User:GunBlaze/Sandbox: Difference between revisions

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==Health Values==
<center>
{| class="wikitable" style="display:inline-table"
|+ Health Values
|-
!Health
!Character(s)
!Notes
|-
|align="center"|'''1050'''
|'''Part 6:''' {{NotationIcon-ASBR|ErmesMini}}
|
<div style="text-align: left;">
*Ermes triggers Resolve Mode at 20% health.
</div>
|-
|align="center"|'''1000'''
|'''Part 1:''' {{NotationIcon-ASBR|JonathanMini}}<br>'''Part 2:''' {{NotationIcon-ASBR|JosephMini}}, {{NotationIcon-ASBR|StroheimMini}}<br>'''Part 3:''' {{NotationIcon-ASBR|Jotaro3Mini}}, {{NotationIcon-ASBR|AvdolMini}}<br>'''Part 4:''' {{NotationIcon-ASBR|Josuke4Mini}}, {{NotationIcon-ASBR|Jotaro4Mini}}, {{NotationIcon-ASBR|OkuyasuMini}}, {{NotationIcon-ASBR|RohanMini}}<br>'''Part 5:''' {{NotationIcon-ASBR|RisottoMini}}<br>'''Part 8:''' {{NotationIcon-ASBR|Josuke8Mini}}
|
<div style="text-align: left;">
*Through a certain ability, Jonathan can revive after a KO with 100 health.
*Through a certain ability, Risotto can recover 100 health as White Damage.
</div>
|-
|align="center"|'''950'''
|'''Part 1:''' {{NotationIcon-ASBR|ZeppeliMini}}, {{NotationIcon-ASBR|SpeedwagonMini}}<br>'''Part 2:''' {{NotationIcon-ASBR|CaesarMini}}, {{NotationIcon-ASBR|Wamuu}}<br>'''Part 3:''' {{NotationIcon-ASBR|OldJosephMini}}, {{NotationIcon-ASBR|HolHorse}}, {{NotationIcon-ASBR|VanillaIce}}<br>'''Part 4:''' {{NotationIcon-ASBR|AkiraMini}}, {{NotationIcon-ASBR|KiraMini}}<br>'''Part 5:''' {{NotationIcon-ASBR|GiornoMini}}, {{NotationIcon-ASBR|BucciaratiMini}}, {{NotationIcon-ASBR|MistaMini}}, {{NotationIcon-ASBR|TrishMini}}, {{NotationIcon-ASBR|AbbacchioMini}}, {{NotationIcon-ASBR|ProsciuttoMini}}, {{NotationIcon-ASBR|Ghiaccio}}<br>'''Part 6:''' {{NotationIcon-ASBR|JolyneMini}}<br>'''Part 7:''' {{NotationIcon-ASBR|JohnnyMini}}
|
<div style="text-align: left;">
*Wamuu and Vanilla Ice are considered Stone Mask characters, incurring White Damage upon being hit.
*Through a certain ability, Vanilla Ice can recover health.
*Giorno, Bucciarati, Mista, Abbacchio, Prosciutto and Ghiaccio trigger Resolve Mode at 20% health.
*For the cost of 1 HH Gauge, Bucciarati can revive after a KO with 95 health.
*Through a certain ability, Giorno can recover 100 health as White Damage.
</div>
|-
|align="center"|'''930'''
|'''Part 3:''' {{NotationIcon-ASBR|PolnareffMini}}
|
|-
|align="center"|'''920'''
|'''Part 7:''' {{NotationIcon-ASBR|DiegoMini}}, {{NotationIcon-ASBR|AWDiegoMini}}
|
|-
|align="center"|'''900'''
|'''Part 2:''' {{NotationIcon-ASBR|LisaLisa}}<br>'''Part 3:''' {{NotationIcon-ASBR|KakyoinMini}}, {{NotationIcon-ASBR|Mariah}}<br>'''Part 4:''' {{NotationIcon-ASBR|KoichiMini}}, {{NotationIcon-ASBR|YukakoMini}}, {{NotationIcon-ASBR|ShigechiMini}}, {{NotationIcon-ASBR|KeichoMini}}, {{NotationIcon-ASBR|KosakuMini}}<br>'''Part 5:''' {{NotationIcon-ASBR|FugoMini}}, {{NotationIcon-ASBR|Diavolo}}<br>'''Part 6:''' {{NotationIcon-ASBR|FooFighters}}, {{NotationIcon-ASBR|AnasuiMini}}, {{NotationIcon-ASBR|WeatherMini}}, {{NotationIcon-ASBR|WSPucciMini}}, {{NotationIcon-ASBR|FinalPucciMini}}<br>'''Part 7:''' {{NotationIcon-ASBR|GyroMini}}, {{NotationIcon-ASBR|ValentineMini}}
|
<div style="text-align: left;">
*Prior to version 2.00, Kakyoin possessed 1000 health.
*For the cost of 1 HH Gauge, Yukako can revive after a match-losing KO with 175 health.
*Prior to version 2.00, Keicho possessed 840 health.
*Prior to version 1.30, Kosaku possessed 1000 health.
*Through his GHA, Kosaku can recover 200 health.
*Fugo triggers Resolve Mode at 20% health.
*Prior to version 2.30, Foo Fighters possessed 950 health.
*Through her HHA, Foo Fighters can recover 100 health.
*Obtaining 2 Holy Corpse parts reduces the amount of damage Valentine takes by 10%.
*With D4C -Love Train- active, the amount of damage taken by Valentine is reduced by 25%.
*Once per match, Valentine can fully recover his health through a certain ability.
</div>
|-
|align="center"|'''850'''
|'''Part 2:''' {{NotationIcon-ASBR|Kars}}<br>'''Part 4:''' {{NotationIcon-ASBR|YuyaMini}}<br>'''Part 5:''' {{NotationIcon-ASBR|NaranciaMini}}<br>'''Part 8:''' {{NotationIcon-ASBR|WonderofU}}<br>'''Other:''' {{NotationIcon-ASBR|BaohMini}}
|
<div style="text-align: left;">
*Kars is considered a Stone Mask character, incurring White Damage upon being hit.
*Through certain abilities, Yuya can recover health as White Damage.
*Prior to version 1.30, Narancia possessed 950 health.
*Wonder of U's Calamity Level increases as it loses health.
*Baoh triggers Baoh Armed Phenomenon at different amounts of health:
**Level 1 is triggered by reaching less than 75% health.
**Level 2 is triggered by reaching less than 50% health.
**Level 3 is triggered by reaching less than 25% health.
</div>
|-
|align="center"|'''840'''
|'''Part 3:''' {{NotationIcon-ASBR|DIO}}
|
<div style="text-align: left;">
*DIO is considered a Stone Mask character, incurring White Damage upon being hit.
*Through a certain ability, DIO can recover health.
</div>
|-
|align="center"|'''800'''
|'''Part 1:''' {{NotationIcon-ASBR|Brando}}<br>'''Part 2:''' {{NotationIcon-ASBR|Esidisi}}<br>'''Part 3:''' {{NotationIcon-ASBR|Iggy}}, {{NotationIcon-ASBR|PetShop}}
|
<div style="text-align: left;">
*Dio Brando and Esidisi are considered Stone Mask characters, incurring White Damage upon being hit.
*Through certain abilities, Dio Brando can recover health.
*Through his HHA, Esidisi can recover 120 health.
</div>
|-
|}
</center>
{{ASBR Character Subnav|char=Final Pucci|short=fpu|sub=1}}
<div>
<div style="float:left">
__NOTOC__
__NOTOC__
== Introduction ==
</div>
[[image:KRSCH_W_portrait.png|<center><font size="3"><b>Kamen Rider W</b></font></center>|frame|right]]
{{ComboLegend-ASBR|extrainfo=
'''Kamen Rider W''' is here for when you just need two men.
<center>'''Movelist'''</center>
 
W PLACEHOLDER TEXT
 
<tabber>
<tabber>
|-|Form Change Style=
|-|Whitesnake=
In this variation, W has free control over transforming the left and right side of his body, using a special UI to change. You can think of it as his right side determining his weapon, while his left side determines its properties.
{{#tag:tabber
|Stand Off=
W's right side has access to these forms:
*'''I order you!''' &#61; Disc (236L/M/H)
* '''<span style="color: purple">Joker</span>''' (Black/Purple J) uses unarmed melee attacks.
*'''You shall be crucified!''' &#61; Chops (214L/M/H)
* '''<span style="color: silver">Metal</span>''' (Silver M) wields a pole.
*'''14 Words''' &#61; Chant (22H; Can hold to Extend)
* '''<span style="color: blue">Trigger</span>''' (Blue T) wields a gun, and focuses more on zoning.
{{!}}-{{!}}Stand On=
 
*'''It's an illusion.''' &#61; Counter (22L/M/H)
W's left side has access to these forms:
*'''It's mine!''' &#61; Command Grab (63214L/M/H)
* '''<span style="color: green">Cyclone</span>''' (Green C) uses wind, and has an emphasis on speed and multi-hitting attacks.
* '''<span style="color: red">Heat</span>''' (Red H) uses fire. It features Super Armor and can be thought of as W's "power" type.
* '''<span style="color: yellow">Luna</span>''' (Yellow L) is stretchy and bendy, lending range and tracking to its forms.
 
While W has a wide range of available moves thanks to the way he transforms, he has access to a very limited number of them at any given time. Most of W's combinations have two strings and one special move, and many of them are also pretty incomplete character designs. However, W has a few notably strong combinations that benefit from having powerful simple tools:
 
* You're probably here for '''<span style="color: green">Cyclone</span><span style="color: silver">Metal</span>''', a simple rushdown character who spins the staff to deal massive damage and pressure the guard gauge.
* '''<span style="color: green">Cyclone</span><span style="color: purple">Joker</span>''' is a somewhat basic close-range fighter with some fun tricks up his sleeve. This form is treated as W's base form in Power Up style, and can be useful for Form Change as well thanks to its relatively high mobility.
* '''<span style="color: green">Cyclone</span><span style="color: blue">Trigger</span>''' fires linear projectiles that move quickly and hit hard. A basic powerful zoner that can also serve as a battery, building Rider Gauge for W's other forms.
* '''<span style="color: yellow">Luna</span><span style="color: blue">Trigger</span>''' uses homing projectiles that drain the Rider Gauge on hit to banish your opponent to the no fun zone, ie fullscreen and out of meter. This form is one of Super Climax Heroes' strongest characters, and is generally banned.
 
{{StrengthsAndWeaknesses
| intro = [[file:KRSCH_OOO_icon.png|64px]] '''Kamen Rider OOO (Form Change)''' switches medals to freely customize his moveset, including Combo Forms with unique tools.
| pros =
* '''Flexibility:'''
* '''Damaging Combos:'''
* ''':'''
* '''Invulnerable Form Change:''' PLACEHOLDER make sure to actually check this
|cons =
* '''Extremely Linear Moveset:''' W has a very limited range of attacks in any given form, and is relying on just running the opponent over with very simple and powerful tools.
* ''':'''
| tablewidth = 80
}}
}}
 
|-|C-MOON=
|-|Power Up Style (CycloneJokerXtreme)=
{{#tag:tabber
 
|Stand Off=
In this variation,
*'''I order you!''' &#61; Disc (236L/M/H)
 
*'''Be gone!''' &#61; Rocks (214L/M/H)
When choosing Power Up Style, W's base form is CycloneJoker.
*'''My body is the basis!''' &#61; Counter (22H)
 
{{!}}-{{!}}Stand On=
{{StrengthsAndWeaknesses
*'''I only need one punch.''' &#61; Unblockable (236L/M/H)
| intro = [[file:KRSCH_OOO_icon.png|64px]] '''Kamen Rider OOO (BuraKaWani Combo)''' slithers into close range and obliterates his opponents.
*'''Now you've lost both arms!''' &#61; Armored Unblockable (214L/M/H)
| pros =
*'''My body is the basis!''' &#61; Counter (22H)
* '''Infinite Combo:''' TaToBa Combo, OOO's base form in this Style, has an infinite combo. This especially helps a lot for building the meter required to activate Power Up.
* '''Ridiculous Damage:''' BuraKaWani's strings build a lot of meter and deal massive damage. They can be made even more deadly by using Power Up as a cancel to reset damage scaling.
* '''Speed:''' BuraKaWani has exceedingly quick movement on the ground, as well as a unique Zig Zag Dash Rider Art to cover a lot of distance while evading attacks.
* '''Power Up Style:''' Power Up Style characters universally are able to refresh their Guard Gauge and damage scaling by transforming.
|cons =
* '''Reliant on In-Fighting:''' This form of OOO goes all-in on point-blank combat, and may have a hard time if he can't get or stay in, or against characters who run away effectively.
* '''Inconsistent Rider Art:''' BuraKaWani's Rider Art is unique and allows OOO to cover a lot of distance quickly and safely, but its follow-up often whiffs completely, and because it leaves OOO airborne and very low to the ground, he isn't able to immediately start attacking with other means.
| tablewidth = 80
}}
}}
|-|Assault Style (FangJoker)=
|-|Made in Heaven=
 
{{#tag:tabber
This form of W trades off the versatility of switching forms for a single Assault form, to mixed results.
|Stand Off=
 
*'''I order you!''' &#61; Disc (236L/M/H)
{{StrengthsAndWeaknesses
*'''Where is he?!''' &#61; Teleport (623L/M/H)
| intro = [[file:KRSCH_OOO_icon.png|64px]] '''Kamen Rider OOO (PuToTyra Combo)''' uses the power of dinosaurs to do unblockables.
{{!}}-{{!}}Stand On=
| pros =
*'''Here it comes!''' &#61; Slice (236L/M/H)
* '''Infinite Combo:''' TaToBa Combo, OOO's base form in this Style, has an infinite combo. This especially helps a lot for building the meter required to activate Power Up.
*'''Where is he?!''' &#61; Teleport (623L/M/H)
* '''High Damage:''' Though PuToTyra doesn't deal quite as much damage as BuraKaWani, it's plenty strong in its own right, dealing lots of damage in single hits.
*'''The knives!''' &#61; Knives (j.214L/M/H)
* '''Difficult to Contest:''' Thanks to Flight Mode and a retreating armored attack, attacking into PuToTyra is very difficult. It's common for in-fighters to really struggle with PuToTyra.
* '''Power Up Style:''' Power Up Style characters universally are able to refresh their Guard Gauge and damage scaling by transforming.
|cons =
* '''Struggles with Runaway:''' PuToTyra's tools excel at making life difficult for opponents who want to attack him, but he can struggle to deal with strong ranged options.
| tablewidth = 80
}}
}}
</tabber>
</tabber>
}}
</div>


