Duelists of Eden/Gunner: Difference between revisions
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Latest revision as of 08:48, 25 March 2024
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Under Construction
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Weilding a big gun, Gunner can take down any target. |
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Overview
Explanation about Gunner playstyle
Pick if you like | Avoid if you dislike |
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Weapons
Primary Weapon
Charge Beam Toggle Field Preview Toggle Field Preview
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Big Beam Toggle Field Preview Toggle Field Preview
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Sub Weapon
Cherry Bomb Toggle Field Preview Toggle Field Preview
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Strategy and Synergy
Charge Beam, Big Beam Gunner controls the area in front of him with a constant threat of a long-range laser
- Neutral: Gunner's persistent poke can threaten to counter enemy attacks while chipping away at their health
- Interruptions: The long range and relatively brief startup of Charge Beam and Big Beam make them a threatening
CherryBomb - High speed and wide range, but limited in terms of reach
- Neutral: Allows Gunner to control the front column of the enemy's field effectively and have an escape option while standing on his front columns
- Anti-Melee: Being a relatively high speed and wide range option, Gunner can frequently counter melee-range spells with CherrbyBomb
Salamander — Salamander will combo from CherryBomb and Big Beam so long as there are no flames below or in front of the enemy
Combust — Combust will combo from CherryBomb and Big Beam, as well as Salamander
Colors
Players to Watch
Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Usual Color | Handles/Links | Region | Status | Notes |
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Player | ![]() United States |
Active | Example Play |