Duelists of Eden/Neera: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(patch 2.30 changes. also some grammar) |
||
(4 intermediate revisions by one other user not shown) | |||
Line 16: | Line 16: | ||
|cons= | |cons= | ||
* '''No Melee Pressure''': Neither Spear Drive or Spike Trap can hit melee, leaving Neera with no options to fight closer. | * '''No Melee Pressure''': Neither Spear Drive or Spike Trap can hit melee, leaving Neera with no options to fight closer. | ||
* '''Slow Weapons''': Both of her weapons | * '''Slow Weapons''': Both of her weapons have a notable startup. | ||
* '''Limited Combos''': Neera combos are mostly | * '''Limited Combos''': Neera combos are mostly built around Spear Drive, and the frame data is very limited. | ||
|width=100 | |width=100 | ||
}} | }} | ||
Line 45: | Line 45: | ||
| onshield=-1 | | onshield=-1 | ||
| cost=1 | | cost=1 | ||
| cooldown= | | cooldown=44 | ||
| airtime=-}} | | airtime=-}} | ||
| | | | ||
Line 61: | Line 61: | ||
-->{{DoEPlayfield/Highlight|y=2|x=6|color=gray}}<!-- | -->{{DoEPlayfield/Highlight|y=2|x=6|color=gray}}<!-- | ||
-->{{DoEPlayfield/Highlight|y=2|x=8|color=gray}}<!-- | -->{{DoEPlayfield/Highlight|y=2|x=8|color=gray}}<!-- | ||
-->{{DoEPlayfield/Entity| | -->{{DoEPlayfield/Entity|offsety=128px|x=4|image=DoE Playfield IceSpike.png|opacity=0.50|autoscale=no}}<!-- | ||
-->{{DoEPlayfield/Entity| | -->{{DoEPlayfield/Entity|offsety=128px|x=6|image=DoE Playfield IceSpike.png|opacity=0.50|autoscale=no}}<!-- | ||
-->{{DoEPlayfield/Entity| | -->{{DoEPlayfield/Entity|offsety=128px|x=8|image=DoE Playfield IceSpike.png|opacity=0.50|autoscale=no}}<!-- | ||
-->}} | -->}} | ||
| caption=Spike Trap | | caption=Spike Trap | ||
Line 71: | Line 71: | ||
| dmg=1 | | dmg=1 | ||
| startup=0, 26, 32 | | startup=0, 26, 32 | ||
| active= | | active=1 | ||
| recovery= | | recovery=20 | ||
| velocity=- | | velocity=- | ||
| onhit=26 (on-Frost: 40) | | onhit=26 (on-Frost: 40) | ||
Line 78: | Line 78: | ||
| cost=1 | | cost=1 | ||
| cooldown=52 | | cooldown=52 | ||
| airtime= | | airtime=22}} | ||
| | | | ||
* Neera launches snowflakes at alternating viable tiles in front, up to 3. | * Neera launches snowflakes at alternating viable tiles in front, up to 3. | ||
* Hitting snowflakes also applies {{DoE Keyword|Frost|Frost}} on-contact. | * Hitting snowflakes also applies {{DoE Keyword|Frost|Frost}} on-contact. | ||
* On landing, snowflakes transforms into Ice Spike. | * On landing, snowflakes transforms into {{DoE WeaponText|Neera|2 1|Ice Spike}}. | ||
|}} | |}} | ||
Line 89: | Line 89: | ||
| hitbox={{DoEPlayfield|<!-- | | hitbox={{DoEPlayfield|<!-- | ||
-->{{DoEPlayfield/Entity|y=2|x=2|image=DoE ner color 1.png}}<!-- | -->{{DoEPlayfield/Entity|y=2|x=2|image=DoE ner color 1.png}}<!-- | ||
-->{{DoEPlayfield/Highlight|y=2|x= | -->{{DoEPlayfield/Highlight|y=2|x=4|color=gray}}<!-- | ||
-->{{DoEPlayfield/Highlight|y=2|x= | -->{{DoEPlayfield/Highlight|y=2|x=6|color=gray}}<!-- | ||
-->{{DoEPlayfield/Highlight|y=1|x=5|color=gray}}<!-- | -->{{DoEPlayfield/Highlight|y=1|x=5|color=gray}}<!-- | ||
-->{{DoEPlayfield/Highlight|y=3|x=5|color=gray}}<!-- | -->{{DoEPlayfield/Highlight|y=3|x=5|color=gray}}<!-- | ||
-->{{DoEPlayfield/Entity| | -->{{DoEPlayfield/Entity|offsety=128px|x=5|image=DoE Playfield IceSpike.png|autoscale=no}}<!-- | ||
-->}} | -->}} | ||
| caption=Ice Spike | | caption=Ice Spike |
Latest revision as of 17:17, 26 March 2024
![]() |
Under Construction
|
“ |
Honorable and strict, advisor to the Royal Magister. |
” |
Overview
Neera is a spatial denial character with Frost interaction.
Spear Drive allows Neera to quickly build
Frost stacks on the opponents while piercing their defenses. Her
Spike Trap can be used for defense or in combination with other spells to apply
Frost to a large area simultaneously. The offense provided by
Spear Drive and defense provided by
Spike Trap make Neera well equipped to handle any situation.
Pick if you like | Avoid if you dislike |
---|---|
|
|
Weapons
Primary Weapon
Spear Drive Toggle Field Preview Toggle Field Preview
|
| |||||||||||||||||||
| ||||||||||||||||||||
| ||||||||||||||||||||
Sub Weapon
Spike Trap Toggle Field Preview Toggle Field Preview
|
| |||||||||||||||||||
| ||||||||||||||||||||
Ice Spike Toggle Field Preview Toggle Field Preview
|
| |||||||||||||||||||
| ||||||||||||||||||||
| ||||||||||||||||||||
Strategy and Synergy
Colors
Players to Watch
Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Usual Color | Handles/Links | Region | Status | Notes |
---|---|---|---|---|
Player | ![]() United States |
Active | Example Play |