Duelists of Eden/Gunner: Difference between revisions
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==Strategy and Synergy== | ==Strategy and Synergy== | ||
Primary Weapon - Gunner controls the area in front of him with a constant threat of a long-range laser | |||
** '''Neutral:''' Gunner's persistent poke can threaten to counter enemy attacks while chipping away at their health | |||
** '''Interruptions:''' The long range and relatively brief startup of Charge Beam and Big Beam make them a threatening | |||
** '''Combos:''' Big Beam sets a flame on-hit, making it able to powerfully combo into Salamander and/or Combust | |||
Subweapon - High speed and wide range, but limited in terms of reach | |||
** '''Neutral:''' Allows Gunner to control the front column of the enemy's field effectively and have an escape option while standing on his front columns | |||
** '''Interruptions:''' Being a relatively high speed and wide range option, Gunner can frequently counter melee-range spells with CherrbyBomb | |||
** '''Combos:''' CherryBomb, just as Big Beam does, sets a flame on-hit, making it also able to powerfully combo into Salamander and/or Combust. | |||
==Colors== | ==Colors== |
Revision as of 10:08, 2 March 2024
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Under Construction
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Weilding a big gun, Gunner can take down any target. |
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Overview
Explanation about Gunner playstyle
Pick if you like | Avoid if you dislike |
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Weapons
Weapon 1
Charge Beam
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Big Beam
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Weapon 2
Cherry Bomb
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Strategy and Synergy
Primary Weapon - Gunner controls the area in front of him with a constant threat of a long-range laser
- Neutral: Gunner's persistent poke can threaten to counter enemy attacks while chipping away at their health
- Interruptions: The long range and relatively brief startup of Charge Beam and Big Beam make them a threatening
- Combos: Big Beam sets a flame on-hit, making it able to powerfully combo into Salamander and/or Combust
Subweapon - High speed and wide range, but limited in terms of reach
- Neutral: Allows Gunner to control the front column of the enemy's field effectively and have an escape option while standing on his front columns
- Interruptions: Being a relatively high speed and wide range option, Gunner can frequently counter melee-range spells with CherrbyBomb
- Combos: CherryBomb, just as Big Beam does, sets a flame on-hit, making it also able to powerfully combo into Salamander and/or Combust.
Colors
Players to Watch
Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Usual Color | Handles/Links | Region | Status | Notes |
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Player | ![]() United States |
Active | Example Play |