== Form Select ==
==Stand Select==
<div style="top: 0; display: flex; justify-content: center; background-color: #cacace;" class="movelist-toggles">
<div style="position: top: 0; display: flex; justify-content: center; background-color: #cacace;" class="movelist-toggles">
<div id="movelist-toggle-1" class="movelist-toggle-button">[[image:KRSCH_OOO_Tatoba_Combo_Illustration.png|130px|link=]]<br><center>'''CycloneJoker'''</center></div>
<div id="movelist-toggle-1" class="movelist-toggle-button">[[File:JJASBR_WS_Icon_(2).png|link=]]</div>
<div id="movelist-toggle-2" class="movelist-toggle-button">[[image:KRSCH_OOO_Tajador_Combo_Illustration.png|130px|link=]]<br><center>'''CycloneMetal'''</center></div>
<div id="movelist-toggle-2" class="movelist-toggle-button">[[File:JJASBR_CM_Icon_(2).png|link=]]</div>
<div id="movelist-toggle-3" class="movelist-toggle-button">[[image:KRSCH_OOO_Latorata_Combo_Illustration.png|130px|link=]]<br><center>'''CycloneTrigger'''</center></div>
<div id="movelist-toggle-3" class="movelist-toggle-button">[[File:JJASBR_MIH_Icon_(2).png|link=]]</div>
<div id="movelist-toggle-4" class="movelist-toggle-button">[[image:KRSCH_OOO_Gatakiriba_Combo_Illustration.png|130px|link=]]<br><center>'''HeatJoker'''</center></div>
</div>
<div id="movelist-toggle-5" class="movelist-toggle-button">[[image:KRSCH_OOO_Shauta_Combo_Illustration.png|130px|link=]]<br><center>'''HeatMetal'''</center></div>
<div id="movelist-1" class="movelist"><!-- Whitesnake Combo List -->
<div id="movelist-toggle-6" class="movelist-toggle-button">[[image:KRSCH_OOO_Sagozou_Combo_Illustration.png|130px|link=]]<br><center>'''HeatTrigger'''</center></div>
==Combo Info==
*'''[[JoJo's Bizarre Adventure: All-Star Battle R/Esoterics#Hit Effect Inheritance|Hit Effect Inheritance]]:''' With Whitesnake, Pucci (Final)'s combos make heavy use of this quirk to store the groundbounces from j.H and 214L, allowing for extended sequences to work.
<tabber>
|-|Stand Off=
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
|+ Stand Off Combos (Solo)
|-
!style="width: 40em;"|Combo
!Damage
!Meter Cost
!Stand
!Notes
!Video Example
|-
|5M > 5H > 3H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|262
|0 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 0.75 bars.
*If Pucci (Final) starts the combo with at least 0.5 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>5M > HHA</code>, increasing combo damage to 306.
*Should the combo start from point blank, there is a strong chance for Pucci (Final) to switch sides during the first 669 j.H. The combo can still continue normally, but it's something to keep in mind.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5M > 5H(QSOn) > s.5M > s.5H > s.3H > 669 s.jM > s.2M > s.2M > S > 66 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|313
|0.5 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1 bar.
*If Pucci (Final) starts the combo with at least 0.5 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>3H > 236H > HHA</code>, increasing combo damage to 382.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5M > 5H > 236H(FC) > 6[6] 5M > 5H > 3H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|346
|1 Bar
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 0.75 bars.
*If Pucci (Final) starts the combo with at least 1.25 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>2M > HHA</code>, increasing combo damage to 383.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5M > 5H > 3H > 214L > 669 j.H > 3H(QSOn) > s.2M > s.2M > 669 s.jM > s.5L > s.5M > s.5H > 66 s.2L > s.2L > s.5L > s.5M > s.5H > s.3H > HHA
|348
|1.5 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 0.9 bars.
*If HHA is not used, combo damage decreases to 276.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5M > 5H(QSOn) > s.5M > s.5H > s.3H > 669 (dl)s.jM > S > 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 3H(QSOn) > s.2M > s.2M > 669 s.jH > s.2L > s.2L > s.5L> s.5M > s.5H > s.3H > HHA
|405
|2 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.3 bars.
*If HHA is not used, combo damage decreases to 333.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5L > 5M > 5H > 3H > 214L(FC) > 66 5M > 5H > 236H > 6[6]9 (dl)j.H > 2H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|363
|1 Bar
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.35 bars.
*If Pucci (Final) starts the combo with at least 0.85 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>2M > HHA</code>, increasing combo damage to 402.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5L > 5M > 5H > 236H(FC) > S > 66 s.5L > s.5M > s.5H > s.3H > 669 s.jM > s.2M > s.2M > S > 66 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|353
|1 Bar
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.35 bars.
*The Flash Cancel at the start of the combo is meant to be triggered before the DISC hits.
*If Pucci (Final) starts the combo with at least 0.85 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>3H > 236H > HHA</code>, increasing combo damage to 421.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5M > 5H > 3H(QSOn) > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M > S > 66 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|396
|1.5 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.25 bars.
*If Pucci (Final) starts the combo with at least 1.5 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>2M > HHA</code>, increasing combo damage to 444.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5M > 5H > 236H(FC) > 6[6] 5M > 5H(QSOn) > s.5M > s.5H > s.3H > 669 (dl)s.jM > s.2M > s.2M > S > 66 2M > 2H > 3H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|382
|1.5 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.45 bars.
*If Pucci (Final) starts the combo with at least 1.35 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>2M > HHA</code>, increasing combo damage to 446.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5L > 5M > 5H > 3H > 214L(FC) > 66 5M > 5H > 236H > 6[6]9 (dl)j.H > 2H > 3H(QSOn) > s.2M > s.2M > 669 s.jM > s.5L > s.5M > s.5H > 66 s.2L > s.2L > s.5L > s.5M > s.5H > s.3H > HHA
|441
|2.5 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Can only be done at the sidewall.
*Builds 1.2 bars.
*If HHA is not used, combo damage decreases to 369.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5L > 5M > 5H > 3H > 214L(FC) > 66 5M > 5H(QSOn) > 66 s.2M > 66 s.2M > s.5M > s.5H > 66 s.5L > s.5M > s.5H > s.3H > S > 669 (dl)j.H > 2H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|374
|1.5 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.45 bars.
*If Pucci (Final) starts the combo with at least 1.35 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>2M > HHA</code>, increasing combo damage to 438.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5L > 5M > 5H > 3H > 214L(FC) > 66 5M > 5H(QSOn) > 66 s.5M > s.5H > s.3H > 6[6]9 (dl)s.jM > S > 66 2M > 214L > 669 j.H > 3H(QSOn) > s.2M > s.2M > 669 s.jH > s.2L > s.2L > s.5L > s.5M > s.5H > s.3H > HHA
|445
|3 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.3 bars.
*If HHA is not used, combo damage decreases to 373.
</div>
|<youtube width="300" height="169"></youtube>
|-
|5L > 5M > 5H > 3H > 214L(FC) > 66 5M > 5H(QSOn) > s.5M > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M > 669 s.jH > s.5L > s.5M > s.5H > s.3H > S > 669 (dl)j.H > 2H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|457
|2.5 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.4 bars.
*If Pucci (Final) starts the combo with at least 2.1 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>2M > HHA</code>, increasing combo damage to 521.
</div>
</div>
<div style="top: 0; display: flex; justify-content: center; background-color: #cacace;" class="movelist-toggles">
|<youtube width="300" height="169"></youtube>
<div id="movelist-toggle-7" class="movelist-toggle-button">[[image:KRSCH_OOO_Burakawani_Combo_Illustration.png|130px|link=]]<br><center>'''LunaJoker'''</center></div>
|-
<div id="movelist-toggle-8" class="movelist-toggle-button">[[image:KRSCH_OOO_Putotyra_Combo_Illustration.png|130px|link=]]<br><center>'''LunaMetal'''</center></div>
|5M > 5H > 3H(QSOn) > s.5H > s.3H(FC) > 669 s.jM > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M > S > 66 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
<div id="movelist-toggle-9" class="movelist-toggle-button">[[image:KRSCH_OOO_Putotyra_Combo_Illustration.png|130px|link=]]<br><center>'''LunaTrigger'''</center></div>
|478
<div id="movelist-toggle-10" class="movelist-toggle-button">[[image:KRSCH_OOO_Putotyra_Combo_Illustration.png|130px|link=]]<br><center>'''CycloneJokerXtreme'''</center></div>
|2.5 Bars
<div id="movelist-toggle-11" class="movelist-toggle-button">[[image:KRSCH_OOO_Putotyra_Combo_Illustration.png|130px|link=]]<br><center>'''FangJoker'''</center></div>
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
<div id="movelist-toggle-12" class="movelist-toggle-button">[[image:KRSCH_OOO_Putotyra_Combo_Illustration.png|130px|link=]]<br><center>'''Joker'''</center></div>
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.4 bars.
*If Pucci (Final) starts the combo with at least 2.35 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>2M > HHA</code>, increasing combo damage to 527.
</div>
</div>
<div id="movelist-1" class="movelist"><!-- Tatoba Combo Move List -->
|<youtube width="300" height="169"></youtube>
== Move List ==
|-
=== Normal Moves ===
|5M > 5H(QSOn) > s.5M > s.5H > s.3H(FC) > 669 s.jM > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M > S > 6[6] 5M > 5H > 2M > 2H > 3H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
====== <font style="visibility:hidden" size="0">Tatoba 5LLLL</font> ======
|479
{{MoveData
|2.5 Bars
|image=KRSCH_OOO_Tatoba_5L.png
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|image2=KRSCH_OOO_Tatoba_5LL.png
|<div style="text-align: left;">
|image3=KRSCH_OOO_Tatoba_5LLL.png
*Works anywhere.
|image4=KRSCH_OOO_Tatoba_5LLLL.png
*Builds 1.4 bars.
|caption=
*If Pucci (Final) starts the combo with at least 2.2 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>2M > HHA</code>, increasing combo damage to 541.
|name=5LLLL
</div>
|subtitle=
|<youtube width="300" height="169"></youtube>
|data=
|-
{{AttackData-KRSCH
|5L > 5M > 5H > 3H > 214L(FC) > 66 5M > 5H(QSOn) > s.5M > s.5H > s.3H(FC) > 669 (dl)s.jH > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M > S > 66 2M > 236H > 6[6]9 (dl)j.H > 2H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|version=5L
|540
|damage=
|3.5 Bars
|guard=Y
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|startup=
|<div style="text-align: left;">
|active=
*Works anywhere.
|recovery=
*Builds 1.4 bars.
|blockadv=
</div>
|hitadv=
|<youtube width="300" height="169"></youtube>
|description=
|}


}}
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
{{AttackData-KRSCH
|+ Stand Off Combos (Assist)
|version=5LL
|-
|header=no
!style="width: 40em;"|Combo
|damage=
!Damage
|guard=Y
!Meter Cost
|startup=
!Stand
|active=
!Assist
|recovery=
!Notes
|blockadv=
!Video Example
|hitadv=
|-
|description=
|2M > 5H(QSOn) > 66 s.5M > s.2H > s.3H(m)(Assist) > 669 s.jH > 5M > 2H > 214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|472
|1 Bar
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*Works anywhere.
*The combo can also start from 5M, which increases total damage to 475.
*If an Assist is not available, an FC can be used instead, requiring an extra bar.
</div>
|<youtube width="300" height="169">LbppbvtRZhg</youtube>
|-
|623H(Assist) > S > 669 s.jH > s.5M > s.2H > s.214M > 66 s.5M > s.2H > 214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 66 5M > 2H > 214M > 669 j.H > 5L > 5H > 236H(m) > 2L > S > s.3H(m) > HHA(m)
|560
|1 Bar
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*Works anywhere.
</div>
|<youtube width="300" height="169">6ypOVjf7GzY</youtube>
|-
|j.H > 2H > 214L > S > 669 s.jM > 5M > 2H > 214M(FC) > 669 s.jH > s.5M > s.2H > s.214M(Assist) > S > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|555
|1 Bar
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*Can be done from midscreen.
</div>
|<youtube width="300" height="169">DYvi8-Q_yiI</youtube>
|-
|
|
| Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|}


}}
|-|Stand On=
{{AttackData-KRSCH
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
  |version=5LLL
|+ Stand On Combos (Solo)
|header=no
|-
|damage=
!style="width: 40em;"|Combo
|guard=Y
!Damage
|startup=
!Meter Cost
|active=
!Stand
|recovery=
!Notes
|blockadv=
!Video Example
|hitadv=
|-
|description=
|s.5L > s.5M > s.5H > s.3H > 669 s.jM > s.2M > s.2M > S > 66 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|293
|0 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.1 bars.
*If Pucci (Final) starts the combo with at least 0.1 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>3H > 236H > HHA</code>, increasing combo damage to 359.
</div>
|<youtube width="300" height="169"></youtube>
|-
|s.jH > s.5L > s.5M > s.5H > s.3H(FC) > 9 (dl)s.jM > s.2M > 66 s.2M > S > 66 5M > 5H > 5M > 5H > 214L > 669 j.H > 3H > 669 j.H > 5L > 236L > 214H(OTG)
|383
|1 Bar
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.15 bars.
*If Pucci (Final) starts the combo with at least 0.85 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>3H > 236H > HHA</code>, increasing combo damage to 450.
</div>
|<youtube width="300" height="169"></youtube>
|-
|s.jH > s.5L > s.5M > s.5H > s.3H(FC) > 9 (dl)s.jM > 66 s.2M > s.2M > S > 6[6] 5M > 5H > 214L > 669 j.H > 3H > 669 > j.H > 3H > 236H > HHA
|432
|2 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.1 bars.
*If HHA is not used, combo damage decreases to 360.
</div>
|<youtube width="300" height="169"></youtube>
|-
|s.jH > s.5L > s.5M > s.5H > s.3H(FC) > 9 (dl)s.jM > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M > S > 6[6] 5M > 5H > 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|479
|2 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.15 bars.
*If Pucci (Final) starts the combo with at least 0.85 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>3H > 236H > HHA</code>, increasing combo damage to 545.
</div>
|<youtube width="300" height="169"></youtube>
|-
|s.jH > s.5L > s.5M > s.5H > s.3H(FC) > 9 (dl)s.jM > S > 66 5M > 5H > 5M > 5H > 214L > 669 > j.H > 3H > 214L > 669 j.H > 3H(QSOn) > s.2M > s.2M > 669 j.H > s.2L > s.2L > s.5L > s.5M > s.5H > s.3H > HHA
|471
|2.5 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.4 bars.
*If HHA is not used, combo damage is decreased to 399.
</div>
|<youtube width="300" height="169"></youtube>
|-
|s.jH > s.5L > s.5M > s.5H > s.3H(FC) > 9 (dl)s.jM > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M(FC) > S > 669 (dl)j.M > 5M > 5H > 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG)
|545
|3 Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|<div style="text-align: left;">
*Works anywhere.
*Builds 1.15 bars.
*If Pucci (Final) starts the combo with at least 0.85 bars, he can substitute <code>5L > 236L > 214H(OTG)</code> for <code>3H > 236H > HHA</code>, increasing combo damage to 607.
</div>
|<youtube width="300" height="169"></youtube>
|}


}}
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
{{AttackData-KRSCH
|+ Stand On Combos (Assist)
|version=5LLLL
|-
|header=no
!style="width: 40em;"|Combo
|damage=
!Damage
|guard=Y
!Meter Cost
|startup=
!Stand
|active=
!Assist
|recovery=
!Notes
|blockadv=
!Video Example
|hitadv=
|-
|description=
|s.2M > s.2H > s.3H(m)(FC) > 669 sj.H > s.2M > s.2H > s.214M(FC) > 669 s.jH > s.5M > s.214L(Assist) > S > 669 j.M > dl. 2H > 214L > 669 j.H > 5M > 5H > 236M > 66 2M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
A double-kick that knocks the opponent away on its second hit.
|661
}}
|2 Bars
}}
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*The reason for delaying 2H after the Assist is to gain a favorable camera shift.
</div>
|<youtube width="300" height="169">4lgLbb6T9_E</youtube>
|-
|
|
| Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*Works anywhere.
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR WS Icon.png|center|60px|Whitesnake|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Whitesnake]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|}
</tabber>
</div>
<div id="movelist-2" class="movelist"><!-- C-MOON Combo List -->
==Combo Info==
<tabber>
|-|Stand Off=
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
|+ Stand Off Combos (Solo)
|-
!style="width: 40em;"|Combo
!Damage
!Meter Cost
!Stand
!Notes
!Video Example
|-
|5L > 5M > 2H > 214M > 669 j.M > S > s.5M > s.2H > s.214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5L > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|414
|1 Bar
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|<div style="text-align: left;">
*Works anywhere.
</div>
|<youtube width="300" height="169">qbBIWtjS0gk</youtube>
|-
|j.H > 2H > 214M > 669 j.M > S > s.5M > s.2H > s.214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|432
|1.5 Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|<div style="text-align: left;">
*Works anywhere.
</div>
|<youtube width="300" height="169">8hRsRL5kydY</youtube>
|-
|623L(FC) > 669 j.H > 2H > 214L > S > 669 s.jM > 5M > 2H > 214M(SR) > 669 j.M > 2H > 214L > 699 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|447
|2 Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|<div style="text-align: left;">
*Works anywhere.
</div>
|<youtube width="300" height="169">0_du_ktdUGU</youtube>
|-
|
|
| Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|}


====== <font style="visibility:hidden" size="0">Tatoba 5LHH</font> ======
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
{{MoveData
|+ Stand Off Combos (Assist)
|image=KRSCH_OOO_Tatoba_5L.png
|-
|image2=KRSCH_OOO_Tatoba_5LH.png
!style="width: 40em;"|Combo
|image3=KRSCH_OOO_Tatoba_5LHH.png
!Damage
|caption=
!Meter Cost
|name=5LHH
!Stand
|subtitle=
!Assist
|data=
!Notes
{{AttackData-KRSCH
!Video Example
|version=5L
|-
|damage=
|2M > 5H(QSOn) > 66 s.5M > s.2H > s.3H(m)(Assist) > 669 s.jH > 5M > 2H > 214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|guard=Y
|472
|startup=
|1 Bar
|active=
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|recovery=
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|blockadv=
|<div style="text-align: left;">
|hitadv=
*Works anywhere.
|description=
*The combo can also start from 5M, which increases total damage to 475.
*If an Assist is not available, an FC can be used instead, requiring an extra bar.
</div>
|<youtube width="300" height="169">LbppbvtRZhg</youtube>
|-
|623H(Assist) > S > 669 s.jH > s.5M > s.2H > s.214M > 66 s.5M > s.2H > 214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 66 5M > 2H > 214M > 669 j.H > 5L > 5H > 236H(m) > 2L > S > s.3H(m) > HHA(m)
|560
|1 Bar
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*Works anywhere.
</div>
|<youtube width="300" height="169">6ypOVjf7GzY</youtube>
|-
|j.H > 2H > 214L > S > 669 s.jM > 5M > 2H > 214M(FC) > 669 s.jH > s.5M > s.2H > s.214M(Assist) > S > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|555
|1 Bar
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*Can be done from midscreen.
</div>
|<youtube width="300" height="169">DYvi8-Q_yiI</youtube>
|-
|
|
| Bars
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|}


}}
|-|Stand On=
{{AttackData-KRSCH
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
|version=5LH
|+ Stand On Combos (Solo)
|header=no
|-
|damage=
!style="width: 40em;"|Combo
|guard=Y
!Damage
|startup=
!Meter Cost
|active=
!Stand
|recovery=
!Notes
|blockadv=
!Video Example
|hitadv=
|-
|description=
|
String filler that uses the same attack as 5H.
|
}}
| Bars
{{AttackData-KRSCH
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|version=5LHH
|<div style="text-align: left;">
|header=no
*
|damage=
</div>
|guard=Y
|<youtube width="300" height="169"></youtube>
|startup=
|}
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A double kick with lengthy hitstun and recovery. Notably, leaves the opponent standing.
}}
}}


