Duelists of Eden/Terra: Difference between revisions

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(Created page with "{{DoE Character Intro|char=Terra|short=ter|content= ==Profile== A reformed wielder of destructive magic. Terra has to go out of her way not to break things. ==Overview== Explanation about Terra playstyle {{CharacterPickReasons |intro=Terra is a 4-away tile master with fasts weapons and a summon that can control space. She also excels at mining the grid, begin able to crack tiles and Dark Matter with the abilty to hit in 3x3 area. |pros= * Cracking and breaking tiles. *...")
 
 
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{{DoE Character Intro|char=Terra|short=ter|content=
{{WIP}}
==Profile==
{{DoE Character Intro|char=Terra|short=ter
A reformed wielder of destructive magic. Terra has to go out of her way not to break things.
|quote=A reformed wielder of destructive magic. Terra has to go out of her way not to break things.
 
|content=
==Overview==
==Overview==
Explanation about Terra playstyle
Terra is a range-oriented character who interacts with {{DoE Keyword|TileCrack|Cracked}} and {{DoE Keyword|TileBreak|Broken}} tiles to control opponents movements with {{DoE WeaponText|Terra|1|Terraform}}, which allows her to access 4 tile-away combos due to good speed. Her {{DoE WeaponText|Terra|2|Dark Matter}} also helps the movement minigame by forcing the opponent to move away from it, or else being dragged to the center for her precise follow-ups.
{{CharacterPickReasons
{{CharacterPickReasons
|intro=Terra is a 4-away tile master with fasts weapons and a summon that can control space.
She also excels at mining the grid, begin able to crack tiles and Dark Matter with the abilty to hit in 3x3 area.
|pros=
|pros=
* Cracking and breaking tiles.
* Being able to constantly '''Crack and Break tiles'''
* Forcing opponent to move.
* '''Forcing the opponent to move''' to an undesirable position
* 4 away tiles confirms.
* Having '''access to fast weapons''' and '''3 to 4 tile-away confirms'''
* Fast weapons.
|cons=
|cons=
* Poor melee coverage.
* Strictly '''precision and high tracking''' of the opponent
* Small synergy pool of spells.
* Possessing below average '''pressure for melee options'''
* High difficulty.
* Having a '''few options for spells''' that benefit her weapons
* Tracking the opponent.
|width=100
|width=75
}}
}}
}}
}}


==Weapons==
==Weapons==
====== <font style="visibility:hidden" size="0">Weapon 1</font> ======
===Primary Weapon===
{{MoveData-DoE
{{MoveData-DoE
| pic=[[File:DoE ter W1.png|126px]]
| pic=[[File:DoE ter W1.png|126px]]
| caption=
| hitbox={{DoEPlayfield|<!--
-->{{DoEPlayfield/Entity|y=2|x=2|image=DoE ter color 1.png}}<!--
-->{{DoEPlayfield/Highlight|y=2|x=6|type=crack}}<!--
-->}}
| caption=Terraform
| name=Terraform
| name=Terraform
| input=Weapon 1
| input=Weapon 1
|{{AttackData-DoE |
|{{AttackData-DoE |
| dmg=2
| dmg=2
| startup=6
| startup=6, 12
| active=4
| active=4
| recovery=18
| recovery=17
| velocity=
| velocity=
| onhit=13
| onhit=13, 18
| onshield=1
| onshield=1, 7
| cost=1
| cost=1
| cooldown=28
| cooldown=28
| airtime=-}}
| airtime=-}}
|
|
* Terra calls down a beam 4 tiles away, Cracking the tile and doing damage.
* Terra strike 4 tiles away that {{DoE Keyword|TileCrack|Cracks}} the tile.
* Primarily used to extend combos from various spells.
* If Terraform hits a {{DoE Keyword|TileCrack|cracked}} or {{DoE Keyword|TileBreak|broken}} tile, it also hits the adjacent horizontal tiles, doing the same damage.
* Its ability to crack tiles can help disengage opponents from hoarding specific positions.
* Extremely important to the Terra game plan and primarily used for combos and confirms.
|}}
|}}


