Duelists of Eden/Chiretta: Difference between revisions

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{{DoE Character Intro|char=Chiretta|short=chi|content=
{{WIP}}
==Profile==
{{DoE Character Intro|char=Chiretta|short=chi
Sharpened her needlework as a field medic, and eventually opened up a shop in Eden.
|quote=
Sharpened her needlework as a field medic, and eventually opened up a shop in Eden.<br>
With an understanding of human anatomy and a needle, Chiretta can either give or take life.
With an understanding of human anatomy and a needle, Chiretta can either give or take life.
|content=


==Overview==
==Overview==
Chiretta likes to use Sewture and Hew to create deadly combos or force her opponents into traps she has set up. With Hew, Chiretta can pressure her opponents at a safe angle and can drag them repeatedly upon hitting the sweetspot of the weapon. Sewture makes her just as dangerous if her opponent wants to get up close and personal. By pushing her opponents to the back, Chiretta gains unique combos routes that deal devastating amounts of damage.  
Chiretta likes to use {{DoE WeaponText|Chiretta|2|Sewture}} and {{DoE WeaponText|Chiretta|1|Hew}} to create deadly combos or force her opponents into traps she has set up. With {{DoE WeaponText|Chiretta|1|Hew}}, Chiretta can pressure her opponents at a safe angle and can drag them repeatedly upon hitting the sweetspot of the weapon. {{DoE WeaponText|Chiretta|2|Sewture}} makes her just as dangerous if her opponent wants to get up close and personal. By pushing her opponents to the back, Chiretta gains unique combos routes that deal devastating amounts of damage.  
 
{{CharacterPickReasons
{{CharacterPickReasons
|intro=Chiretta is pressure character with heavy damage and good frame data for combos.
|pros=
|pros=
* '''High Damage''':  
* '''High Damage''': Chiretta's weapons position the opponent in ways that enable high damage combo routes unique to her.
* '''Being strong in the front row''':  
* '''Being strong in the front row''': Sewture has a fast startup and strong combo potential which makes it dangerous up close.
* '''Simple weapons''':
* '''Simple weapons''': Chiretta's weapons don't have any complex effects.
* '''Strong control''':
* '''Strong control''': Sewture is deadly up close and Hew is dangerous at a distance, making them a constant threat for enemies in Chiretta's range.
|cons=
|cons=
* '''Poor backrow coverage''':
* '''Poor backrow coverage''': Neither of Chiretta's weapons can reach the back row.
* '''Aiming sweetspots''':  
* '''Aiming sweetspots''': Hew deals more damage and combos into more spells if Chiretta hits the sweetspot.
* '''Difficulty fighting traps''':
* '''Difficulty fighting traps''': Traps can prevent Chiretta's vertical movement which makes it hard to use her weapons effectively.
|width=75
|width=100
}}
}}
}}
}}


==Weapons==
==Weapons==
====== <font style="visibility:hidden" size="0">Weapon 1</font> ======
===Primary Weapon===
{{MoveData-DoE
{{MoveData-DoE
| pic=[[File:DoE chi W1.png|126px]]
| pic=[[File:DoE chi W1.png|126px]]
| caption=
| hitbox={{DoEPlayfield|<!--
-->{{DoEPlayfield/Entity|y=2|x=2|image=DoE chi color 1.png}}<!--
-->{{DoEPlayfield/Highlight|y=1|x=5|color=gray}}<!--
-->}}<br>
{{DoEPlayfield|<!--
-->{{DoEPlayfield/Entity|y=2|x=2|image=DoE chi color 1.png}}<!--
-->{{DoEPlayfield/Highlight|y=1|x=5|color=gray|8}}<!--
-->{{DoEPlayfield/Highlight|y=2|x=5|color=gray|8}}<!--
-->{{DoEPlayfield/Highlight|y=3|x=5|color=gray|8}}<!--
-->}}
| caption=Hew
| name=Hew
| name=Hew
| input=Weapon 1
| input=Weapon 1
|{{AttackData-DoE |
|{{AttackData-DoE |
| dmg=1, 2
| dmg=1 (Tipper), 2 (Push)
| startup=7, 6
| startup=7 (Tipper), 16 (Push)
| active=4
| active=4
| recovery=25
| recovery=24
| velocity=-
| velocity=-
| onhit=16, 24
| onhit=24 (Tipper), 16 (Push)
| onshield=4, 12
| onshield=12 (Tipper), 4 (Push)
| cost=1
| cost=1
| cooldown=30
| cooldown=30
| airtime=-}}
| airtime=-}}
|
|
* Chiretta swings her needle 3 tiles away and Push upwards.
* Chiretta hits 3 tiles away and below, then in a 3×1 hitbox 3 tiles away, pushing upwards on-contact.
* Chiretta also creates an single hitbox 3 tiles away and below that has their own frame data.
* Hitting Hew from tipper can loop into self if Chiretta moves upwards or if tile above the target is {{DoE Keyword|TileBreak|Broken}}.
* Hew can loop itself if tile is above target is occupied or Broken.
|}}
|}}