====== <font style="visibility:hidden" size="0">Tatoba dLLL</font> ======
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
{{MoveData
|+ Stand On Combos (Assist)
|image=KRSCH_OOO_Tatoba_dL.png
|-
|image2=KRSCH_OOO_Tatoba_dLL.png
!style="width: 40em;"|Combo
|image3=KRSCH_OOO_Tatoba_dLLL.png
!Damage
|caption=
!Meter Cost
|name=dLLL
!Stand
|subtitle=
!Assist
|data=
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
{{AttackData-KRSCH
!Notes
|version=dL
!Video Example
|damage=
|-
|guard=Y
|s.jH > s.5H > s.214L > s.2H > s.3H(m)(FC) > 669 s.jH > 5M > 2H > 214L(Assist) > S > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 2L > 2M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|startup=
|615
|active=
|2 Bars
|recovery=
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|blockadv=
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|hitadv=
|<div style="text-align: left;">
|description=
*Works anywhere.
A double kick.
</div>
}}
|<youtube width="300" height="169">874FcqOp7AY</youtube>
{{AttackData-KRSCH
|-
|version=dLL
|s.2M > s.2H > s.3H(m)(FC) > 669 sj.H > s.2M > s.2H > s.214M(FC) > 669 s.jH > s.5M > s.214L(Assist) > S > 669 j.M > dl. 2H > 214L > 669 j.H > 5M > 5H > 236M > 66 2M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|header=no
|661
|damage=
|2 Bars
|guard=Y
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|startup=
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|active=
|<div style="text-align: left;">
|recovery=
*The reason for delaying 2H after the Assist is to gain a favorable camera shift.
|blockadv=
</div>
|hitadv=
|<youtube width="300" height="169">4lgLbb6T9_E</youtube>
|description=
|-
A downward swipe. This attack has enough hitstun to wait for the string to end and link another dL, enabling TaToBa's infinite combo.
|
}}
|
{{AttackData-KRSCH
| Bars
|version=dLLL
|[[File:JJASBR CM Icon.png|center|60px|C-MOON|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#C-MOON]]
|header=no
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|damage=
|<div style="text-align: left;">
|guard=Y
*Works anywhere.
|startup=
</div>
|active=
|<youtube width="300" height="169"></youtube>
|recovery=
</tabber>
|blockadv=
</div>
|hitadv=
<div id="movelist-3" class="movelist"><!-- Made in Heaven Combo List -->
|description=
==Combo Info==
A stab that reliably combos from dLL, and crumples the opponent on hit. This comes out if you tried to link another dL too early, and allows you to just end your combo with a special normally.
<tabber>
}}
|-|Stand Off=
}}
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
|+ Stand Off Combos (Solo)
|-
!style="width: 40em;"|Combo
!Damage
!Stand
!Meter Cost
!Notes
!Video Example
|-
|5L > 5M > 2H > 214M > 669 j.M > S > s.5M > s.2H > s.214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5L > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|414
|1 Bar
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
|<div style="text-align: left;">
*Works anywhere.
</div>
|<youtube width="300" height="169">qbBIWtjS0gk</youtube>
|-
|j.H > 2H > 214M > 669 j.M > S > s.5M > s.2H > s.214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|432
|1.5 Bars
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
|<div style="text-align: left;">
*Works anywhere.
</div>
|<youtube width="300" height="169">8hRsRL5kydY</youtube>
|-
|623L(FC) > 669 j.H > 2H > 214L > S > 669 s.jM > 5M > 2H > 214M(SR) > 669 j.M > 2H > 214L > 699 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|447
|2 Bars
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
|<div style="text-align: left;">
*Works anywhere.
</div>
|<youtube width="300" height="169">0_du_ktdUGU</youtube>
|-
|
|
| Bars
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|-
|
|
| Bars
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
|<div style="text-align: left;">
*
</div>
|<youtube width="300" height="169"></youtube>
|}


====== <font style="visibility:hidden" size="0">Tatoba dLHH</font> ======
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
{{MoveData
|+ Stand Off Combos (Assist)
|image=KRSCH_OOO_Tatoba_dL.png
|-
|image2=KRSCH_OOO_Tatoba_dLH.png
!style="width: 40em;"|Combo
|image3=KRSCH_OOO_Tatoba_dLHH.png
!Damage
|caption=
!Meter Cost
|name=dLHH
!Stand
|subtitle=
!Assist
|data=
!Notes
{{AttackData-KRSCH
!Video Example
|version=dL
|-
|damage=
|2M > 5H(QSOn) > 66 s.5M > s.2H > s.3H(m)(Assist) > 669 s.jH > 5M > 2H > 214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|guard=Y
|472
|startup=
|1 Bar
|active=
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
|recovery=
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|blockadv=
|<div style="text-align: left;">
|hitadv=
*Works anywhere.
|description=
*The combo can also start from 5M, which increases total damage to 475.
A double kick.
*If an Assist is not available, an FC can be used instead, requiring an extra bar.
}}
</div>
{{AttackData-KRSCH
|<youtube width="300" height="169">LbppbvtRZhg</youtube>
|version=dLH
|-
|header=no
|623H(Assist) > S > 669 s.jH > s.5M > s.2H > s.214M > 66 s.5M > s.2H > 214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 66 5M > 2H > 214M > 669 j.H > 5L > 5H > 236H(m) > 2L > S > s.3H(m) > HHA(m)
|damage=
|560
|guard=Y
|1 Bar
|startup=
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
|active=
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|recovery=
|<div style="text-align: left;">
|blockadv=
*Works anywhere.
|hitadv=
</div>
|description=
|<youtube width="300" height="169">6ypOVjf7GzY</youtube>
A hopping double kick. Launches the opponent, and can be followed up with a Combo Jump into its aircombo follow-up string, jLHS. This combo jump happens very late relative to the attack, so it's a little awkward.
|-
}}
|j.H > 2H > 214L > S > 669 s.jM > 5M > 2H > 214M(FC) > 669 s.jH > s.5M > s.2H > s.214M(Assist) > S > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 2L > 2M > S > s.3H(m) > HHA(m)
{{AttackData-KRSCH
|555
|version=dLHH
|1 Bar
|header=no
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
|damage=
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|guard=Y
|<div style="text-align: left;">
|startup=
*Can be done from midscreen.
|active=
|recovery=
|blockadv=
|hitadv=
|description=
An alternative ender. Knocks the opponent away on hit.
}}
}}
====== <font style="visibility:hidden" size="0">Tatoba 5HHH</font> ======
{{MoveData
|image=KRSCH_OOO_Tatoba_5H.png
|image2=KRSCH_OOO_Tatoba_5HH.png
|image3=KRSCH_OOO_Tatoba_5HHH.png
|caption=
|name=5HHH
|subtitle=
|data=
{{AttackData-KRSCH
|version=5H
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO sways backwards, then lunges with a stab. A slightly awkward normal to attack with, but can be used to make an opponent's attack whiff and counterhit them.
}}
{{AttackData-KRSCH
|version=5HH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A downward swipe follow-up. A notably useful string as it has enough hitstun to link into dL.
}}
{{AttackData-KRSCH
|version=5HHH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A hopping double kick that launches the opponent. Might be useful as a frametrap if your opponent blocked 5HH, but it's best to avoid this when 5HH hits in favor of the more advanced link combo.
}}
}}
====== <font style="visibility:hidden" size="0">Tatoba dHHH</font> ======
{{MoveData
|image=KRSCH_OOO_Tatoba_dH.png
|image2=KRSCH_OOO_Tatoba_dHH.png
|image3=KRSCH_OOO_Tatoba_dHHH.png
|caption=
|name=dHHH
|subtitle=
|data=
{{AttackData-KRSCH
|version=dH
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A stepping side kick.
}}
{{AttackData-KRSCH
|version=dHH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO stabs the opponent, using the same attack as 5H.
}}
{{AttackData-KRSCH
|version=dHHH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A downward swipe that knocks the opponent away on hit.
}}
}}
 
=== Special Moves ===
====== <font style="visibility:hidden" size="0">Tatoba 5S</font> ======
{{MoveData
|image=KRSCH_OOO_Tatoba_5S.png
|caption=
|input=5S
|name=Medajaribur Slash
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO casually slots some medals into the Medajaribur, then slashes and fires a wave forward. Tons of startup, no tracking, and tons of recovery. In a pinch it can be useful to have a projectile, but I wouldn't count on it.
 
Among Combo Forms, this attack only appears for the TaToBa Combo. It can be transferred to mix-and-match forms through the red medal in the head slot, unlike the unique 5S that replaces this for TaJaDor Combo.
}}
}}
 
====== <font style="visibility:hidden" size="0">Tatoba DS</font> ======
{{MoveData
|image=KRSCH_OOO_Tatoba_dS.png
|caption=
|input=any direction + S
|name=Rapid Slash
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
After a brief wind-up, OOO runs forward with his claws and slashes. OOO's preferred special ender, since it reliably combos from dLLL's crumple. Not especially useful in neutral due to its lengthy animation and recovery time.
}}
}}
 
====== <font style="visibility:hidden" size="0">Tatoba JS</font> ======
{{MoveData
|image=KRSCH_OOO_Tatoba_jS.png
|caption=
|input=jS
|name=Diving Kick
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A standard divekick.
}}
}}
 
== Universal Mechanics ==
====== <font style="visibility:hidden" size="0">Tatoba Throw</font> ======
{{MoveData
|image=KRSCH_OOO_Tatoba_Throw.png
|caption=
|input=4H
|name=Throw
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=N
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO's throw.
}}
}}
 
====== <font style="visibility:hidden" size="0">Tatoba Dash Action</font> ======
{{MoveData
|image=KRSCH_OOO_Tatoba_DA.png
|caption=Air Dash
|name=Dash Action
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=N/A
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO airdashes. A generic mobility tool. Costs .5 stocks of the Rider Gauge.
}}
}}
 
====== <font style="visibility:hidden" size="0">Tatoba Rider Art</font> ======
{{MoveData
|image=KRSCH_OOO_Tatoba_RA.png
|caption=Super Jump
|name=Rider Art
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=N/A
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A standard Super Jump-type Rider Art. Costs .5 stocks of the Rider Gauge.
}}
}}
 
====== <font style="visibility:hidden" size="0">Tatoba Style Action</font> ======
{{MoveData
|image=
|caption=
|name=Style Action
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=N/A
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
'''Kamen Rider OOO (Form Change)''' is able to use the Style Action inputs to switch out his Core Medals. He's able to fiddle with his Core Medals at any time, but can only complete a transformation when he goes to neutral.
 
*<u>Style Action Left</u> switches which medal is set in the left-most slot. This slot affects the Head, and his neutral special attacks.
*<u>Style Action Up</u> switches which medal is set in the middle slot. This slot affects the Body, any normals which use OOO's arms, and his directional special attacks.
*<u>Style Action Right</u> switches which medal is set in the right-most slot. This slot affects the Legs, any normals which use OOO's legs, and his air special attacks.
*<u>Style Action Down</u> locks in any changes you've made, turning OOO fully invincible for the duration of the transformation. If this is done during hitstun, OOO will transform once his hitstun ends.
}}
}}
 
== Combos ==
*dLL > [dLL] repeat xN > dLLL > dS
:TaToBa's infinite combo, with a special ender. This will never deal 100% damage due to damage scaling, so it can be helpful to get a special ender to cut off the opponent's red life.
:You can reliably combo into Rider Finale instead of dS, as well.
 
*5HH > [dLL] repeat xN > dLLL > dS
:A 5HH starter into the infinite combo.
</div>
</div>
<div id="movelist-2" class="movelist"><!-- Tajadol Combo Move List -->
|<youtube width="300" height="169">DYvi8-Q_yiI</youtube>
== Move List ==
|-
=== Normal Moves ===
|
====== <font style="visibility:hidden" size="0">Tajador 5LLLL</font> ======
|
{{MoveData
| Bars
|image=KRSCH_OOO_Tajador_5L.png
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
|image2=KRSCH_OOO_Tajador_5LL.png
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|image3=KRSCH_OOO_Tajador_5LLL.png
|<div style="text-align: left;">
|image4=KRSCH_OOO_Tajador_5LLLL.png
*
|caption=
|name=5LLLL
|subtitle=
|data=
{{AttackData-KRSCH
|version=5L
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A quick advancing jab.
}}
{{AttackData-KRSCH
|version=5LL
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
 
}}
{{AttackData-KRSCH
|version=5LLL
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
 
}}
{{AttackData-KRSCH
|version=5LLLL
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
Launches the opponent on hit.
}}
}}
 
====== <font style="visibility:hidden" size="0">Tajador 5LHH</font> ======
{{MoveData
|image=KRSCH_OOO_Tajador_5L.png
|image2=KRSCH_OOO_Tajador_5LH.png
|image3=KRSCH_OOO_Tajador_5LHH.png
|caption=
|name=5LHH
|subtitle=
|data=
{{AttackData-KRSCH
|version=5L
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A quick advancing jab.
}}
{{AttackData-KRSCH
|version=5LH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A hopping knee that advances farther than 5L.
}}
{{AttackData-KRSCH
|version=5LHH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A double kick with lengthy hitstun and recovery. Notably, leaves the opponent standing.
}}
}}
 
====== <font style="visibility:hidden" size="0">Tajador dLLL</font> ======
{{MoveData
|image=KRSCH_OOO_Tajador_dL.png
|image2=KRSCH_OOO_Tajador_dLL.png
|image3=KRSCH_OOO_Tajador_dLLL.png
|caption=
|name=dLLL
|subtitle=
|data=
{{AttackData-KRSCH
|version=dL
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A quick advancing side kick. Advances quite far.
}}
{{AttackData-KRSCH
|version=dLL
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
 
}}
{{AttackData-KRSCH
|version=dLLL
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
Knocks the opponent away on hit.
}}
}}
 
====== <font style="visibility:hidden" size="0">Tajador dLHH</font> ======
{{MoveData
|image=KRSCH_OOO_Tajador_dL.png
|image2=KRSCH_OOO_Tajador_dLH.png
|image3=KRSCH_OOO_Tajador_dLHH.png
|caption=
|name=dLHH
|subtitle=
|data=
{{AttackData-KRSCH
|version=dL
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A quick advancing side kick. Advances quite far.
}}
{{AttackData-KRSCH
|version=dLH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A hopping double kick. Launches the opponent, and can be followed up with a Combo Jump into its aircombo follow-up string, jLHS. A useful combo option for TaJaDor.
}}
{{AttackData-KRSCH
|version=dLHH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
An alternative ender. Knocks the opponent away on hit.
}}
}}
====== <font style="visibility:hidden" size="0">Tajador 5HHHH</font> ======
{{MoveData
|image=KRSCH_OOO_Tajador_5H.png
|image2=KRSCH_OOO_Tajador_5HH.png
|image3=KRSCH_OOO_Tajador_5HHH.png
|image4=KRSCH_OOO_Tajador_5HHHH.png
|caption=
|name=5HHHH
|subtitle=
|data=
{{AttackData-KRSCH
|version=5H
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A spinning backfist with good range.
}}
{{AttackData-KRSCH
|version=5HH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
 
}}
{{AttackData-KRSCH
|version=5HHH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A high kick with notably long hitstun. Using this hitstun, OOO can either link a 5L or RC and combo into dSSS.
}}
{{AttackData-KRSCH
|version=5HHHH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A painfully slow punch that knocks the opponent away on hit.
}}
}}
 
====== <font style="visibility:hidden" size="0">Tajador dHHHH</font> ======
{{MoveData
|image=KRSCH_OOO_Tajador_dH.png
|image2=KRSCH_OOO_Tajador_dHH.png
|image3=KRSCH_OOO_Tajador_dHHH.png
|image4=KRSCH_OOO_Tajador_dHHHH.png
|caption=
|name=dHHHH
|subtitle=
|data=
{{AttackData-KRSCH
|version=dH
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A stationary spinning high kick.
}}
{{AttackData-KRSCH
|version=dHH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
An advancing knee.
}}
{{AttackData-KRSCH
|version=dHHH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
An upward swipe.
}}
{{AttackData-KRSCH
|version=dHHHH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A dashing punch, and the most useful part of this string, with many helpful properties. Has very very short recovery, making it fairly safe to throw out. Advances very far very quickly, making it an excellent point to RC to cover ground.
 
