Duelists of Eden/Neera: Difference between revisions

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==Overview==
==Overview==
Neera is a space denial charachter with Frost interaction. With Spear Drive, allowing her having 4-3 tiles away conversions and Spike Trap, weapon she can use as shield, Neera play an slower game, but hits heavier than most of cast.
Neera is a spatial denial character with {{DoE Keyword|Frost|Frost interaction}}. {{DoE WeaponText|Neera|1|Spear Drive}} allows Neera to quickly build {{DoE Keyword|Frost|Frost}} stacks on the opponents while piercing their defenses. Her {{DoE WeaponText|Neera|2|Spike Trap}} can be used for defense or in combination with other spells to apply {{DoE Keyword|Frost|Frost}} to a large area simultaneously. The offense provided by {{DoE WeaponText|Neera|1|Spear Drive}} and defense provided by {{DoE WeaponText|Neera|2|Spike Trap}} make Neera well equipped to handle any situation.  
 
----
{{CharacterPickReasons
{{CharacterPickReasons
|pros=
|pros=
* '''Frost''': Both Neera weapons has interaction with Frost.
* '''Frost''': Both Neera weapons has interaction with Frost.
* '''Range''': Neera can safely play somewhat away from her opponent.
* '''Range''': Neera can safely play somewhat away from her opponent.
* '''Zoning''': Neera can use Spike Trap as a Frost shield, forcining the opponent to respect Frost stacks.
* '''Zoning''': Neera can use Spike Trap as a Frost shield, forcing the opponent to respect Frost stacks.
* '''Damage''': Because of Frost interaction, Neera have acess with high damage combos.
* '''Damage''': Because of Frost interaction, Neera have acess with high damage combos.
|cons=
|cons=
* '''No Melee Pressure''': Neither Spear Drive or Spike Trap can hit melee, leaving Neera with no options to fight closer.
* '''No Melee Pressure''': Neither Spear Drive or Spike Trap can hit melee, leaving Neera with no options to fight closer.
* '''Slow Weapons''': Both of her weapons has a notable startup.
* '''Slow Weapons''': Both of her weapons have a notable startup.
* '''Limited Combos''': Neera combos are mostly builded around Spear Drive, and the frame data is very limited.
* '''Limited Combos''': Neera combos are mostly built around Spear Drive, and the frame data is very limited.
|width=75
|width=100
}}
}}
}}
}}


==Weapons==
==Weapons==
===Weapon 1===
===Primary Weapon===
{{MoveData-DoE
{{MoveData-DoE
| pic=[[File:DoE nee W1.png|126px]]
| pic=[[File:DoE nee W1.png|126px]]
| hitbox={{DoEPlayfield|<!--
-->{{DoEPlayfield/Entity|y=2|x=2|image=DoE ner color 1.png}}<!--
-->{{DoEPlayfield/Highlight|y=2|x=4|color=gray}}<!--
-->{{DoEPlayfield/Highlight|y=2|x=5|color=gray}}<!--
-->{{DoEPlayfield/Highlight|y=2|x=6|color=gray}}<!--
-->{{DoEPlayfield/Entity|y=2|x=6|image=DoE Playfield Block.png}}<!--
-->}}
| caption=Spear Drive
| caption=Spear Drive
| name=Spear Drive
| name=Spear Drive
Line 31: Line 38:
|{{AttackData-DoE |
|{{AttackData-DoE |
| dmg=2
| dmg=2
| startup=12
| startup=13
| active=5
| active=5
| recovery=26
| recovery=26
| velocity=-
| velocity=-
| onhit=11
| onhit=11 (on-Frost: 25)
| onshield=-1
| onshield=-1
| cost=1
| cost=1
| cooldown=40
| cooldown=44
| airtime=-}}
| airtime=-}}
|
|
* Neera stabs with her spear 4 tiles away, dealing damage and applying 1 {{DoE Keyword|Frost|Frost}} stack.
* Neera hits in a 1×3 hitbox 2 tiles away, applying 1 {{DoE Keyword|Frost|Frost}} on-contact.
* Neera can't hit in the tile in front of her.
* Can be used to confirms and combos due to range and speed.
* Spear Drive can't be shielded if target has 2 stacks of Frost.
* Spear Drive will pierce through targets, allowing Neera to play around structures in front of her.
|}}
|}}


===Weapon 2===
===Sub Weapon===
{{MoveData-DoE
{{MoveData-DoE
| pic=[[File:DoE nee W2.png|126px]]
| pic=[[File:DoE nee W2.png|126px]]
| hitbox={{DoEPlayfield|<!--
-->{{DoEPlayfield/Entity|y=2|x=2|image=DoE ner color 1.png}}<!--
-->{{DoEPlayfield/Highlight|y=2|x=4|color=gray}}<!--
-->{{DoEPlayfield/Highlight|y=2|x=6|color=gray}}<!--
-->{{DoEPlayfield/Highlight|y=2|x=8|color=gray}}<!--
-->{{DoEPlayfield/Entity|offsety=128px|x=4|image=DoE Playfield IceSpike.png|opacity=0.50|autoscale=no}}<!--
-->{{DoEPlayfield/Entity|offsety=128px|x=6|image=DoE Playfield IceSpike.png|opacity=0.50|autoscale=no}}<!--
-->{{DoEPlayfield/Entity|offsety=128px|x=8|image=DoE Playfield IceSpike.png|opacity=0.50|autoscale=no}}<!--
-->}}
| caption=Spike Trap
| caption=Spike Trap
| name=Spike Trap
| name=Spike Trap
| input=Weapon 2
| input=Weapon 2
|{{AttackData-DoE |
|{{AttackData-DoE |
| dmg=1, 0
| dmg=1
| startup=0 (Snowflake), 6 (Ice Spike Spawn), 4 (Ice Spike Hit)
| startup=0, 26, 32
| active=6
| active=1
| recovery=19
| recovery=20
| velocity=-
| velocity=-
| onhit=26
| onhit=26 (on-Frost: 40)
| onshield=14
| onshield=14
| cost=1
| cost=1
| cooldown=52
| cooldown=52
| airtime=20, 26, 32}}
| airtime=22}}
|
* Neera launches snowflakes at alternating viable tiles in front, up to 3.
* Hitting snowflakes also applies {{DoE Keyword|Frost|Frost}} on-contact.
* On landing, snowflakes transforms into {{DoE WeaponText|Neera|2 1|Ice Spike}}.
|}}
 