====== <font style="visibility:hidden" size="0">Weapon 2</font> ======
===Sub Weapon===
{{MoveData-DoE
{{MoveData-DoE
| pic=[[File:DoE ter W2.png|126px]]
| pic=[[File:DoE ter W2.png|126px]]
| caption=
| hitbox={{DoEPlayfield|<!--
-->{{DoEPlayfield/Entity|y=2|x=2|image=DoE ter color 1.png}}<!--
-->{{DoEPlayfield/Highlight|y=2|x=6|color=gray}}<!--
--><!--
-->{{DoEPlayfield/Entity|y=2|x=6|image=DoE Playfield DarkMatter.png|autoscale=no}}<!--
-->}}
| caption=Dark Matter
| name=Dark Matter
| name=Dark Matter
| input=Weapon 2
| input=Weapon 2
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| startup=26
| startup=26
| active=3
| active=3
| recovery=27
| recovery=26
| velocity=-
| velocity=-
| onhit=24
| onhit=24
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| airtime=-}}
| airtime=-}}
|
|
* Terra calls down a 3HP orb that melts 4 tiles away.
* Terra summons a decaying 3HP orb 4 tiles away that explodes on death.
* Dark Matter can be countered if hit before deployment.
* Dark Matter orb is considered a neutral structure and can be interacted with by both players.
* Dark Matter explodes upon death, and both players can interact with the orb as a summon.
* Can be countered if Terra is hit before Dark Matter is summoned.
|}}
|}}
{{MoveData-DoE
{{MoveData-DoE
| pic=[[File:DoE ter W2 1.png|126px]]
| pic=[[File:DoE ter W2.png|126px]]
| caption=
| hitbox={{DoEPlayfield|<!--
-->{{DoEPlayfield/Entity|y=2|x=2|image=DoE ter color 1.png}}<!--
-->{{DoEPlayfield/Highlight|y=2|x=6|color=gray}}<!--
--><!--
-->{{DoEPlayfield/Highlight|y=1|x=5|type=enemyattack|9}}<!--
-->{{DoEPlayfield/Highlight|y=1|x=6|type=enemyattack|8}}<!--
-->{{DoEPlayfield/Highlight|y=1|x=7|type=enemyattack|7}}<!--
-->{{DoEPlayfield/Highlight|y=2|x=5|type=enemyattack|6}}<!--
-->{{DoEPlayfield/Highlight|y=2|x=6|type=enemyattack}}<!--
-->{{DoEPlayfield/Highlight|y=2|x=7|type=enemyattack|4}}<!--
-->{{DoEPlayfield/Highlight|y=3|x=5|type=enemyattack|3}}<!--
-->{{DoEPlayfield/Highlight|y=3|x=6|type=enemyattack|2}}<!--
-->{{DoEPlayfield/Highlight|y=3|x=7|type=enemyattack|1}}<!--
-->{{DoEPlayfield/Entity|y=2|x=6|image=DoE Playfield DarkMatter.png|autoscale=no}}<!--
-->}}
| caption=Dark Matter (explosion)
| name=Dark Matter (explosion)
| name=Dark Matter (explosion)
| input=Weapon 2 Follow-Up
| input=Weapon 2 Follow-Up
|{{AttackData-DoE |
|{{AttackData-DoE |
| dmg=2
| dmg=2
| startup=26
| startup=10
| active=3
| active=4
| recovery=27
| recovery=-
| velocity=-
| velocity=-
| onhit=24
| onhit=34
| onshield=12
| onshield=22
| cost=1
| cost=-
| cooldown=70
| cooldown=-
| airtime=-}}
| airtime=-}}
|
|
* Terra calls down a 3HP orb that melts 4 tiles away.
* Dark Matter explodes in a 3x3 area, fixing the center tile (if {{DoE Keyword|TileCrack|cracked}} or {{DoE Keyword|TileBreak|broken}}) and Dragging targets to its center. It can also hurt its owner.
* Dark Matter can be countered if hit before deployment.
* The explosion, when paired with another spell, can be treated not only as an additional 3x3 hitbox, but also as an additional +10f hitstun due to the delayed explosion. An example of this being relevant is hitting {{DoE WeaponText|Terra|2|Dark Matter}} with {{DoE SpellText|Thunder|Thunder}} to follow up into {{DoE SpellText|Ragnarok|Ragnarok}}.
* Dark Matter explodes upon death, and both players can interact with the orb as a summon.
|}}
|}}


