Duelists of Eden/Terra: Difference between revisions

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|content=
|content=
==Overview==
==Overview==
Terra is a 4-away tile master with fasts weapons and a summon that can control space.She also excels at mining the grid, begin able to crack tiles and Dark Matter with the abilty to hit in 3x3 area.
Terra is a range-oriented character who interacts with {{DoE Keyword|TileCrack|Cracked}} and {{DoE Keyword|TileBreak|Broken}} tiles to control opponents movements with {{DoE WeaponText|Terra|1|Terraform}}, which allows her to access 4 tile-away combos due to good speed. Her {{DoE WeaponText|Terra|2|Dark Matter}} also helps the movement minigame by forcing the opponent to move away from it, or else being dragged to the center for her precise follow-ups.
{{CharacterPickReasons
{{CharacterPickReasons
|pros=
|pros=
* '''Cracking and breaking tiles''': Terraform cracks tiles and can be used again on a cracked tile to break it.
* Being able to constantly '''Crack and Break tiles'''
* '''Forcing opponent to move''': Dark Matter hits in a large area on detonation, forcing the opponent to either move or take a defensive action.
* '''Forcing the opponent to move''' to an undesirable position
* '''4 away tiles confirms''': Terraform is excellent for connecting spells that hit at +4 range.
* Having '''access to fast weapons''' and '''3 to 4 tile-away confirms'''
* '''Fast weapons''': Terraform has a fast startup and low recovery.
|cons=
|cons=
* '''Poor melee coverage''': Neither of Terra's weapons hit directly in front of her.
* Strictly '''precision and high tracking''' of the opponent
* '''Small synergy pool of spells''': There are a limited number of spells that apply effects on cracked tiles that benefit Terra.
* Possessing below average '''pressure for melee options'''
* '''High difficulty''': Terra's combo strings are difficult to land and perform.
* Having a '''few options for spells''' that benefit her weapons
* '''Tracking the opponent''': Terraform requires strong tracking to land since it only hits one tile. Terra also needs to react to the opponents movements in response to Dark Matter.
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|{{AttackData-DoE |
|{{AttackData-DoE |
| dmg=2
| dmg=2
| startup=6
| startup=6, 12
| active=4
| active=4
| recovery=18
| recovery=18
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| airtime=-}}
| airtime=-}}
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* Terra calls down a beam 4 tiles away, the beam also {{DoE Keyword|TileCrack|Cracks}} the tile.
* Terra strike 4 tiles away that {{DoE Keyword|TileCrack|Cracks}} the tile.
* Primarily used to extend combos from various spells.
* If Terraform hits a {{DoE Keyword|TileCrack|cracked}} or {{DoE Keyword|TileBreak|broken}} tile, it also hits the adjacent horizontal tiles, doing the same damage.
* Its ability to crack tiles can help disengage opponents from hoarding specific positions.
* It's extremely important to the Terra game plan and primarily used for combos and confirms.
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| airtime=-}}
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* Terra calls down a 3HP orb that melts 4 tiles away.
* Terra summons a decaying 3HP orb 4 tiles away that explodes on death.
* Dark Matter can be countered if hit before deployment.
* Dark Matter orb is considered a neutral structure and can be interacted with by both players.
* Dark Matter explodes upon death, and both players can interact with the orb as a summon.
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|{{AttackData-DoE |
|{{AttackData-DoE |
| dmg=2
| dmg=2
| startup=26
| startup=10
| active=3
| active=4
| recovery=27
| recovery=-
| velocity=-
| velocity=-
| onhit=24
| onhit=34
| onshield=12
| onshield=22
| cost=1
| cost=-
| cooldown=70
| cooldown=-
| airtime=-}}
| airtime=-}}
|
|
* Terra calls down a 3HP orb that melts 4 tiles away.
* Dark Matter explodes in 3×3 hitbox and fixes the tile in the center; the explosion also drags targets to the center.
* Dark Matter can be countered if hit before deployment.
* The explosion is mostly used to adjust spells and lead to confirms, but it can also help with neutral game.
* Dark Matter explodes upon death, and both players can interact with the orb as a summon.
|}}
|}}



Revision as of 17:14, 23 February 2024

A reformed wielder of destructive magic. Terra has to go out of her way not to break things.

Overview

Terra is a range-oriented character who interacts with TileCrack Cracked and TileBreak Broken tiles to control opponents movements with Terraform Terraform, which allows her to access 4 tile-away combos due to good speed. Her Dark Matter Dark Matter also helps the movement minigame by forcing the opponent to move away from it, or else being dragged to the center for her precise follow-ups.

Pick if you like Avoid if you dislike
  • Being able to constantly Crack and Break tiles
  • Forcing the opponent to move to an undesirable position
  • Having access to fast weapons and 3 to 4 tile-away confirms
  • Strictly precision and high tracking of the opponent
  • Possessing below average pressure for melee options
  • Having a few options for spells that benefit her weapons


Weapons

Weapon 1

DoE ter W1.png
Terraform
Terraform Weapon 1
Damage Startup Active Recovery Velocity
2 6, 12 4 18
On Hit On Shield Cost Cooldown Air Time
13 1 1 28 -
  • Terra strike 4 tiles away that TileCrack Cracks the tile.
  • If Terraform hits a TileCrack cracked or TileBreak broken tile, it also hits the adjacent horizontal tiles, doing the same damage.
  • It's extremely important to the Terra game plan and primarily used for combos and confirms.

Weapon 2

DoE ter W2.png
Dark Matter
Dark Matter Weapon 2
Damage Startup Active Recovery Velocity
2 26 3 27 -
On Hit On Shield Cost Cooldown Air Time
24 12 1 70 -
  • Terra summons a decaying 3HP orb 4 tiles away that explodes on death.
  • Dark Matter orb is considered a neutral structure and can be interacted with by both players.
DoE ter W2.png
Dark Matter (explosion)
Dark Matter (explosion) Weapon 2 Follow-Up
Damage Startup Active Recovery Velocity
2 10 4 - -
On Hit On Shield Cost Cooldown Air Time
34 22 - - -
  • Dark Matter explodes in 3×3 hitbox and fixes the tile in the center; the explosion also drags targets to the center.
  • The explosion is mostly used to adjust spells and lead to confirms, but it can also help with neutral game.

Strategy and Synergy

Colors

Players to Watch

Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.

Usual Color Handles/Links Region Status Notes
Player United States
United States
Active Example Play

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