Launches the opponent on hit, and will combo to dL meterlessly, though its follow-ups will not juggle.
}}
}}
 
=== Special Moves ===
====== <font style="visibility:hidden" size="0">Tajador 5S</font> ======
{{MoveData
|image=KRSCH_OOO_Tajador_5S.png
|caption=
|input=5S
|name=Kujaku Phaser
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO poses and then uses the power of the peacock to fire seven homing feathers of light. It can be risky due to its lengthy animation, but is an excellent projectile to pressure the opponent from a distance.
}}
}}
 
====== <font style="visibility:hidden" size="0">Tajador DS</font> ======
{{MoveData
|image=KRSCH_OOO_Tajador_dS.png
|caption=
|input=any direction + S
|name=Tajaspinner
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO shoots a fireball directly forward. A projectile rekka, this can be repeated up to 3 times total, dealing a pretty silly amount of damage if it hits on its own. Can also be a useful combo ender for the TaJaDor Combo.
}}
}}
 
====== <font style="visibility:hidden" size="0">Tajador JS</font> ======
{{MoveData
|image=KRSCH_OOO_Tajador_jS.png
|caption=
|input=jS
|name=Prominence Drop
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
In most ways, a standard divekick. However, this one also stalls in the air for a little bit before diving, and then dives at a very steep angle. Can be useful to catch an opponent unaware.
}}
}}
 
== Universal Mechanics ==
====== <font style="visibility:hidden" size="0">Tajador Throw</font> ======
{{MoveData
|image=KRSCH_OOO_Tajador_Throw.png
|caption=
|input=4H
|name=Throw
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=N
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO's throw.
}}
}}
 
====== <font style="visibility:hidden" size="0">Tajador Dash Action</font> ======
{{MoveData
|image=KRSCH_OOO_Tajador_DA.png
|caption=Air Dash
|name=Dash Action
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=N/A
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO airdashes. A generic mobility tool. Costs .5 stocks of Rider Gauge.
}}
}}
 
====== <font style="visibility:hidden" size="0">Tajador Rider Art</font> ======
{{MoveData
|image=KRSCH_OOO_Tajador_RA.png
|caption=
|name=Rider Art
|subtitle=Flight Mode
|data=
{{AttackData-KRSCH
|damage=
|guard=N/A
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
Upon pressing Rider Art, OOO enters Flight Mode until the button is released. While hovering, the Rider Gauge slowly drains, and OOO has access to moves exclusive to Flight Mode. Requires (but does not consume) 1 stock of Rider Gauge to initiate.
}}
}}
 
====== <font style="visibility:hidden" size="0">Tajador Rider Art L</font> ======
{{MoveData
|image=KRSCH_OOO_Tajador_RA_L.png
|caption=
|name=L during Flight Mode
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A horizontal swipe with a dead zone underneath OOO. Mostly outclassed by RA H for this purpose.
}}
}}
====== <font style="visibility:hidden" size="0">Tajador Rider Art H</font> ======
{{MoveData
|image=KRSCH_OOO_Tajador_RA_H.png
|caption=
|name=H during Flight Mode
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
An axe kick that reliably hits the whole space underneath OOO during Flight Mode.
}}
}}
 
====== <font style="visibility:hidden" size="0">Tajador Rider Art S</font> ======
{{MoveData
|image=KRSCH_OOO_Tajador_RA_S.png
|caption=
|name=S during Flight Mode
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=N
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO dives and fires a volley of fireballs, starting a cinematic if the first fireball connects. An unblockable attack that deals a lot of damage. As an added benefit, its long travel distance and multiple hits tend to make it safer than other moves of this type even when it whiffs.
}}
}}
 
====== <font style="visibility:hidden" size="0">Tajador Style Action</font> ======
{{MoveData
|image=
|caption=
|name=Style Action
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=N/A
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
'''Kamen Rider OOO (Form Change)''' is able to use the Style Action inputs to switch out his Core Medals. He's able to fiddle with his Core Medals at any time, but can only complete a transformation when he goes to neutral.
 
*<u>Style Action Left</u> switches which medal is set in the left-most slot. This slot affects the Head, and his neutral special attacks.
*<u>Style Action Up</u> switches which medal is set in the middle slot. This slot affects the Body, any normals which use OOO's arms, and his directional special attacks.
*<u>Style Action Right</u> switches which medal is set in the right-most slot. This slot affects the Legs, any normals which use OOO's legs, and his air special attacks.
*<u>Style Action Down</u> locks in any changes you've made, turning OOO fully invincible for the duration of the transformation. If this is done during hitstun, OOO will transform once his hitstun ends.
}}
}}
 
== Combos ==
*5HHH > RC > dS,dS,dS
:A basic string RC to end in TaJaDor's dS for high damage. This is higher damage than doing an extended combo with TaJaDor, so it's usually what you'll want to go for.
 
*5HHH > 5LLLL
*5HHH > 5LLL > RC > 5HHH > RC > dS,dS,dS
*5HHH > Rider Finale
:Link combo starters from 5HHH. TaJaDor suffers from very poor damage scaling, so doing an extended combo without Rider Finale is usually a bad idea.
:Stalling with the link combo can be useful to push for Climax Time while the opponent cannot burst, and then follow up with a Rider Finale.
</div>
</div>
<div id="movelist-3" class="movelist"><!-- Latorata Combo Move List -->
|<youtube width="300" height="169"></youtube>
== Move List ==
|-
=== Normal Moves ===
|}
====== <font style="visibility:hidden" size="0">Latorata 5LLLL</font> ======
|-|Stand On=
{{MoveData
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
|image=KRSCH_OOO_Latorata_5L.png
|+ Stand On Combos (Solo)
|image2=KRSCH_OOO_Latorata_5LL.png
|-
|image3=KRSCH_OOO_Latorata_5LLL.png
!style="width: 40em;"|Combo
|image4=KRSCH_OOO_Latorata_5LLLL.png
!Damage
|caption=
!Meter Cost
|name=5LLLL
!Stand
|subtitle=
!Notes
|data=
!Video Example
{{AttackData-KRSCH
|-
|version=5L
|
|damage=
|
|guard=Y
| Bars
|startup=
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
|active=
|<div style="text-align: left;">
|recovery=
*
|blockadv=
|hitadv=
|description=
 
}}
{{AttackData-KRSCH
|version=5LL
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
 
}}
{{AttackData-KRSCH
|version=5LLL
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
 
}}
{{AttackData-KRSCH
|version=5LLLL
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A backflip kick that launches the opponent.
}}
}}
 
====== <font style="visibility:hidden" size="0">Latorata 5LHH</font> ======
{{MoveData
|image=KRSCH_OOO_Latorata_5L.png
|image2=KRSCH_OOO_Latorata_5LH.png
|image3=KRSCH_OOO_Latorata_5LHH.png
|caption=
|name=5LHH
|subtitle=
|data=
{{AttackData-KRSCH
|version=5L
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
 
}}
{{AttackData-KRSCH
|version=5LH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
An axe kick that groundbounces the opponent.
}}
{{AttackData-KRSCH
|version=5LHH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A backflip kick that launches the opponent.
}}
}}
 
====== <font style="visibility:hidden" size="0">Latorata dLL</font> ======
{{MoveData
|image=KRSCH_OOO_Latorata_dL.png
|image2=KRSCH_OOO_Latorata_dLL.png
|caption=
|name=dLL
|subtitle=
|data=
{{AttackData-KRSCH
|version=dL
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A quick advancing side kick. Advances quite far.
}}
{{AttackData-KRSCH
|version=dLL
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
Launches the opponent on hit. Also advances quite far, making this string an excellent advancing option, though it has quite a bit of recovery as well.
}}
}}
 
====== <font style="visibility:hidden" size="0">Latorata dLHH</font> ======
{{MoveData
|image=KRSCH_OOO_Latorata_dL.png
|image2=KRSCH_OOO_Latorata_dLH.png
|image3=KRSCH_OOO_Latorata_dLHH.png
|caption=
|name=dLHH
|subtitle=
|data=
{{AttackData-KRSCH
|version=dL
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A quick advancing side kick. Advances quite far.
}}
{{AttackData-KRSCH
|version=dLH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A hopping double kick. Launches the opponent, and can be followed up with a Combo Jump into its aircombo follow-up string, jLHS. A useful combo option for LaToraTa, especially since LaToraTa's jS has more advantage on hit than most.
}}
{{AttackData-KRSCH
|version=dLHH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
An alternative ender. Knocks the opponent away on hit. Will often whiff under the opponent near the wall due to its forward movement.
}}
}}
====== <font style="visibility:hidden" size="0">Latorata 5HHHH</font> ======
{{MoveData
|image=KRSCH_OOO_Latorata_5H.png
|image2=KRSCH_OOO_Latorata_5HH.png
|image3=KRSCH_OOO_Latorata_5HHH.png
|image4=KRSCH_OOO_Latorata_5HHHH.png
|caption=
|name=5HHHH
|subtitle=
|data=
{{AttackData-KRSCH
|version=5H
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO sways backwards, then lunges with a stab. A slightly awkward normal to attack with, but can be used to make an opponent's attack whiff and counterhit them.
}}
{{AttackData-KRSCH
|version=5HH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A downward swipe follow-up. A notably useful string as it has enough hitstun to link into all of LaToraTa's other normals. It also has enough hitstun to RC and combo into 5S.
}}
{{AttackData-KRSCH
|version=5HHH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
An axe kick that groundbounces the opponent.
}}
{{AttackData-KRSCH
|version=5HHHH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A lifting claw slash. Launches the opponent on ground hit, though it's intended to juggle as part of the string.
}}
}}
 
====== <font style="visibility:hidden" size="0">Latorata dHHHH</font> ======
{{MoveData
|image=KRSCH_OOO_Latorata_dH.png
|image2=KRSCH_OOO_Latorata_dHH.png
|image3=KRSCH_OOO_Latorata_dHHH.png
|image4=KRSCH_OOO_Latorata_dHHHH.png
|caption=
|name=dHHHH
|subtitle=
|data=
{{AttackData-KRSCH
|version=dH
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
An advancing knee. Has a lot of forward movement and is fairly quick. Launches the opponent on hit.
}}
{{AttackData-KRSCH
|version=dHH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A downward swipe.
}}
{{AttackData-KRSCH
|version=dHHH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
Another downward swipe. If this hits a grounded opponent, it has enough hitstun to link into 5L, dL or dH. This can be a very useful combo starter for LaToraTa at long range, where dH will whiff its first hit and allow you to approach.
}}
{{AttackData-KRSCH
|version=dHHHH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A spinning high kick that knocks the opponent away on hit.
}}
}}
 
=== Special Moves ===
====== <font style="visibility:hidden" size="0">Latorata 5S</font> ======
{{MoveData
|image=KRSCH_OOO_Latorata_5S.png
|caption=
|input=5S
|name=Mane Attack
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO proudly displays his lion's mane, shocking the opponent so that they get crumpled unless they shield their eyes. A fairly difficult move to use in neutral due to its slow startup and long recovery, though its 360 degree hitbox can be useful.
 
Where this move shines is that it removes 2 full stocks of Rider Gauge on hit. It does this even if it's comboed into, so it's good to use this when possible.
 
On hit, it's possible to follow up with a string, Rider Art Follow-up, or dS (though this is a very tight link).
}}
}}
 
====== <font style="visibility:hidden" size="0">Latorata DS</font> ======
{{MoveData
|image=KRSCH_OOO_Latorata_dS.png
|caption=
|input=any direction + S
|name=Rapid Slash
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
 
}}
}}
 
====== <font style="visibility:hidden" size="0">Latorata JS</font> ======
{{MoveData
|image=KRSCH_OOO_Latorata_jS.png
|caption=
|input=jS
|name=Assault Dash
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A notably strong diving attack. It goes at a steep enough angle to hit an opponent even from fullscreen when used from the peak of the jump. This move also boasts shorter recovery and a higher launch than most jS divekicks in Super Climax Heroes, making it fairly rewarding in terms of momentum on hit, though it's usually still punishable.
}}
}}
 
== Universal Mechanics ==
====== <font style="visibility:hidden" size="0">Latorata Throw</font> ======
{{MoveData
|image=KRSCH_OOO_Latorata_Throw.png
|caption=
|input=4H
|name=Throw
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=N
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO's throw.
}}
}}
 
====== <font style="visibility:hidden" size="0">Latorata Dash Action</font> ======
{{MoveData
|image=KRSCH_OOO_Latorata_DA.png
|caption=Air Dash
|name=Dash Action
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=N/A
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO airdashes. A generic mobility tool. Costs .5 stocks of the Rider Gauge.
}}
}}
 
====== <font style="visibility:hidden" size="0">Latorata Rider Art</font> ======
{{MoveData
|image=KRSCH_OOO_Latorata_RA.png
|caption=High Speed Dash
|name=Rider Art
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=N/A
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A slightly unusual High Speed Dash-type Rider Art that runs in a curve rather than straight forward. Costs .5 stocks of the Rider Gauge. Has access to a follow-up by pressing Rider Art or Special Attack at no additional cost.
 
The unique trajectory of this Rider Art makes it more evasive, though it takes longer to reach its full distance. At point-blank range, OOO will run in circles around the opponent, making some attacks whiff.
 
This Rider Art Follow-up is a blockable strike that starts a cinematic. It's fairly quick and damaging, but punishable on block, so be careful. It is very useful in combos and as a whiff punish.
}}
}}
 
====== <font style="visibility:hidden" size="0">Latorata Style Action</font> ======
{{MoveData
|image=
|caption=
|name=Style Action
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=N/A
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
'''Kamen Rider OOO (Form Change)''' is able to use the Style Action inputs to switch out his Core Medals. He's able to fiddle with his Core Medals at any time, but can only complete a transformation when he goes to neutral.
 
*<u>Style Action Left</u> switches which medal is set in the left-most slot. This slot affects the Head, and his neutral special attacks.
*<u>Style Action Up</u> switches which medal is set in the middle slot. This slot affects the Body, any normals which use OOO's arms, and his directional special attacks.
*<u>Style Action Right</u> switches which medal is set in the right-most slot. This slot affects the Legs, any normals which use OOO's legs, and his air special attacks.
*<u>Style Action Down</u> locks in any changes you've made, turning OOO fully invincible for the duration of the transformation. If this is done during hitstun, OOO will transform once his hitstun ends.
}}
}}
 
== Combos ==
*5LLL > RC > 5HH > RC > 5S > dS
*5LLL > RC > 5HH > RC > 5S > Rider Art Follow-up
:A combo that bridges from 5L into 5S. Although it's costly relative to the damage dealt, the opponent will lose a lot of Rider Gauge from 5S hitting them.
 
*5HH > 5LLL > RC > 5HH > RC > 5S > dS
*(dH)HH > 5LLL > RC > 5HH > RC > 5S > dS
:LaToraTa's link starter combo examples.
:The first hit of dHHH launches, so this link starter only works if the first hit of the string whiffs or is blocked.
</div>
</div>
<div id="movelist-4" class="movelist"><!-- Gatakiriba Combo Move -->
|<youtube width="300" height="169"></youtube>
== Move List ==
|}
=== Normal Moves ===
====== <font style="visibility:hidden" size="0">Gatakiriba 5LLLL</font> ======
{{MoveData
|image=KRSCH_OOO_Gatakiriba_5L.png
|image2=KRSCH_OOO_Gatakiriba_5LL.png
|image3=KRSCH_OOO_Gatakiriba_5LLL.png
|image4=KRSCH_OOO_Gatakiriba_5LLLL.png
|caption=
|name=5LLLL
|subtitle=
|data=
{{AttackData-KRSCH
|version=5L
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
 
}}
{{AttackData-KRSCH
|version=5LL
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
 
}}
{{AttackData-KRSCH
|version=5LLL
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
 
}}
{{AttackData-KRSCH
|version=5LLLL
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
Knocks the opponent away on hit.
}}
}}
 
====== <font style="visibility:hidden" size="0">Gatakiriba 5LHH</font> ======
{{MoveData
|image=KRSCH_OOO_Gatakiriba_5L.png
|image2=KRSCH_OOO_Gatakiriba_5LH.png
|caption=
|name=5LH
|subtitle=
|data=
{{AttackData-KRSCH
|version=5L
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
 
}}
{{AttackData-KRSCH
|version=5LH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A headbutt followed by a slash. Knocks the opponent away on hit.
}}
}}
 
====== <font style="visibility:hidden" size="0">Gatakiriba dLL</font> ======
{{MoveData
|image=KRSCH_OOO_Gatakiriba_dL.png
|image2=KRSCH_OOO_Gatakiriba_dLL.png
|caption=
|name=dLL
|subtitle=
|data=
{{AttackData-KRSCH
|version=dL
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
 
}}
{{AttackData-KRSCH
|version=dLL
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
Knocks the opponent away on hit.
}}
}}
 
====== <font style="visibility:hidden" size="0">Gatakiriba dLHH</font> ======
{{MoveData
|image=KRSCH_OOO_Gatakiriba_dL.png
|image2=KRSCH_OOO_Gatakiriba_dLH.png
|image3=KRSCH_OOO_Gatakiriba_dLHH.png
|caption=
|name=dLHH
|subtitle=
|data=
{{AttackData-KRSCH
|version=dL
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A quick advancing side kick. Advances quite far.
}}
{{AttackData-KRSCH
|version=dLH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A hopping double kick. Launches the opponent, and can be followed up with a Combo Jump into its aircombo follow-up string, jLHS.
}}
{{AttackData-KRSCH
|version=dLHH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
An alternative ender. Doesn't change the opponent's momentum very much on hit. Will often whiff under the opponent near the wall due to its forward movement.
}}
}}
====== <font style="visibility:hidden" size="0">Gatakiriba 5HHHHH</font> ======
{{MoveData
|image=KRSCH_OOO_Gatakiriba_5H.png
|image2=KRSCH_OOO_Gatakiriba_5HH.png
|image3=KRSCH_OOO_Gatakiriba_5HHH.png
|image4=KRSCH_OOO_Gatakiriba_5HHHH.png
|image5=KRSCH_OOO_Gatakiriba_5HHHHH.png
|caption=
|name=5HHHHH
|subtitle=
|data=
{{AttackData-KRSCH
|version=5H
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
An advancing side slash that begins a slash-walking string. A useful starter for GataKiriBa, which is otherwise pretty limited on combos.
}}
{{AttackData-KRSCH
|version=5HH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
Advancing string filler.
}}
{{AttackData-KRSCH
|version=5HHH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A double kick. String filler.
}}
{{AttackData-KRSCH
|version=5HHHH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A backhanded slash. String filler.
}}
{{AttackData-KRSCH
|version=5HHHHH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A twirling 3-hit slash. Only the third hit knocks the opponent away, so you can RC before the third hit to continue the combo with this string.
}}
}}
====== <font style="visibility:hidden" size="0">Gatakiriba dHHHH</font> ======
{{MoveData
|image=KRSCH_OOO_Gatakiriba_dH.png
|image2=KRSCH_OOO_Gatakiriba_dHH.png
|image3=KRSCH_OOO_Gatakiriba_dHHH.png
|image4=KRSCH_OOO_Gatakiriba_dHHHH.png
|caption=
|name=dHHHH
|subtitle=
|data=
{{AttackData-KRSCH
|version=dH
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
An advancing side kick.
}}
{{AttackData-KRSCH
|version=dHH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A downward slash.
}}
{{AttackData-KRSCH
|version=dHHH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A hopping double kick that launches the opponent.
}}
{{AttackData-KRSCH
|version=dHHHH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A headbutt followed by a slash. Does not change the opponent's trajectory on hit, and has enough hitstun to link 5L from it if the previous hit whiffs or is blocked.
}}
}}
 
=== Special Moves ===
====== <font style="visibility:hidden" size="0">Gatakiriba 5S</font> ======
{{MoveData
|image=KRSCH_OOO_Gatakiriba_5S.png
|caption=
|input=5S
|name=Head Attack
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO does a Psycho Crusher on loan from M. Bison. Travels fullscreen, but it's pretty unsafe on block and has no tracking whatsoever. Will also go through the opponent when blocked up close. Can be useful either as a combo ender or to guard crush the opponent.
}}
}}
 
====== <font style="visibility:hidden" size="0">Gatakiriba DS</font> ======
{{MoveData
|image=KRSCH_OOO_Gatakiriba_dS.png
|caption=
|input=any direction + S
|name=Spinning Slash
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO rises up in a tornado, and then dives. A multi-hit attack that launches initially, and leaves the opponent standing if only its latter parts hit. Unsafe on block, but can be useful for guard crushing the opponent.
 