 
==Strategy and Synergy==
 
==Recommended Spells==
====== <font style="visibility:hidden" size="0">Spell Name</font> ======
{{MoveData-DoE
| pic=[[File:DoE SpellName.png|126px]]
| caption=
| name=Spell Name
| input=
|{{AttackData-DoE |
| dmg=
| startup=
| active=
| recovery=
| velocity=
| onhit=
| onshield=
| cost=
| cooldown=
| airtime=-}}
|
* Things about the spell and how the character uses it
|}}


==Colors==
==Colors==
{{ColorGallery | filePrefix=DoE_saf_color_ | colors=
{{ColorGallery | filePrefix=DoE_ter_color_ | colors=
  {{ColorGallery/Color|1|  text= Default}}
  {{ColorGallery/Color|1|  text= Default}}
  {{ColorGallery/Color|2|  text= Name 2}}
  {{ColorGallery/Color|2|  text= Name 2}}
Line 125: Line 123:


== Players to Watch ==
== Players to Watch ==
{{PlayerList|colorPrefix=DoE_saf_color_|data=
{{PlayerList|colorPrefix=DoE_ter_color_|data=
  {{PlayerListEntry
  {{PlayerListEntry
   |name  = Player
   |name  = Player

Latest revision as of 19:36, 20 March 2024

A reformed wielder of destructive magic. Terra has to go out of her way not to break things.

Overview

Terra is a range-oriented character who interacts with TileCrack Cracked and TileBreak Broken tiles to control opponents movements with Terraform Terraform, which allows her to access 4 tile-away combos due to good speed. Her Dark Matter Dark Matter also helps the movement minigame by forcing the opponent to move away from it, or else being dragged to the center for her precise follow-ups.

Pick if you like Avoid if you dislike
  • Being able to constantly Crack and Break tiles
  • Forcing the opponent to move to an undesirable position
  • Having access to fast weapons and 3 to 4 tile-away confirms
  • Strictly precision and high tracking of the opponent
  • Possessing below average pressure for melee options
  • Having a few options for spells that benefit her weapons


Weapons

Primary Weapon

DoE ter W1.png
Terraform
Toggle Field Preview
Toggle Field Preview
Terraform Weapon 1
Damage Startup Active Recovery Velocity
2 6, 12 4 17
On Hit On Shield Cost Cooldown Air Time
13, 18 1, 7 1 28 -
  • Terra strike 4 tiles away that TileCrack Cracks the tile.
  • If Terraform hits a TileCrack cracked or TileBreak broken tile, it also hits the adjacent horizontal tiles, doing the same damage.
  • Extremely important to the Terra game plan and primarily used for combos and confirms.

Sub Weapon

DoE ter W2.png
Dark Matter
Toggle Field Preview
Toggle Field Preview
Dark Matter Weapon 2
Damage Startup Active Recovery Velocity
2 26 3 26 -
On Hit On Shield Cost Cooldown Air Time
24 12 1 70 -
  • Terra summons a decaying 3HP orb 4 tiles away that explodes on death.
  • Dark Matter orb is considered a neutral structure and can be interacted with by both players.
  • Can be countered if Terra is hit before Dark Matter is summoned.
DoE ter W2.png
Dark Matter (explosion)
Toggle Field Preview
Toggle Field Preview
Dark Matter (explosion) Weapon 2 Follow-Up
Damage Startup Active Recovery Velocity
2 10 4 - -
On Hit On Shield Cost Cooldown Air Time
34 22 - - -
  • Dark Matter explodes in a 3x3 area, fixing the center tile (if TileCrack cracked or TileBreak broken) and Dragging targets to its center. It can also hurt its owner.
  • The explosion, when paired with another spell, can be treated not only as an additional 3x3 hitbox, but also as an additional +10f hitstun due to the delayed explosion. An example of this being relevant is hitting Dark Matter Dark Matter with Thunder Thunder to follow up into Ragnarok Ragnarok.

Strategy and Synergy

Colors

Players to Watch

Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.

Usual Color Handles/Links Region Status Notes
Player United States
United States
Active Example Play

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