark Matter can be countered if hit before deployment.
- Dark Matter explodes upon death, and both players can interact with the orb as a summon.
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Strategy and Synergy
Colors
Players to Watch
Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Usual Color |
Handles/Links |
Region |
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Notes
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Player
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United States
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Active
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Example Play
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Navigation
General
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Characters
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Spells
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