{{MoveData-DoE
| pic=[[File:DoE nee W2 1.png|126px]]
| hitbox={{DoEPlayfield|<!--
-->{{DoEPlayfield/Entity|y=2|x=2|image=DoE ner color 1.png}}<!--
-->{{DoEPlayfield/Highlight|y=2|x=4|color=gray}}<!--
-->{{DoEPlayfield/Highlight|y=2|x=6|color=gray}}<!--
-->{{DoEPlayfield/Highlight|y=1|x=5|color=gray}}<!--
-->{{DoEPlayfield/Highlight|y=3|x=5|color=gray}}<!--
-->{{DoEPlayfield/Entity|offsety=128px|x=5|image=DoE Playfield IceSpike.png|autoscale=no}}<!--
-->}}
| caption=Ice Spike
| name=Ice Spike
| input=Weapon 2 Structure
|{{AttackData-DoE |
| dmg=0
| startup=4
| active=4
| recovery=-
| velocity=-
| onhit=On-Frost: 42
| onshield=-
| cost=-
| cooldown=-
| airtime=-}}
|
|
* Neera throw 3 snowflakes, one 2 tiles away, then 4 tiles away and the last 6 tiles away.
* Ice Spikes hits in a cross when they take damage, appling {{DoE Keyword|Frost|Frost}} on-contact.
* Each Snowflake can damages and apply {{DoE Keyword|Frost|Frost}} on-hit. Snowflakes becomes Ice Spikes with 1 HP after reaching the ground.
* Mostly used to control rows, but can also function as defense mechanism, due to be a structure.
* Damaging Ice Spikes will trigger them, creating an cross explosion that also apply {{DoE Keyword|Frost|Frost}}.
|}}
|}}



Latest revision as of 17:17, 26 March 2024

Honorable and strict, advisor to the Royal Magister.
Neera wields a Cryo Staff to stop enemies in their tracks and lay down the law.

Overview

Neera is a spatial denial character with Frost Frost interaction. Spear Drive Spear Drive allows Neera to quickly build Frost Frost stacks on the opponents while piercing their defenses. Her Spike Trap Spike Trap can be used for defense or in combination with other spells to apply Frost Frost to a large area simultaneously. The offense provided by Spear Drive Spear Drive and defense provided by Spike Trap Spike Trap make Neera well equipped to handle any situation.


Pick if you like Avoid if you dislike
  • Frost: Both Neera weapons has interaction with Frost.
  • Range: Neera can safely play somewhat away from her opponent.
  • Zoning: Neera can use Spike Trap as a Frost shield, forcing the opponent to respect Frost stacks.
  • Damage: Because of Frost interaction, Neera have acess with high damage combos.
  • No Melee Pressure: Neither Spear Drive or Spike Trap can hit melee, leaving Neera with no options to fight closer.
  • Slow Weapons: Both of her weapons have a notable startup.
  • Limited Combos: Neera combos are mostly built around Spear Drive, and the frame data is very limited.


Weapons

Primary Weapon

DoE nee W1.png
Spear Drive
Toggle Field Preview
Toggle Field Preview
Spear Drive Weapon 1
Damage Startup Active Recovery Velocity
2 13 5 26 -
On Hit On Shield Cost Cooldown Air Time
11 (on-Frost: 25) -1 1 44 -
  • Neera hits in a 1×3 hitbox 2 tiles away, applying 1 Frost Frost on-contact.
  • Can be used to confirms and combos due to range and speed.
  • Spear Drive will pierce through targets, allowing Neera to play around structures in front of her.

Sub Weapon

DoE nee W2.png
Spike Trap
Toggle Field Preview
Toggle Field Preview
Spike Trap Weapon 2
Damage Startup Active Recovery Velocity
1 0, 26, 32 1 20 -
On Hit On Shield Cost Cooldown Air Time
26 (on-Frost: 40) 14 1 52 22
  • Neera launches snowflakes at alternating viable tiles in front, up to 3.
  • Hitting snowflakes also applies Frost Frost on-contact.
  • On landing, snowflakes transforms into Ice Spike Ice Spike.
DoE nee W2 1.png
Ice Spike
Toggle Field Preview
Toggle Field Preview
Ice Spike Weapon 2 Structure
Damage Startup Active Recovery Velocity
0 4 4 - -
On Hit On Shield Cost Cooldown Air Time
On-Frost: 42 - - - -
  • Ice Spikes hits in a cross when they take damage, appling Frost Frost on-contact.
  • Mostly used to control rows, but can also function as defense mechanism, due to be a structure.

Strategy and Synergy

Colors

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