Duelists of Eden/Neera: Difference between revisions
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{{DoE Character Intro|char=Neera|short=nee| | {{WIP}} | ||
{{DoE Character Intro|char=Neera|short=nee | |||
Honorable and strict, advisor to the Royal Magister. | |quote=Honorable and strict, advisor to the Royal Magister.<br> | ||
Neera wields a Cryo Staff to stop enemies in their tracks and lay down the law. | Neera wields a Cryo Staff to stop enemies in their tracks and lay down the law. | ||
|content= | |||
==Overview== | ==Overview== | ||
Neera is a | Neera is a spatial denial character with {{DoE Keyword|Frost|Frost interaction}}. {{DoE WeaponText|Neera|1|Spear Drive}} allows Neera to quickly build {{DoE Keyword|Frost|Frost}} stacks on the opponents while piercing their defenses. Her {{DoE WeaponText|Neera|2|Spike Trap}} can be used for defense or in combination with other spells to apply {{DoE Keyword|Frost|Frost}} to a large area simultaneously. The offense provided by {{DoE WeaponText|Neera|1|Spear Drive}} and defense provided by {{DoE WeaponText|Neera|2|Spike Trap}} make Neera well equipped to handle any situation. | ||
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{{CharacterPickReasons | {{CharacterPickReasons | ||
|pros= | |pros= | ||
* '''Frost''': Both Neera weapons has interaction with Frost. | * '''Frost''': Both Neera weapons has interaction with Frost. | ||
* '''Range''': Neera can safely play somewhat away from her opponent. | * '''Range''': Neera can safely play somewhat away from her opponent. | ||
* '''Zoning''': Neera can use Spike Trap as a Frost shield, | * '''Zoning''': Neera can use Spike Trap as a Frost shield, forcing the opponent to respect Frost stacks. | ||
* '''Damage''': Because of Frost interaction, Neera have acess with high damage combos. | |||
|cons= | |cons= | ||
* '''No Melee Pressure''': Neither Spear Drive or Spike Trap can hit melee, leaving Neera with no options to fight closer. | * '''No Melee Pressure''': Neither Spear Drive or Spike Trap can hit melee, leaving Neera with no options to fight closer. | ||
* '''Slow Weapons''': Both of her weapons | * '''Slow Weapons''': Both of her weapons have a notable startup. | ||
* '''Limited Combos''': Neera combos are mostly | * '''Limited Combos''': Neera combos are mostly built around Spear Drive, and the frame data is very limited. | ||
|width= | |width=100 | ||
}} | }} | ||
}} | }} | ||
==Weapons== | ==Weapons== | ||
=== | ===Primary Weapon=== | ||
{{MoveData-DoE | {{MoveData-DoE | ||
| pic=[[File:DoE nee W1.png|126px]] | | pic=[[File:DoE nee W1.png|126px]] | ||
| hitbox={{DoEPlayfield|<!-- | |||
-->{{DoEPlayfield/Entity|y=2|x=2|image=DoE ner color 1.png}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=4|color=gray}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=5|color=gray}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=6|color=gray}}<!-- | |||
-->{{DoEPlayfield/Entity|y=2|x=6|image=DoE Playfield Block.png}}<!-- | |||
-->}} | |||
| caption=Spear Drive | | caption=Spear Drive | ||
| name=Spear Drive | | name=Spear Drive | ||
Line 29: | Line 38: | ||
|{{AttackData-DoE | | |{{AttackData-DoE | | ||
| dmg=2 | | dmg=2 | ||
| startup= | | startup=13 | ||
| active=5 | | active=5 | ||
| recovery=26 | | recovery=26 | ||
| velocity=- | | velocity=- | ||
| onhit=11 | | onhit=11 (on-Frost: 25) | ||
| onshield=-1 | | onshield=-1 | ||
| cost=1 | | cost=1 | ||
| cooldown= | | cooldown=44 | ||
| airtime=-}} | | airtime=-}} | ||
| | | | ||
* Neera | * Neera hits in a 1×3 hitbox 2 tiles away, applying 1 {{DoE Keyword|Frost|Frost}} on-contact. | ||
* | * Can be used to confirms and combos due to range and speed. | ||
* Spear Drive | * Spear Drive will pierce through targets, allowing Neera to play around structures in front of her. | ||
|}} | |}} | ||
=== | ===Sub Weapon=== | ||
{{MoveData-DoE | {{MoveData-DoE | ||
| pic=[[File:DoE nee W2.png|126px]] | | pic=[[File:DoE nee W2.png|126px]] | ||
| hitbox={{DoEPlayfield|<!-- | |||
