Duelists of Eden/Chiretta: Difference between revisions
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==Overview== | ==Overview== | ||
Chiretta likes to use Sewture and Hew to create deadly combos or force her opponents into traps she has set up. With Hew, Chiretta can pressure her opponents at a safe angle and can drag them repeatedly upon hitting the sweetspot of the weapon. Sewture makes her just as dangerous if her opponent wants to get up close and personal. By pushing her opponents to the back, Chiretta gains unique combos routes that deal devastating amounts of damage. | Chiretta likes to use {{DoE WeaponText|Chiretta|2|Sewture}} and {{DoE WeaponText|Chiretta|1|Hew}} to create deadly combos or force her opponents into traps she has set up. With {{DoE WeaponText|Chiretta|1|Hew}}, Chiretta can pressure her opponents at a safe angle and can drag them repeatedly upon hitting the sweetspot of the weapon. {{DoE WeaponText|Chiretta|2|Sewture}} makes her just as dangerous if her opponent wants to get up close and personal. By pushing her opponents to the back, Chiretta gains unique combos routes that deal devastating amounts of damage. | ||
{{CharacterPickReasons | {{CharacterPickReasons | ||
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* '''Aiming sweetspots''': Hew deals more damage and combos into more spells if Chiretta hits the sweetspot. | * '''Aiming sweetspots''': Hew deals more damage and combos into more spells if Chiretta hits the sweetspot. | ||
* '''Difficulty fighting traps''': Traps can prevent Chiretta's vertical movement which makes it hard to use her weapons effectively. | * '''Difficulty fighting traps''': Traps can prevent Chiretta's vertical movement which makes it hard to use her weapons effectively. | ||
|width= | |width=100 | ||
}} | }} | ||
}} | }} | ||
==Weapons== | ==Weapons== | ||
===Weapon | ===Primary Weapon=== | ||
{{MoveData-DoE | {{MoveData-DoE | ||
| pic=[[File:DoE chi W1.png|126px]] | | pic=[[File:DoE chi W1.png|126px]] | ||
| hitbox={{DoEPlayfield|<!-- | |||
-->{{DoEPlayfield/Entity|y=2|x=2|image=DoE chi color 1.png}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=1|x=5|color=gray}}<!-- | |||
-->}}<br> | |||
{{DoEPlayfield|<!-- | |||
-->{{DoEPlayfield/Entity|y=2|x=2|image=DoE chi color 1.png}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=1|x=5|color=gray|8}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=5|color=gray|8}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=3|x=5|color=gray|8}}<!-- | |||
-->}} | |||
| caption=Hew | | caption=Hew | ||
| name=Hew | | name=Hew | ||
| input=Weapon 1 | | input=Weapon 1 | ||
|{{AttackData-DoE | | |{{AttackData-DoE | | ||
| dmg=1, 2 | | dmg=1 (Tipper), 2 (Push) | ||
| startup=7, | | startup=7 (Tipper), 16 (Push) | ||
| active=4 | | active=4 | ||
| recovery= | | recovery=24 | ||
| velocity=- | | velocity=- | ||
| onhit=16 | | onhit=24 (Tipper), 16 (Push) | ||
| onshield=4 | | onshield=12 (Tipper), 4 (Push) | ||
| cost=1 | | cost=1 | ||
| cooldown=30 | | cooldown=30 | ||
| airtime=-}} | | airtime=-}} | ||
| | | | ||
* Chiretta | * Chiretta hits 3 tiles away and below, then in a 3×1 hitbox 3 tiles away, pushing upwards on-contact. | ||
* Hitting Hew from tipper can loop into self if Chiretta moves upwards or if tile above the target is {{DoE Keyword|TileBreak|Broken}}. | |||
* Hew can loop | |||
|}} | |}} | ||
===Weapon | ===Sub Weapon=== | ||
{{MoveData-DoE | {{MoveData-DoE | ||
| pic=[[File:DoE chi W2.png|126px]] | | pic=[[File:DoE chi W2.png|126px]] | ||
| caption=Sewture | | caption=Sewture | ||
| hitbox={{DoEPlayfield|<!-- | |||
-->{{DoEPlayfield/Entity|y=2|x=2|image=DoE chi color 1.png}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=3|color=gray|opacity=0.50|6}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=4|color=gray|opacity=0.75|6}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=5|color=gray|6}}<!-- | |||
-->}} | |||
| name=Sewture | | name=Sewture | ||
| input=Weapon 2 | | input=Weapon 2 | ||
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| dmg=1 | | dmg=1 | ||
| startup=3, 15, 27 | | startup=3, 15, 27 | ||
| active= | | active=13 | ||
| recovery=28 | | recovery=28 | ||
| velocity=- | | velocity=- | ||
Line 62: | Line 77: | ||
| onshield=-14 | | onshield=-14 | ||
| cost=1 | | cost=1 | ||
| cooldown= | | cooldown=46 | ||
| airtime=-}} | | airtime=-}} | ||
| | | | ||
* Chiretta | * Chiretta fires a Pushing needle in front, up to 3 tiles away. | ||
* | * Strong tool for pressure and boxing, sharing many similarities with {{DoE SpellText|KineticWave|Kinetic Wave}}. | ||
|}} | |}} | ||
Latest revision as of 16:31, 22 March 2024
Under Construction
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“ |
Sharpened her needlework as a field medic, and eventually opened up a shop in Eden. |
” |
Overview
Chiretta likes to use Sewture and Hew to create deadly combos or force her opponents into traps she has set up. With Hew, Chiretta can pressure her opponents at a safe angle and can drag them repeatedly upon hitting the sweetspot of the weapon. Sewture makes her just as dangerous if her opponent wants to get up close and personal. By pushing her opponents to the back, Chiretta gains unique combos routes that deal devastating amounts of damage.
Pick if you like | Avoid if you dislike |
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Weapons
Primary Weapon
Hew Toggle Field Preview Toggle Field Preview
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Sub Weapon
Sewture Toggle Field Preview Toggle Field Preview
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Strategy and Synergy
Colors
Players to Watch
Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Usual Color | Handles/Links | Region | Status | Notes |
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Player | United States |
Active | Example Play |