====== <font style="visibility:hidden" size="0">Weapon 2</font> ======
===Sub Weapon===
{{MoveData-DoE
{{MoveData-DoE
| pic=[[File:DoE rev W2.png|126px]]
| pic=[[File:DoE chi W2.png|126px]]
| caption=
| caption=Sewture
| hitbox={{DoEPlayfield|<!--
-->{{DoEPlayfield/Entity|y=2|x=2|image=DoE chi color 1.png}}<!--
-->{{DoEPlayfield/Highlight|y=2|x=3|color=gray|opacity=0.50|6}}<!--
-->{{DoEPlayfield/Highlight|y=2|x=4|color=gray|opacity=0.75|6}}<!--
-->{{DoEPlayfield/Highlight|y=2|x=5|color=gray|6}}<!--
-->}}
| name=Sewture
| name=Sewture
| input=Weapon 2
| input=Weapon 2
Line 54: Line 71:
| dmg=1
| dmg=1
| startup=3, 15, 27
| startup=3, 15, 27
| active=12
| active=13
| recovery=28
| recovery=28
| velocity=-
| velocity=-
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| onshield=-14
| onshield=-14
| cost=1
| cost=1
| cooldown=42
| cooldown=46
| airtime=-}}
| airtime=-}}
|
|
* Chiretta sends her needle as a Push wave 3 times.
* Chiretta fires a Pushing needle in front, up to 3 tiles away.
* Very fast and very spammable, making the best tool for Chiretta to contest front columns.
* Strong tool for pressure and boxing, sharing many similarities with {{DoE SpellText|KineticWave|Kinetic Wave}}.
|}}
|}}


==Recommended Spells==
==Strategy and Synergy==
====== <font style="visibility:hidden" size="0">Spell Name</font> ======
{{MoveData-DoE
| pic=[[File:DoE SpellName.png|126px]]
| caption=
| name=Spell Name
| input=
|{{AttackData-DoE |
| dmg=
| startup=
| active=
| recovery=
| velocity=
| onhit=
| onshield=
| cost=
| cooldown=
| airtime=-}}
|
* Things about the spell and how the character uses it
|}}


==Colors==
==Colors==

Latest revision as of 16:31, 22 March 2024

Sharpened her needlework as a field medic, and eventually opened up a shop in Eden.
With an understanding of human anatomy and a needle, Chiretta can either give or take life.

Overview

Chiretta likes to use Sewture Sewture and Hew Hew to create deadly combos or force her opponents into traps she has set up. With Hew Hew, Chiretta can pressure her opponents at a safe angle and can drag them repeatedly upon hitting the sweetspot of the weapon. Sewture Sewture makes her just as dangerous if her opponent wants to get up close and personal. By pushing her opponents to the back, Chiretta gains unique combos routes that deal devastating amounts of damage.


Pick if you like Avoid if you dislike
  • High Damage: Chiretta's weapons position the opponent in ways that enable high damage combo routes unique to her.
  • Being strong in the front row: Sewture has a fast startup and strong combo potential which makes it dangerous up close.
  • Simple weapons: Chiretta's weapons don't have any complex effects.
  • Strong control: Sewture is deadly up close and Hew is dangerous at a distance, making them a constant threat for enemies in Chiretta's range.
  • Poor backrow coverage: Neither of Chiretta's weapons can reach the back row.
  • Aiming sweetspots: Hew deals more damage and combos into more spells if Chiretta hits the sweetspot.
  • Difficulty fighting traps: Traps can prevent Chiretta's vertical movement which makes it hard to use her weapons effectively.


Weapons

Primary Weapon

DoE chi W1.png
Hew
Toggle Field Preview
Toggle Field Preview
Hew Weapon 1
Damage Startup Active Recovery Velocity
1 (Tipper), 2 (Push) 7 (Tipper), 16 (Push) 4 24 -
On Hit On Shield Cost Cooldown Air Time
24 (Tipper), 16 (Push) 12 (Tipper), 4 (Push) 1 30 -
  • Chiretta hits 3 tiles away and below, then in a 3×1 hitbox 3 tiles away, pushing upwards on-contact.
  • Hitting Hew from tipper can loop into self if Chiretta moves upwards or if tile above the target is TileBreak Broken.

Sub Weapon

DoE chi W2.png
Sewture
Toggle Field Preview
Toggle Field Preview
Sewture Weapon 2
Damage Startup Active Recovery Velocity
1 3, 15, 27 13 28 -
On Hit On Shield Cost Cooldown Air Time
-2 -14 1 46 -
  • Chiretta fires a Pushing needle in front, up to 3 tiles away.
  • Strong tool for pressure and boxing, sharing many similarities with Kinetic Wave Kinetic Wave.

Strategy and Synergy

Colors

Players to Watch

Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.

Usual Color Handles/Links Region Status Notes
Player United States
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