-->{{DoEPlayfield/Entity|y=2|x=2|image=DoE ner color 1.png}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=4|color=gray}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=6|color=gray}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=8|color=gray}}<!-- | |||
-->{{DoEPlayfield/Entity|offsety=128px|x=4|image=DoE Playfield IceSpike.png|opacity=0.50|autoscale=no}}<!-- | |||
-->{{DoEPlayfield/Entity|offsety=128px|x=6|image=DoE Playfield IceSpike.png|opacity=0.50|autoscale=no}}<!-- | |||
-->{{DoEPlayfield/Entity|offsety=128px|x=8|image=DoE Playfield IceSpike.png|opacity=0.50|autoscale=no}}<!-- | |||
-->}} | |||
| caption=Spike Trap | | caption=Spike Trap | ||
| name=Spike Trap | | name=Spike Trap | ||
| input=Weapon 2 | | input=Weapon 2 | ||
|{{AttackData-DoE | | |{{AttackData-DoE | | ||
| dmg=1 | | dmg=1 | ||
| startup=0 | | startup=0, 26, 32 | ||
| active= | | active=1 | ||
| recovery= | | recovery=20 | ||
| velocity=- | | velocity=- | ||
| onhit=26 | | onhit=26 (on-Frost: 40) | ||
| onshield=14 | | onshield=14 | ||
| cost=1 | | cost=1 | ||
| cooldown=52 | | cooldown=52 | ||
| airtime= | | airtime=22}} | ||
| | | | ||
* Neera | * Neera launches snowflakes at alternating viable tiles in front, up to 3. | ||
* | * Hitting snowflakes also applies {{DoE Keyword|Frost|Frost}} on-contact. | ||
* | * On landing, snowflakes transforms into {{DoE WeaponText|Neera|2 1|Ice Spike}}. | ||
|}} | |}} | ||
{{MoveData-DoE | {{MoveData-DoE | ||
| pic=[[File:DoE | | pic=[[File:DoE nee W2 1.png|126px]] | ||
| caption= | | hitbox={{DoEPlayfield|<!-- | ||
| name= | -->{{DoEPlayfield/Entity|y=2|x=2|image=DoE ner color 1.png}}<!-- | ||
| input= | -->{{DoEPlayfield/Highlight|y=2|x=4|color=gray}}<!-- | ||
-->{{DoEPlayfield/Highlight|y=2|x=6|color=gray}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=1|x=5|color=gray}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=3|x=5|color=gray}}<!-- | |||
-->{{DoEPlayfield/Entity|offsety=128px|x=5|image=DoE Playfield IceSpike.png|autoscale=no}}<!-- | |||
-->}} | |||
| caption=Ice Spike | |||
| name=Ice Spike | |||
| input=Weapon 2 Structure | |||
|{{AttackData-DoE | | |{{AttackData-DoE | | ||
| dmg= | | dmg=0 | ||
| startup= | | startup=4 | ||
| active= | | active=4 | ||
| recovery= | | recovery=- | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=On-Frost: 42 | ||
| onshield= | | onshield=- | ||
| cost= | | cost=- | ||
| cooldown= | | cooldown=- | ||
| airtime=-}} | | airtime=-}} | ||
| | | | ||
* | * Ice Spikes hits in a cross when they take damage, appling {{DoE Keyword|Frost|Frost}} on-contact. | ||
* Mostly used to control rows, but can also function as defense mechanism, due to be a structure. | |||
|}} | |}} | ||
==Strategy and Synergy== | |||
==Colors== | ==Colors== |
Latest revision as of 17:17, 26 March 2024
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Under Construction
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“ |
Honorable and strict, advisor to the Royal Magister. |
” |
Overview
Neera is a spatial denial character with Frost interaction.
Spear Drive allows Neera to quickly build
Frost stacks on the opponents while piercing their defenses. Her
Spike Trap can be used for defense or in combination with other spells to apply
Frost to a large area simultaneously. The offense provided by
Spear Drive and defense provided by
Spike Trap make Neera well equipped to handle any situation.
Pick if you like | Avoid if you dislike |
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Weapons
Primary Weapon
Spear Drive Toggle Field Preview Toggle Field Preview
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Sub Weapon
Spike Trap Toggle Field Preview Toggle Field Preview
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Ice Spike Toggle Field Preview Toggle Field Preview
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Strategy and Synergy
Colors
Players to Watch
Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Usual Color | Handles/Links | Region | Status | Notes |
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Player | ![]() United States |
Active | Example Play |