Unfortunately, this attack is also air techable if it launches, making it potentially unsafe on hit.
}}
}}
 
====== <font style="visibility:hidden" size="0">Gatakiriba JS</font> ======
{{MoveData
|image=KRSCH_OOO_Gatakiriba_jS.png
|caption=
|input=jS
|name=Diving Kick
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A pretty standard divekick.
}}
}}
 
== Universal Mechanics ==
====== <font style="visibility:hidden" size="0">Gatakiriba Throw</font> ======
{{MoveData
|image=KRSCH_OOO_Gatakiriba_Throw.png
|caption=
|input=4H
|name=Throw
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=N
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO's throw. GataKiriBa can do a dS to cross up when throwing the opponent into the wall.
}}
}}
 
====== <font style="visibility:hidden" size="0">Gatakiriba Dash Action</font> ======
{{MoveData
|image=KRSCH_OOO_Gatakiriba_DA.png
|caption=Air Dash
|name=Dash Action
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=N/A
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO airdashes. A generic mobility tool. Costs .5 stocks of Rider Gauge.
}}
}}
 
====== <font style="visibility:hidden" size="0">Gatakiriba Rider Art</font> ======
{{MoveData
|image=KRSCH_OOO_Gatakiriba_RA.png
|caption=Super Jump
|name=Rider Art
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=N/A
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A Super Jump-type Rider Art with a twist. For some reason, if you hold the Rider Art button, GataKiriBa fastfalls and repeats this Rider Art. This gives GataKiriBa a genuinely unique movement option among the cast.
}}
}}
 
====== <font style="visibility:hidden" size="0">Gatakiriba Style Action</font> ======
{{MoveData
|image=
|caption=
|name=Style Action
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=N/A
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
'''Kamen Rider OOO (Form Change)''' is able to use the Style Action inputs to switch out his Core Medals. He's able to fiddle with his Core Medals at any time, but can only complete a transformation when he goes to neutral.
 
*<u>Style Action Left</u> switches which medal is set in the left-most slot. This slot affects the Head, and his neutral special attacks.
*<u>Style Action Up</u> switches which medal is set in the middle slot. This slot affects the Body, any normals which use OOO's arms, and his directional special attacks.
*<u>Style Action Right</u> switches which medal is set in the right-most slot. This slot affects the Legs, any normals which use OOO's legs, and his air special attacks.
*<u>Style Action Down</u> locks in any changes you've made, turning OOO fully invincible for the duration of the transformation. If this is done during hitstun, OOO will transform once his hitstun ends.
}}
}}
 
== Combos ==
*[5HHHHH(7) > RC] > repeat xN > 5S
:GataKiriBa's RC loop. Meter positive enough to hit the meter gain limit at 50 hits, but doesn't deal great damage. Consider ending after one or two RCs.


*(dHHH)H > 5LLL > RC > 5S
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
:GataKiriBa's only link starter is very strange and requires all but the last hit of the dHHHH string to whiff. Not especially useful, but noteworthy because of how limited GataKiriBa's combos can be.
|+ Stand On Combos (Assist)
|-
!style="width: 40em;"|Combo
!Damage
!Meter Cost
!Stand
!Assist
!Notes
!Video Example
|-
|s.jH > s.5H > s.214L > s.2H > s.3H(m)(FC) > 669 s.jH > 5M > 2H > 214L(Assist) > S > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 2L > 2M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
|615
|2 Bars
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|<div style="text-align: left;">
*Works anywhere.
</div>
</div>
<div id="movelist-5" class="movelist"><!-- Shauta Combo Move List -->
|<youtube width="300" height="169">874FcqOp7AY</youtube>
== Move List ==
|-
=== Normal Moves ===
|s.2M > s.2H > s.3H(m)(FC) > 669 sj.H > s.2M > s.2H > s.214M(FC) > 669 s.jH > s.5M > s.214L(Assist) > S > 669 j.M > dl. 2H > 214L > 669 j.H > 5M > 5H > 236M > 66 2M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m)
====== <font style="visibility:hidden" size="0">Shauta 5LLL</font> ======
|661
{{MoveData
|2 Bars
|image=KRSCH_OOO_Shauta_5L.png
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
|image2=KRSCH_OOO_Shauta_5LL.png
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|image3=KRSCH_OOO_Shauta_5LLL.png
|<div style="text-align: left;">
|caption=
*The reason for delaying 2H after the Assist is to gain a favorable camera shift.
|name=5LLL
|subtitle=
|data=
{{AttackData-KRSCH
|version=5L
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
An advancing jab, and a pretty good one at that.
}}
{{AttackData-KRSCH
|version=5LL
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A second advancing jab.
}}
{{AttackData-KRSCH
|version=5LLL
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO steps and whips in front of him. Very long range, but also very long duration. Knocks the opponent away on hit.
}}
}}
 
====== <font style="visibility:hidden" size="0">Shauta 5LHH</font> ======
{{MoveData
|image=KRSCH_OOO_Shauta_5L.png
|image2=KRSCH_OOO_Shauta_5LH.png
|image3=KRSCH_OOO_Shauta_5LHH.png
|caption=
|name=5LHH
|subtitle=
|data=
{{AttackData-KRSCH
|version=5L
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
An advancing jab, and a pretty good one at that.
}}
{{AttackData-KRSCH
|version=5LH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A spinning high kick. An excellent string due to its short recovery and plentiful hitstun, allowing OOO to link another 5L and enabling ShaUTa's infinite combo.
}}
{{AttackData-KRSCH
|version=5LHH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO steps and whips in front of him. Very long range, but also very long duration. Knocks the opponent away on hit.
}}
}}
 
====== <font style="visibility:hidden" size="0">Shauta dLLL</font> ======
{{MoveData
|image=KRSCH_OOO_Shauta_dL.png
|image2=KRSCH_OOO_Shauta_dLL.png
|image3=KRSCH_OOO_Shauta_dLLL.png
|caption=
|name=dLLL
|subtitle=
|data=
{{AttackData-KRSCH
|version=dL
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A quick advancing side kick.
}}
{{AttackData-KRSCH
|version=dLL
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A stepping knee.
}}
{{AttackData-KRSCH
|version=dLLL
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A hopping double-kick that knocks the opponent away on hit.
}}
}}
 
====== <font style="visibility:hidden" size="0">Shauta dLHH</font> ======
{{MoveData
|image=KRSCH_OOO_Shauta_dL.png
|image2=KRSCH_OOO_Shauta_dLH.png
|image3=KRSCH_OOO_Shauta_dLHH.png
|caption=
|name=dLHH
|subtitle=
|data=
{{AttackData-KRSCH
|version=dL
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A quick advancing side kick.
}}
{{AttackData-KRSCH
|version=dLH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A hopping double kick. Launches the opponent, and can be followed up with a Combo Jump into its aircombo follow-up string, jLHS.
}}
{{AttackData-KRSCH
|version=dLHH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
An alternative ender. Knocks the opponent away on hit.
}}
}}
====== <font style="visibility:hidden" size="0">Shauta 5HHH</font> ======
{{MoveData
|image=KRSCH_OOO_Shauta_5H.png
|image2=KRSCH_OOO_Shauta_5HH.png
|image3=KRSCH_OOO_Shauta_5HHH.png
|caption=
|name=5HHH
|subtitle=
|data=
{{AttackData-KRSCH
|version=5H
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A whip attack that has quite a bit of range.
}}
{{AttackData-KRSCH
|version=5HH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A spinning high kick. Slightly unfortunate string filler, as it does not combo from a long range 5H. However, it does link into 5L on hit, making it a viable combo starter.
}}
{{AttackData-KRSCH
|version=5HHH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
Knocks the opponent away on hit.
}}
}}
 
====== <font style="visibility:hidden" size="0">Shauta dHHH</font> ======
{{MoveData
|image=KRSCH_OOO_Shauta_dH.png
|image2=KRSCH_OOO_Shauta_dHH.png
|image3=KRSCH_OOO_Shauta_dHHH.png
|caption=
|name=dHHH
|subtitle=
|data=
{{AttackData-KRSCH
|version=dH
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A stepping knee.
}}
{{AttackData-KRSCH
|version=dHH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A quick advancing side kick.
}}
{{AttackData-KRSCH
|version=dHHH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A whip strike. The most notable part of this string, it has barely any recovery, making it okay to swing with at a range.
}}
}}
 
=== Special Moves ===
====== <font style="visibility:hidden" size="0">Shauta 5S</font> ======
{{MoveData
|image=KRSCH_OOO_Shauta_5S.png
|caption=
|input=5S
|name=Shachi Sonar
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO fires a water ball in a straight line. A straightforward and pretty good projectile.
}}
}}
 
====== <font style="visibility:hidden" size="0">Shauta DS</font> ======
{{MoveData
|image=KRSCH_OOO_Shauta_dS.png
|caption=
|input=any direction + S
|name=Voltam Whip
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
Channeling the power of the electric eel, OOO whips his opponent, crumpling them on hit. This can be a useful mid-range option thanks to its reach and damage.
}}
}}
 
====== <font style="visibility:hidden" size="0">Shauta JS</font> ======
{{MoveData
|image=KRSCH_OOO_Shauta_jS.png
|caption=
|input=jS
|name=OctoPunish
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A standard diving attack.
}}
}}
 
== Universal Mechanics ==
====== <font style="visibility:hidden" size="0">Shaut Throw</font> ======
{{MoveData
|image=KRSCH_OOO_Shauta_Throw.png
|caption=
|input=4H
|name=Throw
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=N
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO's throw.
}}
}}
 
====== <font style="visibility:hidden" size="0">Shauta Dash Action</font> ======
{{MoveData
|image=KRSCH_OOO_Shauta_DA.png
|caption=
|name=Dash Action
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=N/A
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO airdashes. A generic mobility tool that can be useful in conjunction with ShaUTa's Rider Art. Costs .5 stocks of Rider Gauge.
}}
}}
 
====== <font style="visibility:hidden" size="0">Shauta Rider Art</font> ======
{{MoveData
|image=KRSCH_OOO_Shauta_RA.png
|caption=
|name=Rider Art
|subtitle=Zig-Zag Dash
|data=
{{AttackData-KRSCH
|damage=
|guard=N/A
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A Zig-Zag Dash type Rider Art with a twist. OOO turns into a water ball and zig-zags before jumping into the air, allowing him free air actions once he jumps. Costs .5 stocks of Rider Gauge.
}}
}}
 
====== <font style="visibility:hidden" size="0">Shauta Style Action</font> ======
{{MoveData
|image=
|caption=
|name=Style Action
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=N/A
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
'''Kamen Rider OOO (Form Change)''' is able to use the Style Action inputs to switch out his Core Medals. He's able to fiddle with his Core Medals at any time, but can only complete a transformation when he goes to neutral.
 
*<u>Style Action Left</u> switches which medal is set in the left-most slot. This slot affects the Head, and his neutral special attacks.
*<u>Style Action Up</u> switches which medal is set in the middle slot. This slot affects the Body, any normals which use OOO's arms, and his directional special attacks.
*<u>Style Action Right</u> switches which medal is set in the right-most slot. This slot affects the Legs, any normals which use OOO's legs, and his air special attacks.
*<u>Style Action Down</u> locks in any changes you've made, turning OOO fully invincible for the duration of the transformation. If this is done during hitstun, OOO will transform once his hitstun ends.
}}
}}
 
== Combos ==
*[5LH] > repeat xN > RC > dS > 5S
*[5LH] > repeat xN > Rider Finale
:ShaUTa's infinite combo, with a special ender.
:ShaUTa is also able to link Rider Finale rather than continue the infinite combo.
</div>
</div>
<div id="movelist-6" class="movelist"><!-- Sagozou Combo Move List -->
|<youtube width="300" height="169">4lgLbb6T9_E</youtube>
== Move List ==
|-
=== Normal Moves ===
|
====== <font style="visibility:hidden" size="0">Sagozou 5LLLL</font> ======
|
{{MoveData
| Bars
|image=KRSCH_OOO_Sagozou_5L.png
|[[File:JJASBR MIH Icon.png|center|60px|Made in Heaven|link=JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#Made in Heaven]]
|image2=KRSCH_OOO_Sagozou_5LL.png
|[[file:JJASBR_Kakyoin_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Noriaki Kakyoin]]
|image3=KRSCH_OOO_Sagozou_5LLL.png
|<div style="text-align: left;">
|image4=KRSCH_OOO_Sagozou_5LLLL.png
*Works anywhere.
|caption=
|name=5LLLL
|subtitle=
|data=
{{AttackData-KRSCH
|version=5L
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A double axe handle.
}}
{{AttackData-KRSCH
|version=5LL
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A quick punch. Has notably low recovery for a SaGoZou normal.
}}
{{AttackData-KRSCH
|version=5LLL
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO repeats the first axe handle, but with a groundbounce.
}}
{{AttackData-KRSCH
|version=5LLLL
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO stomps, knocking the opponent down on hit.
}}
}}
 
====== <font style="visibility:hidden" size="0">Sagozou 5LH</font> ======
{{MoveData
|image=KRSCH_OOO_Sagozou_5L.png
|image2=KRSCH_OOO_Sagozou_5LH.png
|caption=
|name=5LH
|subtitle=
|data=
{{AttackData-KRSCH
|version=5L
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A double axe handle.
}}
{{AttackData-KRSCH
|version=5LH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A two-hit lift into double axe handle. Knocks the opponent down on hit.
}}
}}
 
====== <font style="visibility:hidden" size="0">Sagozou dLL</font> ======
{{MoveData
|image=KRSCH_OOO_Sagozou_dL.png
|image2=KRSCH_OOO_Sagozou_dLL.png
|caption=
|name=dLL
|subtitle=
|data=
{{AttackData-KRSCH
|version=dL
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO stomps the ground.
}}
{{AttackData-KRSCH
|version=dLL
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO stomps a second time, crumpling the opponent on hit.
}}
}}
 
====== <font style="visibility:hidden" size="0">Sagozou dLHH</font> ======
{{MoveData
|image=KRSCH_OOO_Sagozou_dL.png
|image2=KRSCH_OOO_Sagozou_dLH.png
|image3=KRSCH_OOO_Sagozou_dLHH.png
|caption=
|name=dLHH
|subtitle=
|data=
{{AttackData-KRSCH
|version=dL
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO stomps the ground.
}}
{{AttackData-KRSCH
|version=dLH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A hopping double kick. Launches the opponent, and can be followed up with a Combo Jump. An extremely uncharacteristic and awkward normal for SaGoZou, since this is the only Combo Jump in the game with no aircombo follow-up string.
}}
{{AttackData-KRSCH
|version=dLHH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
An alternative ender. Doesn't change the opponent's momentum much on hit.
}}
}}
====== <font style="visibility:hidden" size="0">Sagozou 5HHH</font> ======
{{MoveData
|image=KRSCH_OOO_Sagozou_5H.png
|image2=KRSCH_OOO_Sagozou_5HH.png
|image3=KRSCH_OOO_Sagozou_5HHH.png
|caption=
|name=5HHH
|subtitle=
|data=
{{AttackData-KRSCH
|version=5H
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A slow hook punch.
}}
{{AttackData-KRSCH
|version=5HH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO stomps the ground.
}}
{{AttackData-KRSCH
|version=5HHH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A two-hit lift into double axe handle. Groundbounces the opponent on hit.
}}
}}
 
====== <font style="visibility:hidden" size="0">Sagozou dHHH</font> ======
{{MoveData
|image=KRSCH_OOO_Sagozou_dH.png
|image2=KRSCH_OOO_Sagozou_dHH.png
|image3=KRSCH_OOO_Sagozou_dHHH.png
|caption=
|name=dHHH
|subtitle=
|data=
{{AttackData-KRSCH
|version=dH
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO stomps the ground.
}}
{{AttackData-KRSCH
|version=dHH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A double axe handle.
}}
{{AttackData-KRSCH
|version=dHHH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO headbutts in front of him. Crumples the opponent on hit.
}}
}}
 
=== Special Moves ===
====== <font style="visibility:hidden" size="0">Sagozou 5S</font> ======
{{MoveData
|image=KRSCH_OOO_Sagozou_5S.png
|caption=
|input=5S
|name=Launcher
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO thrusts his rhino's horn forward, then swings his head upward. SaGoZou's typical special ender since it's faster than dS.
}}
}}
 
====== <font style="visibility:hidden" size="0">Sagozou DS</font> ======
{{MoveData
|image=KRSCH_OOO_Sagozou_dS.png
|caption=
|input=any direction + S
|name=Bagoon Pressure
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO winds up for a long time and then fires his gauntlets forward. A projectile that deals a lot of damage, but is extremely slow to activate and recover.
}}
}}
 
====== <font style="visibility:hidden" size="0">Sagozou JS</font> ======
{{MoveData
|image=KRSCH_OOO_Sagozou_jS.png
|caption=
|input=jS
|name=Diving Kick
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO changes his momentum and stomps with his feet. Knocks the opponent down on hit.
}}
}}
 
== Rider Art and Dash Action ==
====== <font style="visibility:hidden" size="0">Sagozou Throw</font> ======
{{MoveData
|image=KRSCH_OOO_Sagozou_Throw.png
|caption=
|input=4H
|name=Throw
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=N
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO's throw.
}}
}}
 
====== <font style="visibility:hidden" size="0">Sagozou Dash Action</font> ======
{{MoveData
|image=KRSCH_OOO_Sagozou_DA.png
|caption=Guard Dash
|name=Dash Action
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=N/A
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO runs forward with a shield that guards against projectile attacks. This slowly depletes the Guard Gauge as it is used.
}}
}}
 
====== <font style="visibility:hidden" size="0">Sagozou Rider Art</font> ======
{{MoveData
|image=KRSCH_OOO_Sagozou_RA.png
|caption=
|name=Rider Art
|subtitle=Earthquake
|data=
{{AttackData-KRSCH
|damage=
|guard=N
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO stomps and causes an unblockable Earthquake in a circle around himself. On hit, the opponent is stunned for a set duration.
}}
}}
 
====== <font style="visibility:hidden" size="0">Sagozou Style Action</font> ======
{{MoveData
|image=
|caption=
|name=Style Action
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=N/A
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
'''Kamen Rider OOO (Form Change)''' is able to use the Style Action inputs to switch out his Core Medals. He's able to fiddle with his Core Medals at any time, but can only complete a transformation when he goes to neutral.
 
*<u>Style Action Left</u> switches which medal is set in the left-most slot. This slot affects the Head, and his neutral special attacks.
*<u>Style Action Up</u> switches which medal is set in the middle slot. This slot affects the Body, any normals which use OOO's arms, and his directional special attacks.
*<u>Style Action Right</u> switches which medal is set in the right-most slot. This slot affects the Legs, any normals which use OOO's legs, and his air special attacks.
*<u>Style Action Down</u> locks in any changes you've made, turning OOO fully invincible for the duration of the transformation. If this is done during hitstun, OOO will transform once his hitstun ends.
}}
}}
 
== Combos ==
*dLL > Rider Art > Gauge Charge > 5S
*dHHH > Rider Art > Gauge Charge > 5S
:Any of SaGoZou's crumples can combo into Earthquake, restanding the opponent. This buys a lot of time for SaGoZou to charge meter and become meter positive, and then still end in a special.
 
*dLL > Rider Art > Gauge Charge > dHHH > Rider Finale
:It is also possible to link any of SaGoZou's crumples into Rider Finale.
</div>
</div>
<div id="movelist-7" class="movelist"><!-- Burakawani Combo Move List -->
|<youtube width="300" height="169"></youtube>
== Move List ==
|}
=== Normal Moves ===
====== <font style="visibility:hidden" size="0">Burakawani 5LLLHH</font> ======
{{MoveData
|image=KRSCH_OOO_Burakawani_5L.png
|image2=KRSCH_OOO_Burakawani_5LL.png
|image3=KRSCH_OOO_Burakawani_5LLL.png
|image4=KRSCH_OOO_Burakawani_5LLLH.png
|image5=KRSCH_OOO_Burakawani_5LLLHH.png
|caption=
|name=5LLLHH
|subtitle=
|data=
{{AttackData-KRSCH
|version=5L
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A stepping side kick. One of BuraKaWani's many quick buttons.
}}
{{AttackData-KRSCH
|version=5LL
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A follow-up kick.
}}
{{AttackData-KRSCH
|version=5LLL
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A spinning high kick. Has a mashable stagger, so it's not advisable to end the string here.
}}
{{AttackData-KRSCH
|version=5LLLH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A side kick. A useful string as a combo starter or filler.
}}
{{AttackData-KRSCH
|version=5LLLHH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO leaps into the air and snaps his legs like the jaws of an alligator. Knocks the opponent away on hit.
}}
}}
 
====== <font style="visibility:hidden" size="0">Burakawani 4/6LLL</font> ======
{{MoveData
|image=KRSCH_OOO_Burakawani_46L.png
|image2=KRSCH_OOO_Burakawani_46LL.png
|image3=KRSCH_OOO_Burakawani_46LLL.png
|caption=
|name=4/6LLL
|subtitle=
|data=
{{AttackData-KRSCH
|version=4/6L
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A stepping low kick. A very quick attack with great reach.
}}
{{AttackData-KRSCH
|version=4/6LL
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A hopping double kick. Launches the opponent on hit.
}}
{{AttackData-KRSCH
|version=4/6LLL
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A high thrust kick that knocks the opponent away on hit.
}}
}}
 
====== <font style="visibility:hidden" size="0">Burakawani 4/6LLH</font> ======
{{MoveData
|image=KRSCH_OOO_Burakawani_46L.png
|image2=KRSCH_OOO_Burakawani_46LL.png
|image3=KRSCH_OOO_Burakawani_46LLH.png
|caption=
|name=4/6LLH
|subtitle=
|data=
{{AttackData-KRSCH
|version=4/6L
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A stepping low kick. A very quick attack with great reach.
}}
{{AttackData-KRSCH
|version=4/6LL
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A hopping double kick. Launches the opponent on hit.
}}
{{AttackData-KRSCH
|version=4/6LLH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO does a side-swipe. Knocks the opponent away on hit.
}}
}}
 
====== <font style="visibility:hidden" size="0">Burakawani 2/8LL</font> ======
{{MoveData
|image=KRSCH_OOO_Burakawani_28L.png
|image2=KRSCH_OOO_Burakawani_28LL.png
|caption=
|name=2/8LL
|subtitle=
|data=
{{AttackData-KRSCH
|version=2/8L
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A slow axe kick.
}}
{{AttackData-KRSCH
|version=2/8LL
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO punches towards the floor. Knocks the opponent down on hit. Has quite a lot of blockstun, so it's safer than it looks.
}}
}}
====== <font style="visibility:hidden" size="0">Burakawani 5HHH</font> ======
{{MoveData
|image=KRSCH_OOO_Burakawani_5H.png
|image2=KRSCH_OOO_Burakawani_5HH.png
|image3=KRSCH_OOO_Burakawani_5HHH.png
|caption=
|name=5HHH
|subtitle=
|data=
{{AttackData-KRSCH
|version=5H
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A spinning backfist. One of BuraKaWani's fastest attacks, with a lot of forward movement.
}}
{{AttackData-KRSCH
|version=5HH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO does a three-hit punching combo in front of him. A useful combo filler due to its massive damage.
}}
{{AttackData-KRSCH
|version=5HHH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A lunging straight punch that knocks the opponent away on hit.
}}
}}
 
====== <font style="visibility:hidden" size="0">Burakawani 6HHH</font> ======
{{MoveData
|image=KRSCH_OOO_Burakawani_6H.png
|image2=KRSCH_OOO_Burakawani_6HH.png
|image3=KRSCH_OOO_Burakawani_6HHH.png
|caption=
|name=6HHH
|subtitle=
|data=
{{AttackData-KRSCH
|version=6H
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A stationary three-hit punching combo that throws a high, middle, and then low punch in rapid succession.
}}
{{AttackData-KRSCH
|version=6HH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A follow-up straight punch. A notable link combo starter for BuraKaWani, this can recover and link into 5L, 4/6L, or even 5H.
}}
{{AttackData-KRSCH
|version=6HHH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO does a side-swipe. Knocks the opponent away on hit.
}}
}}
 
====== <font style="visibility:hidden" size="0">Burakawani 2/8HH</font> ======
{{MoveData
|image=KRSCH_OOO_Burakawani_28H.png
|image2=KRSCH_OOO_Burakawani_28HH.png
|caption=
|name=2/8HH
|subtitle=
|data=
{{AttackData-KRSCH
|version=2/8H
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A two-hit advancing punch combo.
}}
{{AttackData-KRSCH
|version=2/8HH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A lunging hook punch that knocks the opponent away on hit.
}}
}}
 
=== Special Moves ===
====== <font style="visibility:hidden" size="0">Burakawani 5S</font> ======
{{MoveData
|image=KRSCH_OOO_Burakawani_5S.png
|caption=
|input=5S
|name=Cappello Brush
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO swings a cobra around from his head, hitting multiple times. Crumples on hit, allowing follow-ups. A useful combo filler that allows follow-ups, including a link into Rider Finale, and can even be useful in neutral if you really need a move with a lot of active frames.
}}
}}
 
====== <font style="visibility:hidden" size="0">Burakawani DS</font> ======
{{MoveData
|image=KRSCH_OOO_Burakawani_dS.png
|caption=
|input= any direction + S
|name=Counter Punch
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=N/A
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO turtles up, and if he is attacked, he counters. Very quick to start up. A useful defensive option.
}}
}}
 
====== <font style="visibility:hidden" size="0">Burakawani JS</font> ======
{{MoveData
|image=KRSCH_OOO_Burakawani_jS.png
|caption=
|input=jS
|name=Waninglide
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A divekick using the jaws of the alligator. Deals a shocking amount of damage, but is otherwise a standard divekick. Unsafe if blocked.
}}
}}
 
== Universal Mechanics ==
====== <font style="visibility:hidden" size="0">Burakawani Throw</font> ======
{{MoveData
|image=KRSCH_OOO_Burakawani_Throw.png
|caption=
|input=4H
|name=Throw
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=N
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
BuraKaWani's throw does a unique animation and a little bit of extra damage. It's otherwise about the same as OOO's normal throw. When throwing the opponent into the wall, using Rider Art will land OOO on the other side of the opponent.
}}
}}
 
====== <font style="visibility:hidden" size="0">Burakawani Dash Action</font> ======
{{MoveData
|image=KRSCH_OOO_Burakawani_DA.png
|caption=Guard Dash
|name=Dash Action
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=N/A
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO runs forward with a shield that guards against projectile attacks. This slowly depletes the Guard Gauge as it is used.
}}
}}
 
====== <font style="visibility:hidden" size="0">Burakawani Rider Art</font> ======
{{MoveData
|image=KRSCH_OOO_Burakawani_RA.png
|caption=Zig-Zag Dash (Variant)
|name=Rider Art
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A unique version of the Zig-Zag Dash type Rider Art. OOO slithers along the ground and then leaps up into the air. Costs .5 stocks of the Rider Gauge.
 
Has access to a follow-up by pressing <u>Rider Art</u> or <u>Special Attack</u> at no additional cost. This strikes from the leap, and starts a cinematic on hit. This rarely hits because this Rider Art's trajectory usually sends you flying somewhere that isn't towards the opponent. That being said, it's very safe on whiff, and it deals a lot of damage when it does hit.
}}
}}
 
====== <font style="visibility:hidden" size="0">Burakawani Style Action</font> ======
{{MoveData
|image=KRSCH_Burakawani_SA.png
|caption=
|name=Style Action
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=N/A
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
By pressing <u>Style Action</u>, OOO transforms into his reptile-based form, BuraKaWani Combo, at the cost of 3 stocks of the Rider Gauge. Doing so also refreshes damage scaling and the Guard Gauge.
 
While already in BuraKaWani Combo, <u>Style Action</u> transforms back into OOO's TaToBa Combo at no cost. Doing so also refreshes damage scaling and the Guard Gauge.
}}
}}
 
== Combos ==
*5S > jS
*5S > Rider Finale
*5S > (5H)H > RC + Rider Finale
*5S > Style Action (TaToBa) > dS
:BuraKaWani gets a multitude of useful follow-ups from 5S. These all do incredible damage, so choose the right follow-up for the situation.
 
*6HH > 5HH > RC > 5S > jS
*6HH > 5HH > RC > 6HH > 5HH > RC > 5S > jS
:BuraKaWani's standard link combo. Doing more than one RC loop scales the damage very hard, so it's often best to get a special ender early.
:This RC loop is meter positive for the first rep, but 6H will whiff one of its three hits after 5HH RC, making it just barely meter negative. This also means that it is always meter positive during Climax Time.
 
*6HH > 5HH > Style Action (TaToBa) > 2LL > 2LL > 2LLL > Climax Time > Rider Finale
:A very fast touch of death combo example that requires no Rider Gauge to start, besides being already powered up.
:BuraKaWani's damage is very high, so it's extremely easy to freestyle similar touch of death combos just by mixing and matching individually damaging combo parts.
</div>
</div>
<div id="movelist-8" class="movelist"><!-- Putotyra Combo Move List -->
</tabber>
== Move List ==
=== Normal Moves ===
====== <font style="visibility:hidden" size="0">Putotyra 5LLLL</font> ======
{{MoveData
|image=KRSCH_OOO_Putotyra_5L.png
|image2=KRSCH_OOO_Putotyra_5LL.png
|image3=KRSCH_OOO_Putotyra_5LLL.png
|image4=KRSCH_OOO_Putotyra_5LLLL.png
|caption=
|name=5LLLL
|subtitle=
|data=
{{AttackData-KRSCH
|version=5L
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO swings his arm downward in place.
}}
{{AttackData-KRSCH
|version=5LL
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
An advancing elbow strike.
}}
{{AttackData-KRSCH
|version=5LLL
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO swings his other arm downward.
}}
{{AttackData-KRSCH
|version=5LLLL
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A lunging palm that knocks the opponent away on hit.
}}
}}
 
====== <font style="visibility:hidden" size="0">Putotyra 5LHH</font> ======
{{MoveData
|image=KRSCH_OOO_Putotyra_5L.png
|image2=KRSCH_OOO_Putotyra_5LH.png
|image3=KRSCH_OOO_Putotyra_5LHH.png
|caption=
|name=5LHH
|subtitle=
|data=
{{AttackData-KRSCH
|version=5L
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO swings his arm downward in place.
}}
{{AttackData-KRSCH
|version=5LH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
An uppercut that launches the opponent. Can be followed up with a Combo Jump into its aircombo follow-up string, jLHS.
 
Can also follow up meterlessly by juggling into 5S.
}}
{{AttackData-KRSCH
|version=5LHH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
An alternative ender. Knocks the opponent away on hit.
}}
}}
 
====== <font style="visibility:hidden" size="0">Putotyra 4/6LLLLL</font> ======
{{MoveData
|image=KRSCH_OOO_Putotyra_46L.png
|image2=KRSCH_OOO_Putotyra_46LL.png
|image3=KRSCH_OOO_Putotyra_46LLL.png
|image4=KRSCH_OOO_Putotyra_46LLLL.png
|image5=KRSCH_OOO_Putotyra_46LLLLL.png
|caption=
|name=4/6LLLLL
|subtitle=
|data=
{{AttackData-KRSCH
|version=4/6L
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A lunging straight punch.
}}
{{AttackData-KRSCH
|version=4/6LL
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
 
}}
{{AttackData-KRSCH
|version=4/6LLL
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
 
}}
{{AttackData-KRSCH
|version=4/6LLLL
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
 
}}
{{AttackData-KRSCH
|version=4/6LLLLL
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
Knocks the opponent away on hit.
}}
}}
 
====== <font style="visibility:hidden" size="0">Putotyra 4/6LH</font> ======
{{MoveData
|image=KRSCH_OOO_Putotyra_46L.png
|image2=KRSCH_OOO_Putotyra_46LH.png
|caption=
|name=4/6LH
|subtitle=
|data=
{{AttackData-KRSCH
|version=4/6L
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A lunging straight punch.
}}
{{AttackData-KRSCH
|version=4/6LH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A body blow that crumples the opponent on hit.
}}
}}
 
====== <font style="visibility:hidden" size="0">Putotyra 2/8LL</font> ======
{{MoveData
|image=KRSCH_OOO_Putotyra_28L.png
|image2=KRSCH_OOO_Putotyra_28LL.png
|caption=
|name=2/8LL
|subtitle=
|data=
{{AttackData-KRSCH
|version=2/8L
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A spinning backhand. A notably fast advancing normal.
}}
{{AttackData-KRSCH
|version=2/8LL
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A downward punch that knocks the opponent away on hit.
}}
}}
 
====== <font style="visibility:hidden" size="0">Putotyra 2/8LHH</font> ======
{{MoveData
|image=KRSCH_OOO_Putotyra_28L.png
|image2=KRSCH_OOO_Putotyra_28LH.png
|image3=KRSCH_OOO_Putotyra_28LHH.png
|caption=
|name=2/8LHH
|subtitle=
|data=
{{AttackData-KRSCH
|version=2/8L
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A spinning backhand. A notably fast advancing normal.
}}
{{AttackData-KRSCH
|version=2/8LH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
An axe chop.
}}
{{AttackData-KRSCH
|version=2/8LHH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
An axe uppercut that launches the opponent on hit.
}}
}}
====== <font style="visibility:hidden" size="0">Putotyra 5HHHH</font> ======
{{MoveData
|image=KRSCH_OOO_Putotyra_5H.png
|image2=KRSCH_OOO_Putotyra_5HH.png
|image3=KRSCH_OOO_Putotyra_5HHH.png
|image4=KRSCH_OOO_Putotyra_5HHHH.png
|caption=
|name=5HHHH
|subtitle=
|data=
{{AttackData-KRSCH
|version=5H
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO chops with his axe.
}}
{{AttackData-KRSCH
|version=5HH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
An axe chop that advances very far forward.
}}
{{AttackData-KRSCH
|version=5HHH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
 
}}
{{AttackData-KRSCH
|version=5HHHH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A tail strike. Knocks the opponent away on hit.
}}
}}
 
====== <font style="visibility:hidden" size="0">Putotyra 6HHH</font> ======
{{MoveData
|image=KRSCH_OOO_Putotyra_6H.png
|image2=KRSCH_OOO_Putotyra_6HH.png
|image3=KRSCH_OOO_Putotyra_6HHH.png
|caption=
|name=6HHH
|subtitle=
|data=
{{AttackData-KRSCH
|version=6H
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A stepping axe slice.
}}
{{AttackData-KRSCH
|version=6HH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
An axe swipe follow-up. Can whiff unless 6H was executed very close.
}}
{{AttackData-KRSCH
|version=6HHH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A tail strike. Knocks the opponent away on hit.
}}
}}
 
====== <font style="visibility:hidden" size="0">Putotyra 2/8HHH</font> ======
{{MoveData
|image=KRSCH_OOO_Putotyra_28H.png
|image2=KRSCH_OOO_Putotyra_28HH.png
|image3=KRSCH_OOO_Putotyra_28HHH.png
|caption=
|name=2/8HHH
|subtitle=
|data=
{{AttackData-KRSCH
|version=2/8H
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A downward axe chop.
}}
{{AttackData-KRSCH
|version=2/8HH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO does a quick toe kick. Has notably short recovery time.
}}
{{AttackData-KRSCH
|version=2/8HHH
|header=no
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A downward axe chop. Groundbounces the opponent on hit.
}}
}}
 
=== Special Moves ===
====== <font style="visibility:hidden" size="0">Putotyra 5S</font> ======
{{MoveData
|image=KRSCH_OOO_Putotyra_5S.png
|caption=
|input=5S
|name=Grand Of Rage
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=N
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO punches the floor, dealing an unblockable stun to a nearby opponent, and restanding them if they were in a juggle state. If successful, he runs in and then follows up with a cinematic finisher.
 
When used against a crumpled opponent, it is possible that OOO will run in, and then not reach the opponent, and thus simply stop after dashing in. It's possible to pick up a combo from this, and this enables PuToTyra's infinite combo.
}}
}}
 
====== <font style="visibility:hidden" size="0">Putotyra DS</font> ======
{{MoveData
|image=KRSCH_OOO_Putotyra_dS.png
|caption=
|input= any direction + S
|name=Cold Wave
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO hops backward while blasting the opponent with a frigid gust. A retreating attack with armor, a lot of active frames, and a wide range, plus it crumples the opponent on hit for a follow-up, usually 5S. It can be very difficult for some characters to punish this attack, and very dangerous for them to attack if you're willing to fish with it.
}}
}}
 
====== <font style="visibility:hidden" size="0">Putotyra JS</font> ======
{{MoveData
|image=KRSCH_OOO_Putotyra_jS.png
|caption=
|input=jS
|name=Tail Attack
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
A diving attack with a very good hitbox. Unsafe on block or whiff.
}}
}}
 
== Universal Mechanics ==
====== <font style="visibility:hidden" size="0">Putotyra Throw</font> ======
{{MoveData
|image=KRSCH_OOO_Putotyra_Throw.png
|caption=
|input=4H
|name=Throw
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=N
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
PuToTyra's throw does a unique animation and then roars uselessly. This makes it less advantaged on hit, but it deals more damage to make up for it.
}}
}}
 
====== <font style="visibility:hidden" size="0">Putotyra Dash Action</font> ======
{{MoveData
|image=KRSCH_OOO_Putotyra_DA.png
|caption=Air Dash
|name=Dash Action
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=N/A
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO airdashes. A generic mobility tool. Costs .5 stocks of the Rider Gauge.
}}
}}
 
====== <font style="visibility:hidden" size="0">Putotyra Rider Art</font> ======
{{MoveData
|image=KRSCH_OOO_Putotyra_RA.png
|caption=Flight Mode
|name=Rider Art
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
Upon pressing Rider Art, OOO enters Flight Mode until the button is released. While hovering, the Rider Gauge slowly drains, and OOO has access to moves exclusive to Flight Mode. Requires (but does not consume) 1 stock of Rider Gauge to initiate.
}}
}}
 
====== <font style="visibility:hidden" size="0">Putotyra Rider Art L</font> ======
{{MoveData
|image=KRSCH_OOO_Putotyra_RA_L.png
|caption=
|name=L During Flight Mode
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
 
}}
}}
 
====== <font style="visibility:hidden" size="0"> Rider Art H</font> ======
{{MoveData
|image=KRSCH_OOO_Putotyra_RA_H.png
|caption=
|name=H During Flight Mode
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=Y
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
 
}}
}}
 
====== <font style="visibility:hidden" size="0">Putotyra Rider Art S</font> ======
{{MoveData
|image=KRSCH_OOO_Putotyra_RA_S.png
|caption=
|name=S During Flight Mode
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=N
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
OOO swoops at a shallow angle. An unblockable attack that launches a cinematic on contact.
}}
}}
 
====== <font style="visibility:hidden" size="0">Putotyra Style Action</font> ======
{{MoveData
|image=KRSCH_Putotyra_SA.png
|caption=
|name=Style Action
|subtitle=
|data=
{{AttackData-KRSCH
|damage=
|guard=N/A
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
By pressing <u>Style Action</u>, OOO transforms into his dinosaur-based berzerk form, PuToTyra Combo, at the cost of 3 stocks of the Rider Gauge. Doing so also refreshes damage scaling and the Guard Gauge.
 
While already in PuToTyra Combo, <u>Style Action</u> transforms back into OOO's TaToBa Combo at no cost. Doing so also refreshes damage scaling and the Guard Gauge.
}}
}}
 
== Combos ==
*dS > 5S
*dS > run forward > Rider Finale
:PuToTyra's standard follow-up from dS. These deal plenty of damage without doing anything fancy.
 
*[dS > walk back > 5S (partial)] > repeat xN
:PuToTyra's infinite combo. Requires some amount of open space behind PuToTyra.
:The trick to getting a partial connect of 5S is that the opponent crumples into the edge of 5S's hitbox. When hit this way, the opponent will be restood slightly outside of the 5S range, allowing this link.
</div>
</div>
== Navigation ==
{{Navbox-KRSCH}}
[[Category:Kamen Rider OOO]]
[[Category:Kamen Rider: Super Climax Heroes]]

Revision as of 22:28, 23 April 2024

Health Values

Health Values
Health Character(s) Notes
1050 Part 6: JJASBR Ermes Small Icon.png Ermes
  • Ermes triggers Resolve Mode at 20% health.
1000 Part 1: JJASBR Jonathan Small Icon.png Jonathan
Part 2: JJASBR Joseph Small Icon.png Joseph, JJASBR Stroheim Small Icon.png Stroheim
Part 3: JJASBR Jotaro Part 3 Small Icon.png Jotaro (Part 3), JJASBR Avdol Small Icon.png Avdol
Part 4: JJASBR Josuke Part 4 Small Icon.png Josuke (Part 4), JJASBR Jotaro Part 4 Small Icon.png Jotaro (Part 4), JJASBR Okuyasu Small Icon.png Okuyasu, JJASBR Rohan Small Icon.png Rohan
Part 5: JJASBR Risotto Small Icon.png Risotto
Part 8: JJASBR Josuke Part 8 Small Icon.png Josuke (Part 8)
  • Through a certain ability, Jonathan can revive after a KO with 100 health.
  • Through a certain ability, Risotto can recover 100 health as White Damage.
950 Part 1: JJASBR Zeppeli Small Icon.png Zeppeli, JJASBR Speedwagon Small Icon.png Speedwagon
Part 2: JJASBR Caesar Small Icon.png Caesar, JJASBR Wamuu Small Icon.png Wamuu
Part 3: JJASBR Old Joseph Small Icon.png Old Joseph, JJASBR Hol Horse Small Icon.png Hol Horse, JJASBR Vanilla Ice Small Icon.png Vanilla Ice
Part 4: JJASBR Akira Small Icon.png Akira, JJASBR Kira Small Icon.png Kira
Part 5: JJASBR Giorno Small Icon.png Giorno, JJASBR Bruno Small Icon.png Bucciarati, JJASBR Mista Small Icon.png Mista, JJASBR Trish Small Icon.png Trish, JJASBR Abbacchio Small Icon.png Abbacchio, JJASBR Prosciutto Small Icon.png Prosciutto, JJASBR Ghiaccio Small Icon.png Ghiaccio
Part 6: JJASBR Jolyne Small Icon.png Jolyne
Part 7: JJASBR Johnny Small Icon.png Johnny
  • Wamuu and Vanilla Ice are considered Stone Mask characters, incurring White Damage upon being hit.
  • Through a certain ability, Vanilla Ice can recover health.
  • Giorno, Bucciarati, Mista, Abbacchio, Prosciutto and Ghiaccio trigger Resolve Mode at 20% health.
  • For the cost of 1 HH Gauge, Bucciarati can revive after a KO with 95 health.
  • Through a certain ability, Giorno can recover 100 health as White Damage.
930 Part 3: JJASBR Polnareff Small Icon.png Polnareff
920 Part 7: JJASBR Diego Small Icon.png Diego, JJASBR AW Diego Small Icon.png AW Diego
900 Part 2: JJASBR Lisa Lisa Small Icon.png Lisa Lisa
Part 3: JJASBR Kakyoin Small Icon.png Kakyoin, JJASBR Mariah Small Icon.png Mariah
Part 4: JJASBR Koichi Small Icon.png Koichi, JJASBR Yukako Small Icon.png Yukako, JJASBR Shigechi Small Icon.png Shigechi, JJASBR Keicho Small Icon.png Keicho, JJASBR Kosaku Small Icon.png Kosaku
Part 5: JJASBR Fugo Small Icon.png Fugo, JJASBR Diavolo Small Icon.png Diavolo
Part 6: JJASBR FF Small Icon.png Foo Fighters, JJASBR Anasui Small Icon.png Anasui, JJASBR Weather Small Icon.png Weather, JJASBR WS Pucci Small Icon.png Pucci (WS), JJASBR Final Pucci Small Icon.png Pucci (Final)
Part 7: JJASBR Gyro Small Icon.png Gyro, JJASBR Valentine Small Icon.png Valentine
  • Prior to version 2.00, Kakyoin possessed 1000 health.
  • For the cost of 1 HH Gauge, Yukako can revive after a match-losing KO with 175 health.
  • Prior to version 2.00, Keicho possessed 840 health.
  • Prior to version 1.30, Kosaku possessed 1000 health.
  • Through his GHA, Kosaku can recover 200 health.
  • Fugo triggers Resolve Mode at 20% health.
  • Prior to version 2.30, Foo Fighters possessed 950 health.
  • Through her HHA, Foo Fighters can recover 100 health.
  • Obtaining 2 Holy Corpse parts reduces the amount of damage Valentine takes by 10%.
  • With D4C -Love Train- active, the amount of damage taken by Valentine is reduced by 25%.
  • Once per match, Valentine can fully recover his health through a certain ability.
850 Part 2: JJASBR Kars Small Icon.png Kars
Part 4: JJASBR Yuya Small Icon.png Yuya
Part 5: JJASBR Narancia Small Icon.png Narancia
Part 8: JJASBR Wonder of U Small Icon.png Wonder of U
Other: JJASBR Baoh Small Icon.png Baoh
  • Kars is considered a Stone Mask character, incurring White Damage upon being hit.
  • Through certain abilities, Yuya can recover health as White Damage.
  • Prior to version 1.30, Narancia possessed 950 health.
  • Wonder of U's Calamity Level increases as it loses health.
  • Baoh triggers Baoh Armed Phenomenon at different amounts of health:
    • Level 1 is triggered by reaching less than 75% health.
    • Level 2 is triggered by reaching less than 50% health.
    • Level 3 is triggered by reaching less than 25% health.
840 Part 3: JJASBR DIO Small Icon.png DIO
  • DIO is considered a Stone Mask character, incurring White Damage upon being hit.
  • Through a certain ability, DIO can recover health.
800 Part 1: JJASBR Dio Brando Small Icon.png Dio Brando
Part 2: JJASBR Esidisi Small Icon.png Esidisi
Part 3: JJASBR Iggy Small Icon.png Iggy, JJASBR Pet Shop Small Icon.png Pet Shop
  • Dio Brando and Esidisi are considered Stone Mask characters, incurring White Damage upon being hit.
  • Through certain abilities, Dio Brando can recover health.
  • Through his HHA, Esidisi can recover 120 health.
Numpad Notation
JJASBR Up-Left.png JJASBR Up.png JJASBR Up-Right.png
JJASBR Left.png JJASBR Right.png
JJASBR Down-Left.png JJASBR Down.png JJASBR Down-Right.png
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward
  • 236 = JJASBR 236 Motion.png
  • 214 = JJASBR 214 Motion.png
  • 623 = JJASBR 623 Motion.png
  • 421 = JJASBR 421 Motion.png
  • 41236 = JJASBR 41236 Motion.png
  • 63214 = JJASBR 63214 Motion.png
  • 46 = JJASBR Left.pngJJASBR Right.png
  • 28 = JJASBR Down.pngJJASBR Up.png
  • Light: JJASBR Light Attack Button.png
  • Medium: JJASBR Medium Attack Button.png
  • Heavy: JJASBR Heavy Attack Button.png
  • Style: JJASBR Style Button.png
  • Assist: JJASBR Assist Button.png
  • Dodge: JJASBR Dodge Button.png
  • Taunt: JJASBR Taunt Button.png
  • Micro Dash = 66 JJASBR Right.pngJJASBR Right.png
  • j. = Jump JJASBR Up-Left.png / JJASBR Up.png / JJASBR Up-Right.png
  • Dash Jump = 669 j.X JJASBR Right.pngJJASBR Right.pngJJASBR Up-Right.png
  • jc = Jump Cancel
  • dl. = Delay
  • X = Any Attack Button
  • [X] = Hold
  • ]X[ = Release
  • w. = Whiff
  • (m) = Button Mash
  • s. = Stand On Move
  • m. = Mounted Move
  • FC = Flash Cancel
  • QSOn = Quick Stand On
  • SR = Stand Rush
  • QM = Quick Mount
  • TK = Tiger Knee (doing an air move the moment a jump sends you airborne)
  • (N) = Multi-hit move hits only N times. May be omitted if all hits are used.
  • OTG = On The Ground
  • AA = Assault Assist
  • SG = Stylish Guard
  • HHA = Heart Heat Attack
  • GHA = Great Heat Attack
Movelist
  • I order you! = Disc (236L/M/H)
  • You shall be crucified! = Chops (214L/M/H)
  • 14 Words = Chant (22H; Can hold to Extend)

  • It's an illusion. = Counter (22L/M/H)
  • It's mine! = Command Grab (63214L/M/H)

  • I order you! = Disc (236L/M/H)
  • Be gone! = Rocks (214L/M/H)
  • My body is the basis! = Counter (22H)

  • I only need one punch. = Unblockable (236L/M/H)
  • Now you've lost both arms! = Armored Unblockable (214L/M/H)
  • My body is the basis! = Counter (22H)

  • I order you! = Disc (236L/M/H)
  • Where is he?! = Teleport (623L/M/H)

  • Here it comes! = Slice (236L/M/H)
  • Where is he?! = Teleport (623L/M/H)
  • The knives! = Knives (j.214L/M/H)

Stand Select

JJASBR WS Icon (2).png
JJASBR CM Icon (2).png
JJASBR MIH Icon (2).png

Combo Info

  • Hit Effect Inheritance: With Whitesnake, Pucci (Final)'s combos make heavy use of this quirk to store the groundbounces from j.H and 214L, allowing for extended sequences to work.
Stand Off Combos (Solo)
Combo Damage Meter Cost Stand Notes Video Example
5M > 5H > 3H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 262 0 Bars
Whitesnake
  • Works anywhere.
  • Builds 0.75 bars.
  • If Pucci (Final) starts the combo with at least 0.5 bars, he can substitute 5L > 236L > 214H(OTG) for 5M > HHA, increasing combo damage to 306.
  • Should the combo start from point blank, there is a strong chance for Pucci (Final) to switch sides during the first 669 j.H. The combo can still continue normally, but it's something to keep in mind.
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5M > 5H(QSOn) > s.5M > s.5H > s.3H > 669 s.jM > s.2M > s.2M > S > 66 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 313 0.5 Bars
Whitesnake
  • Works anywhere.
  • Builds 1 bar.
  • If Pucci (Final) starts the combo with at least 0.5 bars, he can substitute 5L > 236L > 214H(OTG) for 3H > 236H > HHA, increasing combo damage to 382.
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5M > 5H > 236H(FC) > 6[6] 5M > 5H > 3H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 346 1 Bar
Whitesnake
  • Works anywhere.
  • Builds 0.75 bars.
  • If Pucci (Final) starts the combo with at least 1.25 bars, he can substitute 5L > 236L > 214H(OTG) for 2M > HHA, increasing combo damage to 383.
EmbedVideo is missing a required parameter.
5M > 5H > 3H > 214L > 669 j.H > 3H(QSOn) > s.2M > s.2M > 669 s.jM > s.5L > s.5M > s.5H > 66 s.2L > s.2L > s.5L > s.5M > s.5H > s.3H > HHA 348 1.5 Bars
Whitesnake
  • Works anywhere.
  • Builds 0.9 bars.
  • If HHA is not used, combo damage decreases to 276.
EmbedVideo is missing a required parameter.
5M > 5H(QSOn) > s.5M > s.5H > s.3H > 669 (dl)s.jM > S > 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 3H(QSOn) > s.2M > s.2M > 669 s.jH > s.2L > s.2L > s.5L> s.5M > s.5H > s.3H > HHA 405 2 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.3 bars.
  • If HHA is not used, combo damage decreases to 333.
EmbedVideo is missing a required parameter.
5L > 5M > 5H > 3H > 214L(FC) > 66 5M > 5H > 236H > 6[6]9 (dl)j.H > 2H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 363 1 Bar
Whitesnake
  • Works anywhere.
  • Builds 1.35 bars.
  • If Pucci (Final) starts the combo with at least 0.85 bars, he can substitute 5L > 236L > 214H(OTG) for 2M > HHA, increasing combo damage to 402.
EmbedVideo is missing a required parameter.
5L > 5M > 5H > 236H(FC) > S > 66 s.5L > s.5M > s.5H > s.3H > 669 s.jM > s.2M > s.2M > S > 66 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 353 1 Bar
Whitesnake
  • Works anywhere.
  • Builds 1.35 bars.
  • The Flash Cancel at the start of the combo is meant to be triggered before the DISC hits.
  • If Pucci (Final) starts the combo with at least 0.85 bars, he can substitute 5L > 236L > 214H(OTG) for 3H > 236H > HHA, increasing combo damage to 421.
EmbedVideo is missing a required parameter.
5M > 5H > 3H(QSOn) > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M > S > 66 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 396 1.5 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.25 bars.
  • If Pucci (Final) starts the combo with at least 1.5 bars, he can substitute 5L > 236L > 214H(OTG) for 2M > HHA, increasing combo damage to 444.
EmbedVideo is missing a required parameter.
5M > 5H > 236H(FC) > 6[6] 5M > 5H(QSOn) > s.5M > s.5H > s.3H > 669 (dl)s.jM > s.2M > s.2M > S > 66 2M > 2H > 3H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 382 1.5 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.45 bars.
  • If Pucci (Final) starts the combo with at least 1.35 bars, he can substitute 5L > 236L > 214H(OTG) for 2M > HHA, increasing combo damage to 446.
EmbedVideo is missing a required parameter.
5L > 5M > 5H > 3H > 214L(FC) > 66 5M > 5H > 236H > 6[6]9 (dl)j.H > 2H > 3H(QSOn) > s.2M > s.2M > 669 s.jM > s.5L > s.5M > s.5H > 66 s.2L > s.2L > s.5L > s.5M > s.5H > s.3H > HHA 441 2.5 Bars
Whitesnake
  • Can only be done at the sidewall.
  • Builds 1.2 bars.
  • If HHA is not used, combo damage decreases to 369.
EmbedVideo is missing a required parameter.
5L > 5M > 5H > 3H > 214L(FC) > 66 5M > 5H(QSOn) > 66 s.2M > 66 s.2M > s.5M > s.5H > 66 s.5L > s.5M > s.5H > s.3H > S > 669 (dl)j.H > 2H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 374 1.5 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.45 bars.
  • If Pucci (Final) starts the combo with at least 1.35 bars, he can substitute 5L > 236L > 214H(OTG) for 2M > HHA, increasing combo damage to 438.
EmbedVideo is missing a required parameter.
5L > 5M > 5H > 3H > 214L(FC) > 66 5M > 5H(QSOn) > 66 s.5M > s.5H > s.3H > 6[6]9 (dl)s.jM > S > 66 2M > 214L > 669 j.H > 3H(QSOn) > s.2M > s.2M > 669 s.jH > s.2L > s.2L > s.5L > s.5M > s.5H > s.3H > HHA 445 3 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.3 bars.
  • If HHA is not used, combo damage decreases to 373.
EmbedVideo is missing a required parameter.
5L > 5M > 5H > 3H > 214L(FC) > 66 5M > 5H(QSOn) > s.5M > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M > 669 s.jH > s.5L > s.5M > s.5H > s.3H > S > 669 (dl)j.H > 2H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 457 2.5 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.4 bars.
  • If Pucci (Final) starts the combo with at least 2.1 bars, he can substitute 5L > 236L > 214H(OTG) for 2M > HHA, increasing combo damage to 521.
EmbedVideo is missing a required parameter.
5M > 5H > 3H(QSOn) > s.5H > s.3H(FC) > 669 s.jM > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M > S > 66 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 478 2.5 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.4 bars.
  • If Pucci (Final) starts the combo with at least 2.35 bars, he can substitute 5L > 236L > 214H(OTG) for 2M > HHA, increasing combo damage to 527.
EmbedVideo is missing a required parameter.
5M > 5H(QSOn) > s.5M > s.5H > s.3H(FC) > 669 s.jM > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M > S > 6[6] 5M > 5H > 2M > 2H > 3H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 479 2.5 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.4 bars.
  • If Pucci (Final) starts the combo with at least 2.2 bars, he can substitute 5L > 236L > 214H(OTG) for 2M > HHA, increasing combo damage to 541.
EmbedVideo is missing a required parameter.
5L > 5M > 5H > 3H > 214L(FC) > 66 5M > 5H(QSOn) > s.5M > s.5H > s.3H(FC) > 669 (dl)s.jH > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M > S > 66 2M > 236H > 6[6]9 (dl)j.H > 2H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 540 3.5 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.4 bars.
EmbedVideo is missing a required parameter.
Stand Off Combos (Assist)
Combo Damage Meter Cost Stand Assist Notes Video Example
2M > 5H(QSOn) > 66 s.5M > s.2H > s.3H(m)(Assist) > 669 s.jH > 5M > 2H > 214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 472 1 Bar
Whitesnake
Noriaki Kakyoin
  • Works anywhere.
  • The combo can also start from 5M, which increases total damage to 475.
  • If an Assist is not available, an FC can be used instead, requiring an extra bar.
623H(Assist) > S > 669 s.jH > s.5M > s.2H > s.214M > 66 s.5M > s.2H > 214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 66 5M > 2H > 214M > 669 j.H > 5L > 5H > 236H(m) > 2L > S > s.3H(m) > HHA(m) 560 1 Bar
Whitesnake
Noriaki Kakyoin
  • Works anywhere.
j.H > 2H > 214L > S > 669 s.jM > 5M > 2H > 214M(FC) > 669 s.jH > s.5M > s.2H > s.214M(Assist) > S > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 2L > 2M > S > s.3H(m) > HHA(m) 555 1 Bar
Whitesnake
Noriaki Kakyoin
  • Can be done from midscreen.
Bars
Whitesnake
Noriaki Kakyoin
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Stand On Combos (Solo)
Combo Damage Meter Cost Stand Notes Video Example
s.5L > s.5M > s.5H > s.3H > 669 s.jM > s.2M > s.2M > S > 66 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 293 0 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.1 bars.
  • If Pucci (Final) starts the combo with at least 0.1 bars, he can substitute 5L > 236L > 214H(OTG) for 3H > 236H > HHA, increasing combo damage to 359.
EmbedVideo is missing a required parameter.
s.jH > s.5L > s.5M > s.5H > s.3H(FC) > 9 (dl)s.jM > s.2M > 66 s.2M > S > 66 5M > 5H > 5M > 5H > 214L > 669 j.H > 3H > 669 j.H > 5L > 236L > 214H(OTG) 383 1 Bar
Whitesnake
  • Works anywhere.
  • Builds 1.15 bars.
  • If Pucci (Final) starts the combo with at least 0.85 bars, he can substitute 5L > 236L > 214H(OTG) for 3H > 236H > HHA, increasing combo damage to 450.
EmbedVideo is missing a required parameter.
s.jH > s.5L > s.5M > s.5H > s.3H(FC) > 9 (dl)s.jM > 66 s.2M > s.2M > S > 6[6] 5M > 5H > 214L > 669 j.H > 3H > 669 > j.H > 3H > 236H > HHA 432 2 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.1 bars.
  • If HHA is not used, combo damage decreases to 360.
EmbedVideo is missing a required parameter.
s.jH > s.5L > s.5M > s.5H > s.3H(FC) > 9 (dl)s.jM > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M > S > 6[6] 5M > 5H > 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 479 2 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.15 bars.
  • If Pucci (Final) starts the combo with at least 0.85 bars, he can substitute 5L > 236L > 214H(OTG) for 3H > 236H > HHA, increasing combo damage to 545.
EmbedVideo is missing a required parameter.
s.jH > s.5L > s.5M > s.5H > s.3H(FC) > 9 (dl)s.jM > S > 66 5M > 5H > 5M > 5H > 214L > 669 > j.H > 3H > 214L > 669 j.H > 3H(QSOn) > s.2M > s.2M > 669 j.H > s.2L > s.2L > s.5L > s.5M > s.5H > s.3H > HHA 471 2.5 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.4 bars.
  • If HHA is not used, combo damage is decreased to 399.
EmbedVideo is missing a required parameter.
s.jH > s.5L > s.5M > s.5H > s.3H(FC) > 9 (dl)s.jM > s.5H > s.3H(FC) > 669 s.jH > s.2M > s.2M(FC) > S > 669 (dl)j.M > 5M > 5H > 5M > 5H > 214L > 669 j.H > 3H > 214L > 669 j.H > 5L > 236L > 214H(OTG) 545 3 Bars
Whitesnake
  • Works anywhere.
  • Builds 1.15 bars.
  • If Pucci (Final) starts the combo with at least 0.85 bars, he can substitute 5L > 236L > 214H(OTG) for 3H > 236H > HHA, increasing combo damage to 607.
EmbedVideo is missing a required parameter.
Stand On Combos (Assist)
Combo Damage Meter Cost Stand Assist Notes Video Example
s.2M > s.2H > s.3H(m)(FC) > 669 sj.H > s.2M > s.2H > s.214M(FC) > 669 s.jH > s.5M > s.214L(Assist) > S > 669 j.M > dl. 2H > 214L > 669 j.H > 5M > 5H > 236M > 66 2M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 661 2 Bars
Whitesnake
Noriaki Kakyoin
  • The reason for delaying 2H after the Assist is to gain a favorable camera shift.
Bars
Whitesnake
Noriaki Kakyoin
EmbedVideo is missing a required parameter.
Bars
Whitesnake
Noriaki Kakyoin
  • Works anywhere.
EmbedVideo is missing a required parameter.
Bars
Whitesnake
Noriaki Kakyoin
EmbedVideo is missing a required parameter.
Bars
Whitesnake
Noriaki Kakyoin
EmbedVideo is missing a required parameter.
Bars
Whitesnake
Noriaki Kakyoin
EmbedVideo is missing a required parameter.
Bars
Whitesnake
Noriaki Kakyoin
EmbedVideo is missing a required parameter.
Bars
Whitesnake
Noriaki Kakyoin
EmbedVideo is missing a required parameter.
Bars
Whitesnake
Noriaki Kakyoin
EmbedVideo is missing a required parameter.

Combo Info

Stand Off Combos (Solo)
Combo Damage Meter Cost Stand Notes Video Example
5L > 5M > 2H > 214M > 669 j.M > S > s.5M > s.2H > s.214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5L > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 414 1 Bar
C-MOON
  • Works anywhere.
j.H > 2H > 214M > 669 j.M > S > s.5M > s.2H > s.214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 432 1.5 Bars
C-MOON
  • Works anywhere.
623L(FC) > 669 j.H > 2H > 214L > S > 669 s.jM > 5M > 2H > 214M(SR) > 669 j.M > 2H > 214L > 699 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 447 2 Bars
C-MOON
  • Works anywhere.
Bars
C-MOON
EmbedVideo is missing a required parameter.
Bars
C-MOON
EmbedVideo is missing a required parameter.
Bars
C-MOON
EmbedVideo is missing a required parameter.
Bars
C-MOON
EmbedVideo is missing a required parameter.
Bars
C-MOON
EmbedVideo is missing a required parameter.
Bars
C-MOON
EmbedVideo is missing a required parameter.
Bars
C-MOON
EmbedVideo is missing a required parameter.
Bars
C-MOON
EmbedVideo is missing a required parameter.
Bars
C-MOON
EmbedVideo is missing a required parameter.
Stand Off Combos (Assist)
Combo Damage Meter Cost Stand Assist Notes Video Example
2M > 5H(QSOn) > 66 s.5M > s.2H > s.3H(m)(Assist) > 669 s.jH > 5M > 2H > 214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 472 1 Bar
C-MOON
Noriaki Kakyoin
  • Works anywhere.
  • The combo can also start from 5M, which increases total damage to 475.
  • If an Assist is not available, an FC can be used instead, requiring an extra bar.
623H(Assist) > S > 669 s.jH > s.5M > s.2H > s.214M > 66 s.5M > s.2H > 214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 66 5M > 2H > 214M > 669 j.H > 5L > 5H > 236H(m) > 2L > S > s.3H(m) > HHA(m) 560 1 Bar
C-MOON
Noriaki Kakyoin
  • Works anywhere.
j.H > 2H > 214L > S > 669 s.jM > 5M > 2H > 214M(FC) > 669 s.jH > s.5M > s.2H > s.214M(Assist) > S > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 2L > 2M > S > s.3H(m) > HHA(m) 555 1 Bar
C-MOON
Noriaki Kakyoin
  • Can be done from midscreen.
Bars
C-MOON
Noriaki Kakyoin
EmbedVideo is missing a required parameter.

Stand On Combos (Solo)
Combo Damage Meter Cost Stand Notes Video Example
Bars
C-MOON
EmbedVideo is missing a required parameter.
Stand On Combos (Assist)
Combo Damage Meter Cost Stand Assist
C-MOON
Notes Video Example
s.jH > s.5H > s.214L > s.2H > s.3H(m)(FC) > 669 s.jH > 5M > 2H > 214L(Assist) > S > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 2L > 2M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 615 2 Bars
C-MOON
Noriaki Kakyoin
  • Works anywhere.
s.2M > s.2H > s.3H(m)(FC) > 669 sj.H > s.2M > s.2H > s.214M(FC) > 669 s.jH > s.5M > s.214L(Assist) > S > 669 j.M > dl. 2H > 214L > 669 j.H > 5M > 5H > 236M > 66 2M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 661 2 Bars
C-MOON
Noriaki Kakyoin
  • The reason for delaying 2H after the Assist is to gain a favorable camera shift.
Bars
C-MOON
Noriaki Kakyoin
  • Works anywhere.
EmbedVideo is missing a required parameter.

Combo Info

Stand Off Combos (Solo)
Combo Damage Stand Meter Cost Notes Video Example
5L > 5M > 2H > 214M > 669 j.M > S > s.5M > s.2H > s.214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5L > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 414 1 Bar
Made in Heaven
  • Works anywhere.
j.H > 2H > 214M > 669 j.M > S > s.5M > s.2H > s.214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 432 1.5 Bars
Made in Heaven
  • Works anywhere.
623L(FC) > 669 j.H > 2H > 214L > S > 669 s.jM > 5M > 2H > 214M(SR) > 669 j.M > 2H > 214L > 699 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 447 2 Bars
Made in Heaven
  • Works anywhere.
Bars
Made in Heaven
EmbedVideo is missing a required parameter.
Bars
Made in Heaven
EmbedVideo is missing a required parameter.
Bars
Made in Heaven
EmbedVideo is missing a required parameter.
Stand Off Combos (Assist)
Combo Damage Meter Cost Stand Assist Notes Video Example
2M > 5H(QSOn) > 66 s.5M > s.2H > s.3H(m)(Assist) > 669 s.jH > 5M > 2H > 214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 472 1 Bar
Made in Heaven
Noriaki Kakyoin
  • Works anywhere.
  • The combo can also start from 5M, which increases total damage to 475.
  • If an Assist is not available, an FC can be used instead, requiring an extra bar.
623H(Assist) > S > 669 s.jH > s.5M > s.2H > s.214M > 66 s.5M > s.2H > 214M(SR) > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 66 5M > 2H > 214M > 669 j.H > 5L > 5H > 236H(m) > 2L > S > s.3H(m) > HHA(m) 560 1 Bar
Made in Heaven
Noriaki Kakyoin
  • Works anywhere.
j.H > 2H > 214L > S > 669 s.jM > 5M > 2H > 214M(FC) > 669 s.jH > s.5M > s.2H > s.214M(Assist) > S > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 2L > 2M > S > s.3H(m) > HHA(m) 555 1 Bar
Made in Heaven
Noriaki Kakyoin
  • Can be done from midscreen.
Bars
Made in Heaven
Noriaki Kakyoin
EmbedVideo is missing a required parameter.

Stand On Combos (Solo)
Combo Damage Meter Cost Stand Notes Video Example
Bars
Made in Heaven
EmbedVideo is missing a required parameter.
Stand On Combos (Assist)
Combo Damage Meter Cost Stand Assist Notes Video Example
s.jH > s.5H > s.214L > s.2H > s.3H(m)(FC) > 669 s.jH > 5M > 2H > 214L(Assist) > S > 669 j.M > 2H > 214L > 669 j.H > 5M > 5H > 236M(m) > 2L > 2M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 615 2 Bars
Made in Heaven
Noriaki Kakyoin
  • Works anywhere.
s.2M > s.2H > s.3H(m)(FC) > 669 sj.H > s.2M > s.2H > s.214M(FC) > 669 s.jH > s.5M > s.214L(Assist) > S > 669 j.M > dl. 2H > 214L > 669 j.H > 5M > 5H > 236M > 66 2M > 2H > 214L > 669 j.H > 5M > 5H > 236H(m) > 2L > 2M > S > s.3H(m) > HHA(m) 661 2 Bars
Made in Heaven
Noriaki Kakyoin
  • The reason for delaying 2H after the Assist is to gain a favorable camera shift.
Bars
Made in Heaven
Noriaki Kakyoin
  • Works anywhere.
EmbedVideo is missing